Add files via upload (#8205)

This commit is contained in:
Renato Filipe Vidal Santos
2025-07-30 05:50:32 +01:00
committed by GitHub
parent 415e247f6c
commit d1776ce37a
29 changed files with 59 additions and 59 deletions

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@@ -3,7 +3,7 @@ ManaCost:2 W
Types:Creature Human Soldier Types:Creature Human Soldier
PT:2/3 PT:2/3
K:Outlast:W K:Outlast:W
S:Mode$ Continuous | Affected$ Creature.YouCtrl+counters_GE1_P1P1 | AddKeyword$ Flying | Description$ Each creature you control wth a +1/+1 counter on it has flying. S:Mode$ Continuous | Affected$ Creature.YouCtrl+counters_GE1_P1P1 | AddKeyword$ Flying | Description$ Each creature you control with a +1/+1 counter on it has flying.
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE
DeckHas:Ability$Counters DeckHas:Ability$Counters
DeckHints:Ability$Counters DeckHints:Ability$Counters

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@@ -6,20 +6,20 @@ K:Flying
K:First Strike K:First Strike
K:Vigilance K:Vigilance
K:Trample K:Trample
T:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | Execute$ Flying | TriggerDescription$ At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. T:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | Execute$ TrigFlying | TriggerDescription$ At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.
SVar:Flying:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withFlying | NumAtt$ +1 | NumDef$ +1 | SubAbility$ FirstStrike SVar:TrigFlying:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withFlying | NumAtt$ +1 | NumDef$ +1 | SubAbility$ DBFirstStrike
SVar:FirstStrike:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withFirst Strike | NumAtt$ +1 | NumDef$ +1 | SubAbility$ DoubleStrike SVar:DBFirstStrike:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withFirst Strike | NumAtt$ +1 | NumDef$ +1 | SubAbility$ DBDoubleStrike
SVar:DoubleStrike:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withDouble Strike | NumAtt$ +1 | NumDef$ +1 | SubAbility$ Deathtouch SVar:DBDoubleStrike:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withDouble Strike | NumAtt$ +1 | NumDef$ +1 | SubAbility$ DBDeathtouch
SVar:Deathtouch:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withDeathtouch | NumAtt$ +1 | NumDef$ +1 | SubAbility$ Haste SVar:DBDeathtouch:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withDeathtouch | NumAtt$ +1 | NumDef$ +1 | SubAbility$ DBHaste
SVar:Haste:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withHaste | NumAtt$ +1 | NumDef$ +1 | SubAbility$ Hexproof SVar:DBHaste:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withHaste | NumAtt$ +1 | NumDef$ +1 | SubAbility$ DBHexproof
SVar:Hexproof:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withHexproof | NumAtt$ +1 | NumDef$ +1 | SubAbility$ Indestructible SVar:DBHexproof:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withHexproof | NumAtt$ +1 | NumDef$ +1 | SubAbility$ DBIndestructible
SVar:Indestructible:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withIndestructible | NumAtt$ +1 | NumDef$ +1 | SubAbility$ Lifelink SVar:DBIndestructible:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withIndestructible | NumAtt$ +1 | NumDef$ +1 | SubAbility$ DBLifelink
SVar:Lifelink:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withLifelink | NumAtt$ +1 | NumDef$ +1 | SubAbility$ Menace SVar:DBLifelink:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withLifelink | NumAtt$ +1 | NumDef$ +1 | SubAbility$ DBMenace
SVar:Menace:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withMenace | NumAtt$ +1 | NumDef$ +1 | SubAbility$ Protection SVar:DBMenace:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withMenace | NumAtt$ +1 | NumDef$ +1 | SubAbility$ DBProtection
SVar:Protection:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withProtection | NumAtt$ +1 | NumDef$ +1 | SubAbility$ Reach SVar:DBProtection:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withProtection | NumAtt$ +1 | NumDef$ +1 | SubAbility$ DBReach
SVar:Reach:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withReach | NumAtt$ +1 | NumDef$ +1 | SubAbility$ Trample SVar:DBReach:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withReach | NumAtt$ +1 | NumDef$ +1 | SubAbility$ DBTrample
SVar:Trample:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withTrample | NumAtt$ +1 | NumDef$ +1 | SubAbility$ Vigilance SVar:DBTrample:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withTrample | NumAtt$ +1 | NumDef$ +1 | SubAbility$ DBVigilance
SVar:Vigilance:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withVigilance | NumAtt$ +1 | NumDef$ +1 | SubAbility$ Partner SVar:DBVigilance:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withVigilance | NumAtt$ +1 | NumDef$ +1 | SubAbility$ DBPartner
SVar:Partner:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withPartner | NumAtt$ +1 | NumDef$ +1 SVar:DBPartner:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withPartner | NumAtt$ +1 | NumDef$ +1
K:Partner K:Partner
Oracle:Flying, first strike, vigilance, trample\nAt the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.\nPartner Oracle:Flying, first strike, vigilance, trample\nAt the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.\nPartner

