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- Fixing even more triggers for "dies" not functioning with the new trigger code
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@@ -5,6 +5,6 @@ PT:2/2
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K:Vigilance
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S:Mode$ Continuous | Affected$ Card.Self | AddTrigger$ TriggerBounce | Condition$ Threshold | Description$ Threshold - As long as seven or more cards are in your graveyard, CARDNAME has "When CARDNAME dies, you may pay {W}{W}. If you do, return Reborn Hero to the battlefield under your control."
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SVar:TriggerBounce:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TriggeredBounce | Secondary$ True | TriggerDescription$ When CARDNAME dies, you may pay {W}{W}. If you do, return Reborn Hero to the battlefield under your control.
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SVar:TriggeredBounce:AB$ ChangeZone | Cost$ W W | ValidCard$ Card.Self | Origin$ Graveyard | Destination$ Battlefield
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SVar:TriggeredBounce:AB$ ChangeZone | Cost$ W W | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Battlefield
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SVar:Picture:http://www.wizards.com/global/images/magic/general/reborn_hero.jpg
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Oracle:Vigilance\nThreshold - As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero dies, you may pay {W}{W}. If you do, return Reborn Hero to the battlefield under your control."
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@@ -5,6 +5,6 @@ PT:1/1
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K:Flying
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigClash | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, clash with an opponent. If you win, return CARDNAME to its owner's hand.
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SVar:TrigClash:AB$Clash | Cost$ 0 | WinSubAbility$ DBReturn
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SVar:DBReturn:DB$ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Hand
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SVar:DBReturn:DB$ChangeZone | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Hand
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SVar:Picture:http://www.wizards.com/global/images/magic/general/ringskipper.jpg
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Oracle:Flying\nWhen Ringskipper dies, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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