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- Blockers with Trample should not open the AssignDamage dialog when there is only one creature it's blocking
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@@ -188,12 +188,14 @@ public class PlayerControllerHuman extends PlayerController {
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*/
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*/
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@Override
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@Override
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public Map<Card, Integer> assignCombatDamage(Card attacker, List<Card> blockers, int damageDealt, GameEntity defender) {
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public Map<Card, Integer> assignCombatDamage(Card attacker, List<Card> blockers, int damageDealt, GameEntity defender) {
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// Attacker is a poor name here, since the creature assigning damage
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// could just as easily be the blocker.
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Map<Card, Integer> map;
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Map<Card, Integer> map;
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if (defender != null && assignDamageAsIfNotBlocked(attacker)) {
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if (defender != null && assignDamageAsIfNotBlocked(attacker)) {
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map = new HashMap<Card, Integer>();
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map = new HashMap<Card, Integer>();
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map.put(null, damageDealt);
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map.put(null, damageDealt);
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} else {
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} else {
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if (attacker.hasKeyword("Trample") || (blockers.size() > 1)) {
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if ((attacker.hasKeyword("Trample") && defender != null) || (blockers.size() > 1)) {
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map = CMatchUI.SINGLETON_INSTANCE.getDamageToAssign(attacker, blockers, damageDealt, defender);
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map = CMatchUI.SINGLETON_INSTANCE.getDamageToAssign(attacker, blockers, damageDealt, defender);
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} else {
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} else {
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map = new HashMap<Card, Integer>();
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map = new HashMap<Card, Integer>();
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