This commit is contained in:
Simisays
2024-02-10 15:25:56 +01:00
parent 13d457dc15
commit d5fe51d6bb
8 changed files with 16 additions and 18 deletions

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@@ -3,7 +3,6 @@ ManaCost:3 G G
Types:Creature Elemental Types:Creature Elemental
PT:5/5 PT:5/5
K:Morph:4 G K:Morph:4 G
T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigUntap | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME or another creature you control is turned face up, untap that creature. T:Mode$ TurnFaceUp | ValidCard$ Card.Self,Creature.Other+YouCtrl | Execute$ TrigUntap | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME or another creature you control is turned face up, untap that creature.
T:Mode$ TurnFaceUp | ValidCard$ Creature.Other+YouCtrl | Execute$ TrigUntap | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Whenever CARDNAME or another creature you control is turned face up, untap that creature.
SVar:TrigUntap:DB$ Untap | Defined$ TriggeredCard SVar:TrigUntap:DB$ Untap | Defined$ TriggeredCard
Oracle:Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhenever Pine Walker or another creature you control is turned face up, untap that creature. Oracle:Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhenever Pine Walker or another creature you control is turned face up, untap that creature.

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@@ -3,9 +3,9 @@ ManaCost:W U
Types:Instant Types:Instant
S:Mode$ RaiseCost | ValidCard$ Card.Self | Type$ Spell | Amount$ IncreaseCost | Relative$ True | Cost$ W U | EffectZone$ All | Description$ This spell costs {W}{U} more to cast for each target beyond the first. S:Mode$ RaiseCost | ValidCard$ Card.Self | Type$ Spell | Amount$ IncreaseCost | Relative$ True | Cost$ W U | EffectZone$ All | Description$ This spell costs {W}{U} more to cast for each target beyond the first.
SVar:IncreaseCost:TargetedObjects$Amount/Minus.1 SVar:IncreaseCost:TargetedObjects$Amount/Minus.1
A:SP$ Pump | ValidTgts$ Player | TargetMin$ 0 | TargetMax$ MaxPlayer | SubAbility$ DBInvestigate | SpellDescription$ Choose any number of target players A:SP$ Pump | ValidTgts$ Player | TargetMin$ 0 | TargetMax$ MaxPlayer | SubAbility$ DBInvestigate | SpellDescription$ Choose any number of target players.
SVar:DBInvestigate:DB$ Investigate | Num$ X | SpellDescription$ Investigate X times, where X is the total number of creatures those players control. SVar:DBInvestigate:DB$ Investigate | Num$ X | SpellDescription$ Investigate X times, where X is the total number of creatures those players control.
SVar:MaxPlayer:PlayerCountPlayers$Amount SVar:MaxPlayer:PlayerCountPlayers$Amount
SVar:X:Count$Valid Creature.TargetedPlayerCtrl SVar:X:Count$Valid Creature.TargetedPlayerCtrl
DeckHas:Ability$Token & Type$Artifact|Clue DeckHas:Ability$Token & Type$Artifact|Clue
Oracle:This spell costs {W}{U} more to cast for each target beyond the first.\nChoose any number of target players. Investigate X times, where X is the total number of creatures those players control Oracle:This spell costs {W}{U} more to cast for each target beyond the first.\nChoose any number of target players. Investigate X times, where X is the total number of creatures those players control.

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@@ -3,8 +3,7 @@ ManaCost:1 R
Types:Creature Viashino Assassin Types:Creature Viashino Assassin
PT:3/2 PT:3/2
K:Disguise:R K:Disguise:R
T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME or another creature you control is turned face up, that creature deals damage equal to its power to each opponent. T:Mode$ TurnFaceUp | ValidCard$ Card.Self,Creature.Other+YouCtrl | Execute$ TrigDealDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
T:Mode$ TurnFaceUp | ValidCard$ Creature.Other+YouCtrl | Execute$ TrigDealDamage | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Whenever CARDNAME or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
SVar:TrigDealDamage:DB$ DealDamage | Defined$ Opponent | NumDmg$ X | DamageSource$ TriggeredCard SVar:TrigDealDamage:DB$ DealDamage | Defined$ Opponent | NumDmg$ X | DamageSource$ TriggeredCard
SVar:X:TriggeredCard$CardPower SVar:X:TriggeredCard$CardPower
Oracle:Disguise {R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)\nWhenever Pyrotechnic Performer or another creature you control is turned face up, that creature deals damage equal to its power to each opponent. Oracle:Disguise {R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)\nWhenever Pyrotechnic Performer or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.

