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- More work and parameter tweaking for attack/block trade experimental AI.
This commit is contained in:
@@ -593,12 +593,14 @@ public class AiAttackController {
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int chanceToAttackToTrade = 0;
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boolean tradeIfTappedOut = false;
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int extraChanceIfOppHasMana = 0;
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boolean tradeIfLowerLifePressure = false;
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if (ai.getController().isAI()) {
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AiController aic = ((PlayerControllerAi) ai.getController()).getAi();
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playAggro = aic.getBooleanProperty(AiProps.PLAY_AGGRO);
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chanceToAttackToTrade = aic.getIntProperty(AiProps.CHANCE_TO_ATTACK_INTO_TRADE);
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tradeIfTappedOut = aic.getBooleanProperty(AiProps.ATTACK_INTO_TRADE_WHEN_TAPPED_OUT);
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extraChanceIfOppHasMana = aic.getIntProperty(AiProps.CHANCE_TO_ATKTRADE_WHEN_OPP_HAS_MANA);
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tradeIfLowerLifePressure = aic.getBooleanProperty(AiProps.RANDOMLY_ATKTRADE_ONLY_ON_LOWER_LIFE_PRESSURE);
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}
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final boolean bAssault = this.doAssault(ai);
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@@ -930,7 +932,9 @@ public class AiAttackController {
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&& ai.getLife() > defendingOpponent.getLife()
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&& !ComputerUtilCombat.lifeInDanger(ai, combat)
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&& (ComputerUtilMana.getAvailableManaEstimate(ai) > 0) || tradeIfTappedOut
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&& (ComputerUtilMana.getAvailableManaEstimate(defendingOpponent) == 0) || MyRandom.percentTrue(extraChanceIfOppHasMana)) {
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&& (ComputerUtilMana.getAvailableManaEstimate(defendingOpponent) == 0) || MyRandom.percentTrue(extraChanceIfOppHasMana)
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&& (!tradeIfLowerLifePressure || (ai.getLifeLostLastTurn() + ai.getLifeLostThisTurn() <
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defendingOpponent.getLifeLostThisTurn() + defendingOpponent.getLifeLostThisTurn()))) {
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this.aiAggression = 4; // random (chance-based) attack expecting to trade or damage player.
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} else if (ratioDiff >= 0 && this.attackers.size() > 1) {
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this.aiAggression = 3; // attack expecting to make good trades or damage player.
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@@ -536,6 +536,7 @@ public class AiBlockController {
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boolean enableRandomTrades = false;
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boolean randomTradeIfBehindOnBoard = false;
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boolean randomTradeIfCreatInHand = false;
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int chanceToTradeToSaveWalker = 0;
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int minRandomTradeChance = 0;
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int maxRandomTradeChance = 0;
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int maxCreatDiff = 0;
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@@ -551,13 +552,11 @@ public class AiBlockController {
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maxRandomTradeChance = aic.getIntProperty(AiProps.MAX_CHANCE_TO_RANDOMLY_TRADE_ON_BLOCK);
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maxCreatDiff = aic.getIntProperty(AiProps.MAX_DIFF_IN_CREATURE_COUNT_TO_TRADE);
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maxCreatDiffWithRepl = aic.getIntProperty(AiProps.MAX_DIFF_IN_CREATURE_COUNT_TO_TRADE_WITH_REPL);
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chanceToTradeToSaveWalker = aic.getIntProperty(AiProps.CHANCE_TO_TRADE_TO_SAVE_PLANESWALKER);
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}
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if (enableRandomTrades) {
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aiCreatureCount = ComputerUtil.countUsefulCreatures(ai);
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if (randomTradeIfBehindOnBoard) {
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aiCreatureCount += maxCreatDiff;
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}
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if (!attackersLeft.isEmpty()) {
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oppCreatureCount = ComputerUtil.countUsefulCreatures(attackersLeft.get(0).getController());
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@@ -609,11 +608,14 @@ public class AiBlockController {
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boolean wantToTradeWithCreatInHand = randomTradeIfCreatInHand
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&& !CardLists.filter(ai.getCardsIn(ZoneType.Hand), CardPredicates.Presets.CREATURES).isEmpty()
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&& aiCreatureCount + maxCreatDiffWithRepl >= oppCreatureCount;
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boolean wantToSavePlaneswalker = MyRandom.percentTrue(chanceToTradeToSaveWalker)
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&& combat.getDefenderByAttacker(attacker) instanceof Card
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&& ((Card) combat.getDefenderByAttacker(attacker)).isPlaneswalker();
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if (evalBlk <= evalAtk + 1 // "1" accounts for tapped. Maybe increase to 3 or 5 for higher tolerance?
