Merge branch 'master' into 'german-translation'

# Conflicts:
#   forge-gui/res/languages/de-DE.properties
This commit is contained in:
Dagin Svezek
2020-01-02 12:23:37 +00:00
139 changed files with 1117 additions and 585 deletions

View File

@@ -1113,14 +1113,14 @@ lblSelectBlocker=Select creatures to block
lblOrSelectBlockTarget= or select another attacker to declare blockers for.
lblMorph=Morph
#PlayerControllerHuman.java
lblYouHaveWonTheCoinToss=%s, you have won the coin toss.
lblYouLostTheLastGame=%s, you lost the last game.
lblYouHaveWonTheCoinToss={0}, you have won the coin toss.
lblYouLostTheLastGame={0}, you lost the last game.
lblWouldYouLiketoPlayorDraw=Would you like to play or draw?
lblWhoWouldYouLiketoStartthisGame=Who would you like to start this game? (Click on the portrait.)
lblPlay=Play
lblDraw=Draw
lblTooFewCardsMainDeck=Too few cards in your main deck (minimum %s), please make modifications to your deck again.
lblTooManyCardsSideboard=Too many cards in your sideboard (maximum %s), please make modifications to your deck again.
lblTooFewCardsMainDeck=Too few cards in your main deck (minimum {0}), please make modifications to your deck again.
lblTooManyCardsSideboard=Too many cards in your sideboard (maximum {0}), please make modifications to your deck again.
lblAssignCombatDamageWerentBlocked=Do you want to assign its combat damage as though it weren't blocked?
lblChosenCards=Chosen Cards
lblAttacker=Attacker
@@ -1169,15 +1169,15 @@ lblSelectCardsToBePutIntoTheGraveyard=Select cards to be put into the graveyard
lblCardsToPutInTheGraveyard=Cards to put in the graveyard
lblDiscardUpToNCards=Discard up to %d card(s)
lblDiscardNCards=Discard %d card(s)
lblSelectNCardsToDiscardUnlessDiscarduType=Select %d card(s) to discard, unless you discard a %s.
lblSelectNCardsToDiscardUnlessDiscarduType=Select %d card(s) to discard, unless you discard a {0}.
lblCleanupPhase=Cleanup Phase
lblSelectCardsToDiscardHandDownMaximum=Select %d card(s) to discard to bring your hand down to the maximum of %max cards.
lblSelectCardsToDiscardHandDownMaximum=Select {0} card(s) to discard to bring your hand down to the maximum of {1} cards.
lblChooseMinCardToDiscard=Choose %d card(s) to discard
lblDiscarded=Discarded
lblChooseDamageOrderFor=Choose Damage Order for %s
lblChooseDamageOrderFor=Choose Damage Order for {0}
lblDamagedFirst=Damaged First
lblChooseBlockerAfterWhichToPlaceAttackert=Choose blocker after which to place %s in damage order; cancel to place it first
lblPutCardOnTopOrBottomLibrary=Put %s on the top or bottom of your library?
lblChooseBlockerAfterWhichToPlaceAttackert=Choose blocker after which to place {0} in damage order; cancel to place it first
lblPutCardOnTopOrBottomLibrary=Put {0} on the top or bottom of your library?
lblChooseOrderCardsPutIntoLibrary=Choose order of cards to put into the library
lblClosestToTop=Closest to top
lblChooseOrderCardsPutOntoBattlefield=Choose order of cards to put onto the battlefield
@@ -1190,20 +1190,20 @@ lblChooseOrderCopiesCast=Choose order of copies to cast
lblDelveHowManyCards=Delve how many cards?
lblExileWhichCard=Exile which card?
lblDestroy=destroy
lblUpTo=up to
lblSelectUpToNumTargetToAction=Select up to %d {0}(s) to {1}.
lblSelectNumTargetToAction=Select %d {0}(s) to {1}.
lblHighestBidder=Highest Bidder
lblUseTriggeredAbilityOf=Use triggered ability of
lblExertAttackersConfirm=Exert Attackers?
lblThereNoCardIn=There are no cards in
lblPut=Put
lblOnTheTopLibraryOrGraveyard=on the top of library or graveyard?
lblThereNoCardInPlayerZone=There are no cards in {0} {1}
lblPutCardsOnTheTopLibraryOrGraveyard=Put {0} on the top of library or graveyard?
lblLibrary=Library
lblGraveyard=Graveyard
lblTop=Top
lblBottom=Bottom
lblManaFrom=mana from
lblNColorManaFromCard={0} {1} mana from {2}
lblPayManaFromManaPool=Pay Mana from Mana Pool
lblChooseATargetType=Choose a %s type
lblChooseATargetType=Choose a {0} type
lblUntap=Untap
lblOdds=Odds
lblEvens=Evens
@@ -1217,21 +1217,17 @@ lblWinTheFlip=win the flip
lblLoseTheFlip=lose the flip
lblChooseAResult=Choose a result
lblSelectPreventionShieldToUse=select which prevention shield to use
lblChooseAMode=Choose a mode
lblActivated=activated
lblPlayerActivatedCardChooseMode={0} activated {1} - Choose a mode
lblNoPlayerHasPriorityCannotAddedManaToPool=No player has priority at the moment, so mana cannot be added to their pool.
lblOverwriteExistFileConfirm=Overwrite existing file?
lblFileExists=File exists!
lblSelectGameStateFile=Select Game State File
lblFileNotFound=File not found
lblIn=in
lblOnTheBattlefield=on the battlefield
lblOnTheStackOrInPlay=on the stack / in play
lblPutCard=Put card
lblForWhichPlayer=for which player?
lblShould=Should
lblAffectedWithSummoningSickness=be affected with Summoning Sickness?
lblBeAddedToLibraryTopOrBottom=be added to the top or to the bottom of the library?
lblPutCardInWhichPlayerZone=Put card in {0} for which player?
lblPutCardInWhichPlayerBattlefield=Put card on the battlefield for which player?
lblPutCardInWhichPlayerPlayOrStack=Put card on the stack / in play for which player?
lblCardShouldBeSummoningSicknessConfirm=Should {0} be affected with Summoning Sickness?
lblCardShouldBeAddedToLibraryTopOrBottom=Should {0} be added to the top or to the bottom of the library?
lblExileCardsFromPlayerHandConfirm=Exile card(s) from which player's hand?
lblChooseCardsExile=Choose cards to exile
lblExileCardsFromPlayerBattlefieldConfirm=Exile card(s) from which player's battlefield?
@@ -1245,7 +1241,11 @@ lblRestartingActionSequence=Restarting action sequence.
lblErrorPleaseCheckID=Error: Check IDs and ensure they're separated by spaces and/or commas.
lblErrorEntityWithId=Error: Entity with ID
lblNotFound=not found
lblChooseAnnounceFor=Choose %s for %name
lblChooseAnnounceForCard=Choose {0} for {1}
lblSacrifice=Sacrifice
lblLookCardInPlayerZone=Looking at cards in {0} {1}
lblPlayerZone={0} {1}
lblActionFromPlayerDeck={0} from {1} Deck
#AbstractGuiGame.java
lblConcedeCurrentGame=This will concede the current game and you will lose.\n\nConcede anyway?
lblConcedeTitle=Concede Game?
@@ -1591,24 +1591,22 @@ lblSelectOrder=Select Order
lblIfYouDo=if you do
lblOr=or
lblDoYouWantPay=Do you want to pay
lblDoYouWantPayNLife=Do you want to pay {0} life?
lblDoyouWantTo=Do you want to
lblDoYouWantMill=Do you want to mill
lblDoYouWantFlip=Do you want to flip
lblDoYouWantRemove=Do you want to remove
lblDoYouWantRemoveCounters=Do you want to remove counters from
lblDoYouWantExile=Do you want to exile
lblDoYouWantMillNCardsOrDoAction=Do you want to mill {0} card(s)? {1}
lblDoYouWantFlipNCoinOrDoAction=Do you want to flip {0} coin(s)? {1}
lblDoYouWantRemoveNTargetTypeCounterFromCard=Do you want to remove {0} {1} counter from {2}?
lblDoYouWantRemoveCountersFromCard=Do you want to remove counters from {0}?
lblDoYouWantExileNCardsFromYourLibrary=Do you want to exile {0} card(s) from your library?
lblDoYouWantExileAllCardYouGraveyard=Do you want to exile all cards in your graveyard?
lblDoYouWantDiscardYourHand=Do you want to discard your hand?
lblDoYouWantSpend=Do you want to spend
lblLetThatPlayer=let that player
lblCoin=coin
lblCounterOfPointer=counter
lblFrom=from
lblFromYourLibrary=from your library?
lblDoYouWantSpendNTargetTypeCounter=Do you want to spend {0} {1} counter?
lblDoYouWantLetThatPlayerDrawNCardOrDoAction=Do you want to let that player draw {0} card(s)?{1}
lblDoYouWantDrawNCardOrDoAction=Do you want to draw {0} card(s)?{1}
lblSelectRemoveCounterCard=Select a card to remove a counter
lblSelectRemoveCounterType=Select type counters to remove
lblExileFrom=Exile from
lblPutCardFromWhose=Put cards from whose
lblExileFromZone=Exile from {0}
lblPutCardFromWhoseZone=Put cards from whose {0}?
lblPutCardToLibrary=Put cards to Library
lblPutIntoLibrary=put into library.
lblGainControl=gain control.
