Merge branch 'Card-Forge:master' into typos

This commit is contained in:
Ayora29
2024-10-01 21:24:58 +02:00
committed by GitHub
80 changed files with 189 additions and 156 deletions

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@@ -1,9 +1,9 @@
Name:Altar of Shadows Name:Altar of Shadows
ManaCost:7 ManaCost:7
Types:Artifact Types:Artifact
T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGetMana | TriggerDescription$ At the beginning of your precombat main phase, add {B} for each charge counter on CARDNAME. T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGetMana | TriggerDescription$ At the beginning of your first main phase, add {B} for each charge counter on CARDNAME.
SVar:TrigGetMana:DB$ Mana | Produced$ B | Amount$ X | SpellDescription$ Add {B} for each charge counter on CARDNAME. SVar:TrigGetMana:DB$ Mana | Produced$ B | Amount$ X | SpellDescription$ Add {B} for each charge counter on CARDNAME.
A:AB$ Destroy | Cost$ 7 T | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBPutCounter | SpellDescription$ Destroy target creature. Then put a charge counter on CARDNAME. A:AB$ Destroy | Cost$ 7 T | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBPutCounter | SpellDescription$ Destroy target creature. Then put a charge counter on CARDNAME.
SVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ CHARGE | CounterNum$ 1 SVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ CHARGE | CounterNum$ 1
SVar:X:Count$CardCounters.CHARGE SVar:X:Count$CardCounters.CHARGE
Oracle:At the beginning of your precombat main phase, add {B} for each charge counter on Altar of Shadows.\n{7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows. Oracle:At the beginning of your first main phase, add {B} for each charge counter on Altar of Shadows.\n{7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows.

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@@ -2,7 +2,7 @@ Name:Belbe, Corrupted Observer
ManaCost:B G ManaCost:B G
Types:Legendary Creature Phyrexian Zombie Elf Types:Legendary Creature Phyrexian Zombie Elf
PT:2/2 PT:2/2
T:Mode$ Phase | Phase$ Main2 | TriggerZones$ Battlefield | Execute$ TrigMana | TriggerDescription$ At the beginning of each player's postcombat main phase, that player adds {C}{C} for each of your opponents who lost life this turn. (Damage causes loss of life.) T:Mode$ Phase | Phase$ Main2 | TriggerZones$ Battlefield | Execute$ TrigMana | TriggerDescription$ At the beginning of each postcombat main phase, the active player adds {C}{C} for each of your opponents who lost life this turn. (Damage causes loss of life.)
SVar:TrigMana:DB$ Mana | Produced$ C | Amount$ X | Defined$ TriggeredPlayer SVar:TrigMana:DB$ Mana | Produced$ C | Amount$ X | Defined$ TriggeredPlayer
SVar:X:PlayerCountOpponents$HasPropertyLostLifeThisTurn/Twice SVar:X:PlayerCountOpponents$HasPropertyLostLifeThisTurn/Twice
Oracle:At the beginning of each player's postcombat main phase, that player adds {C}{C} for each of your opponents who lost life this turn. (Damage causes loss of life.) Oracle:At the beginning of each postcombat main phase, the active player adds {C}{C} for each of your opponents who lost life this turn. (Damage causes loss of life.)

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@@ -3,7 +3,7 @@ ManaCost:3 B B
Types:Enchantment Types:Enchantment
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature dies, put a charge counter on CARDNAME. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature dies, put a charge counter on CARDNAME.
SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ CHARGE | CounterNum$ 1 SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ CHARGE | CounterNum$ 1
T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGetMana | TriggerDescription$ At the beginning of your precombat main phase, add {B} for each charge counter on CARDNAME. T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGetMana | TriggerDescription$ At the beginning of your first main phase, add {B} for each charge counter on CARDNAME.
SVar:TrigGetMana:DB$ Mana | Produced$ B | Amount$ X | SpellDescription$ Add {X}{B} SVar:TrigGetMana:DB$ Mana | Produced$ B | Amount$ X | SpellDescription$ Add {X}{B}
SVar:X:Count$CardCounters.CHARGE SVar:X:Count$CardCounters.CHARGE
Oracle:Whenever a creature dies, put a charge counter on Black Market.\nAt the beginning of your precombat main phase, add {B} for each charge counter on Black Market. Oracle:Whenever a creature dies, put a charge counter on Black Market.\nAt the beginning of your first main phase, add {B} for each charge counter on Black Market.

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@@ -1,7 +1,7 @@
Name:Black Market Connections Name:Black Market Connections
ManaCost:2 B ManaCost:2 B
Types:Enchantment Types:Enchantment
T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCharm | TriggerDescription$ At the beginning of your precombat main phase, ABILITY T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCharm | TriggerDescription$ At the beginning of your first main phase, ABILITY
SVar:TrigCharm:DB$ Charm | Choices$ DBTreasureLose1,DBDrawLose2,DBTokenLose3 | MinCharmNum$ 1 | CharmNum$ 3 SVar:TrigCharm:DB$ Charm | Choices$ DBTreasureLose1,DBDrawLose2,DBTokenLose3 | MinCharmNum$ 1 | CharmNum$ 3
SVar:DBTreasureLose1:DB$ Token | TokenScript$ c_a_treasure_sac | SubAbility$ DBLoseLife1 | SpellDescription$ Sell Contraband — Create a Treasure token. You lose 1 life. SVar:DBTreasureLose1:DB$ Token | TokenScript$ c_a_treasure_sac | SubAbility$ DBLoseLife1 | SpellDescription$ Sell Contraband — Create a Treasure token. You lose 1 life.
SVar:DBDrawLose2:DB$ Draw | NumCards$ 1 | SubAbility$ DBLoseLife2 | SpellDescription$ Buy Information — Draw a card. You lose 2 life. SVar:DBDrawLose2:DB$ Draw | NumCards$ 1 | SubAbility$ DBLoseLife2 | SpellDescription$ Buy Information — Draw a card. You lose 2 life.
@@ -10,4 +10,4 @@ SVar:DBLoseLife1:DB$ LoseLife | LifeAmount$ 1 | Defined$ You
SVar:DBLoseLife2:DB$ LoseLife | LifeAmount$ 2 | Defined$ You SVar:DBLoseLife2:DB$ LoseLife | LifeAmount$ 2 | Defined$ You
SVar:DBLoseLife3:DB$ LoseLife | LifeAmount$ 3 | Defined$ You SVar:DBLoseLife3:DB$ LoseLife | LifeAmount$ 3 | Defined$ You
DeckHas:Ability$Token|Sacrifice & Type$Artifact|Treasure|Shapeshifter DeckHas:Ability$Token|Sacrifice & Type$Artifact|Treasure|Shapeshifter
Oracle:At the beginning of your precombat main phase, choose one or more —\n• Sell Contraband — Create a Treasure token. You lose 1 life.\n• Buy Information — Draw a card. You lose 2 life.\n• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. Oracle:At the beginning of your first main phase, choose one or more —\n• Sell Contraband — Create a Treasure token. You lose 1 life.\n• Buy Information — Draw a card. You lose 2 life.\n• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life.

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Name:Blinkmoth Urn Name:Blinkmoth Urn
ManaCost:5 ManaCost:5
Types:Artifact Types:Artifact
T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ Player | TriggerZones$ Battlefield | PresentDefined$ Self | IsPresent$ Card.untapped | Execute$ TrigGetMana | TriggerDescription$ At the beginning of each player's precombat main phase, if CARDNAME is untapped, that player adds {C} for each artifact they control. T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ Player | TriggerZones$ Battlefield | PresentDefined$ Self | IsPresent$ Card.untapped | Execute$ TrigGetMana | TriggerDescription$ At the beginning of each player's first main phase, if CARDNAME is untapped, that player adds {C} for each artifact they control.
SVar:TrigGetMana:DB$ Mana | Produced$ C | Amount$ X | Defined$ TriggeredPlayer SVar:TrigGetMana:DB$ Mana | Produced$ C | Amount$ X | Defined$ TriggeredPlayer
SVar:X:Count$Valid Artifact.ActivePlayerCtrl SVar:X:Count$Valid Artifact.ActivePlayerCtrl
AI:RemoveDeck:Random AI:RemoveDeck:Random
Oracle:At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {C} for each artifact they control. Oracle:At the beginning of each player's first main phase, if Blinkmoth Urn is untapped, that player adds {C} for each artifact they control.

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@@ -1,11 +1,11 @@
Name:Bounty of the Luxa Name:Bounty of the Luxa
ManaCost:2 G U ManaCost:2 G U
Types:Enchantment Types:Enchantment
T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRemove | TriggerDescription$ At the beginning of your precombat main phase, remove all flood counters from CARDNAME. If no counters were removed this way, put a flood counter on CARDNAME and draw a card. Otherwise, add {C}{G}{U}. T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRemove | TriggerDescription$ At the beginning of your first main phase, remove all flood counters from CARDNAME. If no counters were removed this way, put a flood counter on CARDNAME and draw a card. Otherwise, add {C}{G}{U}.
SVar:TrigRemove:DB$ RemoveCounter | CounterType$ FLOOD | CounterNum$ All | RememberRemoved$ True | SubAbility$ DBPutCounter SVar:TrigRemove:DB$ RemoveCounter | CounterType$ FLOOD | CounterNum$ All | RememberRemoved$ True | SubAbility$ DBPutCounter
SVar:DBPutCounter:DB$ PutCounter | Defined$ Self | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | CounterType$ FLOOD | CounterNum$ 1 | SubAbility$ DBDraw SVar:DBPutCounter:DB$ PutCounter | Defined$ Self | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | CounterType$ FLOOD | CounterNum$ 1 | SubAbility$ DBDraw
SVar:DBDraw:DB$ Draw | NumCards$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | SubAbility$ DBGetMana SVar:DBDraw:DB$ Draw | NumCards$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | SubAbility$ DBGetMana
SVar:DBGetMana:DB$ Mana | Produced$ C G U | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SubAbility$ DBCleanup SVar:DBGetMana:DB$ Mana | Produced$ C G U | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:X:Count$RememberedSize SVar:X:Count$RememberedSize
Oracle:At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add {C}{G}{U}. Oracle:At the beginning of your first main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add {C}{G}{U}.

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@@ -3,10 +3,10 @@ ManaCost:3 R
Types:Enchantment Types:Enchantment
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.attacking+YouCtrl | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever an attacking creature you control dies, CARDNAME deals 2 damage to each opponent. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.attacking+YouCtrl | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever an attacking creature you control dies, CARDNAME deals 2 damage to each opponent.
SVar:TrigDamage:DB$ DealDamage | Defined$ Opponent | NumDmg$ 2 SVar:TrigDamage:DB$ DealDamage | Defined$ Opponent | NumDmg$ 2
T:Mode$ Phase | Phase$ Main2 | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ RaidTest | Execute$ TrigExile | TriggerDescription$ Raid — At the beginning of your postcombat main phase, if you attacked with a creature this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card. T:Mode$ Phase | Phase$ Main2 | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ RaidTest | Execute$ TrigExile | TriggerDescription$ Raid — At the beginning of each of your postcombat main phases, if you attacked this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card.
SVar:TrigExile:DB$ Dig | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect SVar:TrigExile:DB$ Dig | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect
SVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ Play | SubAbility$ DBCleanup | ExileOnMoved$ Exile | Duration$ UntilEndOfCombatYourNextTurn SVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ Play | SubAbility$ DBCleanup | ExileOnMoved$ Exile | Duration$ UntilEndOfCombatYourNextTurn
SVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ Until end of combat on your next turn, you may play that card. SVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ Until end of combat on your next turn, you may play that card.
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:RaidTest:Count$AttackersDeclared SVar:RaidTest:Count$AttackersDeclared
Oracle:Whenever an attacking creature you control dies, Brazen Cannonade deals 2 damage to each opponent.\nRaid — At the beginning of your postcombat main phase, if you attacked with a creature this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card. Oracle:Whenever an attacking creature you control dies, Brazen Cannonade deals 2 damage to each opponent.\nRaid — At the beginning of each of your postcombat main phases, if you attacked this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card.

