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- Removed the hardcoded entry of Ixidron and fixed the script.
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@@ -3,8 +3,8 @@ ManaCost:3 U U
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Types:Creature Illusion
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Text:no text
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PT:*/*
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T:Mode$ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTurnFaceDown | TriggerDescription$ As CARDNAME enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.)
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SVar:TrigTurnFaceDown:AB$SetStateAll | Cost$ 0 | ValidCards$ Creature.Other | NewState$ FaceDown
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T:Mode$ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTurnFaceDown | Static$ True | TriggerDescription$ As CARDNAME enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.)
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SVar:TrigTurnFaceDown:AB$SetStateAll | Cost$ 0 | ValidCards$ Creature.nonToken+Other | NewState$ FaceDown
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S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of face-down creatures on the battlefield.
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SVar:X:Count$Valid Creature.faceDown
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SVar:Rarity:Rare
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@@ -2698,7 +2698,7 @@ public class CardFactoryCreatures {
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} // *************** END ************ END **************************
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// *************** START *********** START **************************
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else if (cardName.equals("Ixidron")) {
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/*else if (cardName.equals("Ixidron")) {
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final Trigger tfdTrigger = forge.card.trigger.TriggerHandler
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.parseTrigger(
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"Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Static$ True | TriggerDescription$ As CARDNAME enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.)",
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@@ -2725,7 +2725,7 @@ public class CardFactoryCreatures {
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tfdTrigger.setOverridingAbility(triggeredAbility);
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card.addTrigger(tfdTrigger);
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} // *************** END ************ END **************************
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}*/ // *************** END ************ END **************************
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// ***************************************************
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// end of card specific code
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