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convert Dread Statuary to AF_Animate
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@@ -3,6 +3,7 @@ ManaCost:no cost
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Types:Land
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Types:Land
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Text:no text
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Text:no text
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A:AB$ Mana | Cost$ T | Produced$ 1 | SpellDescription$ Add 1 to your mana pool.
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A:AB$ Mana | Cost$ T | Produced$ 1 | SpellDescription$ Add 1 to your mana pool.
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A:AB$Animate | Cost$ 4 | Defined$ Self | Power$ 4 | Toughness$ 2 | Types$ Creature,Artifact,Golem | SpellDescription$ CARDNAME becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
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SVar:Rarity:Uncommon
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SVar:Rarity:Uncommon
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SVar:Picture:http://www.wizards.com/global/images/magic/general/dread_statuary.jpg
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SVar:Picture:http://www.wizards.com/global/images/magic/general/dread_statuary.jpg
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SetInfo:WWK|Uncommon|http://magiccards.info/scans/en/wwk/135.jpg
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SetInfo:WWK|Uncommon|http://magiccards.info/scans/en/wwk/135.jpg
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@@ -691,48 +691,6 @@ class CardFactory_Lands {
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}//*************** END ************ END **************************
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}//*************** END ************ END **************************
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//*************** START *********** START **************************
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else if(cardName.equals("Dread Statuary")) {
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final long[] timeStamp = new long[1];
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final SpellAbility a1 = new Ability(card, "4") {
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@Override
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public boolean canPlayAI() {
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return !card.hasSickness() && super.canPlayAI();
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}
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@Override
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public void resolve() {
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Card c = card;
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String[] types = { "Artifact", "Creature", "Golem"};
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String[] keywords = { };
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timeStamp[0] = CardFactoryUtil.activateManland(c, 4, 2, types, keywords, "0");
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final Command eot1 = new Command() {
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private static final long serialVersionUID = -2632172918887247003L;
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long stamp = timeStamp[0];
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public void execute() {
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Card c = card;
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String[] types = { "Artifact", "Creature", "Golem"};
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String[] keywords = { };
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CardFactoryUtil.revertManland(c, types, keywords, "", stamp);
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}
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};
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AllZone.EndOfTurn.addUntil(eot1);
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}
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};//SpellAbility
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card.clearSpellKeepManaAbility();
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card.addSpellAbility(a1);
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StringBuilder sb = new StringBuilder();
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sb.append(card).append(" - until end of turn, becomes a 4/2 Golem artifact creature until end of turn.");
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a1.setStackDescription(sb.toString());
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a1.setDescription("4: Until end of turn, becomes a 4/2 Golem artifact creature until end of turn. It's still a land.");
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}//*************** END ************ END **************************
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//*************** START *********** START **************************
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//*************** START *********** START **************************
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else if(cardName.equals("Lotus Vale")) {
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else if(cardName.equals("Lotus Vale")) {
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/*
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/*
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