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https://github.com/Card-Forge/forge.git
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- Add CostUnattach
- Add Heartseeker
This commit is contained in:
2
.gitattributes
vendored
2
.gitattributes
vendored
@@ -4739,6 +4739,7 @@ res/cardsfolder/h/heartlash_cinder.txt svneol=native#text/plain
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res/cardsfolder/h/heartless_hidetsugu.txt svneol=native#text/plain
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res/cardsfolder/h/heartless_summoning.txt -text
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res/cardsfolder/h/heartmender.txt svneol=native#text/plain
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res/cardsfolder/h/heartseeker.txt -text
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res/cardsfolder/h/heartstabber_mosquito.txt svneol=native#text/plain
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res/cardsfolder/h/heartstone.txt svneol=native#text/plain
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res/cardsfolder/h/heartwood_dryad.txt svneol=native#text/plain
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@@ -13888,6 +13889,7 @@ src/main/java/forge/card/cost/CostReveal.java -text
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src/main/java/forge/card/cost/CostSacrifice.java -text
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src/main/java/forge/card/cost/CostTap.java -text
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src/main/java/forge/card/cost/CostTapType.java -text
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src/main/java/forge/card/cost/CostUnattach.java -text
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src/main/java/forge/card/cost/CostUntap.java -text
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src/main/java/forge/card/cost/CostUntapType.java -text
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src/main/java/forge/card/cost/CostUtil.java -text
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12
res/cardsfolder/h/heartseeker.txt
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12
res/cardsfolder/h/heartseeker.txt
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@@ -0,0 +1,12 @@
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Name:Heartseeker
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ManaCost:4
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Types:Artifact Equipment
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Text:no text
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K:Equip 5
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S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 1 | AddAbility$ SeekerDestroy | Description$ Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature."
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SVar:SeekerDestroy:AB$ Destroy | Cost$ T Unattach<Card.Attached+namedHeartseeker/equipped Heartseeker> | ValidTgts$ Creature | SpellDescription$ Destroy target creature.
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SVar:Rarity:Rare
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SVar:Picture:http://www.wizards.com/global/images/magic/general/heartseeker.jpg
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SetInfo:DST|Rare|http://magiccards.info/scans/en/ds/124.jpg
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Oracle:Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature."\nEquip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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End
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@@ -232,14 +232,21 @@ public class Cost {
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return new CostGainLife(splitStr[0], splitStr[1], cnt);
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}
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if(parse.startsWith("Unattach<")) {
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// Unattach<Type/Desc>
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final String[] splitStr = abCostParse(parse, 2);
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final String description = splitStr.length > 1 ? splitStr[1] : null;
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return new CostUnattach(splitStr[0], description);
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}
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if(parse.startsWith("DamageYou<")) {
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// PayLife<LifeCost>
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// Damage<NumDmg>
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final String[] splitStr = abCostParse(parse, 1);
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return new CostDamage(splitStr[0]);
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}
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if(parse.startsWith("Mill<")) {
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// PayLife<LifeCost>
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// Mill<NumCards>
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final String[] splitStr = abCostParse(parse, 1);
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return new CostMill(splitStr[0]);
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}
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158
src/main/java/forge/card/cost/CostUnattach.java
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158
src/main/java/forge/card/cost/CostUnattach.java
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@@ -0,0 +1,158 @@
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/*
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* Forge: Play Magic: the Gathering.
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* Copyright (C) 2011 Forge Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package forge.card.cost;
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import java.util.List;
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import forge.Card;
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import forge.CardLists;
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import forge.card.spellability.SpellAbility;
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import forge.game.GameState;
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import forge.game.player.AIPlayer;
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import forge.game.player.Player;
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import forge.gui.GuiDialog;
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/**
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* The Class CostUnattach.
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*/
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public class CostUnattach extends CostPartWithList {
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// Unattach<CARDNAME> if ability is on the Equipment
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// Unattach<Card.Attached+namedHeartseeker/Equipped Heartseeker> if equipped creature has the ability
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/**
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* Instantiates a new cost unattach.
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*/
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public CostUnattach(final String type, final String desc) {
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super("1", type, desc);
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}
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@Override
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public boolean isUndoable() { return false; }
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@Override
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public boolean isReusable() { return false; }
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/*
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* (non-Javadoc)
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*
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* @see forge.card.cost.CostPart#toString()
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*/
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@Override
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public final String toString() {
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return String.format("Unattach %s", this.getTypeDescription());
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}
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/*
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* (non-Javadoc)
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*
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* @see
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* forge.card.cost.CostPart#canPay(forge.card.spellability.SpellAbility,
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* forge.Card, forge.Player, forge.card.cost.Cost)
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*/
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@Override
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public final boolean canPay(final SpellAbility ability, final Card source, final Player activator, final Cost cost, final GameState game) {
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final String type = this.getType();
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if (type.equals("CARDNAME")) {
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if (source.isEquipping()) {
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return true;
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}
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} else {
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List<Card> equipped = source.getEquippedBy();
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if (CardLists.getValidCards(equipped, type, activator, source).size() > 0) {
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return true;
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}
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}
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return false;
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}
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/*
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* (non-Javadoc)
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*
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* @see forge.card.cost.CostPart#payAI(forge.card.spellability.SpellAbility,
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* forge.Card, forge.card.cost.Cost_Payment)
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*/
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@Override
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public final void payAI(final AIPlayer ai, final SpellAbility ability, final Card source, final CostPayment payment, final GameState game) {
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Card cardToUnattach = findCardToUnattach(source, (Player)ai);
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if (cardToUnattach == null) {
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// We really shouldn't be able to get here if there's nothing to unattach
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return;
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}
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Card equippingCard = cardToUnattach.getEquipping().get(0);
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cardToUnattach.unEquipCard(equippingCard);
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this.addToList(cardToUnattach);
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}
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/*
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* (non-Javadoc)
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*
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* @see
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* forge.card.cost.CostPart#payHuman(forge.card.spellability.SpellAbility,
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* forge.Card, forge.card.cost.Cost_Payment)
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*/
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@Override
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public final boolean payHuman(final SpellAbility ability, final Card source, final CostPayment payment, final GameState game) {
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this.resetList();
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Player activator = ability.getActivatingPlayer();
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Card cardToUnattach = findCardToUnattach(source, activator);
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if (cardToUnattach != null && GuiDialog.confirm(source, String.format("Unattach %s?", cardToUnattach.toString()))) {
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Card equippingCard = cardToUnattach.getEquipping().get(0);
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cardToUnattach.unEquipCard(equippingCard);
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this.addToList(cardToUnattach);
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payment.setPaidManaPart(this);
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} else {
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payment.setCancel(true);
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payment.getRequirements().finishPaying();
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return false;
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}
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return true;
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}
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private Card findCardToUnattach(final Card source, Player activator) {
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if (getType().equals("CARDNAME")) {
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if (source.isEquipping()) {
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return source;
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}
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} else {
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List<Card> attachees = CardLists.getValidCards(source.getEquippedBy(), this.getType(), activator, source);
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if (attachees.size() > 0) {
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// Just pick the first one, although maybe give a dialog
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return attachees.get(0);
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}
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}
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return null;
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}
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/*
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* (non-Javadoc)
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*
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* @see
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* forge.card.cost.CostPart#decideAIPayment(forge.card.spellability.SpellAbility
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* , forge.Card, forge.card.cost.Cost_Payment)
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*/
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@Override
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public final boolean decideAIPayment(final AIPlayer ai, final SpellAbility ability, final Card source, final CostPayment payment) {
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this.resetList();
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return true;
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}
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}
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