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@@ -3,7 +3,7 @@ ManaCost:1 W
Types:Artifact Creature Wall Types:Artifact Creature Wall
PT:0/4 PT:0/4
K:Defender K:Defender
A:AB$ Tap | Cost$ 2 W T | ValidTgts$ Creature | SubAbility$ DBCounter | SpellDescription$ Tap target creature. You may put a stun counter on it. If you do, put a stun counter on Sanctuary Wall. (If a permanent with a stun counter would become untapped, remove one from it instead.) A:AB$ Tap | Cost$ 2 W T | ValidTgts$ Creature | SubAbility$ DBCounter | SpellDescription$ Tap target creature. You may put a stun counter on it. If you do, put a stun counter on CARDNAME. (If a permanent with a stun counter would become untapped, remove one from it instead.)
SVar:DBCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ Stun | CounterNum$ 1 | Optional$ True | RememberPut$ True | SubAbility$ DBCounterSelf SVar:DBCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ Stun | CounterNum$ 1 | Optional$ True | RememberPut$ True | SubAbility$ DBCounterSelf
SVar:DBCounterSelf:DB$ PutCounter | Defined$ Self | CounterNum$ 1 | CounterType$ Stun | ConditionDefined$ Remembered | ConditionPresent$ GE1 | SubAbility$ DBCleanup SVar:DBCounterSelf:DB$ PutCounter | Defined$ Self | CounterNum$ 1 | CounterType$ Stun | ConditionDefined$ Remembered | ConditionPresent$ GE1 | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True

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@@ -4,8 +4,8 @@ Types:Enchantment
K:Flash K:Flash
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets -4/-4 until end of turn. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets -4/-4 until end of turn.
SVar:TrigPump:DB$ Pump | ValidTgts$ Creature | NumAtt$ -4 | NumDef$ -4 | IsCurse$ True SVar:TrigPump:DB$ Pump | ValidTgts$ Creature | NumAtt$ -4 | NumDef$ -4 | IsCurse$ True
T:Mode$ ChangesZoneAll | ValidCards$ Card.YouOwn | Origin$ Graveyard | Destination$ Any | TriggerZones$ Battlefield | Execute$ LoseGain | TriggerDescription$ Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life. T:Mode$ ChangesZoneAll | ValidCards$ Creature.YouOwn | Origin$ Graveyard | Destination$ Any | TriggerZones$ Battlefield | Execute$ LoseGain | TriggerDescription$ Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
SVar:LoseGain:DB$ LoseLife | ValidTgts$ Opponent | LifeAmount$ 1 | SubAbility$ DBGain SVar:LoseGain:DB$ LoseLife | Defined$ Opponent | LifeAmount$ 1 | SubAbility$ DBGain
SVar:DBGain:DB$ GainLife | Defined$ You | LifeAmount$ 1 SVar:DBGain:DB$ GainLife | Defined$ You | LifeAmount$ 1
DeckHas:Ability$LifeGain DeckHas:Ability$LifeGain
DeckHints:Ability$Graveyard DeckHints:Ability$Graveyard

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@@ -2,11 +2,11 @@ Name:Steamcore Scholar
ManaCost:2 U ManaCost:2 U
Types:Creature Weird Detective Types:Creature Weird Detective
PT:2/2 PT:2/2
K:Flying
K:Vigilance
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying. T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.
SVar:TrigDraw:DB$ Draw | NumCards$ 2 | SubAbility$ DBDiscard SVar:TrigDraw:DB$ Draw | NumCards$ 2 | SubAbility$ DBDiscard
SVar:DBDiscard:DB$ Discard | NumCards$ 2 | Mode$ TgtChoose | UnlessType$ Creature.withFlying,Instant,Sorcery SVar:DBDiscard:DB$ Discard | NumCards$ 2 | Mode$ TgtChoose | UnlessType$ Creature.withFlying,Instant,Sorcery
K:Flying
K:Vigilance
DeckHas:Ability$Discard DeckHas:Ability$Discard
DeckHints:Type$Instant|Sorcery DeckHints:Type$Instant|Sorcery
Oracle:Flying, vigilance\nWhen CARDNAME enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying. Oracle:Flying, vigilance\nWhen CARDNAME enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.