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@@ -5,5 +5,5 @@ PT:3/3
T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Lord of Chaos — At the beginning of combat on your turn, another target creature you control gains double strike until end of turn. T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Lord of Chaos — At the beginning of combat on your turn, another target creature you control gains double strike until end of turn.
SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select another target creature you control | KW$ Double Strike SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select another target creature you control | KW$ Double Strike
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE
DeckHas:Keyword$DoubleStrike DeckHas:Keyword$Double Strike
Oracle:Lord of Chaos — At the beginning of combat on your turn, another target creature you control gains double strike until end of turn. Oracle:Lord of Chaos — At the beginning of combat on your turn, another target creature you control gains double strike until end of turn.

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@@ -1,7 +1,7 @@
Name:Conversion Name:Conversion
ManaCost:2 W W ManaCost:2 W W
Types:Enchantment Types:Enchantment
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigUpkeep | TriggerDescription$ At the beginning of your upkeep, sacrifice CARDNAME unless youpay {W}{W}. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigUpkeep | TriggerDescription$ At the beginning of your upkeep, sacrifice CARDNAME unless you pay {W}{W}.
SVar:TrigUpkeep:DB$ Sacrifice | UnlessPayer$ You | UnlessCost$ W W SVar:TrigUpkeep:DB$ Sacrifice | UnlessPayer$ You | UnlessCost$ W W
S:Mode$ Continuous | Affected$ Mountain | AddType$ Plains | RemoveLandTypes$ True | Description$ All Mountains are Plains. S:Mode$ Continuous | Affected$ Mountain | AddType$ Plains | RemoveLandTypes$ True | Description$ All Mountains are Plains.
AI:RemoveDeck:Random AI:RemoveDeck:Random

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@@ -5,5 +5,5 @@ PT:3/3
K:Flash K:Flash
K:Haste K:Haste
S:Mode$ Continuous | Affected$ Creature.YouCtrl+ThisTurnEntered | AddKeyword$ Double Strike | Description$ Flesh Hooks — Creatures you control that entered this turn have double strike. S:Mode$ Continuous | Affected$ Creature.YouCtrl+ThisTurnEntered | AddKeyword$ Double Strike | Description$ Flesh Hooks — Creatures you control that entered this turn have double strike.
DeckHas:Keyword$DoubleStrike DeckHas:Keyword$Double Strike
Oracle:Flash\nHaste\nFlesh Hooks — Creatures you control that entered this turn have double strike. Oracle:Flash\nHaste\nFlesh Hooks — Creatures you control that entered this turn have double strike.

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@@ -12,4 +12,4 @@ SVar:X:Count$ValidHand Card.YouOwn
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE
SVar:HasAttackEffect:TRUE SVar:HasAttackEffect:TRUE
DeckNeeds:Type$Legendary DeckNeeds:Type$Legendary
Oracle:As long as you have one or fewer cards in hand, Dieru and Hazoret has vigilance and haste.\nWhenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost. Oracle:As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste.\nWhenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.

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@@ -2,9 +2,9 @@ Name:Emberstrike Duo
ManaCost:1 BR ManaCost:1 BR
Types:Creature Elemental Warrior Shaman Types:Creature Elemental Warrior Shaman
PT:1/1 PT:1/1
T:Mode$ SpellCast | ValidCard$ Card.Black | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump11 | TriggerDescription$ Whenever you cast a black spell, CARDNAME gets +1/+1 until end of turn. T:Mode$ SpellCast | ValidCard$ Card.Black | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPumpP1P1 | TriggerDescription$ Whenever you cast a black spell, CARDNAME gets +1/+1 until end of turn.
T:Mode$ SpellCast | ValidCard$ Card.Red | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPumpFirstStrike | TriggerDescription$ Whenever you cast a red spell, CARDNAME gains first strike until end of turn. T:Mode$ SpellCast | ValidCard$ Card.Red | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigFirstStrike | TriggerDescription$ Whenever you cast a red spell, CARDNAME gains first strike until end of turn.
SVar:TrigPump11:DB$ Pump | NumAtt$ +1 | NumDef$ +1 | Defined$ Self SVar:TrigPumpP1P1:DB$ Pump | NumAtt$ +1 | NumDef$ +1 | Defined$ Self
SVar:TrigPumpFirstStrike:DB$ Pump | KW$ First Strike | Defined$ Self SVar:TrigFirstStrike:DB$ Pump | KW$ First Strike | Defined$ Self
SVar:BuffedBy:Card.Black,Card.Red SVar:BuffedBy:Card.Black,Card.Red
Oracle:Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn.\nWhenever you cast a red spell, Emberstrike Duo gains first strike until end of turn. Oracle:Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn.\nWhenever you cast a red spell, Emberstrike Duo gains first strike until end of turn.