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@@ -3,10 +3,10 @@ ManaCost:B
Types:Creature Horror Types:Creature Horror
PT:1/1 PT:1/1
K:Menace K:Menace
T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | Execute$ DBImmediateTrigger | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your precombat main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name. T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | Execute$ DBImmediateTrigger | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your first main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name.
SVar:DBImmediateTrigger:AB$ ImmediateTrigger | Execute$ NameCard | TriggerDescription$ You may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name. | Cost$ Sac<1/Creature> SVar:DBImmediateTrigger:AB$ ImmediateTrigger | Execute$ NameCard | TriggerDescription$ You may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name. | Cost$ Sac<1/Creature>
SVar:NameCard:DB$ NameCard | Defined$ You | ValidCards$ Card.nonLand | ValidDescription$ nonland | SubAbility$ DBDiscard | SpellDescription$ Choose a nonland card name. Target player reveals their hand and discards all cards with that name. SVar:NameCard:DB$ NameCard | Defined$ You | ValidCards$ Card.nonLand | ValidDescription$ nonland | SubAbility$ DBDiscard | SpellDescription$ Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
SVar:DBDiscard:DB$ Discard | ValidTgts$ Player | Mode$ RevealDiscardAll | DiscardValid$ Card.NamedCard | SubAbility$ DBCleanup SVar:DBDiscard:DB$ Discard | ValidTgts$ Player | Mode$ RevealDiscardAll | DiscardValid$ Card.NamedCard | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearNamedCard$ True SVar:DBCleanup:DB$ Cleanup | ClearNamedCard$ True
AI:RemoveDeck:All AI:RemoveDeck:All
Oracle:Menace\nAt the beginning of your precombat main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name. Oracle:Menace\nAt the beginning of your first main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name.

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@@ -3,9 +3,9 @@ ManaCost:3
Types:Artifact Types:Artifact
A:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 1 | SpellDescription$ Add one mana of any color. A:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 1 | SpellDescription$ Add one mana of any color.
A:AB$ PutCounter | Cost$ T | CounterType$ CHARGE | CounterNum$ 1 | SpellDescription$ Put a charge counter on CARDNAME. A:AB$ PutCounter | Cost$ T | CounterType$ CHARGE | CounterNum$ 1 | SpellDescription$ Put a charge counter on CARDNAME.
T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRemove | TriggerDescription$ At the beginning of your precombat main phase, remove all charge counters from CARDNAME. Add one mana of any color for each charge counter removed this way. T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRemove | TriggerDescription$ At the beginning of your first main phase, remove all charge counters from CARDNAME. Add one mana of any color for each charge counter removed this way.
SVar:TrigRemove:DB$ RemoveCounter | CounterType$ CHARGE | CounterNum$ All | RememberRemoved$ True | SubAbility$ TrigGetMana SVar:TrigRemove:DB$ RemoveCounter | CounterType$ CHARGE | CounterNum$ All | RememberRemoved$ True | SubAbility$ TrigGetMana
SVar:TrigGetMana:DB$ Mana | Produced$ Combo Any | Amount$ NumRemoved | SubAbility$ DBCleanup SVar:TrigGetMana:DB$ Mana | Produced$ Combo Any | Amount$ NumRemoved | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:NumRemoved:Count$RememberedSize SVar:NumRemoved:Count$RememberedSize
Oracle:{T}: Add one mana of any color.\n{T}: Put a charge counter on Coalition Relic.\nAt the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way. Oracle:{T}: Add one mana of any color.\n{T}: Put a charge counter on Coalition Relic.\nAt the beginning of your first main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.

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@@ -2,8 +2,8 @@ Name:Crack in Time
ManaCost:3 W ManaCost:3 W
Types:Enchantment Types:Enchantment
K:Vanishing:3 K:Vanishing:3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | Secondary$ True | TriggerDescription$ When CARDNAME enters and at the beginning of your precombat main phase, exile target creature an opponent controls until CARDNAME leaves the battlefield. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | Secondary$ True | TriggerDescription$ When CARDNAME enters and at the beginning of your first main phase, exile target creature an opponent controls until CARDNAME leaves the battlefield.
T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters and at the beginning of your precombat main phase, exile target creature an opponent controls until CARDNAME leaves the battlefield. T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters and at the beginning of your first main phase, exile target creature an opponent controls until CARDNAME leaves the battlefield.
SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | Duration$ UntilHostLeavesPlay SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | Duration$ UntilHostLeavesPlay
DeckHas:Ability$Counters DeckHas:Ability$Counters
Oracle:Vanishing 3 (This enchantment enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)\nWhen Crack in Time enters and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield. Oracle:Vanishing 3 (This enchantment enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)\nWhen Crack in Time enters and at the beginning of your first main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.

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@@ -1,6 +1,6 @@
Name:Eladamri's Vineyard Name:Eladamri's Vineyard
ManaCost:G ManaCost:G
Types:Enchantment Types:Enchantment
T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigMana | TriggerDescription$ At the beginning of each player's precombat main phase, that player adds {G}{G}. T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigMana | TriggerDescription$ At the beginning of each player's first main phase, that player adds {G}{G}.
SVar:TrigMana:DB$ Mana | Produced$ G | Amount$ 2 | Defined$ TriggeredPlayer SVar:TrigMana:DB$ Mana | Produced$ G | Amount$ 2 | Defined$ TriggeredPlayer
Oracle:At the beginning of each player's precombat main phase, that player adds {G}{G}. Oracle:At the beginning of each player's first main phase, that player adds {G}{G}.

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@@ -6,6 +6,6 @@ K:Flash
K:Flying K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters, you get {E}{E} (two energy counters). T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters, you get {E}{E} (two energy counters).
SVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2 SVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2
T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ At the beginning of your precombat main phase, tap CARDNAME unless you pay {E}. T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ At the beginning of your first main phase, tap CARDNAME unless you pay {E}.
SVar:TrigTap:DB$ Tap | UnlessCost$ PayEnergy<1> | UnlessPayer$ You | Defined$ Self SVar:TrigTap:DB$ Tap | UnlessCost$ PayEnergy<1> | UnlessPayer$ You | Defined$ Self
Oracle:Flash\nFlying\nWhen Electrozoa enters, you get {E}{E} (two energy counters).\nAt the beginning of your precombat main phase, tap Electrozoa unless you pay {E}. Oracle:Flash\nFlying\nWhen Electrozoa enters, you get {E}{E} (two energy counters).\nAt the beginning of your first main phase, tap Electrozoa unless you pay {E}.

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@@ -3,6 +3,6 @@ ManaCost:2 G G
Types:Enchantment Aura Types:Enchantment Aura
K:Enchant permanent K:Enchant permanent
A:SP$ Attach | Cost$ 2 G G | ValidTgts$ Permanent | AILogic$ Pump A:SP$ Attach | Cost$ 2 G G | ValidTgts$ Permanent | AILogic$ Pump
T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigMana | TriggerDescription$ At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.) T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigMana | TriggerDescription$ At the beginning of your first main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
SVar:TrigMana:DB$ Mana | Produced$ Special EnchantedManaCost SVar:TrigMana:DB$ Mana | Produced$ Special EnchantedManaCost
Oracle:Enchant permanent\nAt the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.) Oracle:Enchant permanent\nAt the beginning of your first main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)

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@@ -3,10 +3,10 @@ ManaCost:1 B R
Types:Legendary Creature Vampire Noble Types:Legendary Creature Vampire Noble
PT:3/3 PT:3/3
K:First Strike K:First Strike
T:Mode$ Phase | Phase$ Main2 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ At the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn. T:Mode$ Phase | Phase$ Main2 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
SVar:TrigDig:DB$ Dig | DigNum$ X | ChangeNum$ 1 | DestinationZone$ Exile | RestRandomOrder$ True | RememberChanged$ True | SubAbility$ DBEffect SVar:TrigDig:DB$ Dig | DigNum$ X | ChangeNum$ 1 | DestinationZone$ Exile | RestRandomOrder$ True | RememberChanged$ True | SubAbility$ DBEffect
SVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ Play | SubAbility$ DBCleanup | ForgetOnMoved$ Exile SVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ Play | SubAbility$ DBCleanup | ForgetOnMoved$ Exile
SVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play the exiled card this turn. SVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play the exiled card this turn.
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:X:Count$LifeOppsLostThisTurn SVar:X:Count$LifeOppsLostThisTurn
Oracle:First strike\nAt the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn. Oracle:First strike\nAt the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.

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@@ -17,6 +17,6 @@ Name:Forsaken Thresher
ManaCost:no cost ManaCost:no cost
Types:Artifact Creature Construct Types:Artifact Creature Construct
PT:5/5 PT:5/5
T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigMana | TriggerDescription$ At the beginning of your precombat main phase, add one mana of any color. T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigMana | TriggerDescription$ At the beginning of your first main phase, add one mana of any color.
SVar:TrigMana:DB$ Mana | Produced$ Any SVar:TrigMana:DB$ Mana | Produced$ Any
Oracle:At the beginning of your precombat main phase, add one mana of any color. Oracle:At the beginning of your first main phase, add one mana of any color.

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@@ -2,7 +2,7 @@ Name:Four Knocks
ManaCost:2 W ManaCost:2 W
Types:Enchantment Types:Enchantment
K:Vanishing:4 K:Vanishing:4
T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of your precombat main phase, draw a card. T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of your first main phase, draw a card.
SVar:TrigDraw:DB$ Draw SVar:TrigDraw:DB$ Draw
DeckHas:Ability$Counters DeckHas:Ability$Counters
Oracle:Vanishing 4 (This enchantment enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)\nAt the beginning of your precombat main phase, draw a card. Oracle:Vanishing 4 (This enchantment enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)\nAt the beginning of your first main phase, draw a card.

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@@ -3,7 +3,7 @@ ManaCost:1 R
Types:Creature Human Wizard Types:Creature Human Wizard
PT:2/2 PT:2/2
K:Prowess K:Prowess
T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSeek | TriggerDescription$ At the beginning of your precombat main phase, you may discard a card. If you do, seek a card with greater mana value and exile it. Until the end of your next turn, you may play the exiled card. T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSeek | TriggerDescription$ At the beginning of your first main phase, you may discard a card. If you do, seek a card with greater mana value and exile it. Until the end of your next turn, you may play the exiled card.
SVar:TrigSeek:AB$ Seek | Cost$ Discard<1/Card> | Type$ Card.cmcGTX | RememberFound$ True | SubAbility$ DBExile SVar:TrigSeek:AB$ Seek | Cost$ Discard<1/Card> | Type$ Card.cmcGTX | RememberFound$ True | SubAbility$ DBExile
SVar:X:Discarded$CardManaCost SVar:X:Discarded$CardManaCost
SVar:DBExile:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | Defined$ Remembered | SubAbility$ DBEffect SVar:DBExile:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | Defined$ Remembered | SubAbility$ DBEffect
@@ -11,4 +11,4 @@ SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ MayPla
SVar:MayPlay:Mode$ Continuous | Affected$ Card.IsRemembered | MayPlay$ True | EffectZone$ Command | AffectedZone$ Exile | Description$ Until the end of your next turn, you may play the exiled card. SVar:MayPlay:Mode$ Continuous | Affected$ Card.IsRemembered | MayPlay$ True | EffectZone$ Command | AffectedZone$ Exile | Description$ Until the end of your next turn, you may play the exiled card.
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
DeckHas:Ability$Discard DeckHas:Ability$Discard
Oracle:Prowess\nAt the beginning of your precombat main phase, you may discard a card. If you do, seek a card with greater mana value and exile it. Until the end of your next turn, you may play the exiled card. Oracle:Prowess\nAt the beginning of your first main phase, you may discard a card. If you do, seek a card with greater mana value and exile it. Until the end of your next turn, you may play the exiled card.

