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Trigger: make ActivationLimit work for all trigger
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@@ -277,7 +277,6 @@ public abstract class Trigger extends TriggerReplacementBase {
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* @return a boolean.
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* @return a boolean.
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*/
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*/
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public final boolean requirementsCheck(Game game) {
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public final boolean requirementsCheck(Game game) {
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if (hasParam("APlayerHasMoreLifeThanEachOther")) {
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if (hasParam("APlayerHasMoreLifeThanEachOther")) {
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int highestLife = Integer.MIN_VALUE; // Negative base just in case a few Lich's or Platinum Angels are running around
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int highestLife = Integer.MIN_VALUE; // Negative base just in case a few Lich's or Platinum Angels are running around
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final List<Player> healthiest = new ArrayList<>();
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final List<Player> healthiest = new ArrayList<>();
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@@ -171,11 +171,6 @@ public class TriggerChangesZone extends Trigger {
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}
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}
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}
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}
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/* this trigger can only be activated once per turn, verify it hasn't already run */
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if (hasParam("ActivationLimit")) {
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return this.getActivationsThisTurn() < Integer.parseInt(getParam("ActivationLimit"));
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}
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return true;
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return true;
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}
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}
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@@ -410,6 +410,13 @@ public class TriggerHandler {
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return false; // Not the right mode.
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return false; // Not the right mode.
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}
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}
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/* this trigger can only be activated once per turn, verify it hasn't already run */
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if (regtrig.hasParam("ActivationLimit")) {
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if (regtrig.getActivationsThisTurn() >= Integer.parseInt(regtrig.getParam("ActivationLimit"))) {
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return false;
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}
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}
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if (!regtrig.requirementsCheck(game)) {
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if (!regtrig.requirementsCheck(game)) {
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return false; // Conditions aren't right.
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return false; // Conditions aren't right.
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}
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}
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10
forge-gui/res/cardsfolder/upcoming/elvish_warmaster.txt
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10
forge-gui/res/cardsfolder/upcoming/elvish_warmaster.txt
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@@ -0,0 +1,10 @@
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Name:Elvish Warmaster
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ManaCost:1 G
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Types:Creature Elf Warrior
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PT:2/2
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T:Mode$ ChangesZoneAll | ValidCards$ Elf.Other+YouCtrl | Destination$ Battlefield | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigToken | TriggerDescription$ Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.
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SVar:TrigToken:DB$ Token | TokenAmount$ 1 |TokenScript$ g_1_1_elf_warrior | TokenOwner$ You
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A:AB$ PumpAll | Cost$ 5 G G | ValidCards$ Elf.YouCtrl | KW$ Deathtouch | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Elves you control get +2/+2 and gain deathtouch until end of turn.
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DeckHints:Type$Elf
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DeckHas:Ability$Token
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Oracle:Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.\n{5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn.
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