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&& powerParityOrHigher
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&& (creatureParityOrAllowedDiff || wantToTradeWithCreatInHand)
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&& MyRandom.percentTrue(chance)) {
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&& (MyRandom.percentTrue(chance) || wantToSavePlaneswalker)) {
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doTrade = true;
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}
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}
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@@ -37,6 +37,7 @@ public enum AiProps { /** */
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RESERVE_MANA_FOR_MAIN2_CHANCE ("0"), /** */
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PLAY_AGGRO ("false"),
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CHANCE_TO_ATTACK_INTO_TRADE ("40"), /** */
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RANDOMLY_ATKTRADE_ONLY_ON_LOWER_LIFE_PRESSURE ("true"), /** */
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ATTACK_INTO_TRADE_WHEN_TAPPED_OUT ("false"), /** */
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CHANCE_TO_ATKTRADE_WHEN_OPP_HAS_MANA ("0"), /** */
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TRY_TO_HOLD_COMBAT_TRICKS_UNTIL_BLOCK ("false"), /** */
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@@ -48,6 +49,7 @@ public enum AiProps { /** */
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MAX_DIFF_IN_CREATURE_COUNT_TO_TRADE_WITH_REPL ("1"), /** */
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MIN_CHANCE_TO_RANDOMLY_TRADE_ON_BLOCK ("30"), /** */
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MAX_CHANCE_TO_RANDOMLY_TRADE_ON_BLOCK ("70"), /** */
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CHANCE_TO_TRADE_TO_SAVE_PLANESWALKER ("70"), /** */
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MIN_SPELL_CMC_TO_COUNTER ("0"),
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ALWAYS_COUNTER_OTHER_COUNTERSPELLS ("true"), /** */
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ALWAYS_COUNTER_DAMAGE_SPELLS ("true"), /** */
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@@ -12,6 +12,8 @@ CHANCE_TO_ATTACK_INTO_TRADE=0
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# is globally enabled). If disabled, the non-aggro AI will only attack into trades when it has mana open, thus having a chance
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# to "bluff" (or use, if available) combat tricks at the same time.
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ATTACK_INTO_TRADE_WHEN_TAPPED_OUT=false
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# If enabled, the AI will only randomly attack into a trade if its life pressure is lower than the opponent's.
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RANDOMLY_ATKTRADE_ONLY_ON_LOWER_LIFE_PRESSURE=true
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# When above zero, the AI will attack into trading options when the opponent is not tapped out, thus risking getting an
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# unexpected combat trick or ability activation. Note that this chance is rolled separately after CHANCE_TO_ATTACK_INTO_TRADE
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# has already succeeded.
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@@ -23,7 +25,7 @@ USE_BERSERK_AGGRESSIVELY=false
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TRY_TO_HOLD_COMBAT_TRICKS_UNTIL_BLOCK=false
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# Chance to hold combat tricks until blockers are declared. If -1 is specified, this chance is not used, and the standard
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# evaluation for offensive pump buff is used instead.
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CHANCE_TO_HOLD_COMBAT_TRICKS_UNTIL_BLOCK=-1
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CHANCE_TO_HOLD_COMBAT_TRICKS_UNTIL_BLOCK=75
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# Trade blocking preferences (enabling these will make the AI trade more aggressively when considering blocks,
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# but only with creatures that are worse in abilities and have lower or the same power as the attacker). Note
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@@ -41,6 +43,8 @@ MAX_DIFF_IN_CREATURE_COUNT_TO_TRADE_WITH_REPL=0
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# Min and max chance to randomly aggressively trade when blocking (note that it will become 100 if the AI is in danger)
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MIN_CHANCE_TO_RANDOMLY_TRADE_ON_BLOCK=40
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MAX_CHANCE_TO_RANDOMLY_TRADE_ON_BLOCK=65
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# Chance to trade a creature in order to save a planeswalker
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CHANCE_TO_TRADE_TO_SAVE_PLANESWALKER=90
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# Only works when AI cheating is enabled in preferences, otherwise does nothing
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CHEAT_WITH_MANA_ON_SHUFFLE=true
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@@ -12,10 +12,12 @@ CHANCE_TO_ATTACK_INTO_TRADE=0
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# is globally enabled). If disabled, the non-aggro AI will only attack into trades when it has mana open, thus having a chance
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# to "bluff" (or use, if available) combat tricks at the same time.
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ATTACK_INTO_TRADE_WHEN_TAPPED_OUT=false
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# If enabled, the AI will only randomly attack into a trade if its life pressure is lower than the opponent's.
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RANDOMLY_ATKTRADE_ONLY_ON_LOWER_LIFE_PRESSURE=true
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# When above zero, the AI will attack into trading options when the opponent is not tapped out, thus risking getting an
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# unexpected combat trick or ability activation. Note that this chance is rolled separately after CHANCE_TO_ATTACK_INTO_TRADE
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# has already succeeded.
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CHANCE_TO_ATKTRADE_WHEN_OPP_HAS_MANA=85
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CHANCE_TO_ATKTRADE_WHEN_OPP_HAS_MANA=30
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# When enabled, the AI will use Berserk on offense to try to severely damage the opponent at the expense of the creature
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USE_BERSERK_AGGRESSIVELY=false
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# Try to hold combat tricks until blockers are declared in an attempt to trick the opponent into blocking a weak creature
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@@ -23,7 +25,7 @@ USE_BERSERK_AGGRESSIVELY=false
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TRY_TO_HOLD_COMBAT_TRICKS_UNTIL_BLOCK=false
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# Chance to hold combat tricks until blockers are declared. If -1 is specified, this chance is not used, and the standard
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# evaluation for offensive pump buff is used instead.
