- Little update to the AI handling of "CARDNAME blocks each turn if able."

This commit is contained in:
jendave
2011-08-06 13:03:09 +00:00
parent 566178fc6f
commit d109a4e706

View File

@@ -728,9 +728,9 @@ public class ComputerUtil_Block2
if(canBlockAttackerWithLure.contains(blockersLeft.get(i))) chumpBlockers.add(blockersLeft.get(i)); if(canBlockAttackerWithLure.contains(blockersLeft.get(i))) chumpBlockers.add(blockersLeft.get(i));
} }
if (!chumpBlockers.isEmpty()) { if (!chumpBlockers.isEmpty()) {
attackersLeft.shuffle(); attackers.shuffle();
for(int i = 0; i < attackersLeft.size(); i++) { for(int i = 0; i < attackers.size(); i++) {
attacker = attackersLeft.get(i); attacker = attackers.get(i);
blockers = getPossibleBlockers(attacker, chumpBlockers, canBlockAttackerWithLure, attackersWithLure); blockers = getPossibleBlockers(attacker, chumpBlockers, canBlockAttackerWithLure, attackersWithLure);
for(int j = 0; j < blockers.size(); j++) { for(int j = 0; j < blockers.size(); j++) {
blocker = blockers.get(j); blocker = blockers.get(j);