From d3d2ae6313c97f86c70f7cfc5331698670c2180e Mon Sep 17 00:00:00 2001 From: Agetian Date: Thu, 29 Jun 2017 07:54:20 +0000 Subject: [PATCH] - Formatting QuestEventDuelManager. --- .../forge/quest/QuestEventDuelManager.java | 278 +++++++++--------- 1 file changed, 139 insertions(+), 139 deletions(-) diff --git a/forge-gui/src/main/java/forge/quest/QuestEventDuelManager.java b/forge-gui/src/main/java/forge/quest/QuestEventDuelManager.java index d5053c6222c..7e348fab9f7 100644 --- a/forge-gui/src/main/java/forge/quest/QuestEventDuelManager.java +++ b/forge-gui/src/main/java/forge/quest/QuestEventDuelManager.java @@ -38,85 +38,84 @@ import java.util.*; */ public class QuestEventDuelManager { - private final MapOfLists sortedDuels = new EnumMapOfLists<>(QuestEventDifficulty.class, CollectionSuppliers.arrayLists()); - private final IStorage allDuels; + private final MapOfLists sortedDuels = new EnumMapOfLists<>(QuestEventDifficulty.class, CollectionSuppliers.arrayLists()); + private final IStorage allDuels; - /** - * Instantiate all events and difficulty lists. - * - * @param dir   File object - */ - public QuestEventDuelManager(final File dir) { - allDuels = new StorageBase<>("Quest duels", new QuestDuelReader(dir)); - assembleDuelDifficultyLists(); - } + /** + * Instantiate all events and difficulty lists. + * + * @param dir   File object + */ + public QuestEventDuelManager(final File dir) { + allDuels = new StorageBase<>("Quest duels", new QuestDuelReader(dir)); + assembleDuelDifficultyLists(); + } - public Iterable getAllDuels() { - return allDuels; - } + public Iterable getAllDuels() { + return allDuels; + } - public Iterable getDuels(QuestEventDifficulty difficulty) { - return sortedDuels.get(difficulty); - } + public Iterable getDuels(QuestEventDifficulty difficulty) { + return sortedDuels.get(difficulty); + } - // define fallback orders if there aren't enough opponents defined for a particular difficultly level - private static List easyOrder = Arrays.asList(QuestEventDifficulty.EASY, QuestEventDifficulty.MEDIUM, QuestEventDifficulty.HARD, QuestEventDifficulty.EXPERT); - private static List mediumOrder = Arrays.asList(QuestEventDifficulty.MEDIUM, QuestEventDifficulty.HARD, QuestEventDifficulty.EASY, QuestEventDifficulty.EXPERT); - private static List hardOrder = Arrays.asList(QuestEventDifficulty.HARD, QuestEventDifficulty.MEDIUM, QuestEventDifficulty.EASY, QuestEventDifficulty.EXPERT); - private static List expertOrder = Arrays.asList(QuestEventDifficulty.EXPERT, QuestEventDifficulty.HARD, QuestEventDifficulty.MEDIUM, QuestEventDifficulty.EASY); + // define fallback orders if there aren't enough opponents defined for a particular difficultly level + private static List easyOrder = Arrays.asList(QuestEventDifficulty.EASY, QuestEventDifficulty.MEDIUM, QuestEventDifficulty.HARD, QuestEventDifficulty.EXPERT); + private static List mediumOrder = Arrays.asList(QuestEventDifficulty.MEDIUM, QuestEventDifficulty.HARD, QuestEventDifficulty.EASY, QuestEventDifficulty.EXPERT); + private static List hardOrder = Arrays.asList(QuestEventDifficulty.HARD, QuestEventDifficulty.MEDIUM, QuestEventDifficulty.EASY, QuestEventDifficulty.EXPERT); + private static List expertOrder = Arrays.asList(QuestEventDifficulty.EXPERT, QuestEventDifficulty.HARD, QuestEventDifficulty.MEDIUM, QuestEventDifficulty.EASY); private List getOrderForDifficulty(QuestEventDifficulty d) { final List difficultyOrder; - switch (d) { - case EASY: - difficultyOrder = easyOrder; - break; - case MEDIUM: - difficultyOrder = mediumOrder; - break; - case HARD: - difficultyOrder = hardOrder; - break; - case EXPERT: - difficultyOrder = expertOrder; - break; - default: - throw new RuntimeException("unhandled difficulty: " + d); - } + switch (d) { + case EASY: + difficultyOrder = easyOrder; + break; + case MEDIUM: + difficultyOrder = mediumOrder; + break; + case HARD: + difficultyOrder = hardOrder; + break; + case EXPERT: + difficultyOrder = expertOrder; + break; + default: + throw new RuntimeException("unhandled difficulty: " + d); + } return difficultyOrder; } - - private void addDuel(List outList, QuestEventDifficulty targetDifficulty, int