mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-20 04:38:00 +00:00
Merge branch 'master' into 'german-translation'
# Conflicts: # forge-gui/res/languages/de-DE.properties
This commit is contained in:
@@ -1113,14 +1113,14 @@ lblSelectBlocker=Select creatures to block
|
||||
lblOrSelectBlockTarget= or select another attacker to declare blockers for.
|
||||
lblMorph=Morph
|
||||
#PlayerControllerHuman.java
|
||||
lblYouHaveWonTheCoinToss=%s, you have won the coin toss.
|
||||
lblYouLostTheLastGame=%s, you lost the last game.
|
||||
lblYouHaveWonTheCoinToss={0}, you have won the coin toss.
|
||||
lblYouLostTheLastGame={0}, you lost the last game.
|
||||
lblWouldYouLiketoPlayorDraw=Would you like to play or draw?
|
||||
lblWhoWouldYouLiketoStartthisGame=Who would you like to start this game? (Click on the portrait.)
|
||||
lblPlay=Play
|
||||
lblDraw=Draw
|
||||
lblTooFewCardsMainDeck=Too few cards in your main deck (minimum %s), please make modifications to your deck again.
|
||||
lblTooManyCardsSideboard=Too many cards in your sideboard (maximum %s), please make modifications to your deck again.
|
||||
lblTooFewCardsMainDeck=Too few cards in your main deck (minimum {0}), please make modifications to your deck again.
|
||||
lblTooManyCardsSideboard=Too many cards in your sideboard (maximum {0}), please make modifications to your deck again.
|
||||
lblAssignCombatDamageWerentBlocked=Do you want to assign its combat damage as though it weren't blocked?
|
||||
lblChosenCards=Chosen Cards
|
||||
lblAttacker=Attacker
|
||||
@@ -1169,15 +1169,15 @@ lblSelectCardsToBePutIntoTheGraveyard=Select cards to be put into the graveyard
|
||||
lblCardsToPutInTheGraveyard=Cards to put in the graveyard
|
||||
lblDiscardUpToNCards=Discard up to %d card(s)
|
||||
lblDiscardNCards=Discard %d card(s)
|
||||
lblSelectNCardsToDiscardUnlessDiscarduType=Select %d card(s) to discard, unless you discard a %s.
|
||||
lblSelectNCardsToDiscardUnlessDiscarduType=Select %d card(s) to discard, unless you discard a {0}.
|
||||
lblCleanupPhase=Cleanup Phase
|
||||
lblSelectCardsToDiscardHandDownMaximum=Select %d card(s) to discard to bring your hand down to the maximum of %max cards.
|
||||
lblSelectCardsToDiscardHandDownMaximum=Select {0} card(s) to discard to bring your hand down to the maximum of {1} cards.
|
||||
lblChooseMinCardToDiscard=Choose %d card(s) to discard
|
||||
lblDiscarded=Discarded
|
||||
lblChooseDamageOrderFor=Choose Damage Order for %s
|
||||
lblChooseDamageOrderFor=Choose Damage Order for {0}
|
||||
lblDamagedFirst=Damaged First
|
||||
lblChooseBlockerAfterWhichToPlaceAttackert=Choose blocker after which to place %s in damage order; cancel to place it first
|
||||
lblPutCardOnTopOrBottomLibrary=Put %s on the top or bottom of your library?
|
||||
lblChooseBlockerAfterWhichToPlaceAttackert=Choose blocker after which to place {0} in damage order; cancel to place it first
|
||||
lblPutCardOnTopOrBottomLibrary=Put {0} on the top or bottom of your library?
|
||||
lblChooseOrderCardsPutIntoLibrary=Choose order of cards to put into the library
|
||||
lblClosestToTop=Closest to top
|
||||
lblChooseOrderCardsPutOntoBattlefield=Choose order of cards to put onto the battlefield
|
||||
@@ -1190,20 +1190,20 @@ lblChooseOrderCopiesCast=Choose order of copies to cast
|
||||
lblDelveHowManyCards=Delve how many cards?
|
||||
lblExileWhichCard=Exile which card?
|
||||
lblDestroy=destroy
|
||||
lblUpTo=up to
|
||||
lblSelectUpToNumTargetToAction=Select up to %d {0}(s) to {1}.
|
||||
lblSelectNumTargetToAction=Select %d {0}(s) to {1}.
|
||||
lblHighestBidder=Highest Bidder
|
||||
lblUseTriggeredAbilityOf=Use triggered ability of
|
||||
lblExertAttackersConfirm=Exert Attackers?
|
||||
lblThereNoCardIn=There are no cards in
|
||||
lblPut=Put
|
||||
lblOnTheTopLibraryOrGraveyard=on the top of library or graveyard?
|
||||
lblThereNoCardInPlayerZone=There are no cards in {0} {1}
|
||||
lblPutCardsOnTheTopLibraryOrGraveyard=Put {0} on the top of library or graveyard?
|
||||
lblLibrary=Library
|
||||
lblGraveyard=Graveyard
|
||||
lblTop=Top
|
||||
lblBottom=Bottom
|
||||
lblManaFrom=mana from
|
||||
lblNColorManaFromCard={0} {1} mana from {2}
|
||||
lblPayManaFromManaPool=Pay Mana from Mana Pool
|
||||
lblChooseATargetType=Choose a %s type
|
||||
lblChooseATargetType=Choose a {0} type
|
||||
lblUntap=Untap
|
||||
lblOdds=Odds
|
||||
lblEvens=Evens
|
||||
@@ -1217,21 +1217,17 @@ lblWinTheFlip=win the flip
|
||||
lblLoseTheFlip=lose the flip
|
||||
lblChooseAResult=Choose a result
|
||||
lblSelectPreventionShieldToUse=select which prevention shield to use
|
||||
lblChooseAMode=Choose a mode
|
||||
lblActivated=activated
|
||||
lblPlayerActivatedCardChooseMode={0} activated {1} - Choose a mode
|
||||
lblNoPlayerHasPriorityCannotAddedManaToPool=No player has priority at the moment, so mana cannot be added to their pool.
|
||||
lblOverwriteExistFileConfirm=Overwrite existing file?
|
||||
lblFileExists=File exists!
|
||||
lblSelectGameStateFile=Select Game State File
|
||||
lblFileNotFound=File not found
|
||||
lblIn=in
|
||||
lblOnTheBattlefield=on the battlefield
|
||||
lblOnTheStackOrInPlay=on the stack / in play
|
||||
lblPutCard=Put card
|
||||
lblForWhichPlayer=for which player?
|
||||
lblShould=Should
|
||||
lblAffectedWithSummoningSickness=be affected with Summoning Sickness?
|
||||
lblBeAddedToLibraryTopOrBottom=be added to the top or to the bottom of the library?
|
||||
lblPutCardInWhichPlayerZone=Put card in {0} for which player?
|
||||
lblPutCardInWhichPlayerBattlefield=Put card on the battlefield for which player?
|
||||
lblPutCardInWhichPlayerPlayOrStack=Put card on the stack / in play for which player?
|
||||
lblCardShouldBeSummoningSicknessConfirm=Should {0} be affected with Summoning Sickness?
|
||||
lblCardShouldBeAddedToLibraryTopOrBottom=Should {0} be added to the top or to the bottom of the library?
|
||||
lblExileCardsFromPlayerHandConfirm=Exile card(s) from which player's hand?
|
||||
lblChooseCardsExile=Choose cards to exile
|
||||
lblExileCardsFromPlayerBattlefieldConfirm=Exile card(s) from which player's battlefield?
|
||||
@@ -1245,7 +1241,11 @@ lblRestartingActionSequence=Restarting action sequence.
|
||||
lblErrorPleaseCheckID=Error: Check IDs and ensure they're separated by spaces and/or commas.
|
||||
lblErrorEntityWithId=Error: Entity with ID
|
||||
lblNotFound=not found
|
||||
lblChooseAnnounceFor=Choose %s for %name
|
||||
lblChooseAnnounceForCard=Choose {0} for {1}
|
||||
lblSacrifice=Sacrifice
|
||||
lblLookCardInPlayerZone=Looking at cards in {0} {1}
|
||||
lblPlayerZone={0} {1}
|
||||
lblActionFromPlayerDeck={0} from {1} Deck
|
||||
#AbstractGuiGame.java
|
||||
lblConcedeCurrentGame=This will concede the current game and you will lose.\n\nConcede anyway?
|
||||
lblConcedeTitle=Concede Game?
|
||||
@@ -1591,24 +1591,22 @@ lblSelectOrder=Select Order
|
||||
lblIfYouDo=if you do
|
||||
lblOr=or
|
||||
lblDoYouWantPay=Do you want to pay
|
||||
lblDoYouWantPayNLife=Do you want to pay {0} life?
|
||||
lblDoyouWantTo=Do you want to
|
||||
lblDoYouWantMill=Do you want to mill
|
||||
lblDoYouWantFlip=Do you want to flip
|
||||
lblDoYouWantRemove=Do you want to remove
|
||||
lblDoYouWantRemoveCounters=Do you want to remove counters from
|
||||
lblDoYouWantExile=Do you want to exile
|
||||
lblDoYouWantMillNCardsOrDoAction=Do you want to mill {0} card(s)? {1}
|
||||
lblDoYouWantFlipNCoinOrDoAction=Do you want to flip {0} coin(s)? {1}
|
||||
lblDoYouWantRemoveNTargetTypeCounterFromCard=Do you want to remove {0} {1} counter from {2}?
|
||||
lblDoYouWantRemoveCountersFromCard=Do you want to remove counters from {0}?
|
||||
lblDoYouWantExileNCardsFromYourLibrary=Do you want to exile {0} card(s) from your library?
|
||||
lblDoYouWantExileAllCardYouGraveyard=Do you want to exile all cards in your graveyard?
|
||||
lblDoYouWantDiscardYourHand=Do you want to discard your hand?
|
||||
lblDoYouWantSpend=Do you want to spend
|
||||
lblLetThatPlayer=let that player
|
||||
lblCoin=coin
|
||||
lblCounterOfPointer=counter
|
||||
lblFrom=from
|
||||
lblFromYourLibrary=from your library?
|
||||
lblDoYouWantSpendNTargetTypeCounter=Do you want to spend {0} {1} counter?
|
||||
lblDoYouWantLetThatPlayerDrawNCardOrDoAction=Do you want to let that player draw {0} card(s)?{1}
|
||||
lblDoYouWantDrawNCardOrDoAction=Do you want to draw {0} card(s)?{1}
|
||||
lblSelectRemoveCounterCard=Select a card to remove a counter
|
||||
lblSelectRemoveCounterType=Select type counters to remove
|
||||
lblExileFrom=Exile from
|
||||
lblPutCardFromWhose=Put cards from whose
|
||||
lblExileFromZone=Exile from {0}
|
||||
lblPutCardFromWhoseZone=Put cards from whose {0}?