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@@ -3,6 +3,6 @@ ManaCost:2 G G
Types:Creature Dinosaur Types:Creature Dinosaur
PT:5/3 PT:5/3
K:Ward:2 K:Ward:2
T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigMana | TriggerDescription$ At the beginning of your precombat main phase, add {G}{G}. T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigMana | TriggerDescription$ At the beginning of your first main phase, add {G}{G}.
SVar:TrigMana:DB$ Mana | Produced$ G | Amount$ 2 | Defined$ TriggeredPlayer SVar:TrigMana:DB$ Mana | Produced$ G | Amount$ 2 | Defined$ TriggeredPlayer
Oracle:Ward {2}\nAt the beginning of your precombat main phase, add {G}{G}. Oracle:Ward {2}\nAt the beginning of your first main phase, add {G}{G}.

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@@ -3,7 +3,7 @@ ManaCost:1 R G W
Types:Legendary Creature Plant Druid Types:Legendary Creature Plant Druid
PT:0/3 PT:0/3
S:Mode$ Continuous | Affected$ Plant.Other+YouCtrl,Treefolk.Other+YouCtrl | AddPower$ 2 | Description$ Other Plants and Treefolk you control get +2/+0. S:Mode$ Continuous | Affected$ Plant.Other+YouCtrl,Treefolk.Other+YouCtrl | AddPower$ 2 | Description$ Other Plants and Treefolk you control get +2/+0.
T:Mode$ Phase | Phase$ Main2 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ At the beginning of your postcombat main phase, return target Plant, Treefolk, or land card from your graveyard to your hand. T:Mode$ Phase | Phase$ Main2 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ At the beginning of each of your postcombat main phases, return target Plant, Treefolk, or land card from your graveyard to your hand.
SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Plant.YouOwn,Treefolk.YouOwn,Land.YouOwn | TgtPrompt$ Select target Plant, Treefolk, or land card from your graveyard SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Plant.YouOwn,Treefolk.YouOwn,Land.YouOwn | TgtPrompt$ Select target Plant, Treefolk, or land card from your graveyard
DeckNeeds:Ability$Graveyard & Type$Plant|Treefolk DeckNeeds:Ability$Graveyard & Type$Plant|Treefolk
Oracle:Other Plants and Treefolk you control get +2/+0.\nAt the beginning of your postcombat main phase, return target Plant, Treefolk, or land card from your graveyard to your hand. Oracle:Other Plants and Treefolk you control get +2/+0.\nAt the beginning of each of your postcombat main phases, return target Plant, Treefolk, or land card from your graveyard to your hand.

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@@ -5,11 +5,11 @@ PT:4/5
K:Indestructible K:Indestructible
S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT7 | Description$ As long as your devotion to red and green is less than seven, NICKNAME isn't a creature. S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT7 | Description$ As long as your devotion to red and green is less than seven, NICKNAME isn't a creature.
SVar:X:Count$DevotionDual.Red.Green SVar:X:Count$DevotionDual.Red.Green
T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and NICKNAME deals 2 damage to each opponent. T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ At the beginning of your first main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and NICKNAME deals 2 damage to each opponent.
SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card | TgtPrompt$ Select target card in a graveyard | RememberChanged$ True | SubAbility$ DBMana SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card | TgtPrompt$ Select target card in a graveyard | RememberChanged$ True | SubAbility$ DBMana
SVar:DBMana:DB$ Mana | Amount$ 1 | Produced$ Combo R G | ConditionDefined$ Remembered | ConditionPresent$ Land | ConditionCompare$ EQ1 | SubAbility$ DBGainLife SVar:DBMana:DB$ Mana | Amount$ 1 | Produced$ Combo R G | ConditionDefined$ Remembered | ConditionPresent$ Land | ConditionCompare$ EQ1 | SubAbility$ DBGainLife
SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | ConditionDefined$ Remembered | ConditionPresent$ Land | ConditionCompare$ EQ0 | SubAbility$ DBDamage SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | ConditionDefined$ Remembered | ConditionPresent$ Land | ConditionCompare$ EQ0 | SubAbility$ DBDamage
SVar:DBDamage:DB$ DealDamage | Defined$ Player.Opponent | NumDmg$ 2 | ConditionDefined$ Remembered | ConditionPresent$ Land | ConditionCompare$ EQ0 | SubAbility$ DBCleanup SVar:DBDamage:DB$ DealDamage | Defined$ Player.Opponent | NumDmg$ 2 | ConditionDefined$ Remembered | ConditionPresent$ Land | ConditionCompare$ EQ0 | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
DeckHas:Ability$LifeGain DeckHas:Ability$LifeGain
Oracle:Indestructible\nAs long as your devotion to red and green is less than seven, Klothys isn't a creature.\nAt the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent. Oracle:Indestructible\nAs long as your devotion to red and green is less than seven, Klothys isn't a creature.\nAt the beginning of your first main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.

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@@ -2,6 +2,6 @@ Name:Magus of the Vineyard
ManaCost:G ManaCost:G
Types:Creature Human Wizard Types:Creature Human Wizard
PT:1/1 PT:1/1
T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ Player | Execute$ TrigMana | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's precombat main phase, that player adds {G}{G}. T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ Player | Execute$ TrigMana | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's first main phase, that player adds {G}{G}.
SVar:TrigMana:DB$ Mana | Produced$ G | Amount$ 2 | Defined$ TriggeredPlayer SVar:TrigMana:DB$ Mana | Produced$ G | Amount$ 2 | Defined$ TriggeredPlayer
Oracle:At the beginning of each player's precombat main phase, that player adds {G}{G}. Oracle:At the beginning of each player's first main phase, that player adds {G}{G}.

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@@ -4,13 +4,13 @@ Types:Legendary Artifact Creature Robot
PT:7/5 PT:7/5
K:More Than Meets the Eye:1 R W B K:More Than Meets the Eye:1 R W B
S:Mode$ CantBeCast | ValidCard$ Card | Caster$ Opponent | Phases$ BeginCombat->EndCombat | Description$ Your opponents can't cast spells during combat. S:Mode$ CantBeCast | ValidCard$ Card | Caster$ Opponent | Phases$ BeginCombat->EndCombat | Description$ Your opponents can't cast spells during combat.
T:Mode$ Phase | Phase$ Main2 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigConvert | OptionalDecider$ You | TriggerDescription$ At the beginning of your postcombat main phase, you may convert NICKNAME. If you do, add {C} for each 1 life your opponents have lost this turn. T:Mode$ Phase | Phase$ Main2 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigConvert | OptionalDecider$ You | TriggerDescription$ At the beginning of each of your postcombat main phases, you may convert NICKNAME. If you do, add {C} for each 1 life your opponents have lost this turn.
SVar:TrigConvert:DB$ SetState | Mode$ Transform | RememberChanged$ True | SubAbility$ DBMana SVar:TrigConvert:DB$ SetState | Mode$ Transform | RememberChanged$ True | SubAbility$ DBMana
SVar:DBMana:DB$ Mana | ConditionDefined$ Remembered | ConditionPresent$ Card | Produced$ C | Amount$ X | SubAbility$ DBCleanup SVar:DBMana:DB$ Mana | ConditionDefined$ Remembered | ConditionPresent$ Card | Produced$ C | Amount$ X | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:X:Count$LifeOppsLostThisTurn SVar:X:Count$LifeOppsLostThisTurn
AlternateMode:DoubleFaced AlternateMode:DoubleFaced
Oracle:More Than Meets the Eye {1}{R}{W}{B} (You may cast this card converted for {1}{R}{W}{B}.)\nYour opponents can't cast spells during combat.\nAt the beginning of your postcombat main phase, you may convert Megatron. If you do, add {C} for each 1 life your opponents have lost this turn. Oracle:More Than Meets the Eye {1}{R}{W}{B} (You may cast this card converted for {1}{R}{W}{B}.)\nYour opponents can't cast spells during combat.\nAt the beginning of each of your postcombat main phases, you may convert Megatron. If you do, add {C} for each 1 life your opponents have lost this turn.
ALTERNATE ALTERNATE

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@@ -3,8 +3,8 @@ ManaCost:3 R R
Types:Legendary Creature Zombie Minotaur Warrior Types:Legendary Creature Zombie Minotaur Warrior
PT:4/6 PT:4/6
K:Afflict:3 K:Afflict:3
T:Mode$ Phase | Phase$ Main2 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigMana | TriggerDescription$ At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn. T:Mode$ Phase | Phase$ Main2 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigMana | TriggerDescription$ At the beginning of each of your postcombat main phases, add {R} for each 1 life your opponents have lost this turn.
SVar:TrigMana:DB$ Mana | Produced$ R | Amount$ X SVar:TrigMana:DB$ Mana | Produced$ R | Amount$ X
SVar:X:Count$LifeOppsLostThisTurn SVar:X:Count$LifeOppsLostThisTurn
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE
Oracle:Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)\nAt the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn. Oracle:Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)\nAt the beginning of each of your postcombat main phases, add {R} for each 1 life your opponents have lost this turn.

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@@ -6,8 +6,8 @@ K:Trample
S:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddKeyword$ Trample | Description$ Other creatures you control have trample. S:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddKeyword$ Trample | Description$ Other creatures you control have trample.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters, create a 5/5 green Tyranid creature token. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters, create a 5/5 green Tyranid creature token.
SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_5_5_tyranid | TokenOwner$ You SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_5_5_tyranid | TokenOwner$ You
T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | IsPresent$ Card.StrictlySelf | TriggerZones$ Graveyard | PresentZone$ Graveyard | PresentPlayer$ You | Execute$ TrigReturn | TriggerDescription$ Fast Healing — At the beginning of your precombat main phase, you may discard two cards. If you do, return CARDNAME from your graveyard to your hand. T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | IsPresent$ Card.StrictlySelf | TriggerZones$ Graveyard | PresentZone$ Graveyard | PresentPlayer$ You | Execute$ TrigReturn | TriggerDescription$ Fast Healing — At the beginning of your first main phase, you may discard two cards. If you do, return CARDNAME from your graveyard to your hand.
SVar:TrigReturn:AB$ ChangeZone | Cost$ Discard<2/Card> | Defined$ Self | Origin$ Graveyard | Destination$ Hand SVar:TrigReturn:AB$ ChangeZone | Cost$ Discard<2/Card> | Defined$ Self | Origin$ Graveyard | Destination$ Hand
DeckHas:Ability$Graveyard|Discard|Token & Keyword$Trample DeckHas:Ability$Graveyard|Discard|Token & Keyword$Trample
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE
Oracle:Trample\nOther creatures you control have trample.\nWhen Old One Eye enters, create a 5/5 green Tyranid creature token.\nFast Healing — At the beginning of your precombat main phase, you may discard two cards. If you do, return Old One Eye from your graveyard to your hand. Oracle:Trample\nOther creatures you control have trample.\nWhen Old One Eye enters, create a 5/5 green Tyranid creature token.\nFast Healing — At the beginning of your first main phase, you may discard two cards. If you do, return Old One Eye from your graveyard to your hand.