@@ -1617,62 +1615,60 @@ lbldiscard=discard.
lblReveal=reveal
lblTap=tap
lblCurrentCard=Current Card
lblSelectOfCardsTo=Select
lblCardsTo=card(s) to
lblSelectNSpecifyTypeCardsToAction=Select %d {0} card(s) to {1}
#AbandonEffect.java
lblWouldYoulikeAbandon=Would you like to abandon the scheme
lblWouldYoulikeAbandonSource=Would you like to abandon the scheme {0}?
#ActivateAbilityEffect.java
lblChooseManaAbility=Choose a mana ability:
#AddTurnEffect.java
lblTakesExtraTurn=takes an extra turn.
lblPlayerTakesExtraTurn={0} takes an extra turn.
#AmassEffect.java.
lblChooseAnArmy=Choose an army to put counters on
#AssignGroupEffect.java
lblChooseAbilityFor=Choose ability for
lblChooseAbilityForObject=Choose ability for {0}
#AttachEffect.java
lblDoYouWantAttach=Do you want to attach
lblSelectAPlayerAttachTo=Select a player to attach to.
lblSelectACardAttachTo=Select a card to attach to.
lblDoYouWantAttachSourceToTarget=Do you want to attach {0} to {1}?
lblSelectAPlayerAttachSourceTo={0} - Select a player to attach to.
lblSelectACardAttachSourceTo={0} - Select a card to attach to.
#BidLifeEffect.java
lblChooseStartingBid=Choose a starting bid
lblDoYouWantTopBid=Do you want to top bid? Current Bid \=
lblTopBidWith=topped bid with
lblTopBidWithValueLife=topped bid with {0} life
#BondEffect.java
lblSelectACardPair=Select a card to pair with
#ChangeCombatantsEffect.java
lblChooseDefenderToAttackWith=Choose which defender to attack with
lblChooseDefenderToAttackWithCard=Choose which defender to attack with {0}
#ChangeTargetsEffect.java
lblDoYouWantChangeTargets=Do you want to change targets of
lblDoYouWantChangeAbilityTargets=Do you want to change targets of {0}?
#ChangeTextEffect.java
lblChooseColorReplace=Choose a color word to replace
lblChooseNewColor=Choose a new color word
#ChangeZoneEffect.java
lblDoYouWantMove=Do you want to move
lblDeclareDefenderFor=Declare a defender for
lblDoYouWantMoveTargetFromOriToDest=Do you want to move {0} from {1} to {2}?
lblPutThatCardFromPlayerOriginToDestination=Put that card from for {0} {1} to {2}
lblSearchPlayerZoneConfirm=Search {0} {1}?
lblCardMatchSearchingTypeInAlternateZones=cards match your searching type in Alternate Zones.
lblPutThatCardFrom=Put that card from
lblLookingCardIn=Looking at cards in
lblDoYouWantPlay=Do you want to play
lblSelectCardFrom=Select a card from
lblSelectUpTo=Select up to
lblCardsFrom=cards from
lblSelectCardsFrom=Select cards from
lblCancelSearchUpTo=Cancel Search? Up to
lblMoreCard=more card
lblCanBeSelected=can be selected.
lblDoYouWantPlayCard=Do you want to play {0}?
lblSelectCardFromPlayerZone=Select a card from {0} {1}
lblSelectUpToNumCardFromPlayerZone=Select up to {0} cards from {1} {2}
lblSelectCardsFromPlayerZone=Select cards from {0} {1}
lblCancelSearchUpToSelectNumCards=Cancel Search? Up to {0} more card(s) can be selected.
#ChangeZoneAllEffect.java
lblMoveTargetFromOriginToDestination=Move {0} from {1} to {2}?
#ChooseCardEffect.java
lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to
lblTotalPower=Total Power
lblChoose=Choose
lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to {0}
lblTotalPowerNum=Total Power: {0}
lblCancelChooseConfirm=Cancel Choose?
#ChooseCardNameEffect.java
lblChooseACardName=Choose a card name
lblChooseA=Choose a
lblCardName=card name
lblPicked=picked
lblChooseASpecificCard=Choose a {0} card name.
lblPlayerPickedChosen={0} picked {1}
#ChooseColorEffect.java
lblChooseAColor=Choose a color
lblChoose=Choose
lblOrMore=or more
lblAtLastChooseNumColors=Choose {0} or more color
lblChooseSpecifiedRangeColors=Choose {0} to {1} color
#ChooseDirectionEffect.java
lblLeftClockwise=Left (clockwise)
lblRightAntiClockwise=Right (anticlockwise)
@@ -1681,7 +1677,7 @@ lblChooseDirection=Choose a direction
lblChooseOne=Choose one
#ChooseNumberEffect.java
lblChooseNumber=Choose a number
lblChose=chose
lblPlayerChoseNum={0} chose {1}
#ChoosePlayerEffect.java
lblChoosePlayer=Choose a player
#ChooseSourceEffect.java
@@ -1692,26 +1688,24 @@ lblReveals=reveals
lblWinsClash=wins clash
lblLosesClash=loses clash
#CloneEffect.java
lblDoYouWantCopy=Do you want to copy
lblDoYouWantCopy=Do you want to copy {0}?
#ControlExchangeVariantEffect.java
lblChooseCards=Choose cards
#CopyPermanentEffect.java
lblCopyPermanentConfirm=Copy this permanent?
lblDefender=defender
#CopySpellAbilityEffect.java
lblDoyouWantCopyTheSpell=Do you want to copy the spell
lblSelectMultiSpellCopyToStack=Select %d spell to copy to stack
lblDoyouWantCopyTheSpell=Do you want to copy the spell {0}?
lblSelectMultiSpellCopyToStack=Select {0} spell to copy to stack
lblSelectASpellCopy=Select a spell to copy
#CounterEffect.java
lblRemoveDestination=a destination to remove
#CountersMoveEffect.java
lblChooseTakeCountersCard=Choose card to take %s counters from
lblTakeHowMany=Take how many
lblCountersFrom=counters from
lblChooseCardToGet=Choose cards to get
lblPutHowMany=Put how many
lblCountersOn=counters on
lblCounters=counters
lblChooseTakeCountersCard=Choose card to take {0} counters from
lblTakeHowManyTargetCounterFromCard=Take how many {0} counters from {1}?
lblChooseCardToGetCountersFrom=Choose cards to get {0} counters from {1}.
lblPutHowManyTargetCounterOnCard=Put how many {0} counters on {1}?
lblTakeHowManyTargetCounters=Take how many {0} counters?
#CountersProliferateEffect.java
lblChooseProliferateTarget=Choose any number of permanents and/or players for proliferate
#CountersPutEffect.java
@@ -1719,41 +1713,40 @@ lblChooseACreatureWithLeastToughness=Choose a creature with the least toughness
lblSelectCounterTypeAddTo=Select counter type to add to
lblHowManyCounters=How many counters?
lblChooseAnOpponent=Choose an opponent
lblDoYouWantPutTargetP1P1CountersOn=Do you want to put %d +1/+1 counters on
lblDoYouWantPutTargetP1P1CountersOnCard=Do you want to put {0} +1/+1 counters on {1}?
#CountersPutOrRemoveEffect.java
lblSelectCounterTypeToAddOrRemove=Select type of counters to add or remove
lblWhatToDoWithTargetCounter=What to do with that '%s' counter
lblWhatToDoWithTargetCounter=What to do with that '{0}' counter
#CountersRemoveEffect.java
lblAllCounters=all counters
lblACounters=a counter
lblChooseCardtoTakeTargetCounters=Choose cards to take %s counters from
lblSelectRemoveCountersNumberOfTarget=Select the number of %s counters to remove
lblCounters=counters
lblChooseCardsToTakeTargetCounters=Choose cards to take {0} counters from
lblSelectRemoveCountersNumberOfTarget=Select the number of {0} counters to remove
lblSelectCountersTypeToRemove=Select type of counters to remove
#DamageDealEffect.java
lblDoyouWantDealTargetDamageTo=Do you want to deal %d damage to
lblDoyouWantDealTargetDamageToTarget=Do you want to deal {0} damage to {1}?