|
||||
lblPutCardToLibrary=Put cards to Library
|
||||
lblPutIntoLibrary=put into library.
|
||||
lblGainControl=gain control.
|
||||
@@ -1617,62 +1615,60 @@ lbldiscard=discard.
|
||||
lblReveal=reveal
|
||||
lblTap=tap
|
||||
lblCurrentCard=Current Card
|
||||
lblSelectOfCardsTo=Select
|
||||
lblCardsTo=card(s) to
|
||||
lblSelectNSpecifyTypeCardsToAction=Select %d {0} card(s) to {1}
|
||||
#AbandonEffect.java
|
||||
lblWouldYoulikeAbandon=Would you like to abandon the scheme
|
||||
lblWouldYoulikeAbandonSource=Would you like to abandon the scheme {0}?
|
||||
#ActivateAbilityEffect.java
|
||||
lblChooseManaAbility=Choose a mana ability:
|
||||
#AddTurnEffect.java
|
||||
lblTakesExtraTurn=takes an extra turn.
|
||||
lblPlayerTakesExtraTurn={0} takes an extra turn.
|
||||
#AmassEffect.java.
|
||||
lblChooseAnArmy=Choose an army to put counters on
|
||||
#AssignGroupEffect.java
|
||||
lblChooseAbilityFor=Choose ability for
|
||||
lblChooseAbilityForObject=Choose ability for {0}
|
||||
#AttachEffect.java
|
||||
lblDoYouWantAttach=Do you want to attach
|
||||
lblSelectAPlayerAttachTo=Select a player to attach to.
|
||||
lblSelectACardAttachTo=Select a card to attach to.
|
||||
lblDoYouWantAttachSourceToTarget=Do you want to attach {0} to {1}?
|
||||
lblSelectAPlayerAttachSourceTo={0} - Select a player to attach to.
|
||||
lblSelectACardAttachSourceTo={0} - Select a card to attach to.
|
||||
#BidLifeEffect.java
|
||||
lblChooseStartingBid=Choose a starting bid
|
||||
lblDoYouWantTopBid=Do you want to top bid? Current Bid \=
|
||||
lblTopBidWith=topped bid with
|
||||
lblTopBidWithValueLife=topped bid with {0} life
|
||||
#BondEffect.java
|
||||
lblSelectACardPair=Select a card to pair with
|
||||
#ChangeCombatantsEffect.java
|
||||
lblChooseDefenderToAttackWith=Choose which defender to attack with
|
||||
lblChooseDefenderToAttackWithCard=Choose which defender to attack with {0}
|
||||
#ChangeTargetsEffect.java
|
||||
lblDoYouWantChangeTargets=Do you want to change targets of
|
||||
lblDoYouWantChangeAbilityTargets=Do you want to change targets of {0}?
|
||||
#ChangeTextEffect.java
|
||||
lblChooseColorReplace=Choose a color word to replace
|
||||
lblChooseNewColor=Choose a new color word
|
||||
#ChangeZoneEffect.java
|
||||
lblDoYouWantMove=Do you want to move
|
||||
lblDeclareDefenderFor=Declare a defender for
|
||||
lblDoYouWantMoveTargetFromOriToDest=Do you want to move {0} from {1} to {2}?
|
||||
lblPutThatCardFromPlayerOriginToDestination=Put that card from for {0} {1} to {2}
|
||||
lblSearchPlayerZoneConfirm=Search {0} {1}?
|
||||
lblCardMatchSearchingTypeInAlternateZones=cards match your searching type in Alternate Zones.
|
||||
lblPutThatCardFrom=Put that card from
|
||||
lblLookingCardIn=Looking at cards in
|
||||
lblDoYouWantPlay=Do you want to play
|
||||
lblSelectCardFrom=Select a card from
|
||||
lblSelectUpTo=Select up to
|
||||
lblCardsFrom=cards from
|
||||
lblSelectCardsFrom=Select cards from
|
||||
lblCancelSearchUpTo=Cancel Search? Up to
|
||||
lblMoreCard=more card
|
||||
lblCanBeSelected=can be selected.
|
||||
lblDoYouWantPlayCard=Do you want to play {0}?
|
||||
lblSelectCardFromPlayerZone=Select a card from {0} {1}
|
||||
lblSelectUpToNumCardFromPlayerZone=Select up to {0} cards from {1} {2}
|
||||
lblSelectCardsFromPlayerZone=Select cards from {0} {1}
|
||||
lblCancelSearchUpToSelectNumCards=Cancel Search? Up to {0} more card(s) can be selected.
|
||||
#ChangeZoneAllEffect.java
|
||||
lblMoveTargetFromOriginToDestination=Move {0} from {1} to {2}?
|
||||
#ChooseCardEffect.java
|
||||
lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to
|
||||
lblTotalPower=Total Power
|
||||
lblChoose=Choose
|
||||
lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to {0}
|
||||
lblTotalPowerNum=Total Power: {0}
|
||||
lblCancelChooseConfirm=Cancel Choose?
|
||||
#ChooseCardNameEffect.java
|
||||
lblChooseACardName=Choose a card name
|
||||
lblChooseA=Choose a
|
||||
lblCardName=card name
|
||||
lblPicked=picked
|
||||
lblChooseASpecificCard=Choose a {0} card name.
|
||||
lblPlayerPickedChosen={0} picked {1}
|
||||
#ChooseColorEffect.java
|
||||
lblChooseAColor=Choose a color
|
||||
lblChoose=Choose
|
||||
lblOrMore=or more
|
||||
lblAtLastChooseNumColors=Choose {0} or more color
|
||||
lblChooseSpecifiedRangeColors=Choose {0} to {1} color
|
||||
#ChooseDirectionEffect.java
|
||||
lblLeftClockwise=Left (clockwise)
|
||||
lblRightAntiClockwise=Right (anticlockwise)
|
||||
@@ -1681,7 +1677,7 @@ lblChooseDirection=Choose a direction
|
||||
lblChooseOne=Choose one
|
||||
#ChooseNumberEffect.java
|
||||
lblChooseNumber=Choose a number
|
||||
lblChose=chose
|
||||
lblPlayerChoseNum={0} chose {1}
|
||||
#ChoosePlayerEffect.java
|
||||
lblChoosePlayer=Choose a player
|
||||
#ChooseSourceEffect.java
|
||||
@@ -1692,26 +1688,24 @@ lblReveals=reveals
|
||||
lblWinsClash=wins clash
|
||||
lblLosesClash=loses clash
|
||||
#CloneEffect.java
|
||||
lblDoYouWantCopy=Do you want to copy
|
||||
lblDoYouWantCopy=Do you want to copy {0}?
|
||||
#ControlExchangeVariantEffect.java
|
||||
lblChooseCards=Choose cards
|
||||
#CopyPermanentEffect.java
|
||||
lblCopyPermanentConfirm=Copy this permanent?
|
||||
lblDefender=defender
|
||||
#CopySpellAbilityEffect.java
|
||||
lblDoyouWantCopyTheSpell=Do you want to copy the spell
|
||||
lblSelectMultiSpellCopyToStack=Select %d spell to copy to stack
|
||||
lblDoyouWantCopyTheSpell=Do you want to copy the spell {0}?
|
||||
lblSelectMultiSpellCopyToStack=Select {0} spell to copy to stack
|
||||
lblSelectASpellCopy=Select a spell to copy
|
||||
#CounterEffect.java
|
||||
lblRemoveDestination=a destination to remove
|
||||
#CountersMoveEffect.java
|
||||
lblChooseTakeCountersCard=Choose card to take %s counters from
|
||||
lblTakeHowMany=Take how many
|
||||
lblCountersFrom=counters from
|
||||
lblChooseCardToGet=Choose cards to get
|
||||
lblPutHowMany=Put how many
|
||||
lblCountersOn=counters on
|
||||
lblCounters=counters
|
||||
lblChooseTakeCountersCard=Choose card to take {0} counters from
|
||||
lblTakeHowManyTargetCounterFromCard=Take how many {0} counters from {1}?
|
||||
lblChooseCardToGetCountersFrom=Choose cards to get {0} counters from {1}.
|
||||
lblPutHowManyTargetCounterOnCard=Put how many {0} counters on {1}?
|
||||
lblTakeHowManyTargetCounters=Take how many {0} counters?
|
||||
#CountersProliferateEffect.java
|
||||
lblChooseProliferateTarget=Choose any number of permanents and/or players for proliferate
|
||||
#CountersPutEffect.java
|
||||
@@ -1719,41 +1713,40 @@ lblChooseACreatureWithLeastToughness=Choose a creature with the least toughness
|
||||
lblSelectCounterTypeAddTo=Select counter type to add to
|
||||
lblHowManyCounters=How many counters?
|
||||
lblChooseAnOpponent=Choose an opponent
|
||||
lblDoYouWantPutTargetP1P1CountersOn=Do you want to put %d +1/+1 counters on
|
||||
lblDoYouWantPutTargetP1P1CountersOnCard=Do you want to put {0} +1/+1 counters on {1}?
|
||||
#CountersPutOrRemoveEffect.java
|
||||
lblSelectCounterTypeToAddOrRemove=Select type of counters to add or remove
|
||||
lblWhatToDoWithTargetCounter=What to do with that '%s' counter
|
||||
lblWhatToDoWithTargetCounter=What to do with that '{0}' counter
|
||||
#CountersRemoveEffect.java
|
||||
lblAllCounters=all counters
|
||||
lblACounters=a counter
|
||||
lblChooseCardtoTakeTargetCounters=Choose cards to take %s counters from
|
||||
lblSelectRemoveCountersNumberOfTarget=Select the number of %s counters to remove
|
||||
lblCounters=counters
|
||||
lblChooseCardsToTakeTargetCounters=Choose cards to take {0} counters from
|
||||
lblSelectRemoveCountersNumberOfTarget=Select the number of {0} counters to remove
|
||||
lblSelectCountersTypeToRemove=Select type of counters to remove
|
||||
#DamageDealEffect.java
|
||||
lblDoyouWantDealTargetDamageTo=Do you want to deal %d damage to
|
||||
lblDoyouWantDealTargetDamageToTarget=Do you want to deal {0} damage to {1}?