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@@ -4,11 +4,11 @@ Types:Legendary Creature Phyrexian Elemental
PT:4/4 PT:4/4
R:Event$ LoseMana | ValidPlayer$ You | ReplacementResult$ Replaced | ReplaceWith$ ConvertMana | ActiveZones$ Battlefield | Description$ If you would lose unspent mana, that mana becomes black instead. R:Event$ LoseMana | ValidPlayer$ You | ReplacementResult$ Replaced | ReplaceWith$ ConvertMana | ActiveZones$ Battlefield | Description$ If you would lose unspent mana, that mana becomes black instead.
SVar:ConvertMana:DB$ ReplaceMana | ReplaceType$ Black SVar:ConvertMana:DB$ ReplaceMana | ReplaceType$ Black
T:Mode$ Phase | ValidPlayer$ You | Phase$ Main1 | TriggerZones$ Battlefield | Execute$ TrigPeek | TriggerDescription$ At the beginning of your precombat main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand. T:Mode$ Phase | ValidPlayer$ You | Phase$ Main1 | TriggerZones$ Battlefield | Execute$ TrigPeek | TriggerDescription$ At the beginning of your first main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.
SVar:TrigPeek:DB$ PeekAndReveal | Defined$ You | NoReveal$ True | RememberPeeked$ True | SubAbility$ DBReveal SVar:TrigPeek:DB$ PeekAndReveal | Defined$ You | NoReveal$ True | RememberPeeked$ True | SubAbility$ DBReveal
SVar:DBReveal:DB$ PeekAndReveal | Defined$ You | NoPeek$ True | RevealOptional$ True | ImprintRevealed$ True | ConditionCheckSVar$ ColorAmount | ConditionSVarCompare$ GE3 | SubAbility$ DBMana SVar:DBReveal:DB$ PeekAndReveal | Defined$ You | NoPeek$ True | RevealOptional$ True | ImprintRevealed$ True | ConditionCheckSVar$ ColorAmount | ConditionSVarCompare$ GE3 | SubAbility$ DBMana
SVar:DBMana:DB$ ManaReflected | Produced$ Combo | ReflectProperty$ Is | ColorOrType$ Color | Amount$ 3 | Valid$ Defined.Imprinted | ConditionDefined$ Imprinted | ConditionPresent$ Card | SubAbility$ DBMove SVar:DBMana:DB$ ManaReflected | Produced$ Combo | ReflectProperty$ Is | ColorOrType$ Color | Amount$ 3 | Valid$ Defined.Imprinted | ConditionDefined$ Imprinted | ConditionPresent$ Card | SubAbility$ DBMove
SVar:DBMove:DB$ ChangeZone | Origin$ Library | Destination$ Hand | Defined$ Remembered | SubAbility$ DBCleanup SVar:DBMove:DB$ ChangeZone | Origin$ Library | Destination$ Hand | Defined$ Remembered | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True
SVar:ColorAmount:Remembered$ChromaSource SVar:ColorAmount:Remembered$ChromaSource
Oracle:If you would lose unspent mana, that mana becomes black instead.\nAt the beginning of your precombat main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand. Oracle:If you would lose unspent mana, that mana becomes black instead.\nAt the beginning of your first main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.

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@@ -3,10 +3,10 @@ ManaCost:1 R
Types:Creature Lizard Wizard Types:Creature Lizard Wizard
PT:1/4 PT:1/4
S:Mode$ Continuous | Affected$ Card.YouCtrl+nonCreature+wasCastFromExile | AffectedZone$ Stack | AddKeyword$ Convoke | Description$ Noncreature spells you cast from exile have convoke. (Each creature you tap while casting a noncreature spell from exile pays for {1} or one mana of that creature's color.) S:Mode$ Continuous | Affected$ Card.YouCtrl+nonCreature+wasCastFromExile | AffectedZone$ Stack | AddKeyword$ Convoke | Description$ Noncreature spells you cast from exile have convoke. (Each creature you tap while casting a noncreature spell from exile pays for {1} or one mana of that creature's color.)
T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigExile | TriggerDescription$ At the beginning of your precombat main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn. T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigExile | TriggerDescription$ At the beginning of your first main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.
SVar:TrigExile:AB$ Dig | Cost$ Discard<1/Card> | DigNum$ 2 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBChoose SVar:TrigExile:AB$ Dig | Cost$ Discard<1/Card> | DigNum$ 2 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBChoose
SVar:DBChoose:DB$ ChooseCard | Amount$ 1 | Mandatory$ True | Choices$ Card.IsRemembered | ChoiceZone$ Exile | ChoiceTitle$ Choose one of the exiled cards | SubAbility$ DBPlayEffect SVar:DBChoose:DB$ ChooseCard | Amount$ 1 | Mandatory$ True | Choices$ Card.IsRemembered | ChoiceZone$ Exile | ChoiceTitle$ Choose one of the exiled cards | SubAbility$ DBPlayEffect
SVar:DBPlayEffect:DB$ Effect | StaticAbilities$ STPlay | ExileOnMoved$ Exile | SubAbility$ DBClearChosen SVar:DBPlayEffect:DB$ Effect | StaticAbilities$ STPlay | ExileOnMoved$ Exile | SubAbility$ DBClearChosen
SVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.ChosenCard | AffectedZone$ Exile | Description$ You may play the chosen card this turn. SVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.ChosenCard | AffectedZone$ Exile | Description$ You may play the chosen card this turn.
SVar:DBClearChosen:DB$ Cleanup | ClearChosenCard$ True | ClearRemembered$ True SVar:DBClearChosen:DB$ Cleanup | ClearChosenCard$ True | ClearRemembered$ True
Oracle:Noncreature spells you cast from exile have convoke. (Each creature you tap while casting a noncreature spell from exile pays for {1} or one mana of that creature's color.)\nAt the beginning of your precombat main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn. Oracle:Noncreature spells you cast from exile have convoke. (Each creature you tap while casting a noncreature spell from exile pays for {1} or one mana of that creature's color.)\nAt the beginning of your first main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.

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@@ -1,9 +1,9 @@
Name:Plasm Capture Name:Plasm Capture
ManaCost:G G U U ManaCost:G G U U
Types:Instant Types:Instant
A:SP$ Counter | TargetType$ Spell | RememberCounteredCMC$ True | ValidTgts$ Card | SubAbility$ DBDelTrig | SpellDescription$ Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value. A:SP$ Counter | TargetType$ Spell | RememberCounteredCMC$ True | ValidTgts$ Card | SubAbility$ DBDelTrig | SpellDescription$ Counter target spell. At the beginning of your next first main phase, add X mana in any combination of colors, where X is that spell's mana value.
SVar:DBDelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | Execute$ AddMana | TriggerDescription$ At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value. | RememberNumber$ True | SubAbility$ DBCleanup SVar:DBDelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | Execute$ AddMana | TriggerDescription$ At the beginning of your next first main phase, add X mana in any combination of colors, where X is that spell's mana value. | RememberNumber$ True | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:AddMana:DB$ Mana | Produced$ Combo Any | Amount$ X SVar:AddMana:DB$ Mana | Produced$ Combo Any | Amount$ X
SVar:X:Count$TriggerRememberAmount SVar:X:Count$TriggerRememberAmount
Oracle:Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value. Oracle:Counter target spell. At the beginning of your next first main phase, add X mana in any combination of colors, where X is that spell's mana value.

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@@ -1,9 +1,9 @@
Name:Ripples of Undeath Name:Ripples of Undeath
ManaCost:1 B ManaCost:1 B
Types:Enchantment Types:Enchantment
T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ At the beginning of your precombat main phase, mill three cards. Then you may pay {1} and 3 life. If you do, put a card from among those cards into your hand. T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ At the beginning of your first main phase, mill three cards. Then you may pay {1} and 3 life. If you do, put a card from among those cards into your hand.
SVar:TrigMill:DB$ Mill | NumCards$ 3 | RememberMilled$ True | SubAbility$ DBReturn SVar:TrigMill:DB$ Mill | NumCards$ 3 | RememberMilled$ True | SubAbility$ DBReturn
SVar:DBReturn:DB$ ChangeZone | UnlessCost$ 1 PayLife<3> | UnlessPayer$ You | UnlessSwitched$ True | Hidden$ True | Origin$ Graveyard,Exile | Destination$ Hand | ChangeType$ Card.IsRemembered | SelectPrompt$ You may put a card from among them into your hand | SubAbility$ DBCleanup SVar:DBReturn:DB$ ChangeZone | UnlessCost$ 1 PayLife<3> | UnlessPayer$ You | UnlessSwitched$ True | Hidden$ True | Origin$ Graveyard,Exile | Destination$ Hand | ChangeType$ Card.IsRemembered | SelectPrompt$ You may put a card from among them into your hand | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
DeckHas:Ability$Mill|Graveyard DeckHas:Ability$Mill|Graveyard
Oracle:At the beginning of your precombat main phase, mill three cards. Then you may pay {1} and 3 life. If you do, put a card from among those cards into your hand. Oracle:At the beginning of your first main phase, mill three cards. Then you may pay {1} and 3 life. If you do, put a card from among those cards into your hand.

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@@ -1,8 +1,8 @@
Name:Sanctum of Calm Waters Name:Sanctum of Calm Waters
ManaCost:3 U ManaCost:3 U
Types:Legendary Enchantment Shrine Types:Legendary Enchantment Shrine
T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card. T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of your first main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.
SVar:TrigDraw:AB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1 | Cost$ Draw<X/You> SVar:TrigDraw:AB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1 | Cost$ Draw<X/You>
SVar:X:Count$TypeYouCtrl.Shrine SVar:X:Count$TypeYouCtrl.Shrine
DeckHints:Type$Shrine DeckHints:Type$Shrine
Oracle:At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card. Oracle:At the beginning of your first main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.

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@@ -1,8 +1,8 @@
Name:Sanctum of Fruitful Harvest Name:Sanctum of Fruitful Harvest
ManaCost:2 G ManaCost:2 G
Types:Legendary Enchantment Shrine Types:Legendary Enchantment Shrine
T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigMana | TriggerDescription$ At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control. T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigMana | TriggerDescription$ At the beginning of your first main phase, add X mana of any one color, where X is the number of Shrines you control.
SVar:TrigMana:DB$ Mana | Produced$ Any | Amount$ X SVar:TrigMana:DB$ Mana | Produced$ Any | Amount$ X
SVar:X:Count$TypeYouCtrl.Shrine SVar:X:Count$TypeYouCtrl.Shrine
DeckHints:Type$Shrine DeckHints:Type$Shrine
Oracle:At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control. Oracle:At the beginning of your first main phase, add X mana of any one color, where X is the number of Shrines you control.

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@@ -1,10 +1,10 @@
Name:Sanctum of Stone Fangs Name:Sanctum of Stone Fangs
ManaCost:1 B ManaCost:1 B
Types:Legendary Enchantment Shrine Types:Legendary Enchantment Shrine
T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ At the beginning of your precombat main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control. T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ At the beginning of your first main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
SVar:TrigDrain:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ X | SubAbility$ DBGainLife SVar:TrigDrain:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ X | SubAbility$ DBGainLife
SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X
SVar:X:Count$TypeYouCtrl.Shrine SVar:X:Count$TypeYouCtrl.Shrine
DeckHints:Type$Shrine DeckHints:Type$Shrine
DeckHas:Ability$LifeGain DeckHas:Ability$LifeGain
Oracle:At the beginning of your precombat main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control. Oracle:At the beginning of your first main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.

