Support using FDeckViewer to show deck list for Gui player from match screens of mobile and desktop games

This commit is contained in:
drdev
2014-05-04 04:41:45 +00:00
parent 056c8d0438
commit cf85a22492
5 changed files with 64 additions and 64 deletions

View File

@@ -56,6 +56,7 @@ import forge.model.FModel;
import forge.player.LobbyPlayerHuman;
import forge.properties.ForgePreferences;
import forge.properties.ForgePreferences.FPref;
import forge.quest.QuestController;
import forge.screens.match.views.VAssignDamage;
import forge.screens.match.views.VCardDisplayArea.CardAreaPanel;
import forge.screens.match.views.VPhaseIndicator;
@@ -115,19 +116,19 @@ public class FControl {
game = match.createGame();
/*if (game.getRules().getGameType() == GameType.Quest) {
QuestController qc = Singletons.getModel().getQuest();
if (game.getRules().getGameType() == GameType.Quest) {
QuestController qc = FModel.getQuest();
// Reset new list when the Match round starts, not when each game starts
if (game.getMatch().getPlayedGames().isEmpty()) {
qc.getCards().resetNewList();
}
game.subscribeToEvents(qc); // this one listens to player's mulligans ATM
}*/
}
inputQueue = new InputQueue();
inputProxy = new InputProxy();
//game.subscribeToEvents(Singletons.getControl().getSoundSystem());
//game.subscribeToEvents(FControl.getSoundSystem());
LobbyPlayer humanLobbyPlayer = game.getRegisteredPlayers().get(0).getLobbyPlayer(); //FServer.instance.getLobby().getGuiPlayer();
// The UI controls should use these game data as models
@@ -798,5 +799,4 @@ public class FControl {
public final static LobbyPlayer getGuiPlayer() {
return guiPlayer;
}
}

View File

@@ -2,8 +2,11 @@ package forge.screens.match.views;
import forge.Forge;
import forge.assets.FSkinImage;
import forge.deck.FDeckViewer;
import forge.game.player.RegisteredPlayer;
import forge.menu.FDropDownMenu;
import forge.menu.FMenuItem;
import forge.player.GamePlayerUtil;
import forge.screens.match.FControl;
import forge.toolbox.FEvent;
import forge.toolbox.FEvent.FEventHandler;
@@ -38,6 +41,10 @@ public class VGameMenu extends FDropDownMenu {
addItem(new FMenuItem("Deck List", FSkinImage.DECKLIST, new FEventHandler() {
@Override
public void handleEvent(FEvent e) {
RegisteredPlayer player = GamePlayerUtil.getGuiRegisteredPlayer(FControl.getGame());
if (player != null) {
FDeckViewer.show(player.getDeck());
}
}
}));
addItem(new FMenuItem("Settings", FSkinImage.SETTINGS, new FEventHandler() {

View File

@@ -23,12 +23,15 @@ import com.google.common.base.Function;
import forge.FThreads;
import forge.Forge.Graphics;
import forge.assets.FSkin;
import forge.assets.FSkinColor;
import forge.assets.FSkinFont;
import forge.assets.FSkinColor.Colors;
import forge.card.CardRenderer;
import forge.game.card.Card;
import forge.game.player.Player;
import forge.item.PaperCard;
import forge.screens.match.views.VAvatar;
import forge.toolbox.FEvent;
import forge.toolbox.FEvent.FEventHandler;
import forge.toolbox.FList;
@@ -279,6 +282,31 @@ public class ListChooser<T> extends FContainer {
CardRenderer.drawCardListItem(g, font, foreColor, (Card)value, 0, x, y, w, h);
}
}
private class PlayerItemRenderer extends ItemRenderer {
@Override
public int getDefaultFontSize() {
return 18;
}
@Override
public float getItemHeight() {
return VAvatar.HEIGHT;
}
@Override
public boolean tap(T value, float x, float y, int count) {
return false;
}
@Override
public void drawValue(Graphics g, T value, FSkinFont font, FSkinColor foreColor, boolean pressed, float x, float y, float w, float h) {
Player player = (Player)value;
g.drawImage(FSkin.getAvatars().get(player.getLobbyPlayer().getAvatarIndex()), x - FList.PADDING, y - FList.PADDING, VAvatar.WIDTH, VAvatar.HEIGHT);
x += VAvatar.WIDTH;
w -= VAvatar.WIDTH;
g.drawText(player.getName() + " (" + player.getLife() + ")", font, foreColor, x, y, w, h, false, HAlignment.LEFT, true);
}
}
private class ChoiceList extends FList<T> {
private boolean allowMultipleSelections;
@@ -296,6 +324,9 @@ public class ListChooser<T> extends FContainer {
else if (item instanceof Card) {
renderer = new CardItemRenderer();
}
else if (item instanceof Player) {
renderer = new PlayerItemRenderer();
}
else {
renderer = new DefaultItemRenderer();
}