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- Added Drain Power
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3
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3
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vendored
@@ -29,6 +29,7 @@ forge-ai/src/main/java/forge/ai/LobbyPlayerAi.java -text
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forge-ai/src/main/java/forge/ai/PlayerControllerAi.java -text
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forge-ai/src/main/java/forge/ai/SpellAbilityAi.java -text
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forge-ai/src/main/java/forge/ai/SpellApiToAi.java -text
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forge-ai/src/main/java/forge/ai/ability/ActivateAbilityAi.java -text
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forge-ai/src/main/java/forge/ai/ability/AddPhaseAi.java -text
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forge-ai/src/main/java/forge/ai/ability/AddTurnAi.java svneol=native#text/plain
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forge-ai/src/main/java/forge/ai/ability/AlwaysPlayAi.java -text
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@@ -292,6 +293,7 @@ forge-game/src/main/java/forge/game/ability/SpellAbilityEffect.java -text
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forge-game/src/main/java/forge/game/ability/SpellApiBased.java -text
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forge-game/src/main/java/forge/game/ability/StaticAbilityApiBased.java -text
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forge-game/src/main/java/forge/game/ability/effects/AbandonEffect.java -text
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forge-game/src/main/java/forge/game/ability/effects/ActivateAbilityEffect.java -text
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forge-game/src/main/java/forge/game/ability/effects/AddPhaseEffect.java -text
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forge-game/src/main/java/forge/game/ability/effects/AddTurnEffect.java -text
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forge-game/src/main/java/forge/game/ability/effects/AnimateAllEffect.java -text
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@@ -4424,6 +4426,7 @@ forge-gui/res/cardsfolder/d/dragonspeaker_shaman.txt svneol=native#text/plain
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forge-gui/res/cardsfolder/d/dragonstalker.txt svneol=native#text/plain
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forge-gui/res/cardsfolder/d/dragonstorm.txt svneol=native#text/plain
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forge-gui/res/cardsfolder/d/drain_life.txt -text
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forge-gui/res/cardsfolder/d/drain_power.txt -text
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forge-gui/res/cardsfolder/d/drain_the_well.txt svneol=native#text/plain
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forge-gui/res/cardsfolder/d/draining_whelk.txt -text
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forge-gui/res/cardsfolder/d/drainpipe_vermin.txt -text
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@@ -14,6 +14,7 @@ public enum SpellApiToAi {
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static {
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apiToClass.put(ApiType.Abandon, AlwaysPlayAi.class);
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apiToClass.put(ApiType.ActivateAbility, ActivateAbilityAi.class);
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apiToClass.put(ApiType.AddOrRemoveCounter, CountersPutOrRemoveAi.class);
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apiToClass.put(ApiType.AddPhase, AddPhaseAi.class);
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apiToClass.put(ApiType.AddTurn, AddTurnAi.class);
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100
forge-ai/src/main/java/forge/ai/ability/ActivateAbilityAi.java
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100
forge-ai/src/main/java/forge/ai/ability/ActivateAbilityAi.java
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@@ -0,0 +1,100 @@
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package forge.ai.ability;
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import forge.ai.SpellAbilityAi;
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import forge.game.ability.AbilityUtils;
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import forge.game.card.Card;
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import forge.game.card.CardLists;
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import forge.game.player.Player;
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import forge.game.spellability.SpellAbility;
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import forge.game.spellability.TargetRestrictions;
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import forge.game.zone.ZoneType;
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import forge.util.MyRandom;
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import java.util.List;
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import java.util.Random;
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public class ActivateAbilityAi extends SpellAbilityAi {
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@Override
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protected boolean canPlayAI(Player ai, SpellAbility sa) {
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// AI cannot use this properly until he can use SAs during Humans turn
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final TargetRestrictions tgt = sa.getTargetRestrictions();
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final Card source = sa.getHostCard();
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final Player opp = ai.getOpponent();
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final Random r = MyRandom.getRandom();
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boolean randomReturn = r.nextFloat() <= Math.pow(.6667, sa.getActivationsThisTurn());
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List<Card> list = CardLists.getType(opp.getCardsIn(ZoneType.Battlefield), sa.getParamOrDefault("Type", "Card"));
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if (list.isEmpty()) {
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return false;
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}
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if (tgt == null) {
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final List<Player> defined = AbilityUtils.getDefinedPlayers(source, sa.getParam("Defined"), sa);
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if (!defined.contains(opp)) {
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return false;
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}
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} else {
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sa.resetTargets();
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sa.getTargets().add(opp);
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}
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return randomReturn;
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}
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@Override
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protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
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final Player opp = ai.getOpponent();
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final TargetRestrictions tgt = sa.getTargetRestrictions();
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final Card source = sa.getHostCard();
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if (null == tgt) {
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if (mandatory) {
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return true;
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} else {
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final List<Player> defined = AbilityUtils.getDefinedPlayers(source, sa.getParam("Defined"), sa);
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if (!defined.contains(opp)) {
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return false;
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}
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}
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return true;
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} else {
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sa.resetTargets();
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sa.getTargets().add(opp);
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}
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return true;
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}