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@@ -3,7 +3,7 @@ ManaCost:4 U U
Types:Enchantment Aura Types:Enchantment Aura
K:Enchant player K:Enchant player
A:SP$ Attach | ValidTgts$ Player A:SP$ Attach | ValidTgts$ Player
T:Mode$ Phase | Phase$ Main2 | ValidPlayer$ Player.EnchantedBy | TriggerZones$ Battlefield | Execute$ TrigAddPhase | TriggerDescription$ At the beginning of enchanted player's postcombat main phase, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.) T:Mode$ Phase | Phase$ Main2 | ValidPlayer$ Player.EnchantedBy | TriggerZones$ Battlefield | Execute$ TrigAddPhase | TriggerDescription$ At the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)
SVar:TrigAddPhase:DB$ AddPhase | ExtraPhase$ Beginning SVar:TrigAddPhase:DB$ AddPhase | ExtraPhase$ Beginning
AI:RemoveDeck:Random AI:RemoveDeck:Random
Oracle:Enchant player\nAt the beginning of enchanted player's postcombat main phase, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.) Oracle:Enchant player\nAt the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)

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@@ -2,8 +2,9 @@ Name:Shichifukujin Dragon
ManaCost:6 R R R ManaCost:6 R R R
Types:Creature Dragon Types:Creature Dragon
PT:0/0 PT:0/0
# EDH Silver unofficial errata found at https://edhsilver.com/cards/uc/occ/shichifukujin-dragon/
K:etbCounter:P1P1:7 K:etbCounter:P1P1:7
A:AB$ DelayedTrigger | Cost$ R R R SubCounter<2/P1P1> | SorcerySpeed$ True | Mode$ Phase | Phase$ End of Turn | Execute$ TrigPutCounter | TriggerDescription$ Put a +1/+1 counter on CARDNAME. | SpellDescription$ Put three +1/+1 counters on CARDNAME at end of turn. Play this ability as a sorcery. A:AB$ DelayedTrigger | Cost$ R R R SubCounter<2/P1P1> | SorcerySpeed$ True | Mode$ Phase | Phase$ End of Turn | Execute$ TrigPutCounter | TriggerDescription$ Put three +1/+1 counters on CARDNAME. | StackDescription$ REP Put_{p:You} puts & . Activate only as a sorcery._. | SpellDescription$ Put three +1/+1 counters on CARDNAME at the beginning of the next end step. Activate only as a sorcery.
SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 3 SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 3
DeckHas:Ability$Counters DeckHas:Ability$Counters
Oracle:When Shichifukujin Dragon comes into play, put seven +1/+1 counters on it.\n{R}{R}{R}, Sacrifice two +1/+1 counters: Put three +1/+1 counters on Shichifukujin Dragon at end of turn. Play this ability as a sorcery. Oracle:When Shichifukujin Dragon comes into play, put seven +1/+1 counters on it.\n{R}{R}{R}, Sacrifice two +1/+1 counters: Put three +1/+1 counters on Shichifukujin Dragon at end of turn. Play this ability as a sorcery.

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@@ -4,7 +4,7 @@ Types:Legendary Creature Human Noble
PT:1/4 PT:1/4
K:Lifelink K:Lifelink
K:Extort K:Extort
T:Mode$ Phase | Phase$ Main2 | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ LifeGained | SVarCompare$ GE3 | Execute$ TrigTransform | TriggerDescription$ At the beginning of your postcombat main phase, if you gained 3 or more life this turn, exile CARDNAME, then return him to the battlefield transformed under his owner's control. T:Mode$ Phase | Phase$ Main2 | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ LifeGained | SVarCompare$ GE3 | Execute$ TrigTransform | TriggerDescription$ At the beginning of each of your postcombat main phases, if you gained 3 or more life this turn, exile CARDNAME, then return him to the battlefield transformed under his owner's control.
SVar:TrigTransform:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn SVar:TrigTransform:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn
SVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | Transformed$ True | ForgetOtherRemembered$ True | SubAbility$ DBCleanup SVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | Transformed$ True | ForgetOtherRemembered$ True | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
@@ -12,7 +12,7 @@ AlternateMode:DoubleFaced
SVar:LifeGained:Count$LifeYouGainedThisTurn SVar:LifeGained:Count$LifeYouGainedThisTurn
DeckHints:Ability$LifeGain DeckHints:Ability$LifeGain
DeckHas:Ability$LifeGain DeckHas:Ability$LifeGain
Oracle:Lifelink\nExtort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)\nAt the beginning of your postcombat main phase, if you gained 3 or more life this turn, exile Sorin of House Markov, then return him to the battlefield transformed under his owner's control. Oracle:Lifelink\nExtort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)\nAt the beginning of each of your postcombat main phases, if you gained 3 or more life this turn, exile Sorin of House Markov, then return him to the battlefield transformed under his owner's control.
ALTERNATE ALTERNATE

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@@ -3,7 +3,7 @@ ManaCost:6 U U
Types:Creature Sphinx Types:Creature Sphinx
PT:6/6 PT:6/6
K:Flying K:Flying
T:Mode$ Phase | Phase$ Main2 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigAddPhase | TriggerDescription$ At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) T:Mode$ Phase | Phase$ Main2 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigAddPhase | TriggerDescription$ At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
SVar:TrigAddPhase:DB$ AddPhase | ExtraPhase$ Beginning SVar:TrigAddPhase:DB$ AddPhase | ExtraPhase$ Beginning
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE
Oracle:Flying\nAt the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) Oracle:Flying\nAt the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)

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@@ -4,8 +4,8 @@ Types:Enchantment
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters, exile target nonland permanent an opponent controls until CARDNAME leaves the battlefield. You get {E}{E} (two energy counters). T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters, exile target nonland permanent an opponent controls until CARDNAME leaves the battlefield. You get {E}{E} (two energy counters).
SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent.nonLand+OppCtrl | SubAbility$ DBEnergy | TgtPrompt$ Select target nonland permanent an opponent controls | Duration$ UntilHostLeavesPlay SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent.nonLand+OppCtrl | SubAbility$ DBEnergy | TgtPrompt$ Select target nonland permanent an opponent controls | Duration$ UntilHostLeavesPlay
SVar:DBEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2 SVar:DBEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2
T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of your precombat main phase, sacrifice CARDNAME unless you pay {E}. T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of your first main phase, sacrifice CARDNAME unless you pay {E}.
SVar:TrigSac:DB$ Sacrifice | UnlessCost$ PayEnergy<1> | UnlessPayer$ You SVar:TrigSac:DB$ Sacrifice | UnlessCost$ PayEnergy<1> | UnlessPayer$ You
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE
SVar:OblivionRing:TRUE SVar:OblivionRing:TRUE
Oracle:When Static Prison enters, exile target nonland permanent an opponent controls until Static Prison leaves the battlefield. You get {E}{E} (two energy counters).\nAt the beginning of your precombat main phase, sacrifice Static Prison unless you pay {E}. Oracle:When Static Prison enters, exile target nonland permanent an opponent controls until Static Prison leaves the battlefield. You get {E}{E} (two energy counters).\nAt the beginning of your first main phase, sacrifice Static Prison unless you pay {E}.

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@@ -3,12 +3,12 @@ ManaCost:2 W W
Types:Legendary Artifact Types:Legendary Artifact
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control." T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
SVar:TrigToken:DB$ Token | TokenScript$ w_x_x_a_gnome_soldier_total_artifacts_creatures SVar:TrigToken:DB$ Token | TokenScript$ w_x_x_a_gnome_soldier_total_artifacts_creatures
T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform CARDNAME. T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform CARDNAME.
SVar:TrigTransform:AB$ SetState | Cost$ tapXType<5/Artifact;Creature/artifact or creature> | Defined$ Self | Mode$ Transform SVar:TrigTransform:AB$ SetState | Cost$ tapXType<5/Artifact;Creature/artifact or creature> | Defined$ Self | Mode$ Transform
DeckHas:Ability$Token & Type$Gnome|Soldier DeckHas:Ability$Token & Type$Gnome|Soldier
DeckHints:Type$Artifact DeckHints:Type$Artifact
AlternateMode:DoubleFaced AlternateMode:DoubleFaced
Oracle:When Thousand Moons Smithy enters, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."\nAt the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy. Oracle:When Thousand Moons Smithy enters, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."\nAt the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
ALTERNATE ALTERNATE

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@@ -3,9 +3,9 @@ ManaCost:1 W B
Types:Legendary Creature Human Cleric Types:Legendary Creature Human Cleric
PT:2/2 PT:2/2
K:Lifelink K:Lifelink
T:Mode$ Phase | Phase$ Main2 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards. T:Mode$ Phase | Phase$ Main2 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
SVar:TrigDraw:AB$ Draw | Cost$ PayLife<X> | NumCards$ X SVar:TrigDraw:AB$ Draw | Cost$ PayLife<X> | NumCards$ X
SVar:X:PlayerCountRegisteredOpponents$HasPropertywasDealtCombatDamageThisTurn SVar:X:PlayerCountRegisteredOpponents$HasPropertywasDealtCombatDamageThisTurn
K:Partner K:Partner
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE
Oracle:Lifelink\nAt the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.\nPartner (You can have two commanders if both have partner.) Oracle:Lifelink\nAt the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.\nPartner (You can have two commanders if both have partner.)

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@@ -0,0 +1,16 @@
Name:Oblivious Bookworm
ManaCost:G U
Types:Creature Human Wizard
PT:2/3
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn.
SVar:TrigDraw:DB$ Draw | RememberDrawn$ True | Optional$ True | SubAbility$ DBDiscard
SVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ X | Mode$ TgtChoose | ConditionCheckSVar$ Condition | ConditionSVarCompare$ EQ0 | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
T:Mode$ TurnFaceUp | ValidCard$ Permanent+inZoneBattlefield | ValidCause$ SpellAbility.YouCtrl | Execute$ TrigRemember | Static$ True
SVar:TrigRemember:DB$ Pump | ImprintCards$ TriggeredCard
T:Mode$ Phase | Phase$ Upkeep | Static$ True | Execute$ DBCleanupStatic
SVar:DBCleanupStatic:DB$ Cleanup | ClearImprinted$ True
SVar:Condition:Count$ImprintedSize/Plus.Y
SVar:X:Count$RememberedSize/LimitMax.1
SVar:Y:Count$ThisTurnEntered_Battlefield_Permanent.YouCtrl+faceDown
Oracle:At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn.

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@@ -0,0 +1,7 @@
Name:Paranormal Analyst
ManaCost:1 U
Types:Creature Human Detective
PT:1/3
T:Mode$ ManifestDread | ValidPlayer$ You | TriggerZones$ Battlefield | Trigger$ TrigReturn | TriggerDescription$ Whenever you manifest dread, put a card you put into your graveyard this way into your hand.
SVar:TrigReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Hand
Oracle:Whenever you manifest dread, put a card you put into your graveyard this way into your hand.

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@@ -0,0 +1,11 @@
Name:Star Athlete
ManaCost:2 R R
Types:Creature Human Warrior
PT:3/2
K:Menace
K:Blitz:3 R
T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ DBPump | TriggerDescription$ Whenever CARDNAME attacks, choose up to one target nonland permanent. Its controller may sacrifice it. If they don't, CARDNAME deals 5 damage to that player.
SVar:DBPump:DB$ Pump | ValidTgts$ Permanent.nonLand | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target nonland permanent | SubAbility$ DBDamage
SVar:DBDamage:DB$ DealDamage | Defined$ TargetedController | UnlessCost$ Sac<1/Permanent.nonLand+targetedBy/targeted nonland permanent> | NumDmg$ 5
DeckHas:Ability$Sacrifice
Oracle:Menace\nWhenever Star Athlete attacks, choose up to one target nonland permanent. Its controller may sacrifice it. If they don't, Star Athlete deals 5 damage to that player.\nBlitz {3}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

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@@ -9,5 +9,5 @@ SVar:DBScry:DB$ Scry | ScryNum$ 2
SVar:DBReturn:DB$ ChangeZone | ChangeType$ Card.ExiledWithSource | Origin$ Exile | Destination$ Battlefield | Hidden$ True | ChangeNum$ 2 | Mandatory$ True | RememberChanged$ True | SpellDescription$ Return two cards exiled with NICKNAME to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries. SVar:DBReturn:DB$ ChangeZone | ChangeType$ Card.ExiledWithSource | Origin$ Exile | Destination$ Battlefield | Hidden$ True | ChangeNum$ 2 | Mandatory$ True | RememberChanged$ True | SpellDescription$ Return two cards exiled with NICKNAME to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.
SVar:DBChangeZoneAll:DB$ ChangeZoneAll | ChangeType$ Card.ExiledWithSource+IsNotRemembered | Origin$ Exile | Destination$ Library | LibraryPosition$ -1 | SubAbility$ DBCleanup SVar:DBChangeZoneAll:DB$ ChangeZoneAll | ChangeType$ Card.ExiledWithSource+IsNotRemembered | Origin$ Exile | Destination$ Library | LibraryPosition$ -1 | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
DeckHas:Ability$GainLife DeckHas:Ability$LifeGain
Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield.\nII — You gain 2 life and scry 2.\nIII — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries. Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield.\nII — You gain 2 life and scry 2.\nIII — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.