#DigEffect.java
lblWouldYouLikeProceedWithOptionalAbility=Would you like to proceed with the optional ability for
lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of %s library
lblChooseACardLeaveTarget=Choose a card to leave in %s
lblChooseCardsPutInto=Choose card(s) to put into
lblChooseCardPutOnTargetLibarayBottom=Choose card(s) to put on the bottom of %s library
lblChooseCardPutOnTargetLibarayTop=Choose card(s) to put on top of %s library
lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of {0} library
lblChooseACardLeaveTarget=Choose a card to leave in {0} {1}
lblChooseCardsPutIntoZone=Choose card(s) to put into {0}
lblChooseCardPutOnTargetLibarayBottom=Choose card(s) to put on the bottom of {0} library
lblChooseCardPutOnTargetLibarayTop=Choose card(s) to put on top of {0} library
lblPlayerPickedCardFrom={0} picked card(s) from
lblNoValidCards=No valid cards
lblThisCard=this card
lblTheseCards=these cards
#DigUntilEffect.java
lblDoYouWantDigYourLibrary=Do you want to dig your library?
lblDoYouWantPutCardTo=Do you want to put that card to
lblDoYouWantPutCardToZone=Do you want to put that card to {0}?
#DiscardEffect.java
lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard %d random card(s)?
lblHasChosen=has chosen
lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard {0} random card(s)?
lblPlayerHasChosenCardsFrom={0} has chosen card(s) from
#DrawEffect.java
lblDoYouWantDraw=Do you want to draw
lblDoYouWantDrawCards=Do you want to draw {0}?
lblHowMayCardDoYouWantDraw=How may cards do you want to draw?
#EncodeEffect.java
lblAndEncodeOntoAYouControlCreature=and encode it onto a creature you control?
lblDoYouWantExileCardAndEncodeOntoYouCreature=Do you want to exile {0} and encode it onto a creature you control?
lblChooseACreatureYouControlToEncode=Choose a creature you control to encode
lblEncoding=Encoding
#ExploreEffect.java
lblRevealedForExplore=Revealed for Explore
lblPutThisCardToYourGraveyard=Put this card in your graveyard?
@@ -1768,15 +1761,15 @@ lblLifeTotal=Life Total
#ManaEffect.java
lblDoYouWantAddMana=Do you want to add mana?
lblSelectManaProduce=Select Mana to Produce
lblChooseSingleColorFrom=Choose a single color from
lblChooseSingleColorFromTarget=Choose a single color from {0}
#ManifestEffect.java
lblChooseCardToManifest=Choose cards to manifest
#MeldEffect.java
lblChooseCardToMeld=Choose card to meld with
#MillEffect.java
lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to
lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to {0}?
#MultiplePilesEffect.java
lblChooseCardsInPile=Choose cards in Pile
lblChooseCardsInTargetPile=Choose cards in Pile {0}?
#PeekAndRevealEffect.java
lblRevealingCardFrom=Revealing cards from
lblRevealCardToOtherPlayers=Reveal cards to other players?
@@ -1786,7 +1779,7 @@ lblSelectCardToPlay=Select a card to play
#ProtectAllEffect.java
lblChooseAProtection=Choose a protection
#PumpEffect.java
lblApplyPumpTo=Apply pump to
lblApplyPumpToTarget=Apply pump to {0}?
#RearrangeTopOfLibraryEffect.java
lblDoyouWantShuffleTheLibrary=Do you want to shuffle the library?
#RepeatEffect.java
@@ -1794,22 +1787,20 @@ lblDoYouWantRepeatProcessAgain=Do you want to repeat this process again?
#RevealHandEffect.java
lblDoYouWantRevealYourHand=Do you want to reveal your hand?
#RollPlanarDiceEffect.java
lblRolled=rolled
lblPlayerRolledResult={0} rolled {1}
#SacrificeEffect.java
lblDoYouWantPayEcho=Do you want to pay Echo
lblPayEcho=Pay Echo
lblDoYouWantSacrifice=Do you want to sacrifice?
lblSacrifice=Sacrifice
lblDestroys=Destroys
#SetStateEffect.java
lblFaceDownCardCantTurnFaceUp=Face-down card can't turn face up
#ShuffleEffect.java
lblHaveTargetShuffle=Have %s shuffle?
lblHaveTargetShuffle=Have {0} shuffle?
#SurveilEffect.java
lblDoYouWantSurveil=Do you want to surveil?
#TapOrUntapAllEffect.java
lblPermanents=Permanents
lblTapOrUntap=Tap or Untap
lblTapOrUntapTarget=Tap or Untap {0}?
#TwoPilesEffect.java
lblSelectCardForFaceDownPile=Select cards for a face down pile
lblDivideCardIntoTwoPiles=Divide cards into two piles
@@ -1846,4 +1837,18 @@ lblCastSpellOrPlayLand=Cast Spell/Play Land
lblRepeatAddCard=Repeat Last Add Card
lblRemoveFromGame=Remove Card from Game
lblRiggedRoll=Rigged Planar Roll
lblWalkTo=Planeswalk to
lblWalkTo=Planeswalk to
#ZoneType.java
lblHandZone=hand
lblLibraryZone=library
lblGraveyardZone=graveyard
lblBattlefieldZone=battlefield
lblExileZone=exile
lblFlashbackZone=flashback
lblCommandZone=command
lblStackZone=stack
lblSideboardZone=sideboard
lblAnteZone=ante
lblSchemeDeckZone=schemedeck
lblPlanarDeckZone=planardeck
lblNoneZone=none

View File

@@ -1113,14 +1113,14 @@ lblSelectBlocker=Select creatures to block
lblOrSelectBlockTarget= or select another attacker to declare blockers for.
lblMorph=Morph
#PlayerControllerHuman.java
lblYouHaveWonTheCoinToss=%s, has ganado el lanzamiento de la moneda.
lblYouLostTheLastGame=%s, perdiste la última partida.
lblYouHaveWonTheCoinToss={0}, has ganado el lanzamiento de la moneda.
lblYouLostTheLastGame={0}, perdiste la última partida.
lblWouldYouLiketoPlayorDraw=¿Quieres jugar o ceder?
lblWhoWouldYouLiketoStartthisGame=¿Quién te gustaría que empezara esta partida? (Haz clic en el retrato)
lblPlay=Jugar
lblDraw=Ceder
lblTooFewCardsMainDeck=Muy pocas cartas en tu mazo principal (mínimo %s), por favor realiza modificaciones a tu mazo de nuevo.
lblTooManyCardsSideboard=Demasiadas cartas en tu banquillo (máximo %s), por favor realiza modificaciones a tu mazo de nuevo.
lblTooFewCardsMainDeck=Muy pocas cartas en tu mazo principal (mínimo {0}), por favor realiza modificaciones a tu mazo de nuevo.
lblTooManyCardsSideboard=Demasiadas cartas en tu banquillo (máximo {0}), por favor realiza modificaciones a tu mazo de nuevo.
lblAssignCombatDamageWerentBlocked=¿Quieres asignar su daño de combate como si no estuviera bloqueado?
lblChosenCards=Cartas elegidas
lblAttacker=Atacante
@@ -1169,15 +1169,15 @@ lblSelectCardsToBePutIntoTheGraveyard=Selecciona las cartas para ponerlas en el
lblCardsToPutInTheGraveyard=Cartas para poner en el Cementerio
lblDiscardUpToNCards=Descarta hasta %d carta(s)
lblDiscardNCards=Descarta %d carta(s)
lblSelectNCardsToDiscardUnlessDiscarduType=Selecciona %d carta(s) para descartar, a menos que descartes un %s.
lblSelectNCardsToDiscardUnlessDiscarduType=Selecciona %d carta(s) para descartar, a menos que descartes un {0}.
lblCleanupPhase=Fase de Limpieza
lblSelectCardsToDiscardHandDownMaximum=Selecciona %d carta(s) a descartar para reducir tu mano al máximo de %max cartas.
lblSelectCardsToDiscardHandDownMaximum=Selecciona {0} carta(s) a descartar para reducir tu mano al máximo de {1} cartas.
lblChooseMinCardToDiscard=Elige %d carta(s) para descartar
lblDiscarded=Descartado
lblChooseDamageOrderFor=Selecciona el Orden de Daños para %s
lblChooseDamageOrderFor=Selecciona el Orden de Daños para {0}
lblDamagedFirst=Dañado Primero
lblChooseBlockerAfterWhichToPlaceAttackert=Elige un bloqueador después del cual colocar %s en el orden de daño; cancela para colocarlo primero.
lblPutCardOnTopOrBottomLibrary=¿Poner %s en la parte superior o inferior de tu biblioteca?
lblChooseBlockerAfterWhichToPlaceAttackert=Elige un bloqueador después del cual colocar {0} en el orden de daño; cancela para colocarlo primero.
lblPutCardOnTopOrBottomLibrary=¿Poner {0} en la parte superior o inferior de tu biblioteca?
