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Prevent passing game object to client when adding card to field
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@@ -6271,7 +6271,6 @@ public class Card extends GameEntity implements Comparable<Card>, IIdentifiable
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public List<SpellAbility> getAllPossibleAbilities(Player player, boolean removeUnplayable) {
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public List<SpellAbility> getAllPossibleAbilities(Player player, boolean removeUnplayable) {
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// this can only be called by the Human
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// this can only be called by the Human
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final List<SpellAbility> abilities = new ArrayList<SpellAbility>();
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final List<SpellAbility> abilities = new ArrayList<SpellAbility>();
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for (SpellAbility sa : getSpellAbilities()) {
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for (SpellAbility sa : getSpellAbilities()) {
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//add alternative costs as additional spell abilities
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//add alternative costs as additional spell abilities
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@@ -1744,7 +1744,7 @@ public class PlayerControllerHuman extends PlayerController {
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}
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}
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public void addCardToBattlefield() {
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public void addCardToBattlefield() {
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final Player p = SGuiChoose.oneOrNone("Put card in play for which player?", (FCollection<Player>)game.getPlayers());
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final Player p = Player.get(SGuiChoose.oneOrNone("Put card in play for which player?", PlayerView.getCollection(game.getPlayers())));
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if (p == null) {
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if (p == null) {
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return;
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return;
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}
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}
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