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- Added a possibility to preserve human/AI life amount in the Setup Battlefield dev command.
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@@ -1213,8 +1213,10 @@ public class GuiDisplay3 extends JFrame implements CardContainer, Display, NewCo
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if (humanDevHandSetup.size() > 0)
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if (humanDevHandSetup.size() > 0)
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AllZone.Human_Hand.setCards(humanDevHandSetup.toArray());
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AllZone.Human_Hand.setCards(humanDevHandSetup.toArray());
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AllZone.ComputerPlayer.setLife(setComputerLife, null);
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if (setComputerLife > 0)
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AllZone.HumanPlayer.setLife(setHumanLife, null);
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AllZone.ComputerPlayer.setLife(setComputerLife, null);
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if (setHumanLife > 0)
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AllZone.HumanPlayer.setLife(setHumanLife, null);
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AllZone.GameAction.checkStateEffects();
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AllZone.GameAction.checkStateEffects();
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}
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}
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@@ -1200,8 +1200,10 @@ public class GuiDisplay4 extends JFrame implements CardContainer, Display, NewCo
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if (humanDevHandSetup.size() > 0)
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if (humanDevHandSetup.size() > 0)
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AllZone.Human_Hand.setCards(humanDevHandSetup.toArray());
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AllZone.Human_Hand.setCards(humanDevHandSetup.toArray());
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AllZone.ComputerPlayer.setLife(setComputerLife, null);
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if (setComputerLife > 0)
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AllZone.HumanPlayer.setLife(setHumanLife, null);
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AllZone.ComputerPlayer.setLife(setComputerLife, null);
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if (setHumanLife > 0)
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AllZone.HumanPlayer.setLife(setHumanLife, null);
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AllZone.GameAction.checkStateEffects();
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AllZone.GameAction.checkStateEffects();
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}
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}
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