From d4e193f39a8bf288aa326a3cda817b7f806276b7 Mon Sep 17 00:00:00 2001 From: Maxmtg Date: Thu, 26 Dec 2013 07:25:16 +0000 Subject: [PATCH] ensure that limited games won't pop the AI cannot play cards window --- forge-gui/src/main/java/forge/game/Match.java | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/forge-gui/src/main/java/forge/game/Match.java b/forge-gui/src/main/java/forge/game/Match.java index 204f2dea86a..1107c082fc1 100644 --- a/forge-gui/src/main/java/forge/game/Match.java +++ b/forge-gui/src/main/java/forge/game/Match.java @@ -327,8 +327,9 @@ public class Match { removedAnteCards.putAll(player, myRemovedAnteCards); } - if (!rAICards.isEmpty() && GameType.Quest != game.getType() && GameType.Sealed != game.getType() && GameType.Draft != game.getType() ) { - game.getAction().revealAnte("These cards from AIs' decks cannot be played or may be buggy", rAICards); + boolean isLimitedGame = GameType.Quest == game.getType() || GameType.Sealed == game.getType() || GameType.Draft == game.getType(); + if (!rAICards.isEmpty() && !isLimitedGame ) { + game.getAction().revealAnte("AI can't play well these cards:", rAICards); } if (!removedAnteCards.isEmpty()) {