lblChooseOrderCardsPutIntoLibrary=Elige el orden de las cartas para poner en la biblioteca
lblClosestToTop=Más cerca de la parte superior
lblChooseOrderCardsPutOntoBattlefield=Elige el orden de las cartas que quieres poner en el campo de batalla
@@ -1190,20 +1190,20 @@ lblChooseOrderCopiesCast=Elige el orden de las copias que se van a invocar
lblDelveHowManyCards=¿Excavar cuántas cartas?
lblExileWhichCard=¿Exiliar qué carta?
lblDestroy=destroy
lblUpTo=up to
lblSelectUpToNumTargetToAction=Select up to %d {0}(s) to {1}.
lblSelectNumTargetToAction=Select %d {0}(s) to {1}.
lblHighestBidder=Highest Bidder
lblUseTriggeredAbilityOf=Use triggered ability of
lblExertAttackersConfirm=Exert Attackers?
lblThereNoCardIn=There are no cards in
lblPut=Put
lblOnTheTopLibraryOrGraveyard=on the top of library or graveyard?
lblThereNoCardInPlayerZone=There are no cards in {0} {1}
lblPutCardsOnTheTopLibraryOrGraveyard=Put {0} on the top of library or graveyard?
lblLibrary=Library
lblGraveyard=Graveyard
lblTop=Top
lblBottom=Bottom
lblManaFrom=mana from
lblNColorManaFromCard={0} {1} mana from {2}
lblPayManaFromManaPool=Pay Mana from Mana Pool
lblChooseATargetType=Choose a %s type
lblChooseATargetType=Choose a {0} type
lblUntap=Untap
lblOdds=Odds
lblEvens=Evens
@@ -1217,21 +1217,17 @@ lblWinTheFlip=win the flip
lblLoseTheFlip=lose the flip
lblChooseAResult=Choose a result
lblSelectPreventionShieldToUse=select which prevention shield to use
lblChooseAMode=Choose a mode
lblActivated=activated
lblPlayerActivatedCardChooseMode={0} activated {1} - Choose a mode
lblNoPlayerHasPriorityCannotAddedManaToPool=No player has priority at the moment, so mana cannot be added to their pool.
lblOverwriteExistFileConfirm=Overwrite existing file?
lblFileExists=File exists!
lblSelectGameStateFile=Select Game State File
lblFileNotFound=File not found
lblIn=in
lblOnTheBattlefield=on the battlefield
lblOnTheStackOrInPlay=on the stack / in play
lblPutCard=Put card
lblForWhichPlayer=for which player?
lblShould=Should
lblAffectedWithSummoningSickness=be affected with Summoning Sickness?
lblBeAddedToLibraryTopOrBottom=be added to the top or to the bottom of the library?
lblPutCardInWhichPlayerZone=Put card in {0} for which player?
lblPutCardInWhichPlayerBattlefield=Put card on the battlefield for which player?
lblPutCardInWhichPlayerPlayOrStack=Put card on the stack / in play for which player?
lblCardShouldBeSummoningSicknessConfirm=Should {0} be affected with Summoning Sickness?
lblCardShouldBeAddedToLibraryTopOrBottom=Should {0} be added to the top or to the bottom of the library?
lblExileCardsFromPlayerHandConfirm=Exile card(s) from which player's hand?
lblChooseCardsExile=Choose cards to exile
lblExileCardsFromPlayerBattlefieldConfirm=Exile card(s) from which player's battlefield?
@@ -1245,7 +1241,11 @@ lblRestartingActionSequence=Restarting action sequence.
lblErrorPleaseCheckID=Error: Check IDs and ensure they're separated by spaces and/or commas.
lblErrorEntityWithId=Error: Entity with ID
lblNotFound=not found
lblChooseAnnounceFor=Choose %s for %name
lblChooseAnnounceForCard=Choose {0} for {1}
lblSacrifice=Sacrifice
lblLookCardInPlayerZone=Looking at cards in {0} {1}
lblPlayerZone={0} {1}
lblActionFromPlayerDeck={0} from {1} Deck
#AbstractGuiGame.java
lblConcedeCurrentGame=Esto concederá la partida actual y perderás.\n\n¿Conceder de todos modos?
lblConcedeTitle=¿Conceder Partida?
@@ -1591,24 +1591,22 @@ lblSelectOrder=Select Order
lblIfYouDo=if you do
lblOr=or
lblDoYouWantPay=Do you want to pay
lblDoYouWantPayNLife=Do you want to pay {0} life?
lblDoyouWantTo=Do you want to
lblDoYouWantMill=Do you want to mill
lblDoYouWantFlip=Do you want to flip
lblDoYouWantRemove=Do you want to remove
lblDoYouWantRemoveCounters=Do you want to remove counters from
lblDoYouWantExile=Do you want to exile
lblDoYouWantMillNCardsOrDoAction=Do you want to mill {0} card(s)? {1}
lblDoYouWantFlipNCoinOrDoAction=Do you want to flip {0} coin(s)? {1}
lblDoYouWantRemoveNTargetTypeCounterFromCard=Do you want to remove {0} {1} counter from {2}?
lblDoYouWantRemoveCountersFromCard=Do you want to remove counters from {0}?
lblDoYouWantExileNCardsFromYourLibrary=Do you want to exile {0} card(s) from your library?
lblDoYouWantExileAllCardYouGraveyard=Do you want to exile all cards in your graveyard?
lblDoYouWantDiscardYourHand=Do you want to discard your hand?
lblDoYouWantSpend=Do you want to spend
lblLetThatPlayer=let that player
lblCoin=coin
lblCounterOfPointer=counter
lblFrom=from
lblFromYourLibrary=from your library?
lblDoYouWantSpendNTargetTypeCounter=Do you want to spend {0} {1} counter?
lblDoYouWantLetThatPlayerDrawNCardOrDoAction=Do you want to let that player draw {0} card(s)?{1}
lblDoYouWantDrawNCardOrDoAction=Do you want to draw {0} card(s)?{1}
lblSelectRemoveCounterCard=Select a card to remove a counter
lblSelectRemoveCounterType=Select type counters to remove
lblExileFrom=Exile from
lblPutCardFromWhose=Put cards from whose
lblExileFromZone=Exile from {0}
lblPutCardFromWhoseZone=Put cards from whose {0}?
lblPutCardToLibrary=Put cards to Library
lblPutIntoLibrary=put into library.
lblGainControl=gain control.
@@ -1617,62 +1615,60 @@ lbldiscard=discard.
lblReveal=reveal
lblTap=tap
lblCurrentCard=Current Card
lblSelectOfCardsTo=Select
lblCardsTo=card(s) to
lblSelectNSpecifyTypeCardsToAction=Select %d {0} card(s) to {1}
#AbandonEffect.java
lblWouldYoulikeAbandon=Would you like to abandon the scheme
lblWouldYoulikeAbandonSource=Would you like to abandon the scheme {0}?
#ActivateAbilityEffect.java
lblChooseManaAbility=Choose a mana ability:
#AddTurnEffect.java
lblTakesExtraTurn=takes an extra turn.
lblPlayerTakesExtraTurn={0} takes an extra turn.
#AmassEffect.java.
lblChooseAnArmy=Choose an army to put counters on
#AssignGroupEffect.java
lblChooseAbilityFor=Choose ability for
lblChooseAbilityForObject=Choose ability for {0}
#AttachEffect.java
lblDoYouWantAttach=Do you want to attach
lblSelectAPlayerAttachTo=Select a player to attach to.
lblSelectACardAttachTo=Select a card to attach to.
lblDoYouWantAttachSourceToTarget=Do you want to attach {0} to {1}?
lblSelectAPlayerAttachSourceTo={0} - Select a player to attach to.
lblSelectACardAttachSourceTo={0} - Select a card to attach to.
#BidLifeEffect.java
lblChooseStartingBid=Choose a starting bid
lblDoYouWantTopBid=Do you want to top bid? Current Bid \=
lblTopBidWith=topped bid with
lblTopBidWithValueLife=topped bid with {0} life
#BondEffect.java
lblSelectACardPair=Select a card to pair with
#ChangeCombatantsEffect.java
lblChooseDefenderToAttackWith=Choose which defender to attack with
lblChooseDefenderToAttackWithCard=Choose which defender to attack with {0}
#ChangeTargetsEffect.java
lblDoYouWantChangeTargets=Do you want to change targets of
lblDoYouWantChangeAbilityTargets=Do you want to change targets of {0}?
