- Added Drain Power

This commit is contained in:
swordshine
2014-08-07 12:21:16 +00:00
parent a0c8ba0d2c
commit d1c0340bfc
11 changed files with 220 additions and 12 deletions

3
.gitattributes vendored
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@@ -29,6 +29,7 @@ forge-ai/src/main/java/forge/ai/LobbyPlayerAi.java -text
forge-ai/src/main/java/forge/ai/PlayerControllerAi.java -text
forge-ai/src/main/java/forge/ai/SpellAbilityAi.java -text
forge-ai/src/main/java/forge/ai/SpellApiToAi.java -text
forge-ai/src/main/java/forge/ai/ability/ActivateAbilityAi.java -text
forge-ai/src/main/java/forge/ai/ability/AddPhaseAi.java -text
forge-ai/src/main/java/forge/ai/ability/AddTurnAi.java svneol=native#text/plain
forge-ai/src/main/java/forge/ai/ability/AlwaysPlayAi.java -text
@@ -292,6 +293,7 @@ forge-game/src/main/java/forge/game/ability/SpellAbilityEffect.java -text
forge-game/src/main/java/forge/game/ability/SpellApiBased.java -text
forge-game/src/main/java/forge/game/ability/StaticAbilityApiBased.java -text
forge-game/src/main/java/forge/game/ability/effects/AbandonEffect.java -text
forge-game/src/main/java/forge/game/ability/effects/ActivateAbilityEffect.java -text
forge-game/src/main/java/forge/game/ability/effects/AddPhaseEffect.java -text
forge-game/src/main/java/forge/game/ability/effects/AddTurnEffect.java -text
forge-game/src/main/java/forge/game/ability/effects/AnimateAllEffect.java -text
@@ -4424,6 +4426,7 @@ forge-gui/res/cardsfolder/d/dragonspeaker_shaman.txt svneol=native#text/plain
forge-gui/res/cardsfolder/d/dragonstalker.txt svneol=native#text/plain
forge-gui/res/cardsfolder/d/dragonstorm.txt svneol=native#text/plain
forge-gui/res/cardsfolder/d/drain_life.txt -text
forge-gui/res/cardsfolder/d/drain_power.txt -text
forge-gui/res/cardsfolder/d/drain_the_well.txt svneol=native#text/plain
forge-gui/res/cardsfolder/d/draining_whelk.txt -text
forge-gui/res/cardsfolder/d/drainpipe_vermin.txt -text

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@@ -14,6 +14,7 @@ public enum SpellApiToAi {
static {
apiToClass.put(ApiType.Abandon, AlwaysPlayAi.class);
apiToClass.put(ApiType.ActivateAbility, ActivateAbilityAi.class);
apiToClass.put(ApiType.AddOrRemoveCounter, CountersPutOrRemoveAi.class);
apiToClass.put(ApiType.AddPhase, AddPhaseAi.class);
apiToClass.put(ApiType.AddTurn, AddTurnAi.class);

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@@ -0,0 +1,100 @@
package forge.ai.ability;
import forge.ai.SpellAbilityAi;
import forge.game.ability.AbilityUtils;
import forge.game.card.Card;
import forge.game.card.CardLists;
import forge.game.player.Player;
import forge.game.spellability.SpellAbility;
import forge.game.spellability.TargetRestrictions;
import forge.game.zone.ZoneType;
import forge.util.MyRandom;
import java.util.List;
import java.util.Random;
public class ActivateAbilityAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(Player ai, SpellAbility sa) {
// AI cannot use this properly until he can use SAs during Humans turn
final TargetRestrictions tgt = sa.getTargetRestrictions();
final Card source = sa.getHostCard();
final Player opp = ai.getOpponent();
final Random r = MyRandom.getRandom();
boolean randomReturn = r.nextFloat() <= Math.pow(.6667, sa.getActivationsThisTurn());
List<Card> list = CardLists.getType(opp.getCardsIn(ZoneType.Battlefield), sa.getParamOrDefault("Type", "Card"));
if (list.isEmpty()) {
return false;
}
if (tgt == null) {
final List<Player> defined = AbilityUtils.getDefinedPlayers(source, sa.getParam("Defined"), sa);
if (!defined.contains(opp)) {
return false;
}
} else {
sa.resetTargets();
sa.getTargets().add(opp);
}
return randomReturn;
}
@Override
protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
final Player opp = ai.getOpponent();
final TargetRestrictions tgt = sa.getTargetRestrictions();
final Card source = sa.getHostCard();
if (null == tgt) {
if (mandatory) {
return true;
} else {
final List<Player> defined = AbilityUtils.getDefinedPlayers(source, sa.getParam("Defined"), sa);
if (!defined.contains(opp)) {
return false;
}
}
return true;
} else {
sa.resetTargets();
sa.getTargets().add(opp);
}
return true;
}
@Override
public boolean chkAIDrawback(SpellAbility sa, Player ai) {
// AI cannot use this properly until he can use SAs during Humans turn
final TargetRestrictions tgt = sa.getTargetRestrictions();
final Card source = sa.getHostCard();
boolean randomReturn = true;
if (tgt == null) {
final List<Player> defined = AbilityUtils.getDefinedPlayers(source, sa.getParam("Defined"), sa);
if (defined.contains(ai)) {
return false;
}
} else {
sa.resetTargets();
sa.getTargets().add(ai.getOpponent());
}
return randomReturn;
}
@Override
public SpellAbility chooseSingleSpellAbility(Player player, SpellAbility sa, List<SpellAbility> spells) {
return spells.get(0);
}
}