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@@ -4,5 +4,5 @@ Types:Creature Insect
PT:1/1 PT:1/1
K:Flying K:Flying
A:AB$ Pump | Cost$ G G | Defined$ Self | KW$ First Strike | SpellDescription$ CARDNAME gains first strike until end of turn. A:AB$ Pump | Cost$ G G | Defined$ Self | KW$ First Strike | SpellDescription$ CARDNAME gains first strike until end of turn.
DeckHas:Keyword$FirstStrike DeckHas:Keyword$First Strike
Oracle:Flying\n{G}{G}: Emerald Dragonfly gains first strike until end of turn. Oracle:Flying\n{G}{G}: Emerald Dragonfly gains first strike until end of turn.

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@@ -3,5 +3,5 @@ ManaCost:3 R
Types:Creature Human Soldier Types:Creature Human Soldier
PT:2/4 PT:2/4
A:AB$ Pump | Cost$ 2 | Defined$ Self | KW$ Double Strike | SpellDescription$ CARDNAME gains double strike until end of turn. A:AB$ Pump | Cost$ 2 | Defined$ Self | KW$ Double Strike | SpellDescription$ CARDNAME gains double strike until end of turn.
DeckHas:Keyword$DoubleStrike DeckHas:Keyword$Double Strike
Oracle:{2}: Fallaji Chaindancer gains double strike until end of turn. Oracle:{2}: Fallaji Chaindancer gains double strike until end of turn.

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@@ -2,7 +2,7 @@ Name:Gorilla Pack
ManaCost:2 G ManaCost:2 G
Types:Creature Ape Types:Creature Ape
PT:3/3 PT:3/3
S:Mode$ CantAttack | ValidCard$ Card.Self | UUnlessDefender$ controlsForest | Description$ CARDNAME can't attack unless defending player controls a Forest. S:Mode$ CantAttack | ValidCard$ Card.Self | UnlessDefender$ controlsForest | Description$ CARDNAME can't attack unless defending player controls a Forest.
T:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Forest.YouCtrl | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ When you control no Forests, sacrifice CARDNAME. T:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Forest.YouCtrl | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ When you control no Forests, sacrifice CARDNAME.
SVar:TrigSac:DB$ Sacrifice SVar:TrigSac:DB$ Sacrifice
SVar:NeedsToPlay:Forest.YouCtrl SVar:NeedsToPlay:Forest.YouCtrl

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@@ -3,7 +3,7 @@ ManaCost:1 U B
Types:Artifact Vehicle Types:Artifact Vehicle
PT:3/3 PT:3/3
T:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack, target creature you control gets +1/+0 and gains deathtouch until end of turn. Untap it. T:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack, target creature you control gets +1/+0 and gains deathtouch until end of turn. Untap it.
SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ +1 | KW$ Deathtouch | SubABility$ DBUntap SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ +1 | KW$ Deathtouch | SubAbility$ DBUntap
SVar:DBUntap:DB$ Untap | Defined$ Targeted SVar:DBUntap:DB$ Untap | Defined$ Targeted
K:Crew:1 K:Crew:1
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE

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@@ -9,7 +9,7 @@ SVar:DBPutCounters:DB$ PutCounter | Defined$ TargetedCard | CounterType$ P1P1 |
SVar:DBTap:DB$ Tap | Defined$ Targeted | SubAbility$ DBGoad SVar:DBTap:DB$ Tap | Defined$ Targeted | SubAbility$ DBGoad
SVar:DBGoad:DB$ Goad | Defined$ Targeted | Duration$ Permanent | SubAbility$ DBDisableSacing SVar:DBGoad:DB$ Goad | Defined$ Targeted | Duration$ Permanent | SubAbility$ DBDisableSacing
SVar:DBDisableSacing:DB$ Animate | Defined$ Targeted | staticAbilities$ SCantSac | Duration$ Permanent SVar:DBDisableSacing:DB$ Animate | Defined$ Targeted | staticAbilities$ SCantSac | Duration$ Permanent
SVar:SCantSac:Mode$ CantSacrifice | ValidCard$ Card.Self | Description$ This creature cannot be sacrificed. SVar:SCantSac:Mode$ CantSacrifice | ValidCard$ Card.Self | Description$ This creature can't be sacrificed.
T:Mode$ Attacks | ValidCard$ Creature.YouDontCtrl+YouOwn | TriggerZones$ Battlefield | Execute$ DrawACard | TriggerDescription$ Whenever a creature you own but don't control attacks, you draw a card. T:Mode$ Attacks | ValidCard$ Creature.YouDontCtrl+YouOwn | TriggerZones$ Battlefield | Execute$ DrawACard | TriggerDescription$ Whenever a creature you own but don't control attacks, you draw a card.
SVar:DrawACard:DB$ Draw | Defined$ You | NumCards$ 1 SVar:DrawACard:DB$ Draw | Defined$ You | NumCards$ 1
Oracle:At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.)\nWhenever a creature you own but don't control attacks, you draw a card. Oracle:At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.)\nWhenever a creature you own but don't control attacks, you draw a card.

