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InvestigateEffect - support Optional and RememberInvestigatingPlayers
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@@ -1,5 +1,6 @@
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package forge.game.ability.effects;
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package forge.game.ability.effects;
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import forge.util.Localizer;
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import org.apache.commons.lang3.mutable.MutableBoolean;
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import org.apache.commons.lang3.mutable.MutableBoolean;
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import forge.game.Game;
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import forge.game.Game;
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@@ -38,6 +39,11 @@ public class InvestigateEffect extends TokenEffectBase {
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// Investigate in Sequence
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// Investigate in Sequence
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for (final Player p : getTargetPlayers(sa)) {
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for (final Player p : getTargetPlayers(sa)) {
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for (int i = 0; i < amount; i++) {
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for (int i = 0; i < amount; i++) {
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if (sa.hasParam("Optional") && !p.getController().confirmAction(sa, null,
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Localizer.getInstance().getMessage("lblWouldYouLikeInvestigate"))) {
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return;
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}
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CardZoneTable triggerList = new CardZoneTable();
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CardZoneTable triggerList = new CardZoneTable();
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MutableBoolean combatChanged = new MutableBoolean(false);
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MutableBoolean combatChanged = new MutableBoolean(false);
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@@ -46,6 +52,10 @@ public class InvestigateEffect extends TokenEffectBase {
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triggerList.triggerChangesZoneAll(game, sa);
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triggerList.triggerChangesZoneAll(game, sa);
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p.addInvestigatedThisTurn();
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p.addInvestigatedThisTurn();
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if (sa.hasParam("RememberInvestigatingPlayers")) {
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card.addRemembered(p);
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}
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game.fireEvent(new GameEventTokenCreated());
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game.fireEvent(new GameEventTokenCreated());
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if (combatChanged.isTrue()) {
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if (combatChanged.isTrue()) {
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@@ -1923,6 +1923,8 @@ lblTails=Zahl
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lblCallCoinFlip=Kopf oder Zahl
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lblCallCoinFlip=Kopf oder Zahl
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lblWin=Gewonnen
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lblWin=Gewonnen
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lblLose=Verloren
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lblLose=Verloren
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#InvestigateEffect.java
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lblWouldYouLikeInvestigate=Do you want to investigate?
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#LifeSetEffect.java
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#LifeSetEffect.java
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lblLifeTotal=Lebenspunkte
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lblLifeTotal=Lebenspunkte
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#ManaEffect.java
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#ManaEffect.java
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@@ -1924,6 +1924,8 @@ lblTails=tails
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lblCallCoinFlip=Call coin flip
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lblCallCoinFlip=Call coin flip
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lblWin=win
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lblWin=win
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lblLose=lose
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lblLose=lose
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#InvestigateEffect.java
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lblWouldYouLikeInvestigate=Do you want to investigate?
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#LifeSetEffect.java
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#LifeSetEffect.java
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lblLifeTotal=Life Total
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lblLifeTotal=Life Total
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#ManaEffect.java
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#ManaEffect.java
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@@ -1922,6 +1922,8 @@ lblTails=cruz
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lblCallCoinFlip=Llamar al lanzamiento de la moneda
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lblCallCoinFlip=Llamar al lanzamiento de la moneda
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lblWin=gana
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lblWin=gana
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lblLose=pierde
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lblLose=pierde
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#InvestigateEffect.java
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lblWouldYouLikeInvestigate=¿Quieres investigar?
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#LifeSetEffect.java
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#LifeSetEffect.java
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lblLifeTotal=Vida total
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lblLifeTotal=Vida total
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#ManaEffect.java
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#ManaEffect.java
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@@ -1921,6 +1921,8 @@ lblTails=croce
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lblCallCoinFlip=Scegli testa o croce
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lblCallCoinFlip=Scegli testa o croce
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lblWin=hai vinto
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lblWin=hai vinto
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lblLose=hai perso
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lblLose=hai perso
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#InvestigateEffect.java
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lblWouldYouLikeInvestigate=Do you want to investigate?
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#LifeSetEffect.java
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#LifeSetEffect.java
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lblLifeTotal=Punti Vita
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lblLifeTotal=Punti Vita
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#ManaEffect.java
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#ManaEffect.java
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@@ -1921,6 +1921,8 @@ lblTails=裏
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lblCallCoinFlip=コイン投げを予想
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lblCallCoinFlip=コイン投げを予想
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lblWin=勝ち
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lblWin=勝ち
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lblLose=負け
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lblLose=負け
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#InvestigateEffect.java
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lblWouldYouLikeInvestigate=Do you want to investigate?
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#LifeSetEffect.java
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#LifeSetEffect.java
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lblLifeTotal=総ライフ値
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lblLifeTotal=総ライフ値
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#ManaEffect.java
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#ManaEffect.java
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@@ -1925,6 +1925,8 @@ lblTails=背面
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lblCallCoinFlip=掷骰子
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lblCallCoinFlip=掷骰子
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lblWin=赢
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lblWin=赢
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lblLose=输
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lblLose=输
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#InvestigateEffect.java
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lblWouldYouLikeInvestigate=Do you want to investigate?
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#LifeSetEffect.java
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#LifeSetEffect.java
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lblLifeTotal=生命总数
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lblLifeTotal=生命总数
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#ManaEffect.java
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#ManaEffect.java
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