#ChangeTextEffect.java
lblChooseColorReplace=Choose a color word to replace
lblChooseNewColor=Choose a new color word
#ChangeZoneEffect.java
lblDoYouWantMove=Do you want to move
lblDeclareDefenderFor=Declare a defender for
lblDoYouWantMoveTargetFromOriToDest=Do you want to move {0} from {1} to {2}?
lblPutThatCardFromPlayerOriginToDestination=Put that card from for {0} {1} to {2}
lblSearchPlayerZoneConfirm=Search {0} {1}?
lblCardMatchSearchingTypeInAlternateZones=cards match your searching type in Alternate Zones.
lblPutThatCardFrom=Put that card from
lblLookingCardIn=Looking at cards in
lblDoYouWantPlay=Do you want to play
lblSelectCardFrom=Select a card from
lblSelectUpTo=Select up to
lblCardsFrom=cards from
lblSelectCardsFrom=Select cards from
lblCancelSearchUpTo=Cancel Search? Up to
lblMoreCard=more card
lblCanBeSelected=can be selected.
lblDoYouWantPlayCard=Do you want to play {0}?
lblSelectCardFromPlayerZone=Select a card from {0} {1}
lblSelectUpToNumCardFromPlayerZone=Select up to {0} cards from {1} {2}
lblSelectCardsFromPlayerZone=Select cards from {0} {1}
lblCancelSearchUpToSelectNumCards=Cancel Search? Up to {0} more card(s) can be selected.
#ChangeZoneAllEffect.java
lblMoveTargetFromOriginToDestination=Move {0} from {1} to {2}?
#ChooseCardEffect.java
lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to
lblTotalPower=Total Power
lblChoose=Choose
lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to {0}
lblTotalPowerNum=Total Power: {0}
lblCancelChooseConfirm=Cancel Choose?
#ChooseCardNameEffect.java
lblChooseACardName=Choose a card name
lblChooseA=Choose a
lblCardName=card name
lblPicked=picked
lblChooseASpecificCard=Choose a {0} card name.
lblPlayerPickedChosen={0} picked {1}
#ChooseColorEffect.java
lblChooseAColor=Choose a color
lblChoose=Choose
lblOrMore=or more
lblAtLastChooseNumColors=Choose {0} or more color
lblChooseSpecifiedRangeColors=Choose {0} to {1} color
#ChooseDirectionEffect.java
lblLeftClockwise=Left (clockwise)
lblRightAntiClockwise=Right (anticlockwise)
@@ -1681,7 +1677,7 @@ lblChooseDirection=Choose a direction
lblChooseOne=Choose one
#ChooseNumberEffect.java
lblChooseNumber=Choose a number
lblChose=chose
lblPlayerChoseNum={0} chose {1}
#ChoosePlayerEffect.java
lblChoosePlayer=Choose a player
#ChooseSourceEffect.java
@@ -1692,26 +1688,24 @@ lblReveals=reveals
lblWinsClash=wins clash
lblLosesClash=loses clash
#CloneEffect.java
lblDoYouWantCopy=Do you want to copy
lblDoYouWantCopy=Do you want to copy {0}?
#ControlExchangeVariantEffect.java
lblChooseCards=Choose cards
#CopyPermanentEffect.java
lblCopyPermanentConfirm=Copy this permanent?
lblDefender=defender
#CopySpellAbilityEffect.java
lblDoyouWantCopyTheSpell=Do you want to copy the spell
lblSelectMultiSpellCopyToStack=Select %d spell to copy to stack
lblDoyouWantCopyTheSpell=Do you want to copy the spell {0}?
lblSelectMultiSpellCopyToStack=Select {0} spell to copy to stack
lblSelectASpellCopy=Select a spell to copy
#CounterEffect.java
lblRemoveDestination=a destination to remove
#CountersMoveEffect.java
lblChooseTakeCountersCard=Choose card to take %s counters from
lblTakeHowMany=Take how many
lblCountersFrom=counters from
lblChooseCardToGet=Choose cards to get
lblPutHowMany=Put how many
lblCountersOn=counters on
lblCounters=counters
lblChooseTakeCountersCard=Choose card to take {0} counters from
lblTakeHowManyTargetCounterFromCard=Take how many {0} counters from {1}?
lblChooseCardToGetCountersFrom=Choose cards to get {0} counters from {1}.
lblPutHowManyTargetCounterOnCard=Put how many {0} counters on {1}?
lblTakeHowManyTargetCounters=Take how many {0} counters?
#CountersProliferateEffect.java
lblChooseProliferateTarget=Choose any number of permanents and/or players for proliferate
#CountersPutEffect.java
@@ -1719,41 +1713,40 @@ lblChooseACreatureWithLeastToughness=Choose a creature with the least toughness
lblSelectCounterTypeAddTo=Select counter type to add to
lblHowManyCounters=How many counters?
lblChooseAnOpponent=Choose an opponent
lblDoYouWantPutTargetP1P1CountersOn=Do you want to put %d +1/+1 counters on
lblDoYouWantPutTargetP1P1CountersOnCard=Do you want to put {0} +1/+1 counters on {1}?
#CountersPutOrRemoveEffect.java
lblSelectCounterTypeToAddOrRemove=Select type of counters to add or remove
lblWhatToDoWithTargetCounter=What to do with that '%s' counter
lblWhatToDoWithTargetCounter=What to do with that '{0}' counter
#CountersRemoveEffect.java
lblAllCounters=all counters
lblACounters=a counter
lblChooseCardtoTakeTargetCounters=Choose cards to take %s counters from
lblSelectRemoveCountersNumberOfTarget=Select the number of %s counters to remove
lblCounters=counters
lblChooseCardsToTakeTargetCounters=Choose cards to take {0} counters from
lblSelectRemoveCountersNumberOfTarget=Select the number of {0} counters to remove
lblSelectCountersTypeToRemove=Select type of counters to remove
#DamageDealEffect.java
lblDoyouWantDealTargetDamageTo=Do you want to deal %d damage to
lblDoyouWantDealTargetDamageToTarget=Do you want to deal {0} damage to {1}?
#DigEffect.java
lblWouldYouLikeProceedWithOptionalAbility=Would you like to proceed with the optional ability for
lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of %s library
lblChooseACardLeaveTarget=Choose a card to leave in %s
lblChooseCardsPutInto=Choose card(s) to put into
lblChooseCardPutOnTargetLibarayBottom=Choose card(s) to put on the bottom of %s library
lblChooseCardPutOnTargetLibarayTop=Choose card(s) to put on top of %s library
lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of {0} library
lblChooseACardLeaveTarget=Choose a card to leave in {0} {1}
lblChooseCardsPutIntoZone=Choose card(s) to put into {0}
lblChooseCardPutOnTargetLibarayBottom=Choose card(s) to put on the bottom of {0} library
lblChooseCardPutOnTargetLibarayTop=Choose card(s) to put on top of {0} library
lblPlayerPickedCardFrom={0} picked card(s) from
lblNoValidCards=No valid cards
lblThisCard=this card
lblTheseCards=these cards
#DigUntilEffect.java
lblDoYouWantDigYourLibrary=Do you want to dig your library?
lblDoYouWantPutCardTo=Do you want to put that card to
lblDoYouWantPutCardToZone=Do you want to put that card to {0}?
#DiscardEffect.java
lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard %d random card(s)?
lblHasChosen=has chosen
lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard {0} random card(s)?
lblPlayerHasChosenCardsFrom={0} has chosen card(s) from
#DrawEffect.java
lblDoYouWantDraw=Do you want to draw
lblDoYouWantDrawCards=Do you want to draw {0}?
lblHowMayCardDoYouWantDraw=How may cards do you want to draw?
#EncodeEffect.java
lblAndEncodeOntoAYouControlCreature=and encode it onto a creature you control?
lblDoYouWantExileCardAndEncodeOntoYouCreature=Do you want to exile {0} and encode it onto a creature you control?
lblChooseACreatureYouControlToEncode=Choose a creature you control to encode
lblEncoding=Encoding
#ExploreEffect.java
lblRevealedForExplore=Revealed for Explore
lblPutThisCardToYourGraveyard=Put this card in your graveyard?
@@ -1768,15 +1761,15 @@ lblLifeTotal=Life Total
#ManaEffect.java
lblDoYouWantAddMana=Do you want to add mana?
lblSelectManaProduce=Select Mana to Produce
lblChooseSingleColorFrom=Choose a single color from
lblChooseSingleColorFromTarget=Choose a single color from {0}
#ManifestEffect.java
lblChooseCardToManifest=Choose cards to manifest
#MeldEffect.java
lblChooseCardToMeld=Choose card to meld with
#MillEffect.java
lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to
lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to {0}?
#MultiplePilesEffect.java
lblChooseCardsInPile=Choose cards in Pile
lblChooseCardsInTargetPile=Choose cards in Pile {0}?
#PeekAndRevealEffect.java
lblRevealingCardFrom=Revealing cards from
lblRevealCardToOtherPlayers=Reveal cards to other players?
@@ -1786,7 +1779,7 @@ lblSelectCardToPlay=Select a card to play
#ProtectAllEffect.java
lblChooseAProtection=Choose a protection
#PumpEffect.java
lblApplyPumpTo=Apply pump to
lblApplyPumpToTarget=Apply pump to {0}?
#RearrangeTopOfLibraryEffect.java
lblDoyouWantShuffleTheLibrary=Do you want to shuffle the library?