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CHANCE_TO_HOLD_COMBAT_TRICKS_UNTIL_BLOCK=-1
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CHANCE_TO_HOLD_COMBAT_TRICKS_UNTIL_BLOCK=65
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# Trade blocking preferences (enabling these will make the AI trade more aggressively when considering blocks,
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# but only with creatures that are worse in abilities and have lower or the same power as the attacker). Note
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@@ -41,6 +43,8 @@ MAX_DIFF_IN_CREATURE_COUNT_TO_TRADE_WITH_REPL=1
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# Min and max chance to randomly aggressively trade when blocking (note that it will become 100 if the AI is in danger)
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MIN_CHANCE_TO_RANDOMLY_TRADE_ON_BLOCK=30
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MAX_CHANCE_TO_RANDOMLY_TRADE_ON_BLOCK=70
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# Chance to trade a creature in order to save a planeswalker
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CHANCE_TO_TRADE_TO_SAVE_PLANESWALKER=80
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# Only works when AI cheating is enabled in preferences, otherwise does nothing
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CHEAT_WITH_MANA_ON_SHUFFLE=true
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@@ -12,6 +12,8 @@ CHANCE_TO_ATTACK_INTO_TRADE=30
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# is globally enabled). If disabled, the non-aggro AI will only attack into trades when it has mana open, thus having a chance
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# to "bluff" (or use, if available) combat tricks at the same time.
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ATTACK_INTO_TRADE_WHEN_TAPPED_OUT=false
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# If enabled, the AI will only randomly attack into a trade if its life pressure is lower than the opponent's.
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RANDOMLY_ATKTRADE_ONLY_ON_LOWER_LIFE_PRESSURE=true
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# When above zero, the AI will attack into trading options when the opponent is not tapped out, thus risking getting an
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# unexpected combat trick or ability activation. Note that this chance is rolled separately after CHANCE_TO_ATTACK_INTO_TRADE
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# has already succeeded.
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@@ -23,7 +25,7 @@ USE_BERSERK_AGGRESSIVELY=true
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TRY_TO_HOLD_COMBAT_TRICKS_UNTIL_BLOCK=true
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# Chance to hold combat tricks until blockers are declared. If -1 is specified, this chance is not used, and the standard
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# evaluation for offensive pump buff is used instead.
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CHANCE_TO_HOLD_COMBAT_TRICKS_UNTIL_BLOCK=60
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CHANCE_TO_HOLD_COMBAT_TRICKS_UNTIL_BLOCK=65
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# Trade blocking preferences (enabling these will make the AI trade more aggressively when considering blocks,
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# but only with creatures that are worse in abilities and have lower or the same power as the attacker). Note
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@@ -41,6 +43,8 @@ MAX_DIFF_IN_CREATURE_COUNT_TO_TRADE_WITH_REPL=1
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# Min and max chance to randomly aggressively trade when blocking (note that it will become 100 if the AI is in danger)
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MIN_CHANCE_TO_RANDOMLY_TRADE_ON_BLOCK=30
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MAX_CHANCE_TO_RANDOMLY_TRADE_ON_BLOCK=70
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# Chance to trade a creature in order to save a planeswalker
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CHANCE_TO_TRADE_TO_SAVE_PLANESWALKER=70
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# Only works when AI cheating is enabled in preferences, otherwise does nothing
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CHEAT_WITH_MANA_ON_SHUFFLE=true
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@@ -12,6 +12,8 @@ CHANCE_TO_ATTACK_INTO_TRADE=100
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# is globally enabled). If disabled, the non-aggro AI will only attack into trades when it has mana open, thus having a chance
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# to "bluff" (or use, if available) combat tricks at the same time.
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ATTACK_INTO_TRADE_WHEN_TAPPED_OUT=true
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# If enabled, the AI will only randomly attack into a trade if its life pressure is lower than the opponent's.
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RANDOMLY_ATKTRADE_ONLY_ON_LOWER_LIFE_PRESSURE=false
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# When above zero, the AI will attack into trading options when the opponent is not tapped out, thus risking getting an
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# unexpected combat trick or ability activation. Note that this chance is rolled separately after CHANCE_TO_ATTACK_INTO_TRADE
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# has already succeeded.
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@@ -41,6 +43,8 @@ MAX_DIFF_IN_CREATURE_COUNT_TO_TRADE_WITH_REPL=1
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# Min and max chance to randomly aggressively trade when blocking (note that it will become 100 if the AI is in danger)
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MIN_CHANCE_TO_RANDOMLY_TRADE_ON_BLOCK=0
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MAX_CHANCE_TO_RANDOMLY_TRADE_ON_BLOCK=50
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# Chance to trade a creature in order to save a planeswalker
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CHANCE_TO_TRADE_TO_SAVE_PLANESWALKER=70
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# Only works when AI cheating is enabled in preferences, otherwise does nothing
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CHEAT_WITH_MANA_ON_SHUFFLE=true
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