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@@ -4,5 +4,5 @@ Types:Enchantment Aura
K:Enchant:Creature K:Enchant:Creature
SVar:AttachAILogic:Pump SVar:AttachAILogic:Pump
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ First Strike | Description$ Enchanted creature has first strike. S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ First Strike | Description$ Enchanted creature has first strike.
DeckHas:Keyword$FirstStrike DeckHas:Keyword$First Strike
Oracle:Enchant creature\nEnchanted creature has first strike. Oracle:Enchant creature\nEnchanted creature has first strike.

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@@ -1,10 +1,10 @@
Name:Mardu Charm Name:Mardu Charm
ManaCost:R W B ManaCost:R W B
Types:Instant Types:Instant
A:SP$ Charm | Choices$ DealDmg,Warrior,DBDiscard | CharmNum$ 1 A:SP$ Charm | Choices$ DBDealDmg,DBWarrior,DBDiscard | CharmNum$ 1
SVar:DealDmg:DB$ DealDamage | ValidTgts$ Creature | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target creature. SVar:DBDealDmg:DB$ DealDamage | ValidTgts$ Creature | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target creature.
SVar:Warrior:DB$ Token | TokenAmount$ 2 | TokenScript$ w_1_1_warrior | TokenOwner$ You | RememberTokens$ True | SubAbility$ DBPumpFirstStrike | SpellDescription$ Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn. SVar:DBWarrior:DB$ Token | TokenAmount$ 2 | TokenScript$ w_1_1_warrior | TokenOwner$ You | RememberTokens$ True | SubAbility$ DBFirstStrike | SpellDescription$ Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.
SVar:DBPumpFirstStrike:DB$ PumpAll | ValidCards$ Creature.IsRemembered | KW$ First Strike | SubAbility$ DBCleanUp SVar:DBFirstStrike:DB$ PumpAll | ValidCards$ Creature.IsRemembered | KW$ First Strike | SubAbility$ DBCleanUp
SVar:DBCleanUp:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanUp:DB$ Cleanup | ClearRemembered$ True
SVar:DBDiscard:DB$ Discard | ValidTgts$ Opponent | Mode$ RevealYouChoose | DiscardValid$ Card.nonCreature+nonLand | DiscardValidDesc$ noncreature, nonland | SpellDescription$ Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. SVar:DBDiscard:DB$ Discard | ValidTgts$ Opponent | Mode$ RevealYouChoose | DiscardValid$ Card.nonCreature+nonLand | DiscardValidDesc$ noncreature, nonland | SpellDescription$ Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Oracle:Choose one —\n• Mardu Charm deals 4 damage to target creature.\n• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.\n• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. Oracle:Choose one —\n• Mardu Charm deals 4 damage to target creature.\n• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.\n• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

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@@ -5,7 +5,7 @@ PT:1/1
T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPumpAttack | TriggerDescription$ Whenever CARDNAME attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than CARDNAME. T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPumpAttack | TriggerDescription$ Whenever CARDNAME attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than CARDNAME.
SVar:TrigPumpAttack:DB$ PumpAll | ValidCards$ Creature.attacking+Other | NumAtt$ +X | NumDef$ +X SVar:TrigPumpAttack:DB$ PumpAll | ValidCards$ Creature.attacking+Other | NumAtt$ +X | NumDef$ +X
SVar:X:Count$Valid Creature.attacking+Other SVar:X:Count$Valid Creature.attacking+Other
T:Mode$ Blocks | ValidCard$ Card.Self | Triggerzones$ Battlefield | Execute$ TrigPumpBlock | TriggerDescription$ Whenever CARDNAME blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than CARDNAME. T:Mode$ Blocks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPumpBlock | TriggerDescription$ Whenever CARDNAME blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than CARDNAME.
SVar:TrigPumpBlock:DB$ PumpAll | ValidCards$ Creature.blocking+Other | NumAtt$ +Y | NumDef$ +Y SVar:TrigPumpBlock:DB$ PumpAll | ValidCards$ Creature.blocking+Other | NumAtt$ +Y | NumDef$ +Y
SVar:Y:Count$Valid Creature.blocking+Other SVar:Y:Count$Valid Creature.blocking+Other
Oracle:Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald.\nWhenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald. Oracle:Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald.\nWhenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.

