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convert Sek'Kuar, Deathkeeper to triggers
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@@ -3,7 +3,8 @@ ManaCost:2 B R G
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Types:Legendary Creature Orc Shaman
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Text:no text
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PT:4/3
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K:Whenever another nontoken creature you control is put into a graveyard from the battlefield, put a 3/1 black and red Graveborn creature token with haste onto the battlefield.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.nonToken+Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever another nontoken creature you control is put into a graveyard from the battlefield, put a 3/1 black and red Graveborn creature token with haste onto the battlefield.
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SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Graveborn | TokenTypes$ Creature,Graveborn | TokenOwner$ Controller | TokenColors$ Black,Red | TokenPower$ 3 | TokenToughness$ 1 | TokenKeywords$ Haste
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SVar:Rarity:Rare
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SVar:Picture:http://www.wizards.com/global/images/magic/general/sekkuar_deathkeeper.jpg
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SetInfo:CSP|Rare|http://magiccards.info/scans/en/cs/131.jpg
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@@ -2465,11 +2465,6 @@ public class GameActionUtil {
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if (c.getName().equals("Fecundity")) destroyCreature_Fecundity(c, destroyed);
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else if (c.getName().equals("Proper Burial")
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&& destroyed.getController().equals(c.getController())) destroyCreature_Proper_Burial(c, destroyed);
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else if (c.getName().equals("Sek'Kuar, Deathkeeper")
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&& !destroyed.isToken()
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&& destroyed.getController().equals(c.getController())
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&& !destroyed.getName().equals(c.getName())) destroyCreature_SekKuar(c, destroyed);
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//}
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}
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//***
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@@ -2514,20 +2509,6 @@ public class GameActionUtil {
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AllZone.Stack.add(ability);
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}
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private static void destroyCreature_SekKuar(Card c, Card destroyed) {
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final Card crd = c;
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Ability ability = new Ability(c, "0") {
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@Override
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public void resolve() {
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CardFactoryUtil.makeToken("Graveborn", "BR 3 1 Graveborn", crd.getController(), "BR", new String[] {
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"Creature", "Graveborn"}, 3, 1, new String[] {"Haste"});
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}
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};
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ability.setStackDescription("Sek'Kuar, Deathkeeper - put a 3/1 black and red Graveborn creature token with haste onto the battlefield.");
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AllZone.Stack.add(ability);
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}
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//***CREATURES END HERE***
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public static void executeLandfallEffects(Card c) {
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