#RepeatEffect.java
@@ -1794,22 +1787,20 @@ lblDoYouWantRepeatProcessAgain=Do you want to repeat this process again?
#RevealHandEffect.java
lblDoYouWantRevealYourHand=Do you want to reveal your hand?
#RollPlanarDiceEffect.java
lblRolled=rolled
lblPlayerRolledResult={0} rolled {1}
#SacrificeEffect.java
lblDoYouWantPayEcho=Do you want to pay Echo
lblPayEcho=Pay Echo
lblDoYouWantSacrifice=Do you want to sacrifice?
lblSacrifice=Sacrifice
lblDestroys=Destroys
#SetStateEffect.java
lblFaceDownCardCantTurnFaceUp=Face-down card can't turn face up
#ShuffleEffect.java
lblHaveTargetShuffle=Have %s shuffle?
lblHaveTargetShuffle=Have {0} shuffle?
#SurveilEffect.java
lblDoYouWantSurveil=Do you want to surveil?
#TapOrUntapAllEffect.java
lblPermanents=Permanents
lblTapOrUntap=Tap or Untap
lblTapOrUntapTarget=Tap or Untap {0}?
#TwoPilesEffect.java
lblSelectCardForFaceDownPile=Select cards for a face down pile
lblDivideCardIntoTwoPiles=Divide cards into two piles
@@ -1846,4 +1837,18 @@ lblCastSpellOrPlayLand=Cast Spell/Play Land
lblRepeatAddCard=Repeat Last Add Card
lblRemoveFromGame=Remove Card from Game
lblRiggedRoll=Rigged Planar Roll
lblWalkTo=Planeswalk to
lblWalkTo=Planeswalk to
#ZoneType.java
lblHandZone=hand
lblLibraryZone=library
lblGraveyardZone=graveyard
lblBattlefieldZone=battlefield
lblExileZone=exile
lblFlashbackZone=flashback
lblCommandZone=command
lblStackZone=stack
lblSideboardZone=sideboard
lblAnteZone=ante
lblSchemeDeckZone=schemedeck
lblPlanarDeckZone=planardeck
lblNoneZone=none

View File

@@ -327,7 +327,7 @@ lblOk=确认
lblReset=重置
lblAuto=自动
#VAssignDamage.java
lbLAssignDamageDealtBy=分配对%s造成的伤害
lbLAssignDamageDealtBy=对%s造成的伤害进行分配
lblLClickDamageMessage=左键单击分配一点伤害。左键加Ctrl分配致命伤害。
lblRClickDamageMessage=右键单击取消分配一点伤害。左键加Ctrl取消分配的所有伤害
lblTotalDamageText=可用的伤害值:未知
@@ -1035,7 +1035,7 @@ lblAny=任意
lblFantasy=幻想
lblGeneric=通用
#MatchController.java
lblChooseAbilityToPlay=选择使用的能
lblChooseAbilityToPlay=选择使用的
lblSelected=选择
#ItemManager.java
lblAdvancedSearch=高级搜索
@@ -1113,14 +1113,14 @@ lblSelectBlocker=选择进行阻挡的生物
lblOrSelectBlockTarget= 或者为其他进攻者选择阻挡者。
lblMorph=变身
#PlayerControllerHuman.java
lblYouHaveWonTheCoinToss=%s,你赢得了这次掷硬币。
lblYouLostTheLastGame=%s,最后一场比赛你输了。
lblYouHaveWonTheCoinToss={0},你赢得了这次掷硬币。
lblYouLostTheLastGame={0},最后一场比赛你输了。
lblWouldYouLiketoPlayorDraw=你想先手还是后手?
lblWhoWouldYouLiketoStartthisGame=你想谁先开始游戏?(单击头像)
lblPlay=先手
lblDraw=后手
lblTooFewCardsMainDeck=主牌中卡牌数过少(最少为%s),请重新修改套牌。
lblTooManyCardsSideboard=备牌中卡牌数过多(最多为%s),请重新修改套牌。
lblTooFewCardsMainDeck=主牌中卡牌数过少(最少为{0}),请重新修改套牌。
lblTooManyCardsSideboard=备牌中卡牌数过多(最多为{0}),请重新修改套牌。
lblAssignCombatDamageWerentBlocked=是否要像没有被阻挡一样分配战斗伤害?
lblChosenCards=选择牌
lblAttacker=进攻者
@@ -1169,15 +1169,15 @@ lblSelectCardsToBePutIntoTheGraveyard=选择要放于坟场的卡牌
lblCardsToPutInTheGraveyard=放于坟场的卡牌
lblDiscardUpToNCards=最多弃%d张牌
lblDiscardNCards=弃%d张牌
lblSelectNCardsToDiscardUnlessDiscarduType=选择要丢弃的%d张牌除非你丢弃%s
lblSelectNCardsToDiscardUnlessDiscarduType=选择要丢弃的%d张牌除非你丢弃{0}
lblCleanupPhase=清除步骤
lblSelectCardsToDiscardHandDownMaximum=选择要丢弃的%d张牌,以使你的手牌数量减少到%max张。
lblSelectCardsToDiscardHandDownMaximum=选择要丢弃的{0}张牌,以使你的手牌数量减少到{1}张。
lblChooseMinCardToDiscard=选择%d张牌弃掉
lblDiscarded=弃牌
lblChooseDamageOrderFor=选择%s造成伤害的顺序
lblChooseDamageOrderFor=选择{0}造成伤害的顺序
lblDamagedFirst=先造成伤害
lblChooseBlockerAfterWhichToPlaceAttackert=选择%s后造成伤害的阻挡者; cancel to place it first
lblPutCardOnTopOrBottomLibrary=%s放到牌库顶还是底?
lblChooseBlockerAfterWhichToPlaceAttackert=选择{0}后造成伤害的阻挡者; cancel to place it first
lblPutCardOnTopOrBottomLibrary={0}放到牌库顶还是底?
lblChooseOrderCardsPutIntoLibrary=选择要放入牌库中的牌的顺序
lblClosestToTop=最接近顶部
lblChooseOrderCardsPutOntoBattlefield=选择要放入战场中的牌的顺序
@@ -1190,20 +1190,20 @@ lblChooseOrderCopiesCast=选择要复制品的释放顺序。
lblDelveHowManyCards=掘穴多少张牌?
lblExileWhichCard=放逐哪张牌?
lblDestroy=消灭
lblUpTo=最多
lblSelectUpToNumTargetToAction=选择最多%d个{0}用于{1}。
lblSelectNumTargetToAction=选择%d个{0}用于{1}。
lblHighestBidder=最高出价者
lblUseTriggeredAbilityOf=使用触发异能
lblExertAttackersConfirm=进攻者耗竭?
lblThereNoCardIn=里面没有牌
lblPut=放到
lblOnTheTopLibraryOrGraveyard=牌库顶或坟场?
lblThereNoCardInPlayerZone={0}的{1}中没有牌
lblPutCardsOnTheTopLibraryOrGraveyard=将{0}放到牌库顶还是坟场?
lblLibrary=牌库
lblGraveyard=坟场
lblTop=
lblBottom=
lblManaFrom=法术力
lblNColorManaFromCard={2}产{0}个{1}法术力
lblPayManaFromManaPool=从法术力池支付法术力
lblChooseATargetType=选择一个%s类型
lblChooseATargetType=选择一个{0}类型
lblUntap=重置
lblOdds=赔率
lblEvens=偶数
@@ -1217,21 +1217,17 @@ lblWinTheFlip=赢得此掷
lblLoseTheFlip=输掉此掷
lblChooseAResult=选择一个结果
lblSelectPreventionShieldToUse=选择一个保护罩使用
lblChooseAMode=选择一模式
lblActivated=已启动
lblPlayerActivatedCardChooseMode={0}激活了{1} - 选择一模式
lblNoPlayerHasPriorityCannotAddedManaToPool=目前没有牌手具有优先权,因此无法向法术力池中加入法术力。
lblOverwriteExistFileConfirm=覆盖已有的文件?
lblFileExists=文件已存在!
lblSelectGameStateFile=选择游戏状态文件
lblFileNotFound=文件未找到
lblIn=
lblOnTheBattlefield=战场
lblOnTheStackOrInPlay=在堆叠/在使用
lblPutCard=放置牌
lblForWhichPlayer=哪个牌手
lblShould=应该
lblAffectedWithSummoningSickness=被召唤失调效应影响?
lblBeAddedToLibraryTopOrBottom=被添加到牌库顶还是底?
lblPutCardInWhichPlayerZone=将牌放于哪个牌手的{0}中?
lblPutCardInWhichPlayerBattlefield=将牌放于哪个牌手的战场
lblPutCardInWhichPlayerPlayOrStack=将牌放于哪个牌手的堆叠/使哪个牌手使用牌?
lblCardShouldBeSummoningSicknessConfirm={0}是否应该受到召唤失调的影响?
lblCardShouldBeAddedToLibraryTopOrBottom=将{0}添加到牌库顶还是底
lblExileCardsFromPlayerHandConfirm=从哪位玩家手中放逐牌?
lblChooseCardsExile=选择要放逐的牌
lblExileCardsFromPlayerBattlefieldConfirm=从哪个玩家的战场放逐牌?
