- The AI will now prioritize Surge and Prowl costs when able to.

This commit is contained in:
Sloth
2016-02-16 10:49:47 +00:00
parent 92eebec444
commit d5e0a5f6c3

View File

@@ -871,6 +871,11 @@ public class AiController {
if (source.isEquipment() && noCreatures) {
p -= 9;
}
// use Surge and Prowl costs when able to
if (sa.isSurged() ||
(sa.getRestrictions().getProwlTypes() != null && !sa.getRestrictions().getProwlTypes().isEmpty())) {
p += 9;
}
// move snap-casted spells to front
if (source.isInZone(ZoneType.Graveyard) && source.hasKeyword("May be played")) {
p += 50;