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@@ -5,5 +5,5 @@ K:Chapter:3:TrigPumpP1,TrigSeek,TrigPumpFly
SVar:TrigPumpP1:DB$ PumpAll | ValidCards$ Creature.YouOwn+!token+cmcLE2 | PumpZone$ All | Duration$ Perpetual | NumAtt$ +1 | SpellDescription$ All creature cards you own with mana value 2 or less perpetually get +1/+0. SVar:TrigPumpP1:DB$ PumpAll | ValidCards$ Creature.YouOwn+!token+cmcLE2 | PumpZone$ All | Duration$ Perpetual | NumAtt$ +1 | SpellDescription$ All creature cards you own with mana value 2 or less perpetually get +1/+0.
SVar:TrigSeek:DB$ Seek | Type$ Creature.cmcLE2 | RememberFound$ True | SubAbility$ DBPut | SpellDescription$ Seek a creature with mana value 2 or less and put it onto the battlefield. SVar:TrigSeek:DB$ Seek | Type$ Creature.cmcLE2 | RememberFound$ True | SubAbility$ DBPut | SpellDescription$ Seek a creature with mana value 2 or less and put it onto the battlefield.
SVar:DBPut:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | Defined$ Remembered SVar:DBPut:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | Defined$ Remembered
SVar:TrigPumpFly:DB$ PumpAll | ValidCards$ Creature.YouCtrl+cmcLE2 | KW$ Flying | SpellDescription$ Creatures you controll with mana value 2 or less gain flying until end of turn. SVar:TrigPumpFly:DB$ PumpAll | ValidCards$ Creature.YouCtrl+cmcLE2 | KW$ Flying | SpellDescription$ Creatures you control with mana value 2 or less gain flying until end of turn.
Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — All creature cards you own with mana value 2 or less perpetually get +1/+0.\nII — Seek a creature with mana value 2 or less and put it onto the battlefield.\nIII — Creatures you control with mana value 2 or less gain flying until end of turn. Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — All creature cards you own with mana value 2 or less perpetually get +1/+0.\nII — Seek a creature with mana value 2 or less and put it onto the battlefield.\nIII — Creatures you control with mana value 2 or less gain flying until end of turn.

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@@ -8,4 +8,4 @@ SVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 3 | ValidTg
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Landfall — Whenever a land you control enters, you gain 3 life. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Landfall — Whenever a land you control enters, you gain 3 life.
SVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3 SVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3
SVar:BuffedBy:nonCreature SVar:BuffedBy:nonCreature
Oracle:Whenever you cast a creature spell, create a 3/3 green Beast creature token.\nWhenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.\nLandfall — nWhenever a land you control enters, you gain 3 life. Oracle:Whenever you cast a creature spell, create a 3/3 green Beast creature token.\nWhenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.\nLandfall — Whenever a land you control enters, you gain 3 life.

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@@ -4,8 +4,8 @@ Types:Land
R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplacementResult$ Updated | ReplaceWith$ ETBTapped | Description$ CARDNAME enters tapped. R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplacementResult$ Updated | ReplaceWith$ ETBTapped | Description$ CARDNAME enters tapped.
SVar:ETBTapped:DB$ Tap | Defined$ Self | ETB$ True SVar:ETBTapped:DB$ Tap | Defined$ Self | ETB$ True
A:AB$ Mana | Cost$ T | Produced$ Combo U R | SpellDescription$ Add {U} or {R}. A:AB$ Mana | Cost$ T | Produced$ Combo U R | SpellDescription$ Add {U} or {R}.
A:AB$ Animate | Cost$ U R | Defined$ Self | Power$ 2 | Toughness$ 1 | staticAbilities$ FirstStrikeStatic | Types$ Creature,Elemental | Colors$ Blue,Red | OverwriteColors$ True | SpellDescription$ Until end of turn, CARDNAME becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land. A:AB$ Animate | Cost$ U R | Defined$ Self | Power$ 2 | Toughness$ 1 | staticAbilities$ STFirstStrike | Types$ Creature,Elemental | Colors$ Blue,Red | OverwriteColors$ True | SpellDescription$ Until end of turn, CARDNAME becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land.
SVar:FirstStrikeStatic:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ First Strike | Condition$ PlayerTurn | Description$ During your turn, CARDNAME has first strike. SVar:STFirstStrike:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ First Strike | Condition$ PlayerTurn | Description$ During your turn, CARDNAME has first strike.
T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigScry | TriggerDescription$ Whenever CARDNAME attacks, scry 1. T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigScry | TriggerDescription$ Whenever CARDNAME attacks, scry 1.
SVar:TrigScry:DB$ Scry | ScryNum$ 1 SVar:TrigScry:DB$ Scry | ScryNum$ 1
SVar:HasAttackEffect:TRUE SVar:HasAttackEffect:TRUE