@@ -1245,7 +1241,11 @@ lblRestartingActionSequence=重新启动行动序列
lblErrorPleaseCheckID=错误请检查ID并确保他们之间用空格和/或逗号分隔。
lblErrorEntityWithId=错误实体的ID
lblNotFound=没有找到
lblChooseAnnounceFor=%name选择%s
lblChooseAnnounceForCard={1}选择{0}
lblSacrifice=牺牲
lblLookCardInPlayerZone=查看{0}的{1}中的牌
lblPlayerZone={0}的{1}
lblActionFromPlayerDeck=从{1}的套牌{0}
#AbstractGuiGame.java
lblConcedeCurrentGame=这局游戏认输。\n\n确认吗
lblConcedeTitle=这局游戏认输?
@@ -1588,27 +1588,25 @@ lblFinalMatch=决赛
#DualListBox.java
lblSelectOrder=选择顺序
#HumanPlay.java
lblIfYouDo=如果你
lblIfYouDo=如果你如此做
lblOr=
lblDoYouWantPay=你想要支付
lblDoYouWantPayNLife=你想要支付{0}点生命吗?
lblDoyouWantTo=你想要
lblDoYouWantMill=你想要磨
lblDoYouWantFlip=你想要抛
lblDoYouWantRemove=你想要移除
lblDoYouWantRemoveCounters=你想要删除指示物
lblDoYouWantExile=你想要放逐
lblDoYouWantMillNCardsOrDoAction=你想要磨{0}张牌吗? {1}
lblDoYouWantFlipNCoinOrDoAction=你想要抛{0}个硬币吗? {1}
lblDoYouWantRemoveNTargetTypeCounterFromCard=你想要从{2}移除{0}个{1}指示物吗?
lblDoYouWantRemoveCountersFromCard=你想要从{0}删除指示物吗?
lblDoYouWantExileNCardsFromYourLibrary=你想要从你的牌库放逐{0}张牌吗?
lblDoYouWantExileAllCardYouGraveyard=你想要放逐坟场中的所有牌吗?
lblDoYouWantDiscardYourHand=你想要弃掉你的手牌吗?
lblDoYouWantSpend=你想要花费
lblLetThatPlayer=让那个牌手
lblCoin=硬币
lblCounterOfPointer=指示物
lblFrom=
lblFromYourLibrary=从你的牌库?
lblDoYouWantSpendNTargetTypeCounter=你想要花费{0}个{1}指示物吗?
lblDoYouWantLetThatPlayerDrawNCardOrDoAction=你想要抓让该牌手{0}张牌吗?{1}
lblDoYouWantDrawNCardOrDoAction=你想要抓{0}张牌吗?{1}
lblSelectRemoveCounterCard=选择一张牌删除指示物
lblSelectRemoveCounterType=选择一个指示物类型删除
lblExileFrom=放逐
lblPutCardFromWhose=谁放置牌
lblExileFromZone=从{0}中放逐
lblPutCardFromWhoseZone=将牌放入谁的{0}
lblPutCardToLibrary=将牌放入牌库
lblPutIntoLibrary=放入牌库。
lblGainControl=获得控制权。
@@ -1617,62 +1615,60 @@ lbldiscard=弃牌。
lblReveal=展示
lblTap=横置
lblCurrentCard=当前牌
lblSelectOfCardsTo=选择
lblCardsTo=牌到
lblSelectNSpecifyTypeCardsToAction=选择%d张{0}牌用于{1}
#AbandonEffect.java
lblWouldYoulikeAbandon=你想要终止阴谋
lblWouldYoulikeAbandonSource=你想要终止阴谋{0}吗?
#ActivateAbilityEffect.java
lblChooseManaAbility=选择一个法术力异能:
#AddTurnEffect.java
lblTakesExtraTurn=获得一个额外回合。
lblPlayerTakesExtraTurn={0}获得一个额外回合。
#AmassEffect.java.
lblChooseAnArmy=选择一个军队将指示物放置在上面。
#AssignGroupEffect.java
lblChooseAbilityFor=选择一个异能
lblChooseAbilityForObject=从{0}中选择一个异能
#AttachEffect.java
lblDoYouWantAttach=你想要装备
lblSelectAPlayerAttachTo=选择一个要结附的牌手。
lblSelectACardAttachTo=选择一个要结附的牌。
lblDoYouWantAttachSourceToTarget=你想要将{0}装备到{1}吗?
lblSelectAPlayerAttachSourceTo={0} - 选择一个要结附的牌手。
lblSelectACardAttachSourceTo={0} - 选择一个要结附的牌。
#BidLifeEffect.java
lblChooseStartingBid=选择一个初始价钱
lblDoYouWantTopBid=你想要喊更高的价? 现在价钱 \=
lblTopBidWith=最高喊价
lblTopBidWithValueLife=最高喊价为{0}生命
#BondEffect.java
lblSelectACardPair=选择要组成搭档的牌
#ChangeCombatantsEffect.java
lblChooseDefenderToAttackWith=选择守军进行进攻
#ChangeTargetsEffect.java
lblDoYouWantChangeTargets=你是否想要更改目标
lblDoYouWantChangeAbilityTargets=你是否想要更改{0}的目标
#ChangeTextEffect.java
lblChooseColorReplace=选择一个要替换的颜色词
lblChooseNewColor=选择一个新的颜色词
#ChangeZoneEffect.java
lblDoYouWantMove=你想要移动
lblDeclareDefenderFor=声明阻挡者
lblDoYouWantMoveTargetFromOriToDest=你想要将{0}从{1}移动到{2}吗?
lblPutThatCardFromPlayerOriginToDestination=将这张牌从{0}的{1}放到{2}
lblSearchPlayerZoneConfirm=搜索{0}的{1}?
lblCardMatchSearchingTypeInAlternateZones=在你的备用区域搜索匹配类型的卡牌。
lblPutThatCardFrom=放置这张牌从
lblLookingCardIn=看牌自
lblDoYouWantPlay=你想要使用
lblSelectCardFrom=选择一张牌从
lblSelectUpTo=最多选择
lblCardsFrom=牌张来自
lblSelectCardsFrom=选择牌张来自
lblCancelSearchUpTo=取消搜索?直到
lblMoreCard=更多牌
lblCanBeSelected=可以选择
lblDoYouWantPlayCard=你想要使用{0}?
lblSelectCardFromPlayerZone=选择一张牌从{0}的{1}
lblSelectUpToNumCardFromPlayerZone=最多选择{0}张牌来自{1}的{2}
lblSelectCardsFromPlayerZone=选择牌张来自{0}的{1}
lblCancelSearchUpToSelectNumCards=取消搜索?最多可以搜索{0}张牌。
#ChangeZoneAllEffect.java
lblMoveTargetFromOriginToDestination=将{0}从{1}移动到{2}
#ChooseCardEffect.java
lblSelectCreatureWithTotalPowerLessOrEqualTo=选择一些生物其力量合小于或等于
lblTotalPower=总力量
lblChoose=选择
lblSelectCreatureWithTotalPowerLessOrEqualTo=选择一些生物其力量只和需小于或等于{0}
lblTotalPowerNum=总力量:{0}
lblCancelChooseConfirm=取消选择?
#ChooseCardNameEffect.java
lblChooseACardName=选择一个牌名
lblChooseA=选择一个
lblCardName=牌名
lblPicked=选取
lblChooseASpecificCard=选择一个{0}牌名
lblPlayerPickedChosen={0}选取了{1}
#ChooseColorEffect.java
lblChooseAColor=选择一个颜色
lblChoose=选择
lblOrMore=或更多
lblAtLastChooseNumColors=选择{0}或更多颜色
lblChooseSpecifiedRangeColors=选择{0}到{1}种颜色
#ChooseDirectionEffect.java
lblLeftClockwise=左(顺时针)
lblRightAntiClockwise=右(逆时针)
@@ -1681,7 +1677,7 @@ lblChooseDirection=选择一个方向
lblChooseOne=选择一个
#ChooseNumberEffect.java
lblChooseNumber=选择一个数
lblChose=已选择
lblPlayerChoseNum={0}已选择{1}
#ChoosePlayerEffect.java
lblChoosePlayer=选择一个牌手
#ChooseSourceEffect.java
@@ -1692,26 +1688,24 @@ lblReveals=展示
lblWinsClash=比点赢了
lblLosesClash=比点输了
#CloneEffect.java
lblDoYouWantCopy=你想要复制
lblDoYouWantCopy=你想要复制{0}吗?
