mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-17 19:28:01 +00:00
Merge branch 'dom-puzzles' into 'master'
Added puzzle PS_DOM7. See merge request core-developers/forge!634
This commit is contained in:
@@ -85,6 +85,8 @@ public abstract class GameState {
|
|||||||
private String tChangePlayer = "NONE";
|
private String tChangePlayer = "NONE";
|
||||||
private String tChangePhase = "NONE";
|
private String tChangePhase = "NONE";
|
||||||
|
|
||||||
|
private String tAdvancePhase = "NONE";
|
||||||
|
|
||||||
private String precastHuman = null;
|
private String precastHuman = null;
|
||||||
private String precastAI = null;
|
private String precastAI = null;
|
||||||
|
|
||||||
@@ -409,8 +411,10 @@ public abstract class GameState {
|
|||||||
if (categoryName.startsWith("active")) {
|
if (categoryName.startsWith("active")) {
|
||||||
if (categoryName.endsWith("player"))
|
if (categoryName.endsWith("player"))
|
||||||
tChangePlayer = categoryValue.trim().toLowerCase();
|
tChangePlayer = categoryValue.trim().toLowerCase();
|
||||||
if (categoryName.endsWith("phase"))
|
else if (categoryName.endsWith("phase"))
|
||||||
tChangePhase = categoryValue.trim().toUpperCase();
|
tChangePhase = categoryValue.trim().toUpperCase();
|
||||||
|
else if (categoryName.endsWith("phaseadvance"))
|
||||||
|
tAdvancePhase = categoryValue.trim().toUpperCase();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -523,8 +527,9 @@ public abstract class GameState {
|
|||||||
cardToScript.clear();
|
cardToScript.clear();
|
||||||
cardAttackMap.clear();
|
cardAttackMap.clear();
|
||||||
|
|
||||||
Player newPlayerTurn = tChangePlayer.equals("human") ? human : tChangePlayer.equals("ai") ? ai : null;
|
Player newPlayerTurn = tChangePlayer.equalsIgnoreCase("human") ? human : tChangePlayer.equalsIgnoreCase("ai") ? ai : null;
|
||||||
PhaseType newPhase = tChangePhase.equals("none") ? null : PhaseType.smartValueOf(tChangePhase);
|
PhaseType newPhase = tChangePhase.equalsIgnoreCase("none") ? null : PhaseType.smartValueOf(tChangePhase);
|
||||||
|
PhaseType advPhase = tAdvancePhase.equalsIgnoreCase("none") ? null : PhaseType.smartValueOf(tAdvancePhase);
|
||||||
|
|
||||||
// Set stack to resolving so things won't trigger/effects be checked right away
|
// Set stack to resolving so things won't trigger/effects be checked right away
|
||||||
game.getStack().setResolving(true);
|
game.getStack().setResolving(true);
|
||||||
@@ -564,6 +569,11 @@ public abstract class GameState {
|
|||||||
|
|
||||||
game.getStack().setResolving(false);
|
game.getStack().setResolving(false);
|
||||||
|
|
||||||
|
// Advance to a certain phase, activating all triggered abilities
|
||||||
|
if (advPhase != null) {
|
||||||
|
game.getPhaseHandler().devAdvanceToPhase(advPhase);
|
||||||
|
}
|
||||||
|
|
||||||
game.getAction().checkStateEffects(true); //ensure state based effects and triggers are updated
|
game.getAction().checkStateEffects(true); //ensure state based effects and triggers are updated
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
18
forge-gui/res/puzzle/PS_DOM7.pzl
Normal file
18
forge-gui/res/puzzle/PS_DOM7.pzl
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
[metadata]
|
||||||
|
Name:Possibility Storm - Dominaria #07
|
||||||
|
URL:http://www.possibilitystorm.com/wp-content/uploads/2018/06/066.-DOM7.jpg
|
||||||
|
Goal:Win
|
||||||
|
Turns:1
|
||||||
|
Difficulty:Uncommon
|
||||||
|
Description:Win this turn. You just put Lore counters on your Sagas. Put their abilities on the stack and choose targets before doing anything else.
|
||||||
|
[state]
|
||||||
|
humanlife=20
|
||||||
|
ailife=4
|
||||||
|
turn=1
|
||||||
|
activeplayer=human
|
||||||
|
activephase=DRAW
|
||||||
|
activephaseadvance=MAIN1
|
||||||
|
humanhand=Shivan Fire;Kazarov, Sengir Pureblood;Dreamcaller Siren;Soul Salvage
|
||||||
|
humangraveyard=Thran Temporal Gateway;Neheb, the Worthy;Rona, Disciple of Gix
|
||||||
|
humanbattlefield=The Eldest Reborn|Counters:LORE=2;The First Eruption|Counters:LORE=1;Keldon Warcaller;Minotaur Sureshot;Frontline Devastator;Canyon Slough;Canyon Slough;Canyon Slough;Drowned Catacomb;Drowned Catacomb
|
||||||
|
aibattlefield=Cataclysmic Gearhulk|Set:KLD;Verdurous Gearhulk|Set:KLD|Counters:P1P1=2;Noxious Gearhulk|Set:KLD|Counters:P1P1=2
|
||||||
Reference in New Issue
Block a user