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@@ -3,7 +3,7 @@ ManaCost:3
Types:Artifact Types:Artifact
T:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigEffect | TriggerDescription$ Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn. T:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigEffect | TriggerDescription$ Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.
SVar:TrigEffect:DB$ Effect | StaticAbilities$ CantTarget SVar:TrigEffect:DB$ Effect | StaticAbilities$ CantTarget
SVar:CantTarget:Mode$ CantTarget | EffectZone$ Command | ValidCard$ Creature.YouCtrl | Activator$ Opponent | Description$ Creatures you control can't be the targets of spells or abilities your opponents control SVar:CantTarget:Mode$ CantTarget | EffectZone$ Command | ValidCard$ Creature.YouCtrl | Activator$ Opponent | Description$ Creatures you control can't be the targets of spells or abilities your opponents control.
SVar:BuffedBy:Card SVar:BuffedBy:Card
AI:RemoveDeck:Random AI:RemoveDeck:Random
Oracle:Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn. Oracle:Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.

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@@ -2,11 +2,11 @@ Name:Ventifact Bottle
ManaCost:3 ManaCost:3
Types:Artifact Types:Artifact
A:AB$ PutCounter | Cost$ X 1 T | CounterType$ CHARGE | CounterNum$ X | SorcerySpeed$ True | SpellDescription$ Put X charge counters on CARDNAME. Activate only any time you could cast a sorcery. A:AB$ PutCounter | Cost$ X 1 T | CounterType$ CHARGE | CounterNum$ X | SorcerySpeed$ True | SpellDescription$ Put X charge counters on CARDNAME. Activate only any time you could cast a sorcery.
T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGetMana | CheckSVar$ Y | SVarCompare$ GE1 | TriggerDescription$ At the beginning of your precombat main phase, if CARDNAME has a charge counter on it, tap it and remove all charge counters from it. Add {C} for each charge counter removed this way. T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGetMana | CheckSVar$ Y | SVarCompare$ GE1 | TriggerDescription$ At the beginning of your first main phase, if CARDNAME has a charge counter on it, tap it and remove all charge counters from it. Add {C} for each charge counter removed this way.
SVar:TrigGetMana:DB$ Mana | Produced$ C | Amount$ Y | SubAbility$ TrigRemove SVar:TrigGetMana:DB$ Mana | Produced$ C | Amount$ Y | SubAbility$ TrigRemove
SVar:TrigRemove:DB$ RemoveCounter | CounterType$ CHARGE | CounterNum$ Y | SubAbility$ DBTap SVar:TrigRemove:DB$ RemoveCounter | CounterType$ CHARGE | CounterNum$ Y | SubAbility$ DBTap
SVar:DBTap:DB$ Tap | Defined$ Self SVar:DBTap:DB$ Tap | Defined$ Self
SVar:X:Count$xPaid SVar:X:Count$xPaid
SVar:Y:Count$CardCounters.CHARGE SVar:Y:Count$CardCounters.CHARGE
AI:RemoveDeck:All AI:RemoveDeck:All
Oracle:{X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate only as a sorcery.\nAt the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {C} for each charge counter removed this way. Oracle:{X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate only as a sorcery.\nAt the beginning of your first main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {C} for each charge counter removed this way.

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@@ -7,4 +7,4 @@ SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_1_1_rat_noblock | Tok
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another creature you control dies, put a +1/+1 counter on CARDNAME. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another creature you control dies, put a +1/+1 counter on CARDNAME.
SVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 SVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1
DeckHas:Ability$Token|Counters DeckHas:Ability$Token|Counters
Oracle:When Voracious Vermin enters, create a 1/1 black Rat creature token with "This creature can't block."\n\nWhenever another creature you control dies, put a +1/+1 counter on Voracious Vermin. Oracle:When Voracious Vermin enters, create a 1/1 black Rat creature token with "This creature can't block."\nWhenever another creature you control dies, put a +1/+1 counter on Voracious Vermin.

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@@ -5,5 +5,5 @@ A:AB$ Mana | Cost$ T | Produced$ R | SubAbility$ DBCounter | SpellDescription$ A
SVar:DBCounter:DB$ PutCounter | CounterType$ CHARGE | CounterNum$ 1 SVar:DBCounter:DB$ PutCounter | CounterType$ CHARGE | CounterNum$ 1
A:AB$ Token | Cost$ 2 R T Sac<1/CARDNAME> | SorcerySpeed$ True | TokenScript$ c_x_x_a_golem_haste | TokenPower$ X | TokenToughness$ X | SpellDescription$ Create an X/X colorless Golem artifact creature token with haste, where X is the number of charge counters on CARDNAME. Activate only as a sorcery. A:AB$ Token | Cost$ 2 R T Sac<1/CARDNAME> | SorcerySpeed$ True | TokenScript$ c_x_x_a_golem_haste | TokenPower$ X | TokenToughness$ X | SpellDescription$ Create an X/X colorless Golem artifact creature token with haste, where X is the number of charge counters on CARDNAME. Activate only as a sorcery.
SVar:X:Count$CardCounters.CHARGE SVar:X:Count$CardCounters.CHARGE
DeckHas:Ability$Counters|Tokens|Sacrifice & Type$Golem DeckHas:Ability$Counters|Token|Sacrifice & Type$Golem
Oracle:{T}: Add {R}. Put a charge counter on Vulshok Factory.\n{2}{R}, {T}, Sacrifice Vulshok Factory: Create an X/X colorless Golem artifact creature token with haste, where X is the number of charge counters on Vulshok Factory. Activate only as a sorcery. Oracle:{T}: Add {R}. Put a charge counter on Vulshok Factory.\n{2}{R}, {T}, Sacrifice Vulshok Factory: Create an X/X colorless Golem artifact creature token with haste, where X is the number of charge counters on Vulshok Factory. Activate only as a sorcery.

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@@ -5,10 +5,8 @@ K:Chapter:3:TrigChangeZone,TrigSac,TrigExile
SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Hand,Graveyard | Destination$ Battlefield | ChangeType$ Creature.Zombie+setWAR,Planeswalker.setWAR | DefinedPlayer$ Player | ChangeNum$ 1 | SpellDescription$ Each player may put a planeswalker or Zombie card from War of the Spark from their hand or graveyard onto the battlefield. SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Hand,Graveyard | Destination$ Battlefield | ChangeType$ Creature.Zombie+setWAR,Planeswalker.setWAR | DefinedPlayer$ Player | ChangeNum$ 1 | SpellDescription$ Each player may put a planeswalker or Zombie card from War of the Spark from their hand or graveyard onto the battlefield.
SVar:TrigSac:DB$ Sacrifice | Defined$ You | Amount$ SacX | SacValid$ Creature,Planeswalker | RememberSacrificed$ True | Optional$ True | SubAbility$ DBEdict | SpellDescription$ Sacrifice any number of creatures and/or planeswalkers. Each opponent sacrifices that many creatures and/or planeswalkers. SVar:TrigSac:DB$ Sacrifice | Defined$ You | Amount$ SacX | SacValid$ Creature,Planeswalker | RememberSacrificed$ True | Optional$ True | SubAbility$ DBEdict | SpellDescription$ Sacrifice any number of creatures and/or planeswalkers. Each opponent sacrifices that many creatures and/or planeswalkers.
SVar:DBEdict:DB$ Sacrifice | Defined$ Player.Opponent | SacValid$ Creature,Planeswalker | SacMessage$ Creature,Planeswalker | Amount$ EdictX SVar:DBEdict:DB$ Sacrifice | Defined$ Player.Opponent | SacValid$ Creature,Planeswalker | SacMessage$ Creature,Planeswalker | Amount$ EdictX
SVar:TrigExile:DB$ ChangeZone | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Creature.Bolas,Planeswalker.Bolas | TgtPrompt$ Select up to one target Bolas | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBProliferate | SpellDescription$ Exile up to one target Bolas. Proliferate three times. SVar:TrigExile:DB$ ChangeZone | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Bolas | TgtPrompt$ Select up to one target Bolas | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBProliferate | SpellDescription$ Exile up to one target Bolas. Proliferate three times.
SVar:DBProliferate:DB$ Proliferate | SubAbility$ DBProliferate2 | SpellDescription$ Proliferate three times. SVar:DBProliferate:DB$ Proliferate | Amount$ 3 | SpellDescription$ Proliferate three times.
SVar:DBProliferate2:DB$ Proliferate | SubAbility$ DBProliferate3
SVar:DBProliferate3:DB$ Proliferate
SVar:SacX:Count$Valid Creature.YouCtrl/Plus.SacPlanes SVar:SacX:Count$Valid Creature.YouCtrl/Plus.SacPlanes
SVar:SacPlanes:Count$Valid Planeswalker.YouCtrl SVar:SacPlanes:Count$Valid Planeswalker.YouCtrl
SVar:EdictX:Remembered$Amount SVar:EdictX:Remembered$Amount

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@@ -2,6 +2,6 @@ Name:Warlord's Elite
ManaCost:2 W ManaCost:2 W
Types:Creature Human Soldier Types:Creature Human Soldier
PT:4/4 PT:4/4
A:SP$ PermanentCreature | Cost$ 2 W tapXType<2/Artifact;Creature;Land/artifacts, creatures, and/or lands> | CostDesc$ As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control. | SpellDescription$ As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control. A:SP$ PermanentCreature | Cost$ 2 W tapXType<2/Artifact;Creature;Land/artifacts, creatures, and/or lands> | SpellDescription$ As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control.
DeckHints:Type$Artifact DeckHints:Type$Artifact
Oracle:As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control. Oracle:As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control.

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@@ -2,7 +2,7 @@ Name:Welcome to . . .
ManaCost:1 G G ManaCost:1 G G
Types:Enchantment Saga Types:Enchantment Saga
K:Chapter:3:DBAnimateAll,DBToken,DBWrath K:Chapter:3:DBAnimateAll,DBToken,DBWrath
SVar:DBAnimateAll:DB$ Animate | ValidTgts$ Artifact.nonCreature+OppCtrl | TgtPrompt$ Select target noncreature Artifact | TargetMin$ 0 | TargetMax$ OneEach | TargetsForEachPlayer$ True | Defined$ Targeted | Power$ 0 | Toughness$ 4 | Types$ Creature,Artifact,Wall | Keywords$ Defender | Duration$ AsLongAsControl | SpellDescription$ For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga SVar:DBAnimateAll:DB$ Animate | ValidTgts$ Artifact.nonCreature+OppCtrl | TgtPrompt$ Select target noncreature Artifact | TargetMin$ 0 | TargetMax$ OneEach | TargetsForEachPlayer$ True | Defined$ Targeted | Power$ 0 | Toughness$ 4 | Types$ Creature,Artifact,Wall | Keywords$ Defender | Duration$ AsLongAsControl | SpellDescription$ For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
SVar:OneEach:PlayerCountOpponents$Amount SVar:OneEach:PlayerCountOpponents$Amount
SVar:DBToken:DB$ Token | TokenOwner$ You | TokenScript$ g_3_3_dinosaur_trample | PumpKeywords$ Haste | SpellDescription$ Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn. SVar:DBToken:DB$ Token | TokenOwner$ You | TokenScript$ g_3_3_dinosaur_trample | PumpKeywords$ Haste | SpellDescription$ Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
SVar:DBWrath:DB$ DestroyAll | ValidCards$ Creature.Wall | SubAbility$ DBTransform | SpellDescription$ Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control. SVar:DBWrath:DB$ DestroyAll | ValidCards$ Creature.Wall | SubAbility$ DBTransform | SpellDescription$ Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.