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@@ -32,6 +32,7 @@ public class ChooseGenericEffectAi extends SpellAbilityAi {
return canPlayAI(aiPlayer, sa);
}
@Override
public SpellAbility chooseSingleSpellAbility(Player player, SpellAbility sa, List<SpellAbility> spells) {
final String logic = sa.getParam("AILogic");
if ("Random".equals(logic)) {

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@@ -60,5 +60,34 @@ public class LifeExchangeAi extends SpellAbilityAi {
return ((r.nextFloat() < .6667) && chance);
}
/**
* <p>
* exchangeLifeDoTriggerAINoCost.
* </p>
* @param sa
* a {@link forge.game.spellability.SpellAbility} object.
* @param mandatory
* a boolean.
* @param af
* a {@link forge.game.ability.AbilityFactory} object.
*
* @return a boolean.
*/
@Override
protected boolean doTriggerAINoCost(final Player ai, final SpellAbility sa,
final boolean mandatory) {
final TargetRestrictions tgt = sa.getTargetRestrictions();
Player opp = ai.getOpponent();
if (tgt != null) {
sa.resetTargets();
if (sa.canTarget(opp) && (mandatory || ai.getLife() < opp.getLife())) {
sa.getTargets().add(opp);
} else {
return false;
}
}
return true;
}
}

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@@ -13,6 +13,7 @@ import java.util.TreeMap;
*/
public enum ApiType {
Abandon (AbandonEffect.class),
ActivateAbility (ActivateAbilityEffect.class),
AddOrRemoveCounter (CountersPutOrRemoveEffect.class),
AddPhase (AddPhaseEffect.class),
AddTurn (AddTurnEffect.class),

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@@ -0,0 +1,58 @@
package forge.game.ability.effects;
import forge.game.ability.SpellAbilityEffect;
import forge.game.card.Card;
import forge.game.card.CardLists;
import forge.game.player.Player;
import forge.game.spellability.SpellAbility;
import forge.game.spellability.TargetRestrictions;
import forge.game.zone.ZoneType;
import forge.util.Lang;
import org.apache.commons.lang3.StringUtils;
import com.google.common.collect.Lists;
import java.util.List;
public class ActivateAbilityEffect extends SpellAbilityEffect {
@Override
protected String getStackDescription(SpellAbility sa) {
final StringBuilder sb = new StringBuilder();
final List<Player> tgtPlayers = getTargetPlayers(sa);
sb.append(StringUtils.join(tgtPlayers, ", "));
sb.append(" activates ");
sb.append(Lang.nounWithAmount(1, sa.hasParam("ManaAbility") ? "mana ability" : "ability"));
sb.append(" of each ").append(sa.getParamOrDefault("Type", "Card"));
sb.append(" he or she controls.");
return sb.toString();
}
@Override
public void resolve(SpellAbility sa) {
final TargetRestrictions tgt = sa.getTargetRestrictions();
final boolean isManaAb = sa.hasParam("ManaAbility");
// TODO: improve ai and fix corner cases
for (final Player p : getTargetPlayers(sa)) {
if ((tgt == null) || p.canBeTargetedBy(sa)) {
List<Card> list = CardLists.getType(p.getCardsIn(ZoneType.Battlefield), sa.getParamOrDefault("Type", "Card"));
for (Card c : list) {
List<SpellAbility> possibleAb = Lists.newArrayList(c.getAllPossibleAbilities(p, true));
if (isManaAb) {
possibleAb.retainAll(c.getManaAbility());
}
if (possibleAb.isEmpty()) {
continue;
}
SpellAbility manaAb = p.getController().chooseSingleSpellForEffect(possibleAb, sa, "Choose a mana ability:");
p.getController().playChosenSpellAbility(manaAb);
}
}
}
}
}

