- Removed the hardcoded entry of Ixidron and fixed the script.

This commit is contained in:
Sloth
2011-11-15 21:56:59 +00:00
parent 39fe0c9116
commit d4e979a2ca
2 changed files with 4 additions and 4 deletions

View File

@@ -3,8 +3,8 @@ ManaCost:3 U U
Types:Creature Illusion
Text:no text
PT:*/*
T:Mode$ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTurnFaceDown | TriggerDescription$ As CARDNAME enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.)
SVar:TrigTurnFaceDown:AB$SetStateAll | Cost$ 0 | ValidCards$ Creature.Other | NewState$ FaceDown
T:Mode$ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTurnFaceDown | Static$ True | TriggerDescription$ As CARDNAME enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.)
SVar:TrigTurnFaceDown:AB$SetStateAll | Cost$ 0 | ValidCards$ Creature.nonToken+Other | NewState$ FaceDown
S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of face-down creatures on the battlefield.
SVar:X:Count$Valid Creature.faceDown
SVar:Rarity:Rare

View File

@@ -2698,7 +2698,7 @@ public class CardFactoryCreatures {
} // *************** END ************ END **************************
// *************** START *********** START **************************
else if (cardName.equals("Ixidron")) {
/*else if (cardName.equals("Ixidron")) {
final Trigger tfdTrigger = forge.card.trigger.TriggerHandler
.parseTrigger(
"Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Static$ True | TriggerDescription$ As CARDNAME enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.)",
@@ -2725,7 +2725,7 @@ public class CardFactoryCreatures {
tfdTrigger.setOverridingAbility(triggeredAbility);
card.addTrigger(tfdTrigger);
} // *************** END ************ END **************************
}*/ // *************** END ************ END **************************
// ***************************************************
// end of card specific code