From d74f571ddb93b52e28004bafa6850f483310ab8a Mon Sep 17 00:00:00 2001 From: Sloth Date: Thu, 15 Aug 2013 20:25:00 +0000 Subject: [PATCH] - Little improvement for exalted in isEffectiveAttacker. --- src/main/java/forge/game/ai/AiAttackController.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/forge/game/ai/AiAttackController.java b/src/main/java/forge/game/ai/AiAttackController.java index adea84b0e34..03a26a3b896 100644 --- a/src/main/java/forge/game/ai/AiAttackController.java +++ b/src/main/java/forge/game/ai/AiAttackController.java @@ -148,7 +148,7 @@ public class AiAttackController { if (ComputerUtilCombat.poisonIfUnblocked(attacker, opp) > 0) { return true; } - if (this.attackers.size() == 1 && attacker.hasKeyword("Exalted")) { + if (this.attackers.size() == 1 && attacker.hasKeyword("Exalted") && ComputerUtilCombat.predictDamageTo(opp, 1, attacker, true) > 0) { return true; }