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Merge pull request #4473 from jjayers99/master
Adventure - Enable "Continue" button for BO3 duels
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@@ -2,7 +2,6 @@ package forge.screens.match.winlose;
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import java.util.List;
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import java.util.List;
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import forge.game.GameType;
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import org.apache.commons.lang3.StringUtils;
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import org.apache.commons.lang3.StringUtils;
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import com.badlogic.gdx.Input.Keys;
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import com.badlogic.gdx.Input.Keys;
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@@ -201,7 +200,7 @@ public class ViewWinLose extends FOverlay implements IWinLoseView<FButton> {
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h = height / 12;
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h = height / 12;
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if (Forge.isMobileAdventureMode) {
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if (Forge.isMobileAdventureMode) {
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if (game.getGameType() == GameType.AdventureEvent) {
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if (game.getNumGamesInMatch() > 1) {
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btnContinue.setBounds(x, y, w, h);
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btnContinue.setBounds(x, y, w, h);
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y += h + dy;
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y += h + dy;
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}
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}
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