Fix issue with Phasing

This commit is contained in:
drdev
2015-01-16 23:07:27 +00:00
parent 25bf1dca04
commit d36b59b9b7
2 changed files with 1 additions and 2 deletions

View File

@@ -253,7 +253,7 @@ public class PlayerView extends GameEntityView {
void updateZone(PlayerZone zone) { void updateZone(PlayerZone zone) {
TrackableProperty prop = getZoneProp(zone.getZoneType()); TrackableProperty prop = getZoneProp(zone.getZoneType());
if (prop == null) { return; } if (prop == null) { return; }
set(prop, CardView.getCollection(zone.getCards())); set(prop, CardView.getCollection(zone.getCards(false)));
//update flashback zone when graveyard, library, or exile zones updated //update flashback zone when graveyard, library, or exile zones updated
switch (zone.getZoneType()) { switch (zone.getZoneType()) {

View File

@@ -110,7 +110,6 @@ public class PlayerZoneBattlefield extends PlayerZone {
for (Card c : cards) { for (Card c : cards) {
if (!c.isPhasedOut()) { if (!c.isPhasedOut()) {
filteredCollection.add(c); filteredCollection.add(c);
break;
} }
} }
cards = filteredCollection; cards = filteredCollection;