- Changed Luminous Angel to keyword.

This commit is contained in:
jendave
2011-08-06 09:01:17 +00:00
parent 3377a7527d
commit d9dd9f6b3c
2 changed files with 6 additions and 4 deletions

View File

@@ -1,9 +1,10 @@
Name:Luminous Angel Name:Luminous Angel
ManaCost:4 W W W ManaCost:4 W W W
Types:Creature Angel Types:Creature Angel
Text:At the beginning of your upkeep, put a 1/1 white Spirit token with flying onto the battlefield. Text:no text
PT:4/4 PT:4/4
K:Flying K:Flying
K:WheneverKeyword:BeginningOfUpkeep:No_Initiator:Play:MakeToken-Spirit-W-1-1-Flying-/1:ControllingPlayer_Self:ASAP:Yes_No:ControllerUpkeep:At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying onto the battlefield.
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/luminous_angel.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/luminous_angel.jpg
End End

View File

@@ -86,7 +86,7 @@ public class GameActionUtil {
upkeep_Bringer_of_the_White_Dawn(); upkeep_Bringer_of_the_White_Dawn();
upkeep_Murkfiend_Liege(); upkeep_Murkfiend_Liege();
upkeep_Mirror_Sigil_Sergeant(); upkeep_Mirror_Sigil_Sergeant();
upkeep_Luminous_Angel(); //upkeep_Luminous_Angel();
upkeep_Verdant_Force(); upkeep_Verdant_Force();
upkeep_Dragon_Broodmother(); //put this before bitterblossom and mycoloth, so that they will resolve FIRST upkeep_Dragon_Broodmother(); //put this before bitterblossom and mycoloth, so that they will resolve FIRST
upkeep_Bitterblossom(); upkeep_Bitterblossom();
@@ -8585,7 +8585,7 @@ public class GameActionUtil {
}// for }// for
}// upkeep_Mycoloth() }// upkeep_Mycoloth()
/*
private static void upkeep_Luminous_Angel() { private static void upkeep_Luminous_Angel() {
final String player = AllZone.Phase.getActivePlayer(); final String player = AllZone.Phase.getActivePlayer();
PlayerZone playZone = AllZone.getZone(Constant.Zone.Play, player); PlayerZone playZone = AllZone.getZone(Constant.Zone.Play, player);
@@ -8637,6 +8637,7 @@ public class GameActionUtil {
AllZone.Stack.add(ability); AllZone.Stack.add(ability);
}// for }// for
}// upkeep_Luminous_Angel() }// upkeep_Luminous_Angel()
*/
private static void upkeep_Verdant_Force() { private static void upkeep_Verdant_Force() {
//final String player = AllZone.Phase.getActivePlayer(); //final String player = AllZone.Phase.getActivePlayer();