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@@ -4,8 +4,8 @@ Types:Artifact Equipment
T:Mode$ Attacks | ValidCard$ Samurai.YouCtrl,Warrior.YouCtrl | Alone$ True | TriggerZones$ Battlefield | Execute$ TrigImmediateTrig | TriggerDescription$ Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach CARDNAME to it. T:Mode$ Attacks | ValidCard$ Samurai.YouCtrl,Warrior.YouCtrl | Alone$ True | TriggerZones$ Battlefield | Execute$ TrigImmediateTrig | TriggerDescription$ Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach CARDNAME to it.
SVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ 1 | Execute$ TrigAttach | RememberObjects$ TriggeredAttackerLKICopy | TriggerDescription$ When you do, attach CARDNAME to it. SVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ 1 | Execute$ TrigAttach | RememberObjects$ TriggeredAttackerLKICopy | TriggerDescription$ When you do, attach CARDNAME to it.
SVar:TrigAttach:DB$ Attach | Defined$ DelayTriggerRememberedLKI SVar:TrigAttach:DB$ Attach | Defined$ DelayTriggerRememberedLKI
S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 2 | AddStaticAbility$ FirstStrike | Description$ Equipped creature gets +2/+2 and has "This creature has first strike as long as it's attacking." S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 2 | AddStaticAbility$ STFirstStrike | Description$ Equipped creature gets +2/+2 and has "This creature has first strike as long as it's attacking."
SVar:FirstStrike:Mode$ Continuous | Affected$ Card.Self+attacking | AddKeyword$ First Strike | Description$ This creature has first strike as long as it's attacking. SVar:STFirstStrike:Mode$ Continuous | Affected$ Card.Self+attacking | AddKeyword$ First Strike | Description$ This creature has first strike as long as it's attacking.
K:Equip:2 K:Equip:2
DeckHints:Type$Samurai|Warrior DeckHints:Type$Samurai|Warrior
Oracle:Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it.\nEquipped creature gets +2/+2 and has "This creature has first strike as long as it's attacking."\nEquip {2} Oracle:Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it.\nEquipped creature gets +2/+2 and has "This creature has first strike as long as it's attacking."\nEquip {2}

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@@ -20,7 +20,7 @@ K:First Strike
T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, target creature you control gains first strike and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, target creature you control gains first strike and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ +X | KW$ First Strike SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ +X | KW$ First Strike
SVar:X:Count$ValidGraveyard Creature.YouOwn SVar:X:Count$ValidGraveyard Creature.YouOwn
DeckHas:Ability$Graveyard & Keyword$FirstStrike DeckHas:Ability$Graveyard & Keyword$First Strike
Oracle:First strike\nAt the beginning of combat on your turn, target creature you control gains first strike and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Oracle:First strike\nAt the beginning of combat on your turn, target creature you control gains first strike and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
SPECIALIZE:BLUE SPECIALIZE:BLUE

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@@ -19,4 +19,4 @@ Types:Artifact Vehicle
PT:4/4 PT:4/4
K:Flying K:Flying
K:Crew:1 K:Crew:1
Oracle:Flying\nCrew 1 (Tap any number of creatured you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) Oracle:Flying\nCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

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@@ -63,7 +63,7 @@ T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ Tr
SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.attacking+Other | TgtPrompt$ Select another target attacking creature | NumAtt$ +X | KW$ First Strike SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.attacking+Other | TgtPrompt$ Select another target attacking creature | NumAtt$ +X | KW$ First Strike
SVar:X:Count$CardPower SVar:X:Count$CardPower
SVar:HasAttackEffect:TRUE SVar:HasAttackEffect:TRUE
DeckHas:Keyword$FirstStrike DeckHas:Keyword$First Strike
Oracle:First strike\nWhenever Skanos, Red Dragon Vassal attacks, another target attacking creature gains first strike and gets +X/+0 until end of turn, where X is Skanos's power. Oracle:First strike\nWhenever Skanos, Red Dragon Vassal attacks, another target attacking creature gains first strike and gets +X/+0 until end of turn, where X is Skanos's power.
SPECIALIZE:GREEN SPECIALIZE:GREEN

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@@ -5,6 +5,6 @@ PT:4/2
K:Deathtouch K:Deathtouch
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Artifact.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Hyperphase Threshers — Whenever an artifact you control enters, CARDNAME gains first strike until end of turn. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Artifact.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Hyperphase Threshers — Whenever an artifact you control enters, CARDNAME gains first strike until end of turn.
SVar:TrigPump:DB$ Pump | Defined$ Self | KW$ First Strike SVar:TrigPump:DB$ Pump | Defined$ Self | KW$ First Strike
DeckHas:Keyword$FirstStrike DeckHas:Keyword$First Strike
DeckHints:Type$Artifact DeckHints:Type$Artifact
Oracle:Deathtouch\nHyperphase Threshers — Whenever an artifact you control enters, Skorpekh Destroyer gains first strike until end of turn. Oracle:Deathtouch\nHyperphase Threshers — Whenever an artifact you control enters, Skorpekh Destroyer gains first strike until end of turn.

