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https://github.com/Card-Forge/forge.git
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- CheckStyle.
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@@ -424,7 +424,7 @@ public final class TableModel<T extends InventoryItem> extends AbstractTableMode
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@SuppressWarnings("unchecked")
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@Override
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public int compare(Entry<T, Integer> o1, Entry<T, Integer> o2) {
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return sorter.compare((Entry<InventoryItem, Integer>)o1, (Entry<InventoryItem, Integer>)o2);
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return sorter.compare((Entry<InventoryItem, Integer>) o1, (Entry<InventoryItem, Integer>) o2);
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}
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}
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@@ -67,7 +67,6 @@ public final class TableView<T extends InventoryItem> {
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/** The want unique. */
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private boolean wantUnique = false;
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private final Class<T> genericType;
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// need this to allow users place its contents
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@@ -277,7 +276,6 @@ public final class TableView<T extends InventoryItem> {
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this.setDeckImpl(pool);
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}
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/**
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*
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* setDeckImpl.
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@@ -88,8 +88,9 @@ public class PreconDeck implements InventoryItemFromSet {
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imageFilename = kv.get("Image");
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description = kv.get("Description");
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if( AllZone.getEditions().getEditionByCode(kv.get("set").toUpperCase()) != null )
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{ setProxy = kv.get("set"); }
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if (AllZone.getEditions().getEditionByCode(kv.get("set").toUpperCase()) != null) {
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setProxy = kv.get("set");
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}
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this.set = setProxy;
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this.recommendedDeals = new SellRules(sections.get("shop"));
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@@ -310,12 +310,13 @@ public enum FModel {
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}
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/**
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* Returns all player's decks for constructed, sealed and whatever
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* Returns all player's decks for constructed, sealed and whatever.
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* @return {@link forge.decks.CardCollections}
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*/
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public final CardCollections getDecks() {
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if (decks == null)
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if (decks == null) {
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this.decks = new CardCollections(ForgeProps.getFile(NewConstants.NEW_DECKS));
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}
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return decks;
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}
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@@ -200,7 +200,8 @@ public final class QuestData {
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this.setName(s0);
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QuestPreferences prefs = Singletons.getModel().getQuestPreferences();
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ItemPoolView<CardPrinted> lands = QuestUtilCards.generateBasicLands( prefs.getPreferenceInt(QPref.STARTING_BASIC_LANDS), prefs.getPreferenceInt(QPref.STARTING_BASIC_LANDS) );
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ItemPoolView<CardPrinted> lands = QuestUtilCards.generateBasicLands(prefs.getPreferenceInt(QPref.STARTING_BASIC_LANDS),
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prefs.getPreferenceInt(QPref.STARTING_BASIC_LANDS));
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this.getCardPool().addAll(lands);
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this.randomizeOpponents();
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}
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@@ -211,7 +212,6 @@ public final class QuestData {
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this.myCards = new QuestUtilCards(this);
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// to avoid NPE some pools will be created here if they are null
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if (null == this.getNewCardList()) {
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this.setNewCardList(new ItemPool<InventoryItem>(InventoryItem.class));
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@@ -14,12 +14,11 @@ import forge.util.IFolderMap;
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*/
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public class QuestDeckMap implements IFolderMap<Deck> {
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public QuestDeckMap() {
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map = new HashMap<String,Deck>();
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map = new HashMap<String, Deck>();
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}
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public QuestDeckMap(Map<String,Deck> inMap) {
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public QuestDeckMap(Map<String, Deck> inMap) {
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map = inMap;
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}
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@@ -102,7 +102,7 @@ public abstract class StorageReaderFolder<T extends IHasName> implements IItemRe
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/**
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* Read the object from file
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* Read the object from file.
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* @param file
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* @return the object deserialized by inherited class
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*/
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@@ -519,7 +519,7 @@ public class QuestWinLoseHandler extends ControlWinLose {
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*/
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private void awardBooster() {
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final GameFormat[] emptyFormatArray = {};
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final GameFormat[] formats = AllZone.getFormats().getFormats().toArray(emptyFormatArray) ;
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final GameFormat[] formats = AllZone.getFormats().getFormats().toArray(emptyFormatArray);
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final ListChooser<GameFormat> ch = new ListChooser<GameFormat>("Choose bonus booster format", 1, formats);
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String prefferedFormat = Singletons.getModel().getQuestPreferences().getPreference(QPref.BOOSTER_FORMAT);
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