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cleanup
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@@ -3,7 +3,6 @@ ManaCost:3 G G
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Types:Creature Elemental
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Types:Creature Elemental
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PT:5/5
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PT:5/5
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K:Morph:4 G
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K:Morph:4 G
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T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigUntap | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME or another creature you control is turned face up, untap that creature.
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T:Mode$ TurnFaceUp | ValidCard$ Card.Self,Creature.Other+YouCtrl | Execute$ TrigUntap | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME or another creature you control is turned face up, untap that creature.
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T:Mode$ TurnFaceUp | ValidCard$ Creature.Other+YouCtrl | Execute$ TrigUntap | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Whenever CARDNAME or another creature you control is turned face up, untap that creature.
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SVar:TrigUntap:DB$ Untap | Defined$ TriggeredCard
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SVar:TrigUntap:DB$ Untap | Defined$ TriggeredCard
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Oracle:Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhenever Pine Walker or another creature you control is turned face up, untap that creature.
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Oracle:Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhenever Pine Walker or another creature you control is turned face up, untap that creature.
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@@ -1,11 +1,11 @@
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Name:Officious Interrogation
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Name:Officious Interrogation
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ManaCost:W U
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ManaCost:W U
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Types:Instant
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Types:Instant
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S:Mode$ RaiseCost | ValidCard$ Card.Self | Type$ Spell | Amount$ IncreaseCost | Relative$ True | Cost$ WU | EffectZone$ All | Description$ This spell costs {W}{U} more to cast for each target beyond the first.
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S:Mode$ RaiseCost | ValidCard$ Card.Self | Type$ Spell | Amount$ IncreaseCost | Relative$ True | Cost$ W U | EffectZone$ All | Description$ This spell costs {W}{U} more to cast for each target beyond the first.
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SVar:IncreaseCost:TargetedObjects$Amount/Minus.1
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SVar:IncreaseCost:TargetedObjects$Amount/Minus.1
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A:SP$ Pump | ValidTgts$ Player | TargetMin$ 0 | TargetMax$ MaxPlayer | SubAbility$ DBInvestigate | SpellDescription$ Choose any number of target players
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A:SP$ Pump | ValidTgts$ Player | TargetMin$ 0 | TargetMax$ MaxPlayer | SubAbility$ DBInvestigate | SpellDescription$ Choose any number of target players.
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SVar:DBInvestigate:DB$ Investigate | Num$ X | SpellDescription$ Investigate X times, where X is the total number of creatures those players control.
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SVar:DBInvestigate:DB$ Investigate | Num$ X | SpellDescription$ Investigate X times, where X is the total number of creatures those players control.
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SVar:MaxPlayer:PlayerCountPlayers$Amount
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SVar:MaxPlayer:PlayerCountPlayers$Amount
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SVar:X:Count$Valid Creature.TargetedPlayerCtrl
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SVar:X:Count$Valid Creature.TargetedPlayerCtrl
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DeckHas:Ability$Token & Type$Artifact|Clue
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DeckHas:Ability$Token & Type$Artifact|Clue
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Oracle:This spell costs {W}{U} more to cast for each target beyond the first.\nChoose any number of target players. Investigate X times, where X is the total number of creatures those players control
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Oracle:This spell costs {W}{U} more to cast for each target beyond the first.\nChoose any number of target players. Investigate X times, where X is the total number of creatures those players control.