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@@ -4,7 +4,7 @@ Types:Creature Snake
PT:1/1 PT:1/1
K:Flying K:Flying
K:Deathtouch K:Deathtouch
A:AB$ DigUntil | Cost$ 4 | Valid$ Land | ValidDescription$ land | Amount$ 2 | FoundDestination$ Battlefield | Tapped$ True | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True | Exhaust$ True | SubABility$ DBPutCounter | SpellDescription$ Reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) A:AB$ DigUntil | Cost$ 4 | Valid$ Land | ValidDescription$ land | Amount$ 2 | FoundDestination$ Battlefield | Tapped$ True | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True | Exhaust$ True | SubAbility$ DBPutCounter | SpellDescription$ Reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
SVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 SVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
DeckHas:Ability$Counters DeckHas:Ability$Counters
Oracle:Flying, deathtouch\nExhaust — {4}: Reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) Oracle:Flying, deathtouch\nExhaust — {4}: Reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)

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@@ -7,5 +7,5 @@ T:Mode$ Blocks | ValidCard$ Card.Self | Execute$ PumpSelf | Secondary$ True | Tr
SVar:PumpSelf:DB$ Pump | Defined$ Self | KW$ First Strike | UnlessCost$ 1 G | UnlessPayer$ You | UnlessSwitched$ True | UnlessResolveSubs$ WhenNotPaid | SubAbility$ PumpOthers SVar:PumpSelf:DB$ Pump | Defined$ Self | KW$ First Strike | UnlessCost$ 1 G | UnlessPayer$ You | UnlessSwitched$ True | UnlessResolveSubs$ WhenNotPaid | SubAbility$ PumpOthers
SVar:PumpOthers:DB$ PumpAll | ValidCards$ Creature.blockingSource,Creature.blockedBySource | KW$ First Strike SVar:PumpOthers:DB$ PumpAll | ValidCards$ Creature.blockingSource,Creature.blockedBySource | KW$ First Strike
AI:RemoveDeck:All AI:RemoveDeck:All
DeckHas:Keyword$FirstStrike DeckHas:Keyword$First Strike
Oracle:Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn. Oracle:Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.

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@@ -3,14 +3,14 @@ ManaCost:1 W
Types:Creature Kor Wizard Types:Creature Kor Wizard
PT:2/2 PT:2/2
K:Vigilance K:Vigilance
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ PumpFlying | TriggerDescription$ Whenever CARDNAME attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample. T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigFlying | TriggerDescription$ Whenever CARDNAME attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.
SVar:PumpFlying:DB$ Pump | Defined$ Self | KW$ Flying | ConditionPresent$ Creature.YouCtrl+withFlying | SubAbility$ PumpFirstStrike SVar:TrigFlying:DB$ Pump | Defined$ Self | KW$ Flying | ConditionPresent$ Creature.YouCtrl+withFlying | SubAbility$ DBFirstStrike
SVar:PumpFirstStrike:DB$ Pump | Defined$ Self | KW$ First Strike | ConditionPresent$ Creature.YouCtrl+withFirst Strike | SubAbility$ PumpDoubleStrike SVar:DBFirstStrike:DB$ Pump | Defined$ Self | KW$ First Strike | ConditionPresent$ Creature.YouCtrl+withFirst Strike | SubAbility$ DBDoubleStrike
SVar:PumpDoubleStrike:DB$ Pump | Defined$ Self | KW$ Double Strike | ConditionPresent$ Creature.YouCtrl+withDouble Strike | SubAbility$ PumpDeathtouch SVar:DBDoubleStrike:DB$ Pump | Defined$ Self | KW$ Double Strike | ConditionPresent$ Creature.YouCtrl+withDouble Strike | SubAbility$ DBDeathtouch
SVar:PumpDeathtouch:DB$ Pump | Defined$ Self | KW$ Deathtouch | ConditionPresent$ Creature.YouCtrl+withDeathtouch | SubAbility$ PumpIndestructible SVar:DBDeathtouch:DB$ Pump | Defined$ Self | KW$ Deathtouch | ConditionPresent$ Creature.YouCtrl+withDeathtouch | SubAbility$ DBIndestructible
SVar:PumpIndestructible:DB$ Pump | Defined$ Self | KW$ Indestructible | ConditionPresent$ Creature.YouCtrl+withIndestructible | SubAbility$ PumpLifelink SVar:DBIndestructible:DB$ Pump | Defined$ Self | KW$ Indestructible | ConditionPresent$ Creature.YouCtrl+withIndestructible | SubAbility$ DBLifelink
SVar:PumpLifelink:DB$ Pump | Defined$ Self | KW$ Lifelink | ConditionPresent$ Creature.YouCtrl+withLifelink | SubAbility$ PumpMenace SVar:DBLifelink:DB$ Pump | Defined$ Self | KW$ Lifelink | ConditionPresent$ Creature.YouCtrl+withLifelink | SubAbility$ DBMenace
SVar:PumpMenace:DB$ Pump | Defined$ Self | KW$ Menace | ConditionPresent$ Creature.YouCtrl+withMenace | SubAbility$ PumpTrample SVar:DBMenace:DB$ Pump | Defined$ Self | KW$ Menace | ConditionPresent$ Creature.YouCtrl+withMenace | SubAbility$ DBTrample
SVar:PumpTrample:DB$ Pump | Defined$ Self | KW$ Trample | ConditionPresent$ Creature.YouCtrl+withTrample SVar:DBTrample:DB$ Pump | Defined$ Self | KW$ Trample | ConditionPresent$ Creature.YouCtrl+withTrample
DeckHints:Keyword$Flying|First Strike|Double Strike|Deathtouch|Indestructible|Lifelink|Menace|Trample DeckHints:Keyword$Flying|First Strike|Double Strike|Deathtouch|Indestructible|Lifelink|Menace|Trample
Oracle:Vigilance\nWhenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample. Oracle:Vigilance\nWhenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.

