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convert Cinder Pyromancer to triggers.
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@@ -1,9 +1,11 @@
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Name:Cinder Pyromancer
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ManaCost:2 R
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Types:Creature Elemental Shaman
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Text:Whenever you cast a red spell, you may untap Cinder Pyromancer.
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Text:no text
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PT:0/1
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A:AB$DealDamage | Cost$ T | Tgt$ TgtP | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target player.
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T:Mode$ SpellCast | ValidCard$ Card.Red | TriggerZone$ Battlefield | Optional$ True | Execute$ TrigUntap | TriggerDescription$ Whenever you cast a red spell, you may untap CARDNAME.
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SVar:TrigUntap:AB$Untap | Cost$ 0 | Defined$ Self
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SVar:Rarity:Common
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SVar:Picture:http://www.wizards.com/global/images/magic/general/cinder_pyromancer.jpg
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SetInfo:EVE|Common|http://magiccards.info/scans/en/eve/50.jpg
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@@ -500,7 +500,6 @@ public class GameActionUtil {
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playCard_Witch_Maw_Nephilim(c);
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playCard_Forced_Fruition(c);
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playCard_Gelectrode(c);
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playCard_Cinder_Pyromancer(c);
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playCard_Standstill(c);
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playCard_SolKanar(c);
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playCard_Gilt_Leaf_Archdruid(c);
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@@ -2108,42 +2107,6 @@ public class GameActionUtil {
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}
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}// Gelectrode
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public static void playCard_Cinder_Pyromancer(Card c) {
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final Player controller = c.getController();
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final PlayerZone play = AllZone.getZone(Constant.Zone.Battlefield, controller);
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CardList list = new CardList();
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list.addAll(play.getCards());
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list = list.getName("Cinder Pyromancer");
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if (list.size() > 0 && c.isRed()) {
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for (int i = 0; i < list.size(); i++) {
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final Card card = list.get(i);
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Ability ability2 = new Ability(card, "0") {
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@Override
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public void resolve() {
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if (controller.isHuman()) {
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String question = "Untap your Cinder Pyromancer?";
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if (showYesNoDialog(card, question)) {
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card.untap();
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}
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}// controller isComputer()
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else card.untap();
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}// resolve()
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};// ability2
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StringBuilder sb = new StringBuilder();
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sb.append(card.getName()).append(" - ").append(c.getController());
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sb.append(" played a red spell, you may untap Cinder Pyromancer.");
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ability2.setStackDescription(sb.toString());
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AllZone.Stack.add(ability2);
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}
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}
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}// Cinder_Pyromancer
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public static void playCard_Forced_Fruition(Card c) {
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PlayerZone hplay = AllZone.getZone(Constant.Zone.Battlefield, AllZone.HumanPlayer);
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PlayerZone cplay = AllZone.getZone(Constant.Zone.Battlefield, AllZone.ComputerPlayer);
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