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Quick fixes.
Made text wrap in item descriptions and reverted a test item.
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@@ -232,7 +232,7 @@ public class RewardActor extends Actor implements Disposable, ImageFetcher.Callb
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G.drawImage(icon, 2, 2, icon_w, icon_h); //Draw the item's icon.
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G.drawText(item.name, FSkinFont.get(24), Color.WHITE, icon_w + 2, 2, preview_w - (icon_w + 2), icon_h, false, 1, true); //Item name.
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G.drawRectLines(1, Color.WHITE, 6, icon_h + 2, preview_w - 12, preview_h - (icon_h + 6)); //Description border.
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G.drawText(item.getDescription(), FSkinFont.get(18), Color.WHITE, 10, icon_h + 8, preview_w - 10, preview_h - 4, false, Align.left, false); //Description.
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G.drawText(item.getDescription(), FSkinFont.get(18), Color.WHITE, 10, icon_h + 8, preview_w - 10, preview_h - 4, true, Align.left, false); //Description.
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G.end();
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G.endClip();
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Texture result = new Texture(Pixmap.createFromFrameBuffer(0, 0, preview_w, preview_h), Forge.isTextureFilteringEnabled());
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@@ -112,9 +112,7 @@
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"name": "Steel Shield",
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"equipmentSlot": "Right",
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"startBattleWithCard" : ["w_0_3_wall_defender"],
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"iconName" :"SteelShield" ,
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"opponent":{
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"startBattleWithCard" : ["c_0_1_a_goblin_construct_noblock_ping","c_0_1_a_goblin_construct_noblock_ping","c_0_1_a_goblin_construct_noblock_ping"]},
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"iconName" :"SteelShield",
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"cost" :500
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}
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,
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