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@@ -1,9 +1,11 @@
package forge.game.ability.effects;
import forge.game.ability.SpellAbilityEffect;
import forge.game.mana.Mana;
import forge.game.player.Player;
import forge.game.spellability.SpellAbility;
import forge.game.spellability.TargetRestrictions;
import org.apache.commons.lang3.StringUtils;
import java.util.List;
@@ -27,7 +29,12 @@ public class DrainManaEffect extends SpellAbilityEffect {
for (final Player p : getTargetPlayers(sa)) {
if ((tgt == null) || p.canBeTargetedBy(sa)) {
p.getManaPool().clearPool(false);
List<Mana> drained = p.getManaPool().clearPool(false);
if (sa.hasParam("DrainMana")) {
for (Mana mana : drained) {
sa.getActivatingPlayer().getManaPool().addMana(mana);
}
}
}
}
}

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@@ -125,15 +125,15 @@ public class ManaPool implements Iterable<Mana> {
* @return - the amount of mana removed this way
* </p>
*/
public final int clearPool(boolean isEndOfPhase) {
public final List<Mana> clearPool(boolean isEndOfPhase) {
// isEndOfPhase parameter: true = end of phase, false = mana drain effect
if (floatingMana.isEmpty()) { return 0; }
List<Mana> cleared = new ArrayList<Mana>();
if (floatingMana.isEmpty()) { return cleared; }
if (isEndOfPhase && owner.getGame().getStaticEffects().getGlobalRuleChange(GlobalRuleChange.manapoolsDontEmpty)) {
return 0;
return cleared;
}
int numRemoved = 0;
boolean keepGreenMana = isEndOfPhase && owner.hasKeyword("Green mana doesn't empty from your mana pool as steps and phases end.");
boolean convertToColorless = owner.hasKeyword("Convert unused mana to Colorless");
@@ -153,11 +153,12 @@ public class ManaPool implements Iterable<Mana> {
pMana.add(mana);
}
}
if (convertToColorless) {
floatingMana.get(b).removeAll(pMana);
if (convertToColorless) {
convertManaColor(b, MagicColor.COLORLESS);
floatingMana.get(b).addAll(pMana);
} else {
numRemoved += floatingMana.get(b).size() - pMana.size();
cleared.addAll(floatingMana.get(b));
floatingMana.get(b).clear();
floatingMana.putAll(b, pMana);
}
@@ -166,14 +167,14 @@ public class ManaPool implements Iterable<Mana> {
if (convertToColorless) {
convertManaColor(b, MagicColor.COLORLESS);
} else {
numRemoved += floatingMana.get(b).size();
cleared.addAll(floatingMana.get(b));
floatingMana.get(b).clear();
}
}
}
owner.getGame().fireEvent(new GameEventManaPool(owner, EventValueChangeType.Cleared, null));
return numRemoved;
return cleared;
}
private void convertManaColor(final byte originalColor, final byte toColor) {

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@@ -410,7 +410,7 @@ public class PhaseHandler implements java.io.Serializable, IGameStateObject {
}
for (Player p : game.getPlayers()) {
int burn = p.getManaPool().clearPool(true);
int burn = p.getManaPool().clearPool(true).size();
boolean manaBurns = game.getRules().hasManaBurn();
if (manaBurns) {

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@@ -0,0 +1,7 @@
Name:Drain Power
ManaCost:U U
Types:Sorcery
A:SP$ ActivateAbility | Cost$ U U | ValidTgts$ Player | Type$ Land | ManaAbility$ True | SubAbility$ DBDrainMana | SpellDescription$ Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.
SVar:DBDrainMana:DB$ DrainMana | Defined$ Targeted | DrainMana$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/drain_power.jpg
Oracle:Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.