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@@ -3,8 +3,7 @@ ManaCost:1 R
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Types:Creature Viashino Assassin
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Types:Creature Viashino Assassin
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PT:3/2
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PT:3/2
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K:Disguise:R
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K:Disguise:R
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T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
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T:Mode$ TurnFaceUp | ValidCard$ Card.Self,Creature.Other+YouCtrl | Execute$ TrigDealDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
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T:Mode$ TurnFaceUp | ValidCard$ Creature.Other+YouCtrl | Execute$ TrigDealDamage | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Whenever CARDNAME or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
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SVar:TrigDealDamage:DB$ DealDamage | Defined$ Opponent | NumDmg$ X | DamageSource$ TriggeredCard
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SVar:TrigDealDamage:DB$ DealDamage | Defined$ Opponent | NumDmg$ X | DamageSource$ TriggeredCard
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SVar:X:TriggeredCard$CardPower
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SVar:X:TriggeredCard$CardPower
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Oracle:Disguise {R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)\nWhenever Pyrotechnic Performer or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
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Oracle:Disguise {R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)\nWhenever Pyrotechnic Performer or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
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@@ -3,7 +3,7 @@ ManaCost:1 W
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Types:Artifact Creature Wall
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Types:Artifact Creature Wall
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PT:0/4
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PT:0/4
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K:Defender
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K:Defender
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A:AB$ Tap | Cost$ 2 W T | ValidTgts$ Creature | SubAbility$ DBCounter | SpellDescription$ Tap target creature. You may put a stun counter on it. If you do, put a stun counter on Sanctuary Wall. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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A:AB$ Tap | Cost$ 2 W T | ValidTgts$ Creature | SubAbility$ DBCounter | SpellDescription$ Tap target creature. You may put a stun counter on it. If you do, put a stun counter on CARDNAME. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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SVar:DBCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ Stun | CounterNum$ 1 | Optional$ True | RememberPut$ True | SubAbility$ DBCounterSelf
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SVar:DBCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ Stun | CounterNum$ 1 | Optional$ True | RememberPut$ True | SubAbility$ DBCounterSelf
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SVar:DBCounterSelf:DB$ PutCounter | Defined$ Self | CounterNum$ 1 | CounterType$ Stun | ConditionDefined$ Remembered | ConditionPresent$ GE1 | SubAbility$ DBCleanup
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SVar:DBCounterSelf:DB$ PutCounter | Defined$ Self | CounterNum$ 1 | CounterType$ Stun | ConditionDefined$ Remembered | ConditionPresent$ GE1 | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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@@ -4,8 +4,8 @@ Types:Enchantment
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K:Flash
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K:Flash
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets -4/-4 until end of turn.
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets -4/-4 until end of turn.
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SVar:TrigPump:DB$ Pump | ValidTgts$ Creature | NumAtt$ -4 | NumDef$ -4 | IsCurse$ True
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SVar:TrigPump:DB$ Pump | ValidTgts$ Creature | NumAtt$ -4 | NumDef$ -4 | IsCurse$ True
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T:Mode$ ChangesZoneAll | ValidCards$ Card.YouOwn | Origin$ Graveyard | Destination$ Any | TriggerZones$ Battlefield | Execute$ LoseGain | TriggerDescription$ Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
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T:Mode$ ChangesZoneAll | ValidCards$ Creature.YouOwn | Origin$ Graveyard | Destination$ Any | TriggerZones$ Battlefield | Execute$ LoseGain | TriggerDescription$ Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
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SVar:LoseGain:DB$ LoseLife | ValidTgts$ Opponent | LifeAmount$ 1 | SubAbility$ DBGain
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SVar:LoseGain:DB$ LoseLife | Defined$ Opponent | LifeAmount$ 1 | SubAbility$ DBGain
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SVar:DBGain:DB$ GainLife | Defined$ You | LifeAmount$ 1
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SVar:DBGain:DB$ GainLife | Defined$ You | LifeAmount$ 1
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DeckHas:Ability$LifeGain
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DeckHas:Ability$LifeGain
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DeckHints:Ability$Graveyard
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DeckHints:Ability$Graveyard
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@@ -2,11 +2,11 @@ Name:Steamcore Scholar
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ManaCost:2 U
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ManaCost:2 U
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Types:Creature Weird Detective
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Types:Creature Weird Detective
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PT:2/2
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PT:2/2
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T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDraw | TriggerDescription$When CARDNAME enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.
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SVar:TrigDraw:DB$ Draw | NumCards$ 2 | SubAbility$ DBDiscard
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SVar:DBDiscard:DB$ Discard | NumCards$ 2 | Mode$ TgtChoose | UnlessType$ Creature.withFlying,Instant,Sorcery
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K:Flying
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K:Flying
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K:Vigilance
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K:Vigilance
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T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.
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SVar:TrigDraw:DB$ Draw | NumCards$ 2 | SubAbility$ DBDiscard
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SVar:DBDiscard:DB$ Discard | NumCards$ 2 | Mode$ TgtChoose | UnlessType$ Creature.withFlying,Instant,Sorcery
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DeckHas:Ability$Discard
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DeckHas:Ability$Discard
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DeckHints:Type$Instant|Sorcery
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DeckHints:Type$Instant|Sorcery
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Oracle:Flying, vigilance\nWhen CARDNAME enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.
