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convert Dread Statuary to AF_Animate
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@@ -690,48 +690,6 @@ class CardFactory_Lands {
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a1.setDescription("2 R G: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with \"Whenever this creature attacks, put a +1/+1 counter on it.\" It's still a land.");
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}//*************** END ************ END **************************
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//*************** START *********** START **************************
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else if(cardName.equals("Dread Statuary")) {
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final long[] timeStamp = new long[1];
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final SpellAbility a1 = new Ability(card, "4") {
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@Override
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public boolean canPlayAI() {
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return !card.hasSickness() && super.canPlayAI();
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}
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@Override
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public void resolve() {
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Card c = card;
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String[] types = { "Artifact", "Creature", "Golem"};
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String[] keywords = { };
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timeStamp[0] = CardFactoryUtil.activateManland(c, 4, 2, types, keywords, "0");
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final Command eot1 = new Command() {
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private static final long serialVersionUID = -2632172918887247003L;
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long stamp = timeStamp[0];
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public void execute() {
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Card c = card;
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String[] types = { "Artifact", "Creature", "Golem"};
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String[] keywords = { };
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CardFactoryUtil.revertManland(c, types, keywords, "", stamp);
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}
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};
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AllZone.EndOfTurn.addUntil(eot1);
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}
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};//SpellAbility
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card.clearSpellKeepManaAbility();
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card.addSpellAbility(a1);
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StringBuilder sb = new StringBuilder();
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sb.append(card).append(" - until end of turn, becomes a 4/2 Golem artifact creature until end of turn.");
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a1.setStackDescription(sb.toString());
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a1.setDescription("4: Until end of turn, becomes a 4/2 Golem artifact creature until end of turn. It's still a land.");
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}//*************** END ************ END **************************
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//*************** START *********** START **************************
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else if(cardName.equals("Lotus Vale")) {
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