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- Simple AI logic for Explore with a target (e.g. Enter the Unknown), fixes the AI wasting its activation.
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@@ -13,6 +13,