|
||||
#DigEffect.java
|
||||
lblWouldYouLikeProceedWithOptionalAbility=Would you like to proceed with the optional ability for
|
||||
lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of %s library
|
||||
lblChooseACardLeaveTarget=Choose a card to leave in %s
|
||||
lblChooseCardsPutInto=Choose card(s) to put into
|
||||
lblChooseCardPutOnTargetLibarayBottom=Choose card(s) to put on the bottom of %s library
|
||||
lblChooseCardPutOnTargetLibarayTop=Choose card(s) to put on top of %s library
|
||||
lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of {0} library
|
||||
lblChooseACardLeaveTarget=Choose a card to leave in {0} {1}
|
||||
lblChooseCardsPutIntoZone=Choose card(s) to put into {0}
|
||||
lblChooseCardPutOnTargetLibarayBottom=Choose card(s) to put on the bottom of {0} library
|
||||
lblChooseCardPutOnTargetLibarayTop=Choose card(s) to put on top of {0} library
|
||||
lblPlayerPickedCardFrom={0} picked card(s) from
|
||||
lblNoValidCards=No valid cards
|
||||
lblThisCard=this card
|
||||
lblTheseCards=these cards
|
||||
#DigUntilEffect.java
|
||||
lblDoYouWantDigYourLibrary=Do you want to dig your library?
|
||||
lblDoYouWantPutCardTo=Do you want to put that card to
|
||||
lblDoYouWantPutCardToZone=Do you want to put that card to {0}?
|
||||
#DiscardEffect.java
|
||||
lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard %d random card(s)?
|
||||
lblHasChosen=has chosen
|
||||
lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard {0} random card(s)?
|
||||
lblPlayerHasChosenCardsFrom={0} has chosen card(s) from
|
||||
#DrawEffect.java
|
||||
lblDoYouWantDraw=Do you want to draw
|
||||
lblDoYouWantDrawCards=Do you want to draw {0}?
|
||||
lblHowMayCardDoYouWantDraw=How may cards do you want to draw?
|
||||
#EncodeEffect.java
|
||||
lblAndEncodeOntoAYouControlCreature=and encode it onto a creature you control?
|
||||
lblDoYouWantExileCardAndEncodeOntoYouCreature=Do you want to exile {0} and encode it onto a creature you control?
|
||||
lblChooseACreatureYouControlToEncode=Choose a creature you control to encode
|
||||
lblEncoding=Encoding
|
||||
#ExploreEffect.java
|
||||
lblRevealedForExplore=Revealed for Explore
|
||||
lblPutThisCardToYourGraveyard=Put this card in your graveyard?
|
||||
@@ -1768,15 +1761,15 @@ lblLifeTotal=Life Total
|
||||
#ManaEffect.java
|
||||
lblDoYouWantAddMana=Do you want to add mana?
|
||||
lblSelectManaProduce=Select Mana to Produce
|
||||
lblChooseSingleColorFrom=Choose a single color from
|
||||
lblChooseSingleColorFromTarget=Choose a single color from {0}
|
||||
#ManifestEffect.java
|
||||
lblChooseCardToManifest=Choose cards to manifest
|
||||
#MeldEffect.java
|
||||
lblChooseCardToMeld=Choose card to meld with
|
||||
#MillEffect.java
|
||||
lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to
|
||||
lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to {0}?
|
||||
#MultiplePilesEffect.java
|
||||
lblChooseCardsInPile=Choose cards in Pile
|
||||
lblChooseCardsInTargetPile=Choose cards in Pile {0}?
|
||||
#PeekAndRevealEffect.java
|
||||
lblRevealingCardFrom=Revealing cards from
|
||||
lblRevealCardToOtherPlayers=Reveal cards to other players?
|
||||
@@ -1786,7 +1779,7 @@ lblSelectCardToPlay=Select a card to play
|
||||
#ProtectAllEffect.java
|
||||
lblChooseAProtection=Choose a protection
|
||||
#PumpEffect.java
|
||||
lblApplyPumpTo=Apply pump to
|
||||
lblApplyPumpToTarget=Apply pump to {0}?
|
||||
#RearrangeTopOfLibraryEffect.java
|
||||
lblDoyouWantShuffleTheLibrary=Do you want to shuffle the library?
|
||||
#RepeatEffect.java
|
||||
@@ -1794,22 +1787,20 @@ lblDoYouWantRepeatProcessAgain=Do you want to repeat this process again?
|
||||
#RevealHandEffect.java
|
||||
lblDoYouWantRevealYourHand=Do you want to reveal your hand?
|
||||
#RollPlanarDiceEffect.java
|
||||
lblRolled=rolled
|
||||
lblPlayerRolledResult={0} rolled {1}
|
||||
#SacrificeEffect.java
|
||||
lblDoYouWantPayEcho=Do you want to pay Echo
|
||||
lblPayEcho=Pay Echo
|
||||
lblDoYouWantSacrifice=Do you want to sacrifice?
|
||||
lblSacrifice=Sacrifice
|
||||
lblDestroys=Destroys
|
||||
#SetStateEffect.java
|
||||
lblFaceDownCardCantTurnFaceUp=Face-down card can't turn face up
|
||||
#ShuffleEffect.java
|
||||
lblHaveTargetShuffle=Have %s shuffle?
|
||||
lblHaveTargetShuffle=Have {0} shuffle?
|
||||
#SurveilEffect.java
|
||||
lblDoYouWantSurveil=Do you want to surveil?
|
||||
#TapOrUntapAllEffect.java
|
||||
lblPermanents=Permanents
|
||||
lblTapOrUntap=Tap or Untap
|
||||
lblTapOrUntapTarget=Tap or Untap {0}?
|
||||
#TwoPilesEffect.java
|
||||
lblSelectCardForFaceDownPile=Select cards for a face down pile
|
||||
lblDivideCardIntoTwoPiles=Divide cards into two piles
|
||||
@@ -1846,4 +1837,18 @@ lblCastSpellOrPlayLand=Cast Spell/Play Land
|
||||
lblRepeatAddCard=Repeat Last Add Card
|
||||
lblRemoveFromGame=Remove Card from Game
|
||||
lblRiggedRoll=Rigged Planar Roll
|
||||
lblWalkTo=Planeswalk to
|
||||
lblWalkTo=Planeswalk to
|
||||
#ZoneType.java
|
||||
lblHandZone=hand
|
||||
lblLibraryZone=library
|
||||
lblGraveyardZone=graveyard
|
||||
lblBattlefieldZone=battlefield
|
||||
lblExileZone=exile
|
||||
lblFlashbackZone=flashback
|
||||
lblCommandZone=command
|
||||
lblStackZone=stack
|
||||
lblSideboardZone=sideboard
|
||||
lblAnteZone=ante
|
||||
lblSchemeDeckZone=schemedeck
|
||||
lblPlanarDeckZone=planardeck
|
||||
lblNoneZone=none
|
||||
@@ -1113,14 +1113,14 @@ lblSelectBlocker=Select creatures to block
|
||||
lblOrSelectBlockTarget= or select another attacker to declare blockers for.
|
||||
lblMorph=Morph
|
||||
#PlayerControllerHuman.java
|
||||
lblYouHaveWonTheCoinToss=%s, has ganado el lanzamiento de la moneda.
|
||||
lblYouLostTheLastGame=%s, perdiste la última partida.
|
||||
lblYouHaveWonTheCoinToss={0}, has ganado el lanzamiento de la moneda.
|
||||
lblYouLostTheLastGame={0}, perdiste la última partida.
|
||||
lblWouldYouLiketoPlayorDraw=¿Quieres jugar o ceder?
|
||||
lblWhoWouldYouLiketoStartthisGame=¿Quién te gustaría que empezara esta partida? (Haz clic en el retrato)
|
||||
lblPlay=Jugar
|
||||
lblDraw=Ceder
|
||||
lblTooFewCardsMainDeck=Muy pocas cartas en tu mazo principal (mínimo %s), por favor realiza modificaciones a tu mazo de nuevo.
|
||||
lblTooManyCardsSideboard=Demasiadas cartas en tu banquillo (máximo %s), por favor realiza modificaciones a tu mazo de nuevo.
|
||||
lblTooFewCardsMainDeck=Muy pocas cartas en tu mazo principal (mínimo {0}), por favor realiza modificaciones a tu mazo de nuevo.
|
||||
lblTooManyCardsSideboard=Demasiadas cartas en tu banquillo (máximo {0}), por favor realiza modificaciones a tu mazo de nuevo.
|
||||
lblAssignCombatDamageWerentBlocked=¿Quieres asignar su daño de combate como si no estuviera bloqueado?
|
||||
lblChosenCards=Cartas elegidas
|
||||
lblAttacker=Atacante
|
||||
@@ -1169,15 +1169,15 @@ lblSelectCardsToBePutIntoTheGraveyard=Selecciona las cartas para ponerlas en el
|
||||
lblCardsToPutInTheGraveyard=Cartas para poner en el Cementerio
|
||||
lblDiscardUpToNCards=Descarta hasta %d carta(s)
|
||||
lblDiscardNCards=Descarta %d carta(s)
|
||||
lblSelectNCardsToDiscardUnlessDiscarduType=Selecciona %d carta(s) para descartar, a menos que descartes un %s.
|
||||
lblSelectNCardsToDiscardUnlessDiscarduType=Selecciona %d carta(s) para descartar, a menos que descartes un {0}.
|
||||
lblCleanupPhase=Fase de Limpieza
|
||||
lblSelectCardsToDiscardHandDownMaximum=Selecciona %d carta(s) a descartar para reducir tu mano al máximo de %max cartas.
|
||||
lblSelectCardsToDiscardHandDownMaximum=Selecciona {0} carta(s) a descartar para reducir tu mano al máximo de {1} cartas.
|
||||
lblChooseMinCardToDiscard=Elige %d carta(s) para descartar
|
||||
lblDiscarded=Descartado
|
||||
lblChooseDamageOrderFor=Selecciona el Orden de Daños para %s
|
||||
lblChooseDamageOrderFor=Selecciona el Orden de Daños para {0}
|
||||
lblDamagedFirst=Dañado Primero
|
||||
lblChooseBlockerAfterWhichToPlaceAttackert=Elige un bloqueador después del cual colocar %s en el orden de daño; cancela para colocarlo primero.
|
||||
lblPutCardOnTopOrBottomLibrary=¿Poner %s en la parte superior o inferior de tu biblioteca?
|
||||
lblChooseBlockerAfterWhichToPlaceAttackert=Elige un bloqueador después del cual colocar {0} en el orden de daño; cancela para colocarlo primero.
|
||||
lblPutCardOnTopOrBottomLibrary=¿Poner {0} en la parte superior o inferior de tu biblioteca?
|
||||
lblChooseOrderCardsPutIntoLibrary=Elige el orden de las cartas para poner en la biblioteca
|
||||
lblClosestToTop=Más cerca de la parte superior
|
||||
lblChooseOrderCardsPutOntoBattlefield=Elige el orden de las cartas que quieres poner en el campo de batalla
|
||||
@@ -1190,20 +1190,20 @@ lblChooseOrderCopiesCast=Elige el orden de las copias que se van a invocar
|
||||
lblDelveHowManyCards=¿Excavar cuántas cartas?