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Oracle:Flying, vigilance\nWhen CARDNAME enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.
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@@ -3,8 +3,8 @@ ManaCost:1 W
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Types:Creature Human
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Types:Creature Human
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PT:2/3
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PT:2/3
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A:AB$ Animate | Cost$ 1 W CollectEvidence<2> | Types$ Human,Detective | RemoveCreatureTypes$ True | Duration$ Permanent | Power$ 4 | Toughness$ 4 | Keywords$ Vigilance | SpellDescription$ CARDNAME becomes a Human Detective with base power and toughness 4/4 and gains vigilance.
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A:AB$ Animate | Cost$ 1 W CollectEvidence<2> | Types$ Human,Detective | RemoveCreatureTypes$ True | Duration$ Permanent | Power$ 4 | Toughness$ 4 | Keywords$ Vigilance | SpellDescription$ CARDNAME becomes a Human Detective with base power and toughness 4/4 and gains vigilance.
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A:AB$ Animate | Cost$ 2 W CollectEvidence<4> | staticAbilities$ Static | ConditionPresent$ Card.Self+Detective | Types$ Legendary,Creature | Name$ Mileva, the Stalwart | Power$ 5 | Toughness$ 6 | Duration$ Permanent | RemoveCreatureTypes$ True | Duration$ Permanent | Power$ 4 | Toughness$ 4 | SpellDescription$ If CARDNAME is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."
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A:AB$ Animate | Cost$ 2 W CollectEvidence<4> | staticAbilities$ Static | ConditionPresent$ Card.Self+Detective | Types$ Legendary,Creature | Name$ Mileva, the Stalwart | Power$ 5 | Toughness$ 5 | Duration$ Permanent | RemoveCreatureTypes$ True | Duration$ Permanent | SpellDescription$ If CARDNAME is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."
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SVar:Static:Mode$ Continuous | Affected$ Permanent.Other+YouCtrl | AddKeyword$ Indestructible | Description$ Other creatures you control have indestructible.
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SVar:Static:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddKeyword$ Indestructible | Description$ Other creatures you control have indestructible.
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DeckHints:Ability$Graveyard|Mill|Discard|Dredge
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DeckHints:Ability$Graveyard|Mill|Discard|Dredge
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DeckHas:Type$Detective
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DeckHas:Type$Detective
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Oracle:{1}{W}, Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance.\n{2}{W}, Collect evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."
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Oracle:{1}{W}, Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance.\n{2}{W}, Collect evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."
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@@ -4,9 +4,9 @@ Types:Creature Elephant Cleric
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PT:3/2
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PT:3/2
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K:Disguise:1 W
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K:Disguise:1 W
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T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.
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T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.
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SVar:TrigExile:DB$ ChangeZone | IsCurse$ True | ValidTgts$ Creature.Other | TgtPrompt$ Choose another target creature | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn
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SVar:TrigExile:DB$ ChangeZone | IsCurse$ True | ValidTgts$ Creature.Other | TgtPrompt$ Choose another target creature | Origin$ Battlefield | Destination$ Exile | RememberLKI$ True | SubAbility$ DBReturn
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SVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | ConditionDefined$ Remembered | ConditionPresent$ Card.YouOwn | Destination$ Battlefield | SubAbility$ DBToken | StackDescription$ then return it to the battlefield under its owner's control.
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SVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | ConditionDefined$ Remembered | ConditionPresent$ Card.YouCtrl | Destination$ Battlefield | SubAbility$ DBToken
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SVar:DBToken:DB$ Token | TokenScript$ wu_2_2_detective | TokenOwner$ RememberedController | ConditionDefined$ Remembered | ConditionPresent$ Card.YouOwn | ConditionCompare$ EQ0 | SubAbility$ DBCleanup |
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SVar:DBToken:DB$ Token | TokenScript$ wu_2_2_detective | TokenOwner$ RememberedController | ConditionDefined$ Remembered | ConditionPresent$ Card.YouCtrl | ConditionCompare$ EQ0 | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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DeckHas:Ability$Token & Type$Detective & Color$Blue
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DeckHas:Ability$Token & Type$Detective & Color$Blue
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Oracle:Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)\nWhen Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.
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Oracle:Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)\nWhen Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.
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