toAdd) { - // if there's no way we can satisfy the request, return now - if (allDuels.size() <= toAdd) { - return; - } + private void addDuel(List outList, QuestEventDifficulty targetDifficulty, int toAdd) { - final List difficultyOrder = getOrderForDifficulty(targetDifficulty); + // if there's no way we can satisfy the request, return now + if (allDuels.size() <= toAdd) { + return; + } - for (QuestEventDifficulty d : difficultyOrder) { // will add duels from preferred difficulty, will use others if the former has too few options. - for (QuestEventDuel duel : sortedDuels.get(d)) { - if (toAdd <= 0) { - return; - } - if (!outList.contains(duel)) { - outList.add(duel); - toAdd--; - } - } - } + final List difficultyOrder = getOrderForDifficulty(targetDifficulty); - } + for (QuestEventDifficulty d : difficultyOrder) { // will add duels from preferred difficulty, will use others if the former has too few options. + for (QuestEventDuel duel : sortedDuels.get(d)) { + if (toAdd <= 0) { + return; + } + if (!outList.contains(duel)) { + outList.add(duel); + toAdd--; + } + } + } - private void addRandomDuel(final List listOfDuels, final QuestEventDifficulty difficulty) { + } - QuestEventDuel duel = new QuestEventDuel(); + private void addRandomDuel(final List listOfDuels, final QuestEventDifficulty difficulty) { + + QuestEventDuel duel = new QuestEventDuel(); List difficultyOrder = getOrderForDifficulty(difficulty); - List possibleDuels = new ArrayList<>(); for (QuestEventDifficulty diff : difficultyOrder) { possibleDuels = new ArrayList<>(sortedDuels.get(diff)); @@ -124,99 +123,100 @@ public class QuestEventDuelManager { break; } } - - QuestEventDuel randomOpponent = possibleDuels.get(((int) (possibleDuels.size() * Math.random()))); - duel.setTitle("Random Opponent"); - duel.setIconImageKey(randomOpponent.getIconImageKey()); - duel.setOpponentName(randomOpponent.getTitle()); - duel.setDifficulty(difficulty); - duel.setProfile(randomOpponent.getProfile()); - duel.setShowDifficulty(false); - duel.setDescription("Fight a random opponent"); - duel.setEventDeck(randomOpponent.getEventDeck()); + QuestEventDuel randomOpponent = possibleDuels.get(((int) (possibleDuels.size() * Math.random()))); - listOfDuels.add(duel); + duel.setTitle("Random Opponent"); + duel.setIconImageKey(randomOpponent.getIconImageKey()); + duel.setOpponentName(randomOpponent.getTitle()); + duel.setDifficulty(difficulty); + duel.setProfile(randomOpponent.getProfile()); + duel.setShowDifficulty(false); + duel.setDescription("Fight a random opponent"); + duel.setEventDeck(randomOpponent.getEventDeck()); - } + listOfDuels.add(duel); - /** - * Generates an array of new duel opponents based on current win conditions. - * - * @return an array of {@link java.lang.String} objects. - */ - public final List generateDuels() { + } - final QuestPreferences questPreferences = FModel.getQuestPreferences(); - if (FModel.getQuest().getAchievements() == null) { - return null; - } + /** + * Generates an array of new duel opponents based on current win conditions. + * + * @return an array of {@link java.lang.String} objects. + */ + public final List generateDuels() { - final QuestController qCtrl = FModel.getQuest(); - final int numberOfWins = qCtrl.getAchievements().getWin(); + final QuestPreferences questPreferences = FModel.getQuestPreferences(); + if (FModel.getQuest().getAchievements() == null) { + return null; + } - final int index = qCtrl.getAchievements().getDifficulty(); - final List duelOpponents = new ArrayList<>(); + final QuestController qCtrl = FModel.getQuest(); + final int numberOfWins = qCtrl.getAchievements().getWin(); - if (numberOfWins < questPreferences.getPrefInt(DifficultyPrefs.WINS_MEDIUMAI, index)) { - addDuel(duelOpponents, QuestEventDifficulty.EASY, 3); - addRandomDuel(duelOpponents, QuestEventDifficulty.EASY); - } else if (numberOfWins == questPreferences.getPrefInt(DifficultyPrefs.WINS_MEDIUMAI, index)) { - addDuel(duelOpponents, QuestEventDifficulty.EASY, 1); - addDuel(duelOpponents, QuestEventDifficulty.MEDIUM, 2); - addRandomDuel(duelOpponents, QuestEventDifficulty.MEDIUM); - } else if (numberOfWins < questPreferences.getPrefInt(DifficultyPrefs.WINS_HARDAI, index)) { - addDuel(duelOpponents, QuestEventDifficulty.MEDIUM, 3); - addRandomDuel(duelOpponents, QuestEventDifficulty.MEDIUM); - } else if (numberOfWins == questPreferences.getPrefInt(DifficultyPrefs.WINS_HARDAI, index)) { - addDuel(duelOpponents, QuestEventDifficulty.MEDIUM, 1); - addDuel(duelOpponents, QuestEventDifficulty.HARD, 2); - addRandomDuel(duelOpponents, QuestEventDifficulty.HARD); - } else if (numberOfWins < questPreferences.getPrefInt(DifficultyPrefs.WINS_EXPERTAI, index)) { - addDuel(duelOpponents, QuestEventDifficulty.HARD, 3); - addRandomDuel(duelOpponents, QuestEventDifficulty.HARD); - } else { - addDuel(duelOpponents, QuestEventDifficulty.HARD, 2); - addDuel(duelOpponents, QuestEventDifficulty.EXPERT, 1); - if (Math.random() * 3 < 2) { - addRandomDuel(duelOpponents, QuestEventDifficulty.HARD); - } else { - addRandomDuel(duelOpponents, QuestEventDifficulty.EXPERT); - } - } + final int index = qCtrl.getAchievements().getDifficulty(); + final List duelOpponents = new ArrayList<>(); - return duelOpponents; + if (numberOfWins < questPreferences.getPrefInt(DifficultyPrefs.WINS_MEDIUMAI, index)) { + addDuel(duelOpponents, QuestEventDifficulty.EASY, 3); + addRandomDuel(duelOpponents, QuestEventDifficulty.EASY); + } else if (numberOfWins == questPreferences.getPrefInt(DifficultyPrefs.WINS_MEDIUMAI, index)) { + addDuel(duelOpponents, QuestEventDifficulty.EASY, 1); + addDuel(duelOpponents, QuestEventDifficulty.MEDIUM, 2); + addRandomDuel(duelOpponents, QuestEventDifficulty.MEDIUM); + } else if (numberOfWins < questPreferences.getPrefInt(DifficultyPrefs.WINS_HARDAI, index)) { + addDuel(duelOpponents, QuestEventDifficulty.MEDIUM, 3); + addRandomDuel(duelOpponents, QuestEventDifficulty.MEDIUM); + } else if (numberOfWins == questPreferences.getPrefInt(DifficultyPrefs.WINS_HARDAI, index)) { + addDuel(duelOpponents, QuestEventDifficulty.MEDIUM, 1); + addDuel(duelOpponents, QuestEventDifficulty.HARD, 2); + addRandomDuel(duelOpponents, QuestEventDifficulty.HARD); + } else if (numberOfWins < questPreferences.getPrefInt(DifficultyPrefs.WINS_EXPERTAI, index)) { + addDuel(duelOpponents, QuestEventDifficulty.HARD, 3); + addRandomDuel(duelOpponents, QuestEventDifficulty.HARD); + } else { + addDuel(duelOpponents, QuestEventDifficulty.HARD, 2); + addDuel(duelOpponents, QuestEventDifficulty.EXPERT, 1); + if (Math.random() * 3 < 2) { + addRandomDuel(duelOpponents, QuestEventDifficulty.HARD); + } else { + addRandomDuel(duelOpponents, QuestEventDifficulty.EXPERT); + } + } - } + return duelOpponents; - /** - *

- * assembleDuelDifficultyLists. - *

- * Assemble duel deck difficulty lists - */ - private void assembleDuelDifficultyLists() { + } - sortedDuels.clear(); - sortedDuels.put(QuestEventDifficulty.EASY, new ArrayList()); - sortedDuels.put(QuestEventDifficulty.MEDIUM, new ArrayList()); - sortedDuels.put(QuestEventDifficulty.HARD, new ArrayList()); - sortedDuels.put(QuestEventDifficulty.EXPERT, new ArrayList()); + /** + *

+ * assembleDuelDifficultyLists. + *

+ * Assemble duel deck difficulty lists + */ + private void assembleDuelDifficultyLists() { - for (final QuestEventDuel qd : allDuels) { - sortedDuels.add(qd.getDifficulty(), qd); - } + sortedDuels.clear(); + sortedDuels.put(QuestEventDifficulty.EASY, new ArrayList()); + sortedDuels.put(QuestEventDifficulty.MEDIUM, new ArrayList()); + sortedDuels.put(QuestEventDifficulty.HARD, new ArrayList()); + sortedDuels.put(QuestEventDifficulty.EXPERT, new ArrayList()); - } + for (final QuestEventDuel qd : allDuels) { + sortedDuels.add(qd.getDifficulty(), qd); + } - /** */ - public void randomizeOpponents() { - final long seed = new Random().nextLong(); - final Random r = new Random(seed); - for (QuestEventDifficulty qd : sortedDuels.keySet()) { - List list = (List) sortedDuels.get(qd); - Collections.shuffle(list, r); - } - } + } + + /** + * */ + public void randomizeOpponents() { + final long seed = new Random().nextLong(); + final Random r = new Random(seed); + for (QuestEventDifficulty qd : sortedDuels.keySet()) { + List list = (List) sortedDuels.get(qd); + Collections.shuffle(list, r); + } + } }