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- Improved hasACardGivingHaste AI function.
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@@ -19,6 +19,7 @@ package forge.game.ai;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.List;
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import java.util.List;
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import java.util.Random;
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import java.util.Random;
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@@ -1191,6 +1192,19 @@ public class ComputerUtil {
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*/
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*/
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public static boolean hasACardGivingHaste(final Player ai) {
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public static boolean hasACardGivingHaste(final Player ai) {
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final List<Card> all = new ArrayList<Card>(ai.getCardsIn(ZoneType.Battlefield));
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final List<Card> all = new ArrayList<Card>(ai.getCardsIn(ZoneType.Battlefield));
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for (final Card c : all) {
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if (c.isEquipment()) {
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for (StaticAbility stAb : c.getStaticAbilities()) {
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HashMap<String, String> params = stAb.getMapParams();
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if ("Continuous".equals(params.get("Mode")) && params.containsKey("AddKeyword")
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&& params.get("AddKeyword").contains("Haste") && c.getEquippingCard() == null) {
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return true;
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}
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}
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}
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}
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all.addAll(CardFactoryUtil.getExternalZoneActivationCards(ai));
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all.addAll(CardFactoryUtil.getExternalZoneActivationCards(ai));
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all.addAll(ai.getCardsIn(ZoneType.Hand));
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all.addAll(ai.getCardsIn(ZoneType.Hand));
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