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@@ -1,7 +1,7 @@
Name:Wheel of Potential Name:Wheel of Potential
ManaCost:2 R ManaCost:2 R
Types:Sorcery Types:Sorcery
A:SP$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 3 | SubAbility$ ChooseX | StackDescription$ REP You get_{p:You} gets & you_ | SpellDescription$ You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}.,,,,,, A:SP$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 3 | SubAbility$ ChooseX | StackDescription$ REP You get_{p:You} gets & you may_they may | SpellDescription$ You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}.,,,,,,
SVar:ChooseX:DB$ ChooseNumber | Max$ Count$YourCountersEnergy | ListTitle$ amount of energy to pay | SubAbility$ Pay | StackDescription$ None SVar:ChooseX:DB$ ChooseNumber | Max$ Count$YourCountersEnergy | ListTitle$ amount of energy to pay | SubAbility$ Pay | StackDescription$ None
SVar:Pay:DB$ Pump | UnlessCost$ Mandatory PayEnergy<X> | UnlessPayer$ You | UnlessSwitched$ True | SubAbility$ Choose | StackDescription$ None SVar:Pay:DB$ Pump | UnlessCost$ Mandatory PayEnergy<X> | UnlessPayer$ You | UnlessSwitched$ True | SubAbility$ Choose | StackDescription$ None
SVar:Choose:DB$ GenericChoice | TempRemember$ Chooser | ShowChoice$ ExceptSelf | Defined$ Player | Choices$ ExileDraw,No | SubAbility$ Exile | StackDescription$ SpellDescription | SpellDescription$ Each player may exile their hand and draw cards equal to the amount of {E} paid this way. SVar:Choose:DB$ GenericChoice | TempRemember$ Chooser | ShowChoice$ ExceptSelf | Defined$ Player | Choices$ ExileDraw,No | SubAbility$ Exile | StackDescription$ SpellDescription | SpellDescription$ Each player may exile their hand and draw cards equal to the amount of {E} paid this way.
@@ -9,10 +9,10 @@ SVar:ExileDraw:DB$ Pump | Defined$ Remembered | NoteCards$ Self | NoteCardsFor$
SVar:No:DB$ Pump | SpellDescription$ Keep your hand. SVar:No:DB$ Pump | SpellDescription$ Keep your hand.
SVar:Exile:DB$ ChangeZoneAll | Origin$ Hand | Destination$ Exile | Defined$ Player.NotedForExileDraw | RememberChanged$ True | SubAbility$ Draw | StackDescription$ None SVar:Exile:DB$ ChangeZoneAll | Origin$ Hand | Destination$ Exile | Defined$ Player.NotedForExileDraw | RememberChanged$ True | SubAbility$ Draw | StackDescription$ None
SVar:Draw:DB$ Draw | Defined$ Player.NotedForExileDraw | NumCards$ X | SubAbility$ Effect | StackDescription$ None SVar:Draw:DB$ Draw | Defined$ Player.NotedForExileDraw | NumCards$ X | SubAbility$ Effect | StackDescription$ None
SVar:Effect:DB$ Effect | ConditionCheckSVar$ X | ConditionSVarCompare$ GE7 | RememberObjects$ Remembered.YouOwn | StaticAbilities$ Play | Duration$ UntilTheEndOfYourNextTurn | ForgetOnMoved$ Exile | SubAbility$ DBCleanup | SpellDescription$ If 7 or more {E} was paid this way, you may play cards you own exiled this way until the end of your next turn. SVar:Effect:DB$ Effect | ConditionCheckSVar$ X | ConditionSVarCompare$ GE7 | RememberObjects$ Remembered.YouOwn | StaticAbilities$ Play | Duration$ UntilTheEndOfYourNextTurn | ForgetOnMoved$ Exile | SubAbility$ DBCleanup | StackDescription$ REP you may_{p:You} may & you own_they own & your_their | SpellDescription$ If 7 or more {E} was paid this way, you may play cards you own exiled this way until the end of your next turn.
SVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.YouOwn+IsRemembered | AffectedZone$ Exile | Description$ You may play cards you own exiled this way until the end of your next turn. SVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.YouOwn+IsRemembered | AffectedZone$ Exile | Description$ You may play cards you own exiled this way until the end of your next turn.
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBClearNotes SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBClearNotes
SVar:DBClearNotes:DB$ Pump | Defined$ Player | ClearNotedCardsFor$ ExileDraw SVar:DBClearNotes:DB$ Pump | Defined$ Player | ClearNotedCardsFor$ ExileDraw | StackDescription$ None
SVar:X:Count$ChosenNumber SVar:X:Count$ChosenNumber
AI:RemoveDeck:All AI:RemoveDeck:All
Oracle:You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}.\nEach player may exile their hand and draw cards equal to the amount of {E} paid this way. If 7 or more {E} was paid this way, you may play cards you own exiled this way until the end of your next turn. Oracle:You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}.\nEach player may exile their hand and draw cards equal to the amount of {E} paid this way. If 7 or more {E} was paid this way, you may play cards you own exiled this way until the end of your next turn.

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@@ -2,7 +2,7 @@ Name:Whisperwood Elemental
ManaCost:3 G G ManaCost:3 G G
Types:Creature Elemental Types:Creature Elemental
PT:4/4 PT:4/4
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigManifest | TriggerDescription$ At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card) T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigManifest | TriggerDescription$ At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
SVar:TrigManifest:DB$ Manifest SVar:TrigManifest:DB$ Manifest
A:AB$ AnimateAll | Cost$ Sac<1/CARDNAME> | ValidCards$ Creature.YouCtrl+nonToken+faceUp | Triggers$ Trig | SpellDescription$ Until end of turn, face-up, nontoken creatures you control gain "When this creature dies, manifest the top card of your library." A:AB$ AnimateAll | Cost$ Sac<1/CARDNAME> | ValidCards$ Creature.YouCtrl+nonToken+faceUp | Triggers$ Trig | SpellDescription$ Until end of turn, face-up, nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
SVar:Trig:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigManifest | TriggerDescription$ When this creature dies, manifest the top card of your library. SVar:Trig:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigManifest | TriggerDescription$ When this creature dies, manifest the top card of your library.

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@@ -4,8 +4,8 @@ Types:Instant
Text:Cast CARDNAME only during combat before blockers are declared.\r\nX can't be greater than the number of snow lands you control.\r\n Text:Cast CARDNAME only during combat before blockers are declared.\r\nX can't be greater than the number of snow lands you control.\r\n
A:SP$ RepeatEach | XMaxLimit$ Snow | TargetMin$ X | TargetMax$ X | ValidTgts$ Creature.attacking | TgtPrompt$ Select X target attacking creatures | ActivationPhases$ BeginCombat->Declare Attackers | IsCurse$ True | DefinedCards$ Targeted | RepeatSubAbility$ DBChoose | StackDescription$ SpellDescription | SpellDescription$ Choose X target attacking creatures. For each of those creatures, its controller may pay {1} or {2}. If that player doesn't, destroy that creature at end of combat. If that player pays only {1}, prevent all combat damage that would be dealt to and dealt by that creature this combat. A:SP$ RepeatEach | XMaxLimit$ Snow | TargetMin$ X | TargetMax$ X | ValidTgts$ Creature.attacking | TgtPrompt$ Select X target attacking creatures | ActivationPhases$ BeginCombat->Declare Attackers | IsCurse$ True | DefinedCards$ Targeted | RepeatSubAbility$ DBChoose | StackDescription$ SpellDescription | SpellDescription$ Choose X target attacking creatures. For each of those creatures, its controller may pay {1} or {2}. If that player doesn't, destroy that creature at end of combat. If that player pays only {1}, prevent all combat damage that would be dealt to and dealt by that creature this combat.
SVar:DBChoose:DB$ GenericChoice | Defined$ RememberedController | Choices$ Pay2,Pay1 | AILogic$ PayUnlessCost | SubAbility$ DBDelayTrigger SVar:DBChoose:DB$ GenericChoice | Defined$ RememberedController | Choices$ Pay2,Pay1 | AILogic$ PayUnlessCost | SubAbility$ DBDelayTrigger
SVar:Pay2:DB$ Cleanup | ClearRemembered$ True | UnlessCost$ 2 | UnlessPayer$ RememberedController | UnlessSwitched$ True | SpellDescription$ You may pay {2} to avoid negative effects | ShowCurrentCard$ Remembered SVar:Pay2:DB$ Cleanup | ClearRemembered$ True | UnlessCost$ 2 | UnlessPayer$ RememberedController | UnlessSwitched$ True | SpellDescription$ You may pay {2}. If you do, ignore CARDNAME's effect for this creature. | ShowCurrentCard$ Remembered
SVar:Pay1:DB$ Pump | Defined$ Remembered | KW$ Prevent all combat damage that would be dealt to and dealt by CARDNAME. | Duration$ UntilEndOfCombat | UnlessCost$ 1 | UnlessPayer$ RememberedController | UnlessSwitched$ True | UnlessResolveSubs$ WhenPaid | SubAbility$ DBCleanup | ShowCurrentCard$ Remembered | SpellDescription$ You may pay {1}, prevent all combat damage that would be dealt to and dealt by that creature this combat. SVar:Pay1:DB$ Pump | Defined$ Remembered | KW$ Prevent all combat damage that would be dealt to and dealt by CARDNAME. | Duration$ UntilEndOfCombat | UnlessCost$ 1 | UnlessPayer$ RememberedController | UnlessSwitched$ True | UnlessResolveSubs$ WhenPaid | SubAbility$ DBCleanup | ShowCurrentCard$ Remembered | SpellDescription$ You may pay {1}. If you do, prevent all combat damage that would be dealt to and dealt by this creature this combat.
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:DBDelayTrigger:DB$ DelayedTrigger | ConditionDefined$ Remembered | ConditionPresent$ Creature | ConditionCompare$ GE1 | RememberObjects$ Remembered | Mode$ Phase | Phase$ EndCombat | Execute$ TrigDestroy | TriggerDescription$ Destroy that creature at end of combat. SVar:DBDelayTrigger:DB$ DelayedTrigger | ConditionDefined$ Remembered | ConditionPresent$ Creature | ConditionCompare$ GE1 | RememberObjects$ Remembered | Mode$ Phase | Phase$ EndCombat | Execute$ TrigDestroy | TriggerDescription$ Destroy that creature at end of combat.
SVar:TrigDestroy:DB$ Destroy | Defined$ DelayTriggerRememberedLKI SVar:TrigDestroy:DB$ Destroy | Defined$ DelayTriggerRememberedLKI

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@@ -6,4 +6,4 @@ A:AB$ Draw | Cost$ U Sac<1/CARDNAME> | SpellDescription$ Draw a card.
A:AB$ Counter | Cost$ U U Sac<1/CARDNAME> | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SpellDescription$ Counter target spell. A:AB$ Counter | Cost$ U U Sac<1/CARDNAME> | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SpellDescription$ Counter target spell.
SVar:NonStackingEffect:True SVar:NonStackingEffect:True
AI:RemoveDeck:All AI:RemoveDeck:All
Oracle:Your opponents play with their hands revealed.\n{U}, Sacrifice Wisedrafters Will: Draw a card.\n{U}{U}, Sacrifice Wisedrafters Will: Counter target spell. Oracle:Your opponents play with their hands revealed.\n{U}, Sacrifice Wisedrafter's Will: Draw a card.\n{U}{U}, Sacrifice Wisedrafter's Will: Counter target spell.

