From d4b46dbf8bec9341857ce466ef5a38c4bf1a2d9c Mon Sep 17 00:00:00 2001 From: Sloth Date: Tue, 23 Sep 2014 18:58:07 +0000 Subject: [PATCH] - Fixed implementation of game rule 704.5f (creatures with 0 toughness aren't "destroyed"). --- forge-game/src/main/java/forge/game/GameAction.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/forge-game/src/main/java/forge/game/GameAction.java b/forge-game/src/main/java/forge/game/GameAction.java index 3c8e2d2ca87..f42c659f8e4 100644 --- a/forge-game/src/main/java/forge/game/GameAction.java +++ b/forge-game/src/main/java/forge/game/GameAction.java @@ -858,7 +858,7 @@ public class GameAction { List desCreats = new ArrayList(); for (Card c : game.getCardsIn(ZoneType.Battlefield)) { if (c.isCreature()) { - // Rule 704.5f - Destroy (no regeneration) for toughness <= 0 + // Rule 704.5f - Put into grave (no regeneration) for toughness <= 0 if (c.getNetDefense() <= 0) { noRegCreats.add(c); checkAgain = true; @@ -895,7 +895,7 @@ public class GameAction { } for (Card c : noRegCreats) { - this.destroyNoRegeneration(c, null); + this.sacrificeDestroy(c); } for (Card c : desCreats) { this.destroy(c, null);