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@@ -4,5 +4,5 @@ Types:Sorcery
K:Rebound K:Rebound
S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ If you weren't the starting player, this spell costs {1} less to cast. S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ If you weren't the starting player, this spell costs {1} less to cast.
SVar:X:Count$StartingPlayer.0.1 SVar:X:Count$StartingPlayer.0.1
A:SP$ ManifestDread | SpellDescription$ Maniest dread. A:SP$ ManifestDread | SpellDescription$ Manifest dread.
Oracle:If you weren't the starting player, this spell costs {1} less to cast.\nManifest dread.\nRebound Oracle:If you weren't the starting player, this spell costs {1} less to cast.\nManifest dread.\nRebound

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@@ -3,7 +3,7 @@ ManaCost:6
Types:Artifact Creature Construct Types:Artifact Creature Construct
PT:6/6 PT:6/6
K:Prototype:3 U:3:3 K:Prototype:3 U:3:3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters, return target creature an opponentcontrols with power less than CARDNAME's power to its owner's hand. If that creature wasn't a token, conjure a duplicate of it into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters, return target creature an opponent controls with power less than CARDNAME's power to its owner's hand. If that creature wasn't a token, conjure a duplicate of it into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
SVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Creature.OppCtrl+powerLTTriggeredCard$CardPower | Origin$ Battlefield | Destination$ Hand | TgtPrompt$ Select target creature an opponent controls with power less than CARDNAME's power | SubAbility$ DBConjure SVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Creature.OppCtrl+powerLTTriggeredCard$CardPower | Origin$ Battlefield | Destination$ Hand | TgtPrompt$ Select target creature an opponent controls with power less than CARDNAME's power | SubAbility$ DBConjure
SVar:DBConjure:DB$ MakeCard | Conjure$ True | ConditionDefined$ Targeted | ConditionPresent$ Card.!token | DefinedName$ Targeted | Zone$ Hand | RememberMade$ True | SubAbility$ DBAnimate SVar:DBConjure:DB$ MakeCard | Conjure$ True | ConditionDefined$ Targeted | ConditionPresent$ Card.!token | DefinedName$ Targeted | Zone$ Hand | RememberMade$ True | SubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Defined$ Remembered | staticAbilities$ SpendAnyMana | Duration$ Perpetual | SubAbility$ DBCleanup SVar:DBAnimate:DB$ Animate | Defined$ Remembered | staticAbilities$ SpendAnyMana | Duration$ Perpetual | SubAbility$ DBCleanup

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@@ -74,7 +74,7 @@ A:AB$ Pump | Cost$ 1 R G ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard
SVar:DBEffect:DB$ Effect | Name$ Wilson, Ardent Bear's Perpetual Effect | StaticAbilities$ PerpetualDoubleStrike | RememberObjects$ Targeted | Duration$ Permanent | SubAbility$ DBCleanup SVar:DBEffect:DB$ Effect | Name$ Wilson, Ardent Bear's Perpetual Effect | StaticAbilities$ PerpetualDoubleStrike | RememberObjects$ Targeted | Duration$ Permanent | SubAbility$ DBCleanup
SVar:PerpetualDoubleStrike:Mode$ Continuous | Affected$ Card.IsRemembered | AddKeyword$ Double Strike | AffectedZone$ All | Description$ This creature perpetually gains double strike. SVar:PerpetualDoubleStrike:Mode$ Continuous | Affected$ Card.IsRemembered | AddKeyword$ Double Strike | AffectedZone$ All | Description$ This creature perpetually gains double strike.
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
DeckHas:Keyword$DoubleStrike DeckHas:Keyword$Double Strike
Oracle:Double strike, reach, trample\nWard {2}\n{1}{B}{G}, Exile Wilson, Ardent Bear from your graveyard: Target creature you control perpetually gains double strike. Activate only as a sorcery. Oracle:Double strike, reach, trample\nWard {2}\n{1}{B}{G}, Exile Wilson, Ardent Bear from your graveyard: Target creature you control perpetually gains double strike. Activate only as a sorcery.
SPECIALIZE:GREEN SPECIALIZE:GREEN