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@@ -3,8 +3,8 @@ ManaCost:1 W
Types:Creature Human Types:Creature Human
PT:2/3 PT:2/3
A:AB$ Animate | Cost$ 1 W CollectEvidence<2> | Types$ Human,Detective | RemoveCreatureTypes$ True | Duration$ Permanent | Power$ 4 | Toughness$ 4 | Keywords$ Vigilance | SpellDescription$ CARDNAME becomes a Human Detective with base power and toughness 4/4 and gains vigilance. A:AB$ Animate | Cost$ 1 W CollectEvidence<2> | Types$ Human,Detective | RemoveCreatureTypes$ True | Duration$ Permanent | Power$ 4 | Toughness$ 4 | Keywords$ Vigilance | SpellDescription$ CARDNAME becomes a Human Detective with base power and toughness 4/4 and gains vigilance.
A:AB$ Animate | Cost$ 2 W CollectEvidence<4> | staticAbilities$ Static | ConditionPresent$ Card.Self+Detective | Types$ Legendary,Creature | Name$ Mileva, the Stalwart | Power$ 5 | Toughness$ 6 | Duration$ Permanent | RemoveCreatureTypes$ True | Duration$ Permanent | Power$ 4 | Toughness$ 4 | SpellDescription$ If CARDNAME is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible." A:AB$ Animate | Cost$ 2 W CollectEvidence<4> | staticAbilities$ Static | ConditionPresent$ Card.Self+Detective | Types$ Legendary,Creature | Name$ Mileva, the Stalwart | Power$ 5 | Toughness$ 5 | Duration$ Permanent | RemoveCreatureTypes$ True | Duration$ Permanent | SpellDescription$ If CARDNAME is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."
SVar:Static:Mode$ Continuous | Affected$ Permanent.Other+YouCtrl | AddKeyword$ Indestructible | Description$ Other creatures you control have indestructible. SVar:Static:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddKeyword$ Indestructible | Description$ Other creatures you control have indestructible.
DeckHints:Ability$Graveyard|Mill|Discard|Dredge DeckHints:Ability$Graveyard|Mill|Discard|Dredge
DeckHas:Type$Detective DeckHas:Type$Detective
Oracle:{1}{W}, Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance.\n{2}{W}, Collect evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible." Oracle:{1}{W}, Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance.\n{2}{W}, Collect evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."

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@@ -4,9 +4,9 @@ Types:Creature Elephant Cleric
PT:3/2 PT:3/2
K:Disguise:1 W K:Disguise:1 W
T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token. T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.
SVar:TrigExile:DB$ ChangeZone | IsCurse$ True | ValidTgts$ Creature.Other | TgtPrompt$ Choose another target creature | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn SVar:TrigExile:DB$ ChangeZone | IsCurse$ True | ValidTgts$ Creature.Other | TgtPrompt$ Choose another target creature | Origin$ Battlefield | Destination$ Exile | RememberLKI$ True | SubAbility$ DBReturn
SVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | ConditionDefined$ Remembered | ConditionPresent$ Card.YouOwn | Destination$ Battlefield | SubAbility$ DBToken | StackDescription$ then return it to the battlefield under its owner's control. SVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | ConditionDefined$ Remembered | ConditionPresent$ Card.YouCtrl | Destination$ Battlefield | SubAbility$ DBToken
SVar:DBToken:DB$ Token | TokenScript$ wu_2_2_detective | TokenOwner$ RememberedController | ConditionDefined$ Remembered | ConditionPresent$ Card.YouOwn | ConditionCompare$ EQ0 | SubAbility$ DBCleanup | SVar:DBToken:DB$ Token | TokenScript$ wu_2_2_detective | TokenOwner$ RememberedController | ConditionDefined$ Remembered | ConditionPresent$ Card.YouCtrl | ConditionCompare$ EQ0 | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
DeckHas:Ability$Token & Type$Detective & Color$Blue DeckHas:Ability$Token & Type$Detective & Color$Blue
Oracle:Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)\nWhen Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token. Oracle:Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)\nWhen Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.