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ChangeZoneEffect: Ninjutsu need to attack the same Defender as Returned Creature
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@@ -542,9 +542,8 @@ public class ChangeZoneEffect extends SpellAbilityEffect {
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if (sa.hasParam("FaceDown")) {
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if (sa.hasParam("FaceDown")) {
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movedCard.setState(CardStateName.FaceDown, true);
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movedCard.setState(CardStateName.FaceDown, true);
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}
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}
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if (sa.hasParam("Ninjutsu") || sa.hasParam("Attacking")) {
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if (sa.hasParam("Attacking")) {
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// What should they attack?
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// What should they attack?
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// TODO Ninjutsu needs to actually select the Defender, instead of auto selecting player
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FCollectionView<GameEntity> defenders = game.getCombat().getDefenders();
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FCollectionView<GameEntity> defenders = game.getCombat().getDefenders();
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if (!defenders.isEmpty()) {
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if (!defenders.isEmpty()) {
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// Blockeres are already declared, set this to unblocked
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// Blockeres are already declared, set this to unblocked
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@@ -553,6 +552,14 @@ public class ChangeZoneEffect extends SpellAbilityEffect {
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game.fireEvent(new GameEventCombatChanged());
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game.fireEvent(new GameEventCombatChanged());
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}
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}
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}
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}
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if (sa.hasParam("Ninjutsu")) {
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// Ninjutsu need to get the Defender of the Returned Creature
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final Card returned = sa.getPaidList("Returned").getFirst();
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final GameEntity defender = game.getCombat().getDefenderByAttacker(returned);
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game.getCombat().addAttacker(tgtC, defender);
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game.getCombat().getBandOfAttacker(tgtC).setBlocked(false);
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game.fireEvent(new GameEventCombatChanged());
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}
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if (sa.hasParam("Tapped") || sa.hasParam("Ninjutsu")) {
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if (sa.hasParam("Tapped") || sa.hasParam("Ninjutsu")) {
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tgtC.setTapped(true);
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tgtC.setTapped(true);
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}
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}
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