#ControlExchangeVariantEffect.java
lblChooseCards=选择牌
#CopyPermanentEffect.java
lblCopyPermanentConfirm=复制这个永久物?
lblDefender=守军
#CopySpellAbilityEffect.java
lblDoyouWantCopyTheSpell=你想要复制这个咒语
lblSelectMultiSpellCopyToStack=选择%d个咒语复制到堆叠
lblDoyouWantCopyTheSpell=你想要复制咒语{0}吗?
lblSelectMultiSpellCopyToStack=选择{0}个咒语复制到堆叠
lblSelectASpellCopy=选择一个咒语进行复制
#CounterEffect.java
lblRemoveDestination=要删除的目标
#CountersMoveEffect.java
lblChooseTakeCountersCard=选择牌获得%s指示物自
lblTakeHowMany=获得几个
lblCountersFrom=指示物
lblChooseCardToGet=选择牌获得
lblPutHowMany=放置几个
lblCountersOn=指示物在上面
lblCounters=指示物
lblChooseTakeCountersCard=选择牌获得{0}指示物自
lblTakeHowManyTargetCounterFromCard={1}获得多少个{0}指示物?
lblChooseCardToGetCountersFrom=选择牌从{1}获取{0}指示物
lblPutHowManyTargetCounterOnCard=放置多少个{0}指示物到{1}
lblTakeHowManyTargetCounters=获得多少{0}指示物?
#CountersProliferateEffect.java
lblChooseProliferateTarget=选择任意数量的永久物和或牌手进行增殖
#CountersPutEffect.java
@@ -1719,41 +1713,40 @@ lblChooseACreatureWithLeastToughness=选择防御力最小的生物
lblSelectCounterTypeAddTo=选择指示物类型以添加到
lblHowManyCounters=多少指示物?
lblChooseAnOpponent=选择一个对手
lblDoYouWantPutTargetP1P1CountersOn=你想要放置%d个+1+1指示物到
lblDoYouWantPutTargetP1P1CountersOnCard=你想要放置{0}个+1+1指示物到{1}吗?
#CountersPutOrRemoveEffect.java
lblSelectCounterTypeToAddOrRemove=选择要添加或移除的指示物的类型
lblWhatToDoWithTargetCounter=如何使用'%s'指示物
lblWhatToDoWithTargetCounter=如何使用'{0}'指示物
#CountersRemoveEffect.java
lblAllCounters=所有指示物
lblACounters=一个指示物
lblChooseCardtoTakeTargetCounters=选择牌要获得%s指示物
lblSelectRemoveCountersNumberOfTarget=选择要删除的%s指示物的数量
lblCounters=指示物
lblChooseCardsToTakeTargetCounters=选择牌要获得{0}指示物自
lblSelectRemoveCountersNumberOfTarget=选择要删除的{0}指示物的数量
lblSelectCountersTypeToRemove=选择要删除的指示物类型
#DamageDealEffect.java
lblDoyouWantDealTargetDamageTo=你想造成%d伤害给
lblDoyouWantDealTargetDamageToTarget=你想对{1}造成{0}伤害吗?
#DigEffect.java
lblWouldYouLikeProceedWithOptionalAbility=你想继续以下可选的异能吗
lblChooseACardToLeaveTargetLibraryTop=选择一张牌离开%s的牌库顶
lblChooseACardLeaveTarget=选择一张牌离开%s
lblChooseCardsPutInto=选择牌放到
lblChooseCardPutOnTargetLibarayBottom=选择牌放到%s的牌库底
lblChooseCardPutOnTargetLibarayTop=选择牌放到%s的牌库顶
lblChooseACardToLeaveTargetLibraryTop=选择一张牌离开{0}的牌库顶
lblChooseACardLeaveTarget=选择一张牌离开{0}的{1}
lblChooseCardsPutIntoZone=选择牌放到{0}
lblChooseCardPutOnTargetLibarayBottom=选择牌放到{0}的牌库底
lblChooseCardPutOnTargetLibarayTop=选择牌放到}0的牌库顶
lblPlayerPickedCardFrom={0}选择了牌自
lblNoValidCards=没有有效的牌
lblThisCard=这张牌
lblTheseCards=这些牌
#DigUntilEffect.java
lblDoYouWantDigYourLibrary=你想要挖掘你的牌库吗?
lblDoYouWantPutCardTo=你想把这张牌放到
lblDoYouWantPutCardToZone=你想把这张牌放到{0}吗?
#DiscardEffect.java
lblWouldYouLikeRandomDiscardTargetCard=你想随机弃掉%d张牌吗
lblHasChosen=选择了
lblPlayerHasChosenCardsFrom={0}选择了牌自
#DrawEffect.java
lblDoYouWantDraw=你想抓
lblDoYouWantDrawCards=你想抓{0}张牌吗?
lblHowMayCardDoYouWantDraw=你想怎么抓牌?
#EncodeEffect.java
lblAndEncodeOntoAYouControlCreature=赋码到你控制的生物?
lblDoYouWantExileCardAndEncodeOntoYouCreature=你想放逐{0}并将之赋码到你控制的生物
lblChooseACreatureYouControlToEncode=选择你控制的生物进场赋码
lblEncoding=已赋码
#ExploreEffect.java
lblRevealedForExplore=勘察所展示
lblPutThisCardToYourGraveyard=把这张牌放到你的坟墓场?
@@ -1768,25 +1761,25 @@ lblLifeTotal=生命总数
#ManaEffect.java
lblDoYouWantAddMana=你想增加法术力吗?
lblSelectManaProduce=选择要产出的法术力
lblChooseSingleColorFrom=选择一种颜色
lblChooseSingleColorFromTarget=从{0}选择一种颜色
#ManifestEffect.java
lblChooseCardToManifest=选择要显化的牌
#MeldEffect.java
lblChooseCardToMeld=选择要融合的牌
#MillEffect.java
lblDoYouWantPutLibraryCardsTo=你想要从牌库中把牌放入
lblDoYouWantPutLibraryCardsTo=你想要从牌库中把牌放入{0}吗?
#MultiplePilesEffect.java
lblChooseCardsInPile=选择一堆卡
lblChooseCardsInTargetPile=选择堆{0}中的牌?
#PeekAndRevealEffect.java
lblRevealingCardFrom=展示牌自
lblRevealCardToOtherPlayers=其他玩家展示牌?
lblRevealCardToOtherPlayers=其他玩家展示牌?
#PlayEffect.java
lblChooseUpTo=选择最多
lblChooseUpTo=最多选择
lblSelectCardToPlay=选择要使用的牌
#ProtectAllEffect.java
lblChooseAProtection=选择一个保护
#PumpEffect.java
lblApplyPumpTo=将pump用于
lblApplyPumpToTarget=将pump用于{0}
#RearrangeTopOfLibraryEffect.java
lblDoyouWantShuffleTheLibrary=你想要洗这个牌库吗?
#RepeatEffect.java
@@ -1794,22 +1787,20 @@ lblDoYouWantRepeatProcessAgain=你是否想再次重复这个过程?
#RevealHandEffect.java
lblDoYouWantRevealYourHand=你想展示你的手牌吗?
#RollPlanarDiceEffect.java
lblRolled=已掷骰
lblPlayerRolledResult={0}掷骰结果为{1}
#SacrificeEffect.java
lblDoYouWantPayEcho=你想支付返响费用
lblPayEcho=支付返响费用
lblDoYouWantSacrifice=你想牺牲吗?
lblSacrifice=牺牲
lblDestroys=消灭
#SetStateEffect.java
lblFaceDownCardCantTurnFaceUp=面朝下的牌不能面朝上
#ShuffleEffect.java
lblHaveTargetShuffle=%s洗牌了吗?
lblHaveTargetShuffle={0}洗牌了吗?
#SurveilEffect.java
lblDoYouWantSurveil=你想刺探吗?
#TapOrUntapAllEffect.java
lblPermanents=永久物
lblTapOrUntap=横置或重置
lblTapOrUntapTarget=横置还是重置{0}
#TwoPilesEffect.java
lblSelectCardForFaceDownPile=选择一个面朝下的堆
lblDivideCardIntoTwoPiles=将牌分为两堆
@@ -1847,3 +1838,17 @@ lblRepeatAddCard=重复上一张添加的牌
lblRemoveFromGame=从游戏中删除牌
lblRiggedRoll=触发时空骰
lblWalkTo=时空换入
#ZoneType.java
lblHandZone=手牌
lblLibraryZone=牌库
lblGraveyardZone=坟场
lblBattlefieldZone=战场
lblExileZone=放逐区
lblFlashbackZone=返照
lblCommandZone=指挥官区
lblStackZone=堆叠
lblSideboardZone=备牌
lblAnteZone=赌注牌区
lblSchemeDeckZone=魔王套牌
lblPlanarDeckZone=时空套牌
lblNoneZone=