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@Override
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public boolean chkAIDrawback(SpellAbility sa, Player ai) {
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// AI cannot use this properly until he can use SAs during Humans turn
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final TargetRestrictions tgt = sa.getTargetRestrictions();
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final Card source = sa.getHostCard();
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boolean randomReturn = true;
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if (tgt == null) {
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final List<Player> defined = AbilityUtils.getDefinedPlayers(source, sa.getParam("Defined"), sa);
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if (defined.contains(ai)) {
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return false;
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}
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} else {
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sa.resetTargets();
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sa.getTargets().add(ai.getOpponent());
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}
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return randomReturn;
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}
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@Override
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public SpellAbility chooseSingleSpellAbility(Player player, SpellAbility sa, List<SpellAbility> spells) {
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return spells.get(0);
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}
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}
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@@ -32,6 +32,7 @@ public class ChooseGenericEffectAi extends SpellAbilityAi {
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return canPlayAI(aiPlayer, sa);
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}
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@Override
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public SpellAbility chooseSingleSpellAbility(Player player, SpellAbility sa, List<SpellAbility> spells) {
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final String logic = sa.getParam("AILogic");
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if ("Random".equals(logic)) {
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@@ -60,5 +60,34 @@ public class LifeExchangeAi extends SpellAbilityAi {
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return ((r.nextFloat() < .6667) && chance);
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}
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/**
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* <p>
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* exchangeLifeDoTriggerAINoCost.
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* </p>
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* @param sa
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* a {@link forge.game.spellability.SpellAbility} object.
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* @param mandatory
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* a boolean.
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* @param af
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* a {@link forge.game.ability.AbilityFactory} object.
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*
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* @return a boolean.
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*/
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@Override
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protected boolean doTriggerAINoCost(final Player ai, final SpellAbility sa,
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final boolean mandatory) {
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final TargetRestrictions tgt = sa.getTargetRestrictions();
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Player opp = ai.getOpponent();
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if (tgt != null) {
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sa.resetTargets();
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if (sa.canTarget(opp) && (mandatory || ai.getLife() < opp.getLife())) {
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sa.getTargets().add(opp);
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} else {
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return false;
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}
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}
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return true;
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}
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}
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@@ -13,6 +13,7 @@ import java.util.TreeMap;
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*/
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public enum ApiType {
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Abandon (AbandonEffect.class),
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ActivateAbility (ActivateAbilityEffect.class),
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AddOrRemoveCounter (CountersPutOrRemoveEffect.class),
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AddPhase (AddPhaseEffect.class),
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AddTurn (AddTurnEffect.class),
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@@ -0,0 +1,58 @@
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package forge.game.ability.effects;
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import forge.game.ability.SpellAbilityEffect;
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import forge.game.card.Card;
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import forge.game.card.CardLists;
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import forge.game.player.Player;
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import forge.game.spellability.SpellAbility;
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import forge.game.spellability.TargetRestrictions;
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import forge.game.zone.ZoneType;
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import forge.util.Lang;
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import org.apache.commons.lang3.StringUtils;
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import com.google.common.collect.Lists;
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import java.util.List;
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public class ActivateAbilityEffect extends SpellAbilityEffect {
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@Override
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protected String getStackDescription(SpellAbility sa) {
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final StringBuilder sb = new StringBuilder();
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final List<Player> tgtPlayers = getTargetPlayers(sa);
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sb.append(StringUtils.join(tgtPlayers, ", "));
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sb.append(" activates ");
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sb.append(Lang.nounWithAmount(1, sa.hasParam("ManaAbility") ? "mana ability" : "ability"));
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sb.append(" of each ").append(sa.getParamOrDefault("Type", "Card"));
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sb.append(" he or she controls.");
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return sb.toString();
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}
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@Override
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public void resolve(SpellAbility sa) {
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final TargetRestrictions tgt = sa.getTargetRestrictions();
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final boolean isManaAb = sa.hasParam("ManaAbility");
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// TODO: improve ai and fix corner cases
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for (final Player p : getTargetPlayers(sa)) {
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if ((tgt == null) || p.canBeTargetedBy(sa)) {
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List<Card> list = CardLists.getType(p.getCardsIn(ZoneType.Battlefield), sa.getParamOrDefault("Type", "Card"));
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for (Card c : list) {
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List<SpellAbility> possibleAb = Lists.newArrayList(c.getAllPossibleAbilities(p, true));