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@@ -1,7 +1,7 @@
Name:Wishing Well Name:Wishing Well
ManaCost:3 U ManaCost:3 U
Types:Artifact Types:Artifact
A:AB$ PutCounter | Cost$ T | Defined$ Self | SorcerySpeed$ True | CounterType$ COIN | CounterNum$ 1 | RememberPut$ True | SubAbility$ DBImmediateTrig | SpellDescription$ Put a coin counter on Wishing Well. When you do, you may cast target instant or sorcery card with mana value equal to the number of coin counters on CARDNAME from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery. A:AB$ PutCounter | Cost$ T | Defined$ Self | SorcerySpeed$ True | CounterType$ COIN | CounterNum$ 1 | RememberPut$ True | SubAbility$ DBImmediateTrig | SpellDescription$ Put a coin counter on CARDNAME. When you do, you may cast target instant or sorcery card with mana value equal to the number of coin counters on CARDNAME from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
SVar:DBImmediateTrig:DB$ ImmediateTrigger | Execute$ TrigPlay | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup | TriggerDescription$ When you do, you may cast target instant or sorcery card with mana value equal to the number of coin counters on CARDNAME from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery. SVar:DBImmediateTrig:DB$ ImmediateTrigger | Execute$ TrigPlay | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup | TriggerDescription$ When you do, you may cast target instant or sorcery card with mana value equal to the number of coin counters on CARDNAME from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
SVar:TrigPlay:DB$ Play | TgtZone$ Graveyard | ValidTgts$ Instant.YouCtrl+cmcEQX,Sorcery.YouCtrl+cmcEQX | ValidSA$ Spell | TgtPrompt$ Choose target instant or sorcery card with mana value equal to the number of coin counters on CARDNAME from your graveyard | WithoutManaCost$ True | Optional$ True | ReplaceGraveyard$ Exile | AILogic$ ReplaySpell SVar:TrigPlay:DB$ Play | TgtZone$ Graveyard | ValidTgts$ Instant.YouCtrl+cmcEQX,Sorcery.YouCtrl+cmcEQX | ValidSA$ Spell | TgtPrompt$ Choose target instant or sorcery card with mana value equal to the number of coin counters on CARDNAME from your graveyard | WithoutManaCost$ True | Optional$ True | ReplaceGraveyard$ Exile | AILogic$ ReplaySpell
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True

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@@ -1,8 +1,8 @@
Name:World at War Name:World at War
ManaCost:3 R R ManaCost:3 R R
Types:Sorcery Types:Sorcery
A:SP$ AddPhase | ExtraPhase$ Combat | AfterPhase$ Main2 | FollowedBy$ Main2 | BeforeFirstPostCombatMainEnd$ True | ExtraPhaseDelayedTrigger$ DelTrigUntap | ExtraPhaseDelayedTriggerExcute$ TrigUntapAll | SpellDescription$ After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. A:SP$ AddPhase | ExtraPhase$ Combat | AfterPhase$ Main2 | FollowedBy$ Main2 | BeforeFirstPostCombatMainEnd$ True | ExtraPhaseDelayedTrigger$ DelTrigUntap | ExtraPhaseDelayedTriggerExcute$ TrigUntapAll | SpellDescription$ After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
SVar:DelTrigUntap:Mode$ Phase | Phase$ BeginCombat | TriggerDescription$ At the beginning of that combat, untap all creatures that attacked this turn. SVar:DelTrigUntap:Mode$ Phase | Phase$ BeginCombat | TriggerDescription$ At the beginning of that combat, untap all creatures that attacked this turn.
SVar:TrigUntapAll:DB$ UntapAll | ValidCards$ Creature.attackedThisTurn SVar:TrigUntapAll:DB$ UntapAll | ValidCards$ Creature.attackedThisTurn
K:Rebound K:Rebound
Oracle:After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Oracle:After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

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@@ -10,4 +10,4 @@ A:AB$ Effect | Cost$ SubCounter<4/LOYALTY> | Planeswalker$ True | Ultimate$ True
SVar:TrigCradle:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigMana | TriggerDescription$ At the beginning of your precombat main phase, add {G} for each creature you control. SVar:TrigCradle:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigMana | TriggerDescription$ At the beginning of your precombat main phase, add {G} for each creature you control.
SVar:TrigMana:DB$ Mana | Produced$ G | Amount$ X | Defined$ You SVar:TrigMana:DB$ Mana | Produced$ G | Amount$ X | Defined$ You
SVar:X:Count$Valid Creature.YouCtrl SVar:X:Count$Valid Creature.YouCtrl
Oracle:[+1]: Wrenn and One gains "{T}: Add {G}" until your next turn.\n[1]: Create a 1/1 green Squirrel creature token.\n[4]: You get an emblem with "At the beginning of your precombat main phase, add {G} for each creature you control." Oracle:[+1]: Wrenn and One gains "{T}: Add {G}" until your next turn.\n[-1]: Create a 1/1 green Squirrel creature token.\n[-4]: You get an emblem with "At the beginning of your precombat main phase, add {G} for each creature you control."

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@@ -12,5 +12,5 @@ Name:Sand Augury
ManaCost:1 U ManaCost:1 U
Types:Sorcery Adventure Types:Sorcery Adventure
A:SP$ Scry | ScryNum$ 1 | SubAbility$ DBDraw | SpellDescription$ Scry 1, A:SP$ Scry | ScryNum$ 1 | SubAbility$ DBDraw | SpellDescription$ Scry 1,
SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SpellDescription$ then draw a card SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SpellDescription$ then draw a card.
Oracle:Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.) Oracle:Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.)

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@@ -4,7 +4,7 @@ Types:Creature Zombie
PT:2/3 PT:2/3
S:Mode$ Continuous | Affected$ Creature.Zombie+Other | AddKeyword$ Landwalk:Swamp | Description$ Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) S:Mode$ Continuous | Affected$ Creature.Zombie+Other | AddKeyword$ Landwalk:Swamp | Description$ Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
S:Mode$ Continuous | Affected$ Card.Zombie+Other | AddAbility$ Regenerate | Description$ Other Zombies have "{B}: Regenerate this permanent." S:Mode$ Continuous | Affected$ Card.Zombie+Other | AddAbility$ Regenerate | Description$ Other Zombies have "{B}: Regenerate this permanent."
SVar:Regenerate:AB$ Regenerate | Cost$ B | SpellDescription$ Regenerate this permanent SVar:Regenerate:AB$ Regenerate | Cost$ B | SpellDescription$ Regenerate this permanent.
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE
DeckHas:Keyword$Regenerate|Swampwalk DeckHas:Keyword$Regenerate|Swampwalk
DeckHints:Type$Zombie & Name$Urborg, Tomb of Yawgmoth DeckHints:Type$Zombie & Name$Urborg, Tomb of Yawgmoth

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@@ -3,5 +3,5 @@ ManaCost:no cost
Types:Creature Rat Types:Creature Rat
Colors:black Colors:black
PT:1/1 PT:1/1
S:Mode$ CantBlockBy | ValidBlocker$ Creature.Self | Description$ CARDNAME can't block S:Mode$ CantBlockBy | ValidBlocker$ Creature.Self | Description$ CARDNAME can't block.
Oracle:This creature can't block. Oracle:This creature can't block.

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@@ -4,5 +4,5 @@ Types:Creature Bat
Colors:black Colors:black
PT:1/2 PT:1/2
K:Flying K:Flying
A:AB$ ChangeZone | Cost$ 1 B Sac<1/CARDNAME> | ChangeType$ Card.namedSengir Nosferatu | ChangeNum$ 1 | Origin$ Exile | Destination$ Battlefield | Hidden$ True | SpellDescription$ Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control A:AB$ ChangeZone | Cost$ 1 B Sac<1/CARDNAME> | ChangeType$ Card.namedSengir Nosferatu | ChangeNum$ 1 | Origin$ Exile | Destination$ Battlefield | Hidden$ True | SpellDescription$ Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control.
Oracle:Flying\n{1}{B}, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control. Oracle:Flying\n{1}{B}, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control.

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@@ -6,4 +6,4 @@ PT:2/2
K:Flanking K:Flanking
K:Protection from white K:Protection from white
K:Haste K:Haste
Oracle:Flanking\nProtection from white\nHaste Oracle:Flanking, haste\nProtection from white

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@@ -1,4 +1,4 @@
Name:Incubator Dark Confidant Token Name:Incubator Dark Confidant
ManaCost:no cost ManaCost:no cost
Types:Artifact Incubator Types:Artifact Incubator
A:AB$ SetState | Cost$ 2 | Mode$ Transform | SpellDescription$ Transform this artifact. A:AB$ SetState | Cost$ 2 | Mode$ Transform | SpellDescription$ Transform this artifact.

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@@ -3,6 +3,6 @@ ManaCost:no cost
Types:Creature Elemental Types:Creature Elemental
Colors:red Colors:red
PT:1/1 PT:1/1
T:Mode$ Taps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever this creature becomes tapped, it deals 1 damage to target player T:Mode$ Taps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever this creature becomes tapped, it deals 1 damage to target player.
SVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Player | NumDmg$ 1 SVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Player | NumDmg$ 1
Oracle:Whenever this creature becomes tapped, it deals 1 damage to target player Oracle:Whenever this creature becomes tapped, it deals 1 damage to target player.

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@@ -5,4 +5,4 @@ Colors:red
PT:*/1 PT:*/1
K:Trample K:Trample
K:Haste K:Haste
Oracle:Trample, Haste Oracle:Trample, haste

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@@ -5,4 +5,4 @@ Colors:blue
PT:3/3 PT:3/3
K:Defender K:Defender
K:Flying K:Flying
Oracle:Defender, Flying Oracle:Defender, flying

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@@ -1,6 +1,6 @@
Name:Wasteland Survival Guide Name:Wasteland Survival Guide
ManaCost:no cost ManaCost:no cost
Types:Token Artifact Equipment Types:Artifact Equipment
S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ X | AddToughness$ X | Description$ Equipped creature gets +1/+1 for each quest counter among permanents you control. S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ X | AddToughness$ X | Description$ Equipped creature gets +1/+1 for each quest counter among permanents you control.
SVar:X:Count$Valid Card.Permanent+YouCtrl$CardCounters.QUEST SVar:X:Count$Valid Card.Permanent+YouCtrl$CardCounters.QUEST
K:Equip:1 K:Equip:1

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@@ -2,5 +2,5 @@ Name:Yellow Hat
ManaCost:no cost ManaCost:no cost
Types:Legendary Artifact Equipment Types:Legendary Artifact Equipment
K:Equip:2 K:Equip:2
S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 4 | AddToughness$ 4 | AddKeyword$ Lifelink | Description$ Equiped creature gets +4/+4 and gains lifelink. S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 4 | AddToughness$ 4 | AddKeyword$ Lifelink | Description$ Equipped creature gets +4/+4 and gains lifelink.
Oracle:Equiped creature gets +4/+4 and gains lifelink.\nEquip {2} Oracle:Equipped creature gets +4/+4 and gains lifelink.\nEquip {2}