|
||||
lblExileWhichCard=¿Exiliar qué carta?
|
||||
lblDestroy=destroy
|
||||
lblUpTo=up to
|
||||
lblSelectUpToNumTargetToAction=Select up to %d {0}(s) to {1}.
|
||||
lblSelectNumTargetToAction=Select %d {0}(s) to {1}.
|
||||
lblHighestBidder=Highest Bidder
|
||||
lblUseTriggeredAbilityOf=Use triggered ability of
|
||||
lblExertAttackersConfirm=Exert Attackers?
|
||||
lblThereNoCardIn=There are no cards in
|
||||
lblPut=Put
|
||||
lblOnTheTopLibraryOrGraveyard=on the top of library or graveyard?
|
||||
lblThereNoCardInPlayerZone=There are no cards in {0} {1}
|
||||
lblPutCardsOnTheTopLibraryOrGraveyard=Put {0} on the top of library or graveyard?
|
||||
lblLibrary=Library
|
||||
lblGraveyard=Graveyard
|
||||
lblTop=Top
|
||||
lblBottom=Bottom
|
||||
lblManaFrom=mana from
|
||||
lblNColorManaFromCard={0} {1} mana from {2}
|
||||
lblPayManaFromManaPool=Pay Mana from Mana Pool
|
||||
lblChooseATargetType=Choose a %s type
|
||||
lblChooseATargetType=Choose a {0} type
|
||||
lblUntap=Untap
|
||||
lblOdds=Odds
|
||||
lblEvens=Evens
|
||||
@@ -1217,21 +1217,17 @@ lblWinTheFlip=win the flip
|
||||
lblLoseTheFlip=lose the flip
|
||||
lblChooseAResult=Choose a result
|
||||
lblSelectPreventionShieldToUse=select which prevention shield to use
|
||||
lblChooseAMode=Choose a mode
|
||||
lblActivated=activated
|
||||
lblPlayerActivatedCardChooseMode={0} activated {1} - Choose a mode
|
||||
lblNoPlayerHasPriorityCannotAddedManaToPool=No player has priority at the moment, so mana cannot be added to their pool.
|
||||
lblOverwriteExistFileConfirm=Overwrite existing file?
|
||||
lblFileExists=File exists!
|
||||
lblSelectGameStateFile=Select Game State File
|
||||
lblFileNotFound=File not found
|
||||
lblIn=in
|
||||
lblOnTheBattlefield=on the battlefield
|
||||
lblOnTheStackOrInPlay=on the stack / in play
|
||||
lblPutCard=Put card
|
||||
lblForWhichPlayer=for which player?
|
||||
lblShould=Should
|
||||
lblAffectedWithSummoningSickness=be affected with Summoning Sickness?
|
||||
lblBeAddedToLibraryTopOrBottom=be added to the top or to the bottom of the library?
|
||||
lblPutCardInWhichPlayerZone=Put card in {0} for which player?
|
||||
lblPutCardInWhichPlayerBattlefield=Put card on the battlefield for which player?
|
||||
lblPutCardInWhichPlayerPlayOrStack=Put card on the stack / in play for which player?
|
||||
lblCardShouldBeSummoningSicknessConfirm=Should {0} be affected with Summoning Sickness?
|
||||
lblCardShouldBeAddedToLibraryTopOrBottom=Should {0} be added to the top or to the bottom of the library?
|
||||
lblExileCardsFromPlayerHandConfirm=Exile card(s) from which player's hand?
|
||||
lblChooseCardsExile=Choose cards to exile
|
||||
lblExileCardsFromPlayerBattlefieldConfirm=Exile card(s) from which player's battlefield?
|
||||
@@ -1245,7 +1241,11 @@ lblRestartingActionSequence=Restarting action sequence.
|
||||
lblErrorPleaseCheckID=Error: Check IDs and ensure they're separated by spaces and/or commas.
|
||||
lblErrorEntityWithId=Error: Entity with ID
|
||||
lblNotFound=not found
|
||||
lblChooseAnnounceFor=Choose %s for %name
|
||||
lblChooseAnnounceForCard=Choose {0} for {1}
|
||||
lblSacrifice=Sacrifice
|
||||
lblLookCardInPlayerZone=Looking at cards in {0} {1}
|
||||
lblPlayerZone={0} {1}
|
||||
lblActionFromPlayerDeck={0} from {1} Deck
|
||||
#AbstractGuiGame.java
|
||||
lblConcedeCurrentGame=Esto concederá la partida actual y perderás.\n\n¿Conceder de todos modos?
|
||||
lblConcedeTitle=¿Conceder Partida?
|
||||
@@ -1591,24 +1591,22 @@ lblSelectOrder=Select Order
|
||||
lblIfYouDo=if you do
|
||||
lblOr=or
|
||||
lblDoYouWantPay=Do you want to pay
|
||||
lblDoYouWantPayNLife=Do you want to pay {0} life?
|
||||
lblDoyouWantTo=Do you want to
|
||||
lblDoYouWantMill=Do you want to mill
|
||||
lblDoYouWantFlip=Do you want to flip
|
||||
lblDoYouWantRemove=Do you want to remove
|
||||
lblDoYouWantRemoveCounters=Do you want to remove counters from
|
||||
lblDoYouWantExile=Do you want to exile
|
||||
lblDoYouWantMillNCardsOrDoAction=Do you want to mill {0} card(s)? {1}
|
||||
lblDoYouWantFlipNCoinOrDoAction=Do you want to flip {0} coin(s)? {1}
|
||||
lblDoYouWantRemoveNTargetTypeCounterFromCard=Do you want to remove {0} {1} counter from {2}?
|
||||
lblDoYouWantRemoveCountersFromCard=Do you want to remove counters from {0}?
|
||||
lblDoYouWantExileNCardsFromYourLibrary=Do you want to exile {0} card(s) from your library?
|
||||
lblDoYouWantExileAllCardYouGraveyard=Do you want to exile all cards in your graveyard?
|
||||
lblDoYouWantDiscardYourHand=Do you want to discard your hand?
|
||||
lblDoYouWantSpend=Do you want to spend
|
||||
lblLetThatPlayer=let that player
|
||||
lblCoin=coin
|
||||
lblCounterOfPointer=counter
|
||||
lblFrom=from
|
||||
lblFromYourLibrary=from your library?
|
||||
lblDoYouWantSpendNTargetTypeCounter=Do you want to spend {0} {1} counter?
|
||||
lblDoYouWantLetThatPlayerDrawNCardOrDoAction=Do you want to let that player draw {0} card(s)?{1}
|
||||
lblDoYouWantDrawNCardOrDoAction=Do you want to draw {0} card(s)?{1}
|
||||
lblSelectRemoveCounterCard=Select a card to remove a counter
|
||||
lblSelectRemoveCounterType=Select type counters to remove
|
||||
lblExileFrom=Exile from
|
||||
lblPutCardFromWhose=Put cards from whose
|
||||
lblExileFromZone=Exile from {0}
|
||||
lblPutCardFromWhoseZone=Put cards from whose {0}?
|
||||
lblPutCardToLibrary=Put cards to Library
|
||||
lblPutIntoLibrary=put into library.
|
||||
lblGainControl=gain control.
|
||||
@@ -1617,62 +1615,60 @@ lbldiscard=discard.
|
||||
lblReveal=reveal
|
||||
lblTap=tap
|
||||
lblCurrentCard=Current Card
|
||||
lblSelectOfCardsTo=Select
|
||||
lblCardsTo=card(s) to
|
||||
lblSelectNSpecifyTypeCardsToAction=Select %d {0} card(s) to {1}
|
||||
#AbandonEffect.java
|
||||
lblWouldYoulikeAbandon=Would you like to abandon the scheme
|
||||
lblWouldYoulikeAbandonSource=Would you like to abandon the scheme {0}?
|
||||
#ActivateAbilityEffect.java
|
||||
lblChooseManaAbility=Choose a mana ability:
|
||||
#AddTurnEffect.java
|
||||
lblTakesExtraTurn=takes an extra turn.
|
||||
lblPlayerTakesExtraTurn={0} takes an extra turn.
|
||||
#AmassEffect.java.
|
||||
lblChooseAnArmy=Choose an army to put counters on
|
||||
#AssignGroupEffect.java
|
||||
lblChooseAbilityFor=Choose ability for
|
||||
lblChooseAbilityForObject=Choose ability for {0}
|
||||
#AttachEffect.java
|
||||
lblDoYouWantAttach=Do you want to attach
|
||||
lblSelectAPlayerAttachTo=Select a player to attach to.
|
||||
lblSelectACardAttachTo=Select a card to attach to.
|
||||
lblDoYouWantAttachSourceToTarget=Do you want to attach {0} to {1}?
|
||||
lblSelectAPlayerAttachSourceTo={0} - Select a player to attach to.
|
||||
lblSelectACardAttachSourceTo={0} - Select a card to attach to.
|
||||
#BidLifeEffect.java
|
||||
lblChooseStartingBid=Choose a starting bid
|
||||
lblDoYouWantTopBid=Do you want to top bid? Current Bid \=
|
||||
lblTopBidWith=topped bid with
|
||||
lblTopBidWithValueLife=topped bid with {0} life
|
||||
#BondEffect.java
|
||||
lblSelectACardPair=Select a card to pair with
|
||||
#ChangeCombatantsEffect.java
|
||||
lblChooseDefenderToAttackWith=Choose which defender to attack with
|
||||
lblChooseDefenderToAttackWithCard=Choose which defender to attack with {0}
|
||||
#ChangeTargetsEffect.java
|
||||
lblDoYouWantChangeTargets=Do you want to change targets of
|
||||
lblDoYouWantChangeAbilityTargets=Do you want to change targets of {0}?
|
||||
#ChangeTextEffect.java
|
||||
lblChooseColorReplace=Choose a color word to replace
|
||||
lblChooseNewColor=Choose a new color word
|
||||
#ChangeZoneEffect.java
|
||||
lblDoYouWantMove=Do you want to move
|
||||
lblDeclareDefenderFor=Declare a defender for
|
||||
lblDoYouWantMoveTargetFromOriToDest=Do you want to move {0} from {1} to {2}?
|
||||
lblPutThatCardFromPlayerOriginToDestination=Put that card from for {0} {1} to {2}
|
||||
lblSearchPlayerZoneConfirm=Search {0} {1}?
|
||||
lblCardMatchSearchingTypeInAlternateZones=cards match your searching type in Alternate Zones.
|
||||
lblPutThatCardFrom=Put that card from
|
||||
lblLookingCardIn=Looking at cards in
|
||||
lblDoYouWantPlay=Do you want to play
|
||||
lblSelectCardFrom=Select a card from
|
||||
lblSelectUpTo=Select up to
|
||||
lblCardsFrom=cards from
|
||||
lblSelectCardsFrom=Select cards from
|
||||
lblCancelSearchUpTo=Cancel Search? Up to
|
||||
lblMoreCard=more card
|
||||
lblCanBeSelected=can be selected.
