From d43e67e13c51474b7e5786d465149bff19a245bc Mon Sep 17 00:00:00 2001 From: Sloth Date: Sun, 26 Feb 2012 10:36:04 +0000 Subject: [PATCH] - Remove the "force" parameter from checkStateEffects, which was never successfully used. --- src/main/java/forge/GameAction.java | 17 ++--------------- 1 file changed, 2 insertions(+), 15 deletions(-) diff --git a/src/main/java/forge/GameAction.java b/src/main/java/forge/GameAction.java index 980470587da..4dc66799fa1 100644 --- a/src/main/java/forge/GameAction.java +++ b/src/main/java/forge/GameAction.java @@ -808,15 +808,6 @@ public class GameAction { return isGameDone; } - /** - *

- * checkStateEffects. - *

- */ - public final void checkStateEffects() { - this.checkStateEffects(false); - } - /** */ public final void checkStaticAbilities() { // remove old effects @@ -862,16 +853,12 @@ public class GameAction { *

* checkStateEffects. *

- * - * @param force - * a boolean. States wether or not state effect checking should - * be forced, even if a spell is in the middle of resolving. */ - public final void checkStateEffects(final boolean force) { + public final void checkStateEffects() { // sol(10/29) added for Phase updates, state effects shouldn't be // checked during Spell Resolution (except when persist-returning - if (AllZone.getStack().getResolving() && !force) { + if (AllZone.getStack().getResolving()) { return; }