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- Changed Luminous Angel to keyword.
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@@ -1,9 +1,10 @@
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Name:Luminous Angel
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Name:Luminous Angel
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ManaCost:4 W W W
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ManaCost:4 W W W
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Types:Creature Angel
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Types:Creature Angel
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Text:At the beginning of your upkeep, put a 1/1 white Spirit token with flying onto the battlefield.
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Text:no text
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PT:4/4
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PT:4/4
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K:Flying
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K:Flying
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K:WheneverKeyword:BeginningOfUpkeep:No_Initiator:Play:MakeToken-Spirit-W-1-1-Flying-/1:ControllingPlayer_Self:ASAP:Yes_No:ControllerUpkeep:At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying onto the battlefield.
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SVar:Rarity:Rare
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SVar:Rarity:Rare
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SVar:Picture:http://www.wizards.com/global/images/magic/general/luminous_angel.jpg
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SVar:Picture:http://www.wizards.com/global/images/magic/general/luminous_angel.jpg
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End
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End
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@@ -86,7 +86,7 @@ public class GameActionUtil {
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upkeep_Bringer_of_the_White_Dawn();
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upkeep_Bringer_of_the_White_Dawn();
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upkeep_Murkfiend_Liege();
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upkeep_Murkfiend_Liege();
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upkeep_Mirror_Sigil_Sergeant();
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upkeep_Mirror_Sigil_Sergeant();
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upkeep_Luminous_Angel();
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//upkeep_Luminous_Angel();
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upkeep_Verdant_Force();
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upkeep_Verdant_Force();
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upkeep_Dragon_Broodmother(); //put this before bitterblossom and mycoloth, so that they will resolve FIRST
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upkeep_Dragon_Broodmother(); //put this before bitterblossom and mycoloth, so that they will resolve FIRST
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upkeep_Bitterblossom();
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upkeep_Bitterblossom();
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@@ -8585,7 +8585,7 @@ public class GameActionUtil {
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}// for
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}// for
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}// upkeep_Mycoloth()
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}// upkeep_Mycoloth()
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/*
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private static void upkeep_Luminous_Angel() {
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private static void upkeep_Luminous_Angel() {
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final String player = AllZone.Phase.getActivePlayer();
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final String player = AllZone.Phase.getActivePlayer();
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PlayerZone playZone = AllZone.getZone(Constant.Zone.Play, player);
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PlayerZone playZone = AllZone.getZone(Constant.Zone.Play, player);
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@@ -8637,6 +8637,7 @@ public class GameActionUtil {
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AllZone.Stack.add(ability);
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AllZone.Stack.add(ability);
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}// for
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}// for
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}// upkeep_Luminous_Angel()
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}// upkeep_Luminous_Angel()
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*/
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private static void upkeep_Verdant_Force() {
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private static void upkeep_Verdant_Force() {
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//final String player = AllZone.Phase.getActivePlayer();
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//final String player = AllZone.Phase.getActivePlayer();
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