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if (isManaAb) {
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possibleAb.retainAll(c.getManaAbility());
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}
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if (possibleAb.isEmpty()) {
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continue;
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}
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SpellAbility manaAb = p.getController().chooseSingleSpellForEffect(possibleAb, sa, "Choose a mana ability:");
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p.getController().playChosenSpellAbility(manaAb);
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}
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}
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}
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}
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}
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@@ -1,9 +1,11 @@
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package forge.game.ability.effects;
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import forge.game.ability.SpellAbilityEffect;
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import forge.game.mana.Mana;
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import forge.game.player.Player;
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import forge.game.spellability.SpellAbility;
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import forge.game.spellability.TargetRestrictions;
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import org.apache.commons.lang3.StringUtils;
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import java.util.List;
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@@ -27,7 +29,12 @@ public class DrainManaEffect extends SpellAbilityEffect {
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for (final Player p : getTargetPlayers(sa)) {
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if ((tgt == null) || p.canBeTargetedBy(sa)) {
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p.getManaPool().clearPool(false);
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List<Mana> drained = p.getManaPool().clearPool(false);
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if (sa.hasParam("DrainMana")) {
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for (Mana mana : drained) {
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sa.getActivatingPlayer().getManaPool().addMana(mana);
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}
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}
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}
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}
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}
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@@ -125,15 +125,15 @@ public class ManaPool implements Iterable<Mana> {
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* @return - the amount of mana removed this way
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* </p>
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*/
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public final int clearPool(boolean isEndOfPhase) {
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public final List<Mana> clearPool(boolean isEndOfPhase) {
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// isEndOfPhase parameter: true = end of phase, false = mana drain effect
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if (floatingMana.isEmpty()) { return 0; }
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List<Mana> cleared = new ArrayList<Mana>();
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if (floatingMana.isEmpty()) { return cleared; }
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if (isEndOfPhase && owner.getGame().getStaticEffects().getGlobalRuleChange(GlobalRuleChange.manapoolsDontEmpty)) {
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return 0;
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return cleared;
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}
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int numRemoved = 0;
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boolean keepGreenMana = isEndOfPhase && owner.hasKeyword("Green mana doesn't empty from your mana pool as steps and phases end.");
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boolean convertToColorless = owner.hasKeyword("Convert unused mana to Colorless");
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@@ -153,11 +153,12 @@ public class ManaPool implements Iterable<Mana> {
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pMana.add(mana);
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}
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}
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floatingMana.get(b).removeAll(pMana);
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if (convertToColorless) {
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floatingMana.get(b).removeAll(pMana);
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convertManaColor(b, MagicColor.COLORLESS);
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floatingMana.get(b).addAll(pMana);
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} else {
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numRemoved += floatingMana.get(b).size() - pMana.size();
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cleared.addAll(floatingMana.get(b));
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floatingMana.get(b).clear();
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floatingMana.putAll(b, pMana);
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}
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@@ -166,14 +167,14 @@ public class ManaPool implements Iterable<Mana> {
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if (convertToColorless) {
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convertManaColor(b, MagicColor.COLORLESS);
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} else {
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numRemoved += floatingMana.get(b).size();
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cleared.addAll(floatingMana.get(b));
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floatingMana.get(b).clear();
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}
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}
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}
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owner.getGame().fireEvent(new GameEventManaPool(owner, EventValueChangeType.Cleared, null));
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return numRemoved;
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return cleared;
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}
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private void convertManaColor(final byte originalColor, final byte toColor) {
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@@ -410,7 +410,7 @@ public class PhaseHandler implements java.io.Serializable, IGameStateObject {
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}
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for (Player p : game.getPlayers()) {
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int burn = p.getManaPool().clearPool(true);
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int burn = p.getManaPool().clearPool(true).size();
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boolean manaBurns = game.getRules().hasManaBurn();
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if (manaBurns) {
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7
forge-gui/res/cardsfolder/d/drain_power.txt
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7
forge-gui/res/cardsfolder/d/drain_power.txt
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@@ -0,0 +1,7 @@
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Name:Drain Power
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ManaCost:U U
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Types:Sorcery
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A:SP$ ActivateAbility | Cost$ U U | ValidTgts$ Player | Type$ Land | ManaAbility$ True | SubAbility$ DBDrainMana | SpellDescription$ Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.
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SVar:DBDrainMana:DB$ DrainMana | Defined$ Targeted | DrainMana$ True
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SVar:Picture:http://www.wizards.com/global/images/magic/general/drain_power.jpg
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Oracle:Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.
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