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- More fixeing the check in isPreferredTarget AI function.
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@@ -945,7 +945,10 @@ public class ChangeZoneAi extends SpellAbilityAi {
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// Only care about combatants during combat
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if (game.getPhaseHandler().inCombat() && origin.equals(ZoneType.Battlefield)) {
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list = CardLists.getValidCards(list, "Card.attacking,Card.blocking", null, null);
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CardCollection newList = CardLists.getValidCards(list, "Card.attacking,Card.blocking", null, null);
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if (!newList.isEmpty() || !sa.isTrigger()) {
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list = newList;
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}
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}
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if (list.isEmpty()) {
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