|
||||
lblDoYouWantPlayCard=Do you want to play {0}?
|
||||
lblSelectCardFromPlayerZone=Select a card from {0} {1}
|
||||
lblSelectUpToNumCardFromPlayerZone=Select up to {0} cards from {1} {2}
|
||||
lblSelectCardsFromPlayerZone=Select cards from {0} {1}
|
||||
lblCancelSearchUpToSelectNumCards=Cancel Search? Up to {0} more card(s) can be selected.
|
||||
#ChangeZoneAllEffect.java
|
||||
lblMoveTargetFromOriginToDestination=Move {0} from {1} to {2}?
|
||||
#ChooseCardEffect.java
|
||||
lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to
|
||||
lblTotalPower=Total Power
|
||||
lblChoose=Choose
|
||||
lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to {0}
|
||||
lblTotalPowerNum=Total Power: {0}
|
||||
lblCancelChooseConfirm=Cancel Choose?
|
||||
#ChooseCardNameEffect.java
|
||||
lblChooseACardName=Choose a card name
|
||||
lblChooseA=Choose a
|
||||
lblCardName=card name
|
||||
lblPicked=picked
|
||||
lblChooseASpecificCard=Choose a {0} card name.
|
||||
lblPlayerPickedChosen={0} picked {1}
|
||||
#ChooseColorEffect.java
|
||||
lblChooseAColor=Choose a color
|
||||
lblChoose=Choose
|
||||
lblOrMore=or more
|
||||
lblAtLastChooseNumColors=Choose {0} or more color
|
||||
lblChooseSpecifiedRangeColors=Choose {0} to {1} color
|
||||
#ChooseDirectionEffect.java
|
||||
lblLeftClockwise=Left (clockwise)
|
||||
lblRightAntiClockwise=Right (anticlockwise)
|
||||
@@ -1681,7 +1677,7 @@ lblChooseDirection=Choose a direction
|
||||
lblChooseOne=Choose one
|
||||
#ChooseNumberEffect.java
|
||||
lblChooseNumber=Choose a number
|
||||
lblChose=chose
|
||||
lblPlayerChoseNum={0} chose {1}
|
||||
#ChoosePlayerEffect.java
|
||||
lblChoosePlayer=Choose a player
|
||||
#ChooseSourceEffect.java
|
||||
@@ -1692,26 +1688,24 @@ lblReveals=reveals
|
||||
lblWinsClash=wins clash
|
||||
lblLosesClash=loses clash
|
||||
#CloneEffect.java
|
||||
lblDoYouWantCopy=Do you want to copy
|
||||
lblDoYouWantCopy=Do you want to copy {0}?
|
||||
#ControlExchangeVariantEffect.java
|
||||
lblChooseCards=Choose cards
|
||||
#CopyPermanentEffect.java
|
||||
lblCopyPermanentConfirm=Copy this permanent?
|
||||
lblDefender=defender
|
||||
#CopySpellAbilityEffect.java
|
||||
lblDoyouWantCopyTheSpell=Do you want to copy the spell
|
||||
lblSelectMultiSpellCopyToStack=Select %d spell to copy to stack
|
||||
lblDoyouWantCopyTheSpell=Do you want to copy the spell {0}?
|
||||
lblSelectMultiSpellCopyToStack=Select {0} spell to copy to stack
|
||||
lblSelectASpellCopy=Select a spell to copy
|
||||
#CounterEffect.java
|
||||
lblRemoveDestination=a destination to remove
|
||||
#CountersMoveEffect.java
|
||||
lblChooseTakeCountersCard=Choose card to take %s counters from
|
||||
lblTakeHowMany=Take how many
|
||||
lblCountersFrom=counters from
|
||||
lblChooseCardToGet=Choose cards to get
|
||||
lblPutHowMany=Put how many
|
||||
lblCountersOn=counters on
|
||||
lblCounters=counters
|
||||
lblChooseTakeCountersCard=Choose card to take {0} counters from
|
||||
lblTakeHowManyTargetCounterFromCard=Take how many {0} counters from {1}?
|
||||
lblChooseCardToGetCountersFrom=Choose cards to get {0} counters from {1}.
|
||||
lblPutHowManyTargetCounterOnCard=Put how many {0} counters on {1}?
|
||||
lblTakeHowManyTargetCounters=Take how many {0} counters?
|
||||
#CountersProliferateEffect.java
|
||||
lblChooseProliferateTarget=Choose any number of permanents and/or players for proliferate
|
||||
#CountersPutEffect.java
|
||||
@@ -1719,41 +1713,40 @@ lblChooseACreatureWithLeastToughness=Choose a creature with the least toughness
|
||||
lblSelectCounterTypeAddTo=Select counter type to add to
|
||||
lblHowManyCounters=How many counters?
|
||||
lblChooseAnOpponent=Choose an opponent
|
||||
lblDoYouWantPutTargetP1P1CountersOn=Do you want to put %d +1/+1 counters on
|
||||
lblDoYouWantPutTargetP1P1CountersOnCard=Do you want to put {0} +1/+1 counters on {1}?
|
||||
#CountersPutOrRemoveEffect.java
|
||||
lblSelectCounterTypeToAddOrRemove=Select type of counters to add or remove
|
||||
lblWhatToDoWithTargetCounter=What to do with that '%s' counter
|
||||
lblWhatToDoWithTargetCounter=What to do with that '{0}' counter
|
||||
#CountersRemoveEffect.java
|
||||
lblAllCounters=all counters
|
||||
lblACounters=a counter
|
||||
lblChooseCardtoTakeTargetCounters=Choose cards to take %s counters from
|
||||
lblSelectRemoveCountersNumberOfTarget=Select the number of %s counters to remove
|
||||
lblCounters=counters
|
||||
lblChooseCardsToTakeTargetCounters=Choose cards to take {0} counters from
|
||||
lblSelectRemoveCountersNumberOfTarget=Select the number of {0} counters to remove
|
||||
lblSelectCountersTypeToRemove=Select type of counters to remove
|
||||
#DamageDealEffect.java
|
||||
lblDoyouWantDealTargetDamageTo=Do you want to deal %d damage to
|
||||
lblDoyouWantDealTargetDamageToTarget=Do you want to deal {0} damage to {1}?
|
||||
#DigEffect.java
|
||||
lblWouldYouLikeProceedWithOptionalAbility=Would you like to proceed with the optional ability for
|
||||
lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of %s library
|
||||
lblChooseACardLeaveTarget=Choose a card to leave in %s
|
||||
lblChooseCardsPutInto=Choose card(s) to put into
|
||||
lblChooseCardPutOnTargetLibarayBottom=Choose card(s) to put on the bottom of %s library
|
||||
lblChooseCardPutOnTargetLibarayTop=Choose card(s) to put on top of %s library
|
||||
lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of {0} library
|
||||
lblChooseACardLeaveTarget=Choose a card to leave in {0} {1}
|
||||
lblChooseCardsPutIntoZone=Choose card(s) to put into {0}
|
||||
lblChooseCardPutOnTargetLibarayBottom=Choose card(s) to put on the bottom of {0} library
|
||||
lblChooseCardPutOnTargetLibarayTop=Choose card(s) to put on top of {0} library
|
||||
lblPlayerPickedCardFrom={0} picked card(s) from
|
||||
lblNoValidCards=No valid cards
|
||||
lblThisCard=this card
|
||||
lblTheseCards=these cards
|
||||
#DigUntilEffect.java
|
||||
lblDoYouWantDigYourLibrary=Do you want to dig your library?
|
||||
lblDoYouWantPutCardTo=Do you want to put that card to
|
||||
lblDoYouWantPutCardToZone=Do you want to put that card to {0}?
|
||||
#DiscardEffect.java
|
||||
lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard %d random card(s)?
|
||||
lblHasChosen=has chosen
|
||||
lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard {0} random card(s)?
|
||||
lblPlayerHasChosenCardsFrom={0} has chosen card(s) from
|
||||
#DrawEffect.java
|
||||
lblDoYouWantDraw=Do you want to draw
|
||||
lblDoYouWantDrawCards=Do you want to draw {0}?
|
||||
lblHowMayCardDoYouWantDraw=How may cards do you want to draw?
|
||||
#EncodeEffect.java
|
||||
lblAndEncodeOntoAYouControlCreature=and encode it onto a creature you control?
|
||||
lblDoYouWantExileCardAndEncodeOntoYouCreature=Do you want to exile {0} and encode it onto a creature you control?
|
||||
lblChooseACreatureYouControlToEncode=Choose a creature you control to encode
|
||||
lblEncoding=Encoding
|
||||
#ExploreEffect.java
|
||||
lblRevealedForExplore=Revealed for Explore
|
||||
lblPutThisCardToYourGraveyard=Put this card in your graveyard?
|
||||
@@ -1768,15 +1761,15 @@ lblLifeTotal=Life Total
|
||||
#ManaEffect.java
|
||||
lblDoYouWantAddMana=Do you want to add mana?
|
||||
lblSelectManaProduce=Select Mana to Produce
|
||||
lblChooseSingleColorFrom=Choose a single color from
|
||||
lblChooseSingleColorFromTarget=Choose a single color from {0}
|
||||
#ManifestEffect.java
|
||||
lblChooseCardToManifest=Choose cards to manifest
|
||||
#MeldEffect.java
|
||||
lblChooseCardToMeld=Choose card to meld with
|
||||
#MillEffect.java
|
||||
lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to
|
||||
lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to {0}?
|
||||
#MultiplePilesEffect.java
|
||||
lblChooseCardsInPile=Choose cards in Pile
|
||||
lblChooseCardsInTargetPile=Choose cards in Pile {0}?
|
||||
#PeekAndRevealEffect.java
|
||||
lblRevealingCardFrom=Revealing cards from
|
||||
lblRevealCardToOtherPlayers=Reveal cards to other players?
|
||||
@@ -1786,7 +1779,7 @@ lblSelectCardToPlay=Select a card to play
|
||||
#ProtectAllEffect.java
|
||||
lblChooseAProtection=Choose a protection
|
||||
#PumpEffect.java
|
||||
lblApplyPumpTo=Apply pump to
|
||||
lblApplyPumpToTarget=Apply pump to {0}?
|
||||
#RearrangeTopOfLibraryEffect.java
|
||||
lblDoyouWantShuffleTheLibrary=Do you want to shuffle the library?
|
||||
#RepeatEffect.java
|
||||
@@ -1794,22 +1787,20 @@ lblDoYouWantRepeatProcessAgain=Do you want to repeat this process again?
|
||||
#RevealHandEffect.java
|
||||
lblDoYouWantRevealYourHand=Do you want to reveal your hand?
|
||||
#RollPlanarDiceEffect.java
|
||||
lblRolled=rolled
|
||||
lblPlayerRolledResult={0} rolled {1}
|
||||
#SacrificeEffect.java
|
||||
lblDoYouWantPayEcho=Do you want to pay Echo
|
||||
lblPayEcho=Pay Echo
|
||||
lblDoYouWantSacrifice=Do you want to sacrifice?
|
||||
lblSacrifice=Sacrifice
|
||||
lblDestroys=Destroys
|
||||
#SetStateEffect.java
|
||||
lblFaceDownCardCantTurnFaceUp=Face-down card can't turn face up
|
||||
#ShuffleEffect.java
|
||||
lblHaveTargetShuffle=Have %s shuffle?
|
||||
lblHaveTargetShuffle=Have {0} shuffle?
|
||||
#SurveilEffect.java
|
||||
lblDoYouWantSurveil=Do you want to surveil?
|
||||
#TapOrUntapAllEffect.java
|
||||
lblPermanents=Permanents
|
||||
lblTapOrUntap=Tap or Untap
|
||||
lblTapOrUntapTarget=Tap or Untap {0}?
|
||||
#TwoPilesEffect.java
|
||||
lblSelectCardForFaceDownPile=Select cards for a face down pile
|
||||
lblDivideCardIntoTwoPiles=Divide cards into two piles
|
||||
@@ -1846,4 +1837,18 @@ lblCastSpellOrPlayLand=Cast Spell/Play Land
|
||||
lblRepeatAddCard=Repeat Last Add Card
|
||||
lblRemoveFromGame=Remove Card from Game
|
||||
lblRiggedRoll=Rigged Planar Roll
|
||||
lblWalkTo=Planeswalk to
|
||||
lblWalkTo=Planeswalk to
|
||||
#ZoneType.java
|
||||
lblHandZone=hand
|
||||
lblLibraryZone=library
|
||||
lblGraveyardZone=graveyard
|
||||
lblBattlefieldZone=battlefield
|
||||
lblExileZone=exile
|
||||
lblFlashbackZone=flashback
|
||||
lblCommandZone=command
|
||||
lblStackZone=stack
|
||||
lblSideboardZone=sideboard
|
||||
lblAnteZone=ante
|
||||
lblSchemeDeckZone=schemedeck
|
||||
lblPlanarDeckZone=planardeck
|
||||
lblNoneZone=none
|
||||
@@ -327,7 +327,7 @@ lblOk=确认
|
||||
lblReset=重置
|
||||
lblAuto=自动
|
||||
#VAssignDamage.java
|
||||
lbLAssignDamageDealtBy=分配对%s造成的伤害
|
||||
lbLAssignDamageDealtBy=对%s造成的伤害进行分配
|
||||
lblLClickDamageMessage=左键单击:分配一点伤害。(左键加Ctrl):分配致命伤害。
|
||||
lblRClickDamageMessage=右键单击:取消分配一点伤害。(左键加Ctrl):取消分配的所有伤害
|
||||
lblTotalDamageText=可用的伤害值:未知
|
||||
@@ -1035,7 +1035,7 @@ lblAny=任意
|
||||
lblFantasy=幻想
|
||||
lblGeneric=通用
|
||||
#MatchController.java
|
||||
lblChooseAbilityToPlay=选择使用的能力
|
||||
lblChooseAbilityToPlay=选择要使用的异能
|
||||
lblSelected=选择
|
||||
#ItemManager.java
|
||||
lblAdvancedSearch=高级搜索
|
||||
@@ -1113,14 +1113,14 @@ lblSelectBlocker=选择进行阻挡的生物
|
||||
lblOrSelectBlockTarget= 或者为其他进攻者选择阻挡者。
|
||||
lblMorph=变身
|
||||
#PlayerControllerHuman.java
|
||||
lblYouHaveWonTheCoinToss=%s,你赢得了这次掷硬币。
|
||||
lblYouLostTheLastGame=%s,最后一场比赛你输了。
|
||||
lblYouHaveWonTheCoinToss={0},你赢得了这次掷硬币。
|
||||
lblYouLostTheLastGame={0},最后一场比赛你输了。
|
||||
lblWouldYouLiketoPlayorDraw=你想先手还是后手?
|
||||
lblWhoWouldYouLiketoStartthisGame=你想谁先开始游戏?(单击头像)
|
||||
lblPlay=先手
|
||||
lblDraw=后手
|
||||
lblTooFewCardsMainDeck=主牌中卡牌数过少(最少为%s),请重新修改套牌。
|
||||
lblTooManyCardsSideboard=备牌中卡牌数过多(最多为%s),请重新修改套牌。
|
||||
lblTooFewCardsMainDeck=主牌中卡牌数过少(最少为{0}),请重新修改套牌。
|
||||
lblTooManyCardsSideboard=备牌中卡牌数过多(最多为{0}),请重新修改套牌。
|
||||
lblAssignCombatDamageWerentBlocked=是否要像没有被阻挡一样分配战斗伤害?
|
||||
lblChosenCards=选择牌
|
||||
lblAttacker=进攻者
|
||||
@@ -1169,15 +1169,15 @@ lblSelectCardsToBePutIntoTheGraveyard=选择要放于坟场的卡牌
|
||||
lblCardsToPutInTheGraveyard=放于坟场的卡牌
|
||||
lblDiscardUpToNCards=最多弃%d张牌
|
||||
lblDiscardNCards=弃%d张牌
|
||||
lblSelectNCardsToDiscardUnlessDiscarduType=选择要丢弃的%d张牌,除非你丢弃%s。
|
||||
lblSelectNCardsToDiscardUnlessDiscarduType=选择要丢弃的%d张牌,除非你丢弃{0}。
|
||||
lblCleanupPhase=清除步骤
|
||||
lblSelectCardsToDiscardHandDownMaximum=选择要丢弃的%d张牌,以使你的手牌数量减少到%max张。
|
||||
lblSelectCardsToDiscardHandDownMaximum=选择要丢弃的{0}张牌,以使你的手牌数量减少到{1}张。
|
||||
lblChooseMinCardToDiscard=选择%d张牌弃掉
|
||||
lblDiscarded=弃牌
|
||||
lblChooseDamageOrderFor=选择%s造成伤害的顺序
|
||||
lblChooseDamageOrderFor=选择{0}造成伤害的顺序
|
||||
lblDamagedFirst=先造成伤害
|
||||
lblChooseBlockerAfterWhichToPlaceAttackert=选择%s后造成伤害的阻挡者; cancel to place it first
|
||||
lblPutCardOnTopOrBottomLibrary=将%s放到牌库顶还是底?
|
||||
lblChooseBlockerAfterWhichToPlaceAttackert=选择{0}后造成伤害的阻挡者; cancel to place it first
|
||||
lblPutCardOnTopOrBottomLibrary=将{0}放到牌库顶还是底?
|
||||
lblChooseOrderCardsPutIntoLibrary=选择要放入牌库中的牌的顺序
|
||||
lblClosestToTop=最接近顶部
|
||||
lblChooseOrderCardsPutOntoBattlefield=选择要放入战场中的牌的顺序
|
||||
@@ -1190,20 +1190,20 @@ lblChooseOrderCopiesCast=选择要复制品的释放顺序。
|
||||
lblDelveHowManyCards=掘穴多少张牌?
|
||||
lblExileWhichCard=放逐哪张牌?
|
||||
lblDestroy=消灭
|
||||
lblUpTo=最多
|
||||
lblSelectUpToNumTargetToAction=选择最多%d个{0}用于{1}。
|
||||
lblSelectNumTargetToAction=选择%d个{0}用于{1}。
|
||||
lblHighestBidder=最高出价者
|
||||
lblUseTriggeredAbilityOf=使用触发异能
|
||||
lblExertAttackersConfirm=进攻者耗竭?
|
||||
lblThereNoCardIn=里面没有牌
|
||||
lblPut=放到
|
||||
lblOnTheTopLibraryOrGraveyard=牌库顶或坟场?
|
||||
lblThereNoCardInPlayerZone={0}的{1}中没有牌
|
||||
lblPutCardsOnTheTopLibraryOrGraveyard=将{0}放到牌库顶还是坟场?
|
||||
lblLibrary=牌库
|
||||
lblGraveyard=坟场
|
||||
lblTop=顶
|
||||
lblBottom=底
|
||||
lblManaFrom=法术力自
|
||||
lblNColorManaFromCard={2}产{0}个{1}法术力
|
||||
lblPayManaFromManaPool=从法术力池支付法术力
|
||||
lblChooseATargetType=选择一个%s类型
|
||||
lblChooseATargetType=选择一个{0}类型
|
||||
lblUntap=重置
|
||||
lblOdds=赔率
|
||||
lblEvens=偶数
|
||||
@@ -1217,21 +1217,17 @@ lblWinTheFlip=赢得此掷
|
||||
lblLoseTheFlip=输掉此掷
|
||||
lblChooseAResult=选择一个结果
|
||||
lblSelectPreventionShieldToUse=选择一个保护罩使用
|
||||
lblChooseAMode=选择一种模式
|
||||
lblActivated=已启动
|
||||
lblPlayerActivatedCardChooseMode={0}激活了{1} - 选择一个模式
|
||||
lblNoPlayerHasPriorityCannotAddedManaToPool=目前没有牌手具有优先权,因此无法向法术力池中加入法术力。
|
||||
lblOverwriteExistFileConfirm=覆盖已有的文件?
|
||||
lblFileExists=文件已存在!
|
||||
lblSelectGameStateFile=选择游戏状态文件
|
||||
lblFileNotFound=文件未找到
|
||||
lblIn=在
|
||||
lblOnTheBattlefield=在战场上
|
||||
lblOnTheStackOrInPlay=在堆叠/在使用
|
||||
lblPutCard=放置牌
|
||||
lblForWhichPlayer=哪个牌手?
|
||||
lblShould=应该
|
||||
lblAffectedWithSummoningSickness=被召唤失调效应影响?
|
||||
lblBeAddedToLibraryTopOrBottom=被添加到牌库顶还是底?
|
||||
lblPutCardInWhichPlayerZone=将牌放于哪个牌手的{0}中?
|
||||
lblPutCardInWhichPlayerBattlefield=将牌放于哪个牌手的战场?
|
||||
lblPutCardInWhichPlayerPlayOrStack=将牌放于哪个牌手的堆叠/使哪个牌手使用牌?
|
||||
lblCardShouldBeSummoningSicknessConfirm={0}是否应该受到召唤失调的影响?
|
||||
lblCardShouldBeAddedToLibraryTopOrBottom=将{0}添加到牌库顶还是底?
|
||||
lblExileCardsFromPlayerHandConfirm=从哪位玩家手中放逐牌?
|
||||
lblChooseCardsExile=选择要放逐的牌
|
||||
lblExileCardsFromPlayerBattlefieldConfirm=从哪个玩家的战场放逐牌?
|
||||
@@ -1245,7 +1241,11 @@ lblRestartingActionSequence=重新启动行动序列
|
||||
lblErrorPleaseCheckID=错误:请检查ID,并确保他们之间用空格和/或逗号分隔。
|
||||
lblErrorEntityWithId=错误:实体的ID
|
||||
lblNotFound=没有找到
|
||||
lblChooseAnnounceFor=为%name选择%s
|
||||
lblChooseAnnounceForCard=为{1}选择{0}
|
||||
lblSacrifice=牺牲
|
||||
lblLookCardInPlayerZone=查看{0}的{1}中的牌
|
||||
lblPlayerZone={0}的{1}
|
||||
lblActionFromPlayerDeck=从{1}的套牌{0}
|
||||
#AbstractGuiGame.java
|
||||
lblConcedeCurrentGame=这局游戏认输。\n\n确认吗?
|
||||
lblConcedeTitle=这局游戏认输?
|
||||
@@ -1588,27 +1588,25 @@ lblFinalMatch=决赛
|
||||
#DualListBox.java
|
||||
lblSelectOrder=选择顺序
|
||||
#HumanPlay.java
|
||||
lblIfYouDo=如果你
|
||||
lblIfYouDo=如果你如此做
|
||||
lblOr=或
|
||||
lblDoYouWantPay=你想要支付
|
||||
lblDoYouWantPayNLife=你想要支付{0}点生命吗?
|
||||
lblDoyouWantTo=你想要
|
||||
lblDoYouWantMill=你想要磨
|
||||
lblDoYouWantFlip=你想要抛
|
||||
lblDoYouWantRemove=你想要移除
|
||||
lblDoYouWantRemoveCounters=你想要删除指示物从
|
||||
lblDoYouWantExile=你想要放逐
|
||||
lblDoYouWantMillNCardsOrDoAction=你想要磨{0}张牌吗? {1}
|
||||
lblDoYouWantFlipNCoinOrDoAction=你想要抛{0}个硬币吗? {1}
|
||||
lblDoYouWantRemoveNTargetTypeCounterFromCard=你想要从{2}移除{0}个{1}指示物吗?
|
||||
lblDoYouWantRemoveCountersFromCard=你想要从{0}删除指示物吗?
|
||||
lblDoYouWantExileNCardsFromYourLibrary=你想要从你的牌库放逐{0}张牌吗?
|
||||
lblDoYouWantExileAllCardYouGraveyard=你想要放逐坟场中的所有牌吗?
|
||||
lblDoYouWantDiscardYourHand=你想要弃掉你的手牌吗?
|
||||
lblDoYouWantSpend=你想要花费
|
||||
lblLetThatPlayer=让那个牌手
|
||||
lblCoin=硬币
|
||||
lblCounterOfPointer=指示物
|
||||
lblFrom=从
|
||||
lblFromYourLibrary=从你的牌库?
|
||||
lblDoYouWantSpendNTargetTypeCounter=你想要花费{0}个{1}指示物吗?
|
||||
lblDoYouWantLetThatPlayerDrawNCardOrDoAction=你想要抓让该牌手{0}张牌吗?{1}
|
||||
lblDoYouWantDrawNCardOrDoAction=你想要抓{0}张牌吗?{1}
|
||||
lblSelectRemoveCounterCard=选择一张牌删除指示物
|
||||
lblSelectRemoveCounterType=选择一个指示物类型删除
|
||||
lblExileFrom=放逐自
|
||||
lblPutCardFromWhose=谁放置牌
|
||||
lblExileFromZone=从{0}中放逐
|
||||
lblPutCardFromWhoseZone=将牌放入谁的{0}?
|
||||
lblPutCardToLibrary=将牌放入牌库
|
||||
lblPutIntoLibrary=放入牌库。
|
||||
lblGainControl=获得控制权。
|
||||
@@ -1617,62 +1615,60 @@ lbldiscard=弃牌。
|
||||
lblReveal=展示
|
||||
lblTap=横置
|
||||
lblCurrentCard=当前牌
|
||||
lblSelectOfCardsTo=选择
|
||||
lblCardsTo=牌到
|
||||
lblSelectNSpecifyTypeCardsToAction=选择%d张{0}牌用于{1}
|
||||
#AbandonEffect.java
|
||||
lblWouldYoulikeAbandon=你想要终止阴谋
|
||||
lblWouldYoulikeAbandonSource=你想要终止阴谋{0}吗?
|
||||
#ActivateAbilityEffect.java
|
||||
lblChooseManaAbility=选择一个法术力异能:
|
||||
#AddTurnEffect.java
|
||||
lblTakesExtraTurn=获得一个额外回合。
|
||||
lblPlayerTakesExtraTurn={0}获得一个额外回合。
|
||||
#AmassEffect.java.
|
||||
lblChooseAnArmy=选择一个军队将指示物放置在上面。
|
||||
#AssignGroupEffect.java
|
||||
lblChooseAbilityFor=选择一个异能
|
||||
lblChooseAbilityForObject=从{0}中选择一个异能
|
||||
#AttachEffect.java
|
||||
lblDoYouWantAttach=你想要装备
|
||||
lblSelectAPlayerAttachTo=选择一个要结附的牌手。
|
||||
lblSelectACardAttachTo=选择一个要结附的牌。
|
||||
lblDoYouWantAttachSourceToTarget=你想要将{0}装备到{1}吗?
|
||||
lblSelectAPlayerAttachSourceTo={0} - 选择一个要结附的牌手。
|
||||
lblSelectACardAttachSourceTo={0} - 选择一个要结附的牌。
|
||||
#BidLifeEffect.java
|
||||
lblChooseStartingBid=选择一个初始价钱
|
||||
lblDoYouWantTopBid=你想要喊更高的价? 现在价钱 \=
|
||||
lblTopBidWith=最高喊价
|
||||
lblTopBidWithValueLife=最高喊价为{0}生命
|
||||
#BondEffect.java
|
||||
lblSelectACardPair=选择要组成搭档的牌
|
||||
#ChangeCombatantsEffect.java
|
||||
lblChooseDefenderToAttackWith=选择守军进行进攻
|
||||
#ChangeTargetsEffect.java
|
||||
lblDoYouWantChangeTargets=你是否想要更改目标
|
||||
lblDoYouWantChangeAbilityTargets=你是否想要更改{0}的目标
|
||||
#ChangeTextEffect.java
|
||||
lblChooseColorReplace=选择一个要替换的颜色词
|
||||
lblChooseNewColor=选择一个新的颜色词
|
||||
#ChangeZoneEffect.java
|
||||
lblDoYouWantMove=你想要移动
|
||||
lblDeclareDefenderFor=声明阻挡者
|
||||
lblDoYouWantMoveTargetFromOriToDest=你想要将{0}从{1}移动到{2}吗?
|
||||
lblPutThatCardFromPlayerOriginToDestination=将这张牌从{0}的{1}放到{2}
|
||||
lblSearchPlayerZoneConfirm=搜索{0}的{1}?
|
||||
lblCardMatchSearchingTypeInAlternateZones=在你的备用区域搜索匹配类型的卡牌。
|
||||
lblPutThatCardFrom=放置这张牌从
|
||||
lblLookingCardIn=看牌自
|
||||
lblDoYouWantPlay=你想要使用
|
||||
lblSelectCardFrom=选择一张牌从
|
||||
lblSelectUpTo=最多选择
|
||||
lblCardsFrom=牌张来自
|
||||
lblSelectCardsFrom=选择牌张来自
|
||||
lblCancelSearchUpTo=取消搜索?直到
|
||||
lblMoreCard=更多牌
|
||||
lblCanBeSelected=可以选择
|
||||
lblDoYouWantPlayCard=你想要使用{0}?
|
||||
lblSelectCardFromPlayerZone=选择一张牌从{0}的{1}
|
||||
lblSelectUpToNumCardFromPlayerZone=最多选择{0}张牌来自{1}的{2}
|
||||
lblSelectCardsFromPlayerZone=选择牌张来自{0}的{1}
|
||||
lblCancelSearchUpToSelectNumCards=取消搜索?最多可以搜索{0}张牌。
|
||||
#ChangeZoneAllEffect.java
|
||||
lblMoveTargetFromOriginToDestination=将{0}从{1}移动到{2}?
|
||||
#ChooseCardEffect.java
|
||||
lblSelectCreatureWithTotalPowerLessOrEqualTo=选择一些生物其力量合小于或等于
|
||||
lblTotalPower=总力量
|
||||
lblChoose=选择
|
||||
lblSelectCreatureWithTotalPowerLessOrEqualTo=选择一些生物其力量只和需小于或等于{0}
|
||||
lblTotalPowerNum=总力量:{0}
|
||||
lblCancelChooseConfirm=取消选择?
|
||||
#ChooseCardNameEffect.java
|
||||
lblChooseACardName=选择一个牌名
|
||||
lblChooseA=选择一个
|
||||
lblCardName=牌名
|
||||
lblPicked=选取
|
||||
lblChooseASpecificCard=选择一个{0}牌名
|
||||
lblPlayerPickedChosen={0}选取了{1}
|
||||
#ChooseColorEffect.java
|
||||
lblChooseAColor=选择一个颜色
|
||||
lblChoose=选择
|
||||
lblOrMore=或更多
|
||||
lblAtLastChooseNumColors=选择{0}或更多颜色
|
||||
lblChooseSpecifiedRangeColors=选择{0}到{1}种颜色
|
||||
#ChooseDirectionEffect.java
|
||||
lblLeftClockwise=左(顺时针)
|
||||
lblRightAntiClockwise=右(逆时针)
|
||||
@@ -1681,7 +1677,7 @@ lblChooseDirection=选择一个方向
|
||||
lblChooseOne=选择一个
|
||||
#ChooseNumberEffect.java
|
||||
lblChooseNumber=选择一个数
|
||||
lblChose=已选择
|
||||
lblPlayerChoseNum={0}已选择{1}
|
||||
#ChoosePlayerEffect.java
|
||||
lblChoosePlayer=选择一个牌手
|
||||
#ChooseSourceEffect.java
|
||||
@@ -1692,26 +1688,24 @@ lblReveals=展示
|
||||
lblWinsClash=比点赢了
|
||||
lblLosesClash=比点输了
|
||||
#CloneEffect.java
|
||||
lblDoYouWantCopy=你想要复制
|
||||
lblDoYouWantCopy=你想要复制{0}吗?
|
||||
#ControlExchangeVariantEffect.java
|
||||
lblChooseCards=选择牌
|
||||
#CopyPermanentEffect.java
|
||||
lblCopyPermanentConfirm=复制这个永久物?
|
||||
lblDefender=守军
|
||||
#CopySpellAbilityEffect.java
|
||||
lblDoyouWantCopyTheSpell=你想要复制这个咒语
|
||||
lblSelectMultiSpellCopyToStack=选择%d个咒语复制到堆叠
|
||||
lblDoyouWantCopyTheSpell=你想要复制咒语{0}吗?
|
||||
lblSelectMultiSpellCopyToStack=选择{0}个咒语复制到堆叠
|
||||
lblSelectASpellCopy=选择一个咒语进行复制
|
||||
#CounterEffect.java
|
||||
lblRemoveDestination=要删除的目标
|
||||
#CountersMoveEffect.java
|
||||
lblChooseTakeCountersCard=选择牌获得%s指示物自
|
||||
lblTakeHowMany=获得几个
|
||||
lblCountersFrom=指示物自
|
||||
lblChooseCardToGet=选择牌获得
|
||||
lblPutHowMany=放置几个
|
||||
lblCountersOn=指示物在上面
|
||||
lblCounters=指示物
|
||||
lblChooseTakeCountersCard=选择牌获得{0}指示物自
|
||||
lblTakeHowManyTargetCounterFromCard={1}获得多少个{0}指示物?
|
||||
lblChooseCardToGetCountersFrom=选择牌从{1}获取{0}指示物
|
||||
lblPutHowManyTargetCounterOnCard=放置多少个{0}指示物到{1}?
|
||||
lblTakeHowManyTargetCounters=获得多少{0}指示物?
|
||||
#CountersProliferateEffect.java
|
||||
lblChooseProliferateTarget=选择任意数量的永久物和或牌手进行增殖
|
||||
#CountersPutEffect.java
|
||||
@@ -1719,41 +1713,40 @@ lblChooseACreatureWithLeastToughness=选择防御力最小的生物
|
||||
lblSelectCounterTypeAddTo=选择指示物类型以添加到
|
||||
lblHowManyCounters=多少指示物?
|
||||
lblChooseAnOpponent=选择一个对手
|
||||
lblDoYouWantPutTargetP1P1CountersOn=你想要放置%d个+1+1指示物到
|
||||
lblDoYouWantPutTargetP1P1CountersOnCard=你想要放置{0}个+1+1指示物到{1}吗?
|
||||
#CountersPutOrRemoveEffect.java
|
||||
lblSelectCounterTypeToAddOrRemove=选择要添加或移除的指示物的类型
|
||||
lblWhatToDoWithTargetCounter=如何使用'%s'指示物
|
||||
lblWhatToDoWithTargetCounter=如何使用'{0}'指示物
|
||||
#CountersRemoveEffect.java
|
||||
lblAllCounters=所有指示物
|
||||
lblACounters=一个指示物
|
||||
lblChooseCardtoTakeTargetCounters=选择牌要获得%s指示物自
|
||||
lblSelectRemoveCountersNumberOfTarget=选择要删除的%s指示物的数量
|
||||
lblCounters=指示物
|
||||
lblChooseCardsToTakeTargetCounters=选择牌要获得{0}指示物自
|
||||
lblSelectRemoveCountersNumberOfTarget=选择要删除的{0}指示物的数量
|
||||
lblSelectCountersTypeToRemove=选择要删除的指示物类型
|
||||
#DamageDealEffect.java
|
||||
lblDoyouWantDealTargetDamageTo=你想造成%d伤害给
|
||||
lblDoyouWantDealTargetDamageToTarget=你想对{1}造成{0}伤害吗?
|
||||
#DigEffect.java
|
||||
lblWouldYouLikeProceedWithOptionalAbility=你想继续以下可选的异能吗
|
||||
lblChooseACardToLeaveTargetLibraryTop=选择一张牌离开%s的牌库顶
|
||||
lblChooseACardLeaveTarget=选择一张牌离开%s
|
||||
lblChooseCardsPutInto=选择牌放到
|
||||
lblChooseCardPutOnTargetLibarayBottom=选择牌放到%s的牌库底
|
||||
lblChooseCardPutOnTargetLibarayTop=选择牌放到%s的牌库顶
|
||||
lblChooseACardToLeaveTargetLibraryTop=选择一张牌离开{0}的牌库顶
|
||||
lblChooseACardLeaveTarget=选择一张牌离开{0}的{1}
|
||||
lblChooseCardsPutIntoZone=选择牌放到{0}
|
||||
lblChooseCardPutOnTargetLibarayBottom=选择牌放到{0}的牌库底
|
||||
lblChooseCardPutOnTargetLibarayTop=选择牌放到}0的牌库顶
|
||||
lblPlayerPickedCardFrom={0}选择了牌自
|
||||
lblNoValidCards=没有有效的牌
|
||||
lblThisCard=这张牌
|
||||
lblTheseCards=这些牌
|
||||
#DigUntilEffect.java
|
||||
lblDoYouWantDigYourLibrary=你想要挖掘你的牌库吗?
|
||||
lblDoYouWantPutCardTo=你想把这张牌放到
|
||||
lblDoYouWantPutCardToZone=你想把这张牌放到{0}吗?
|
||||
#DiscardEffect.java
|
||||
lblWouldYouLikeRandomDiscardTargetCard=你想随机弃掉%d张牌吗?
|
||||
lblHasChosen=选择了
|
||||
lblPlayerHasChosenCardsFrom={0}选择了牌自
|
||||
#DrawEffect.java
|
||||
lblDoYouWantDraw=你想抓
|
||||
lblDoYouWantDrawCards=你想抓{0}张牌吗?
|
||||
lblHowMayCardDoYouWantDraw=你想怎么抓牌?
|
||||
#EncodeEffect.java
|
||||
lblAndEncodeOntoAYouControlCreature=和赋码到你控制的生物?
|
||||
lblDoYouWantExileCardAndEncodeOntoYouCreature=你想放逐{0}并将之赋码到你控制的生物吗?
|
||||
lblChooseACreatureYouControlToEncode=选择你控制的生物进场赋码
|
||||
lblEncoding=已赋码
|
||||
#ExploreEffect.java
|
||||
lblRevealedForExplore=勘察所展示
|
||||
lblPutThisCardToYourGraveyard=把这张牌放到你的坟墓场?
|
||||
@@ -1768,25 +1761,25 @@ lblLifeTotal=生命总数
|
||||
#ManaEffect.java
|
||||
lblDoYouWantAddMana=你想增加法术力吗?
|
||||
lblSelectManaProduce=选择要产出的法术力
|
||||
lblChooseSingleColorFrom=选择一种颜色自
|
||||
lblChooseSingleColorFromTarget=从{0}选择一种颜色
|
||||
#ManifestEffect.java
|
||||
lblChooseCardToManifest=选择要显化的牌
|
||||
#MeldEffect.java
|
||||
lblChooseCardToMeld=选择要融合的牌
|
||||
#MillEffect.java
|
||||
lblDoYouWantPutLibraryCardsTo=你想要从牌库中把牌放入
|
||||
lblDoYouWantPutLibraryCardsTo=你想要从牌库中把牌放入{0}吗?
|
||||
#MultiplePilesEffect.java
|
||||
lblChooseCardsInPile=选择一堆卡
|
||||
lblChooseCardsInTargetPile=选择堆{0}中的牌?
|
||||
#PeekAndRevealEffect.java
|
||||
lblRevealingCardFrom=展示牌自
|
||||
lblRevealCardToOtherPlayers=想其他玩家展示牌?
|
||||
lblRevealCardToOtherPlayers=向其他玩家展示牌?
|
||||
#PlayEffect.java
|
||||
lblChooseUpTo=选择最多
|
||||
lblChooseUpTo=最多选择
|
||||
lblSelectCardToPlay=选择要使用的牌
|
||||
#ProtectAllEffect.java
|
||||
lblChooseAProtection=选择一个保护
|
||||
#PumpEffect.java
|
||||
lblApplyPumpTo=将pump用于
|
||||
lblApplyPumpToTarget=将pump用于{0}?
|
||||
#RearrangeTopOfLibraryEffect.java
|
||||
lblDoyouWantShuffleTheLibrary=你想要洗这个牌库吗?
|
||||
#RepeatEffect.java
|
||||
@@ -1794,22 +1787,20 @@ lblDoYouWantRepeatProcessAgain=你是否想再次重复这个过程?
|
||||
#RevealHandEffect.java
|
||||
lblDoYouWantRevealYourHand=你想展示你的手牌吗?
|
||||
#RollPlanarDiceEffect.java
|
||||
lblRolled=已掷骰
|
||||
lblPlayerRolledResult={0}掷骰结果为{1}
|
||||
#SacrificeEffect.java
|
||||
lblDoYouWantPayEcho=你想支付返响费用
|
||||
lblPayEcho=支付返响费用
|
||||
lblDoYouWantSacrifice=你想牺牲吗?
|
||||
lblSacrifice=牺牲
|
||||
lblDestroys=消灭
|
||||
#SetStateEffect.java
|
||||
lblFaceDownCardCantTurnFaceUp=面朝下的牌不能面朝上
|
||||
#ShuffleEffect.java
|
||||
lblHaveTargetShuffle=%s洗牌了吗?
|
||||
lblHaveTargetShuffle={0}洗牌了吗?
|
||||
#SurveilEffect.java
|
||||
lblDoYouWantSurveil=你想刺探吗?
|
||||
#TapOrUntapAllEffect.java
|
||||
lblPermanents=永久物
|
||||
lblTapOrUntap=横置或重置
|
||||
lblTapOrUntapTarget=横置还是重置{0}?
|
||||
#TwoPilesEffect.java
|
||||
lblSelectCardForFaceDownPile=选择一个面朝下的堆
|
||||
lblDivideCardIntoTwoPiles=将牌分为两堆
|
||||
@@ -1847,3 +1838,17 @@ lblRepeatAddCard=重复上一张添加的牌
|
||||
lblRemoveFromGame=从游戏中删除牌
|
||||
lblRiggedRoll=触发时空骰
|
||||
lblWalkTo=时空换入
|
||||
#ZoneType.java
|
||||
lblHandZone=手牌
|
||||
lblLibraryZone=牌库
|
||||
lblGraveyardZone=坟场
|
||||
lblBattlefieldZone=战场
|
||||
lblExileZone=放逐区
|
||||
lblFlashbackZone=返照
|
||||
lblCommandZone=指挥官区
|
||||
lblStackZone=堆叠
|
||||
lblSideboardZone=备牌
|
||||
lblAnteZone=赌注牌区
|
||||
lblSchemeDeckZone=魔王套牌
|
||||
lblPlanarDeckZone=时空套牌
|
||||
lblNoneZone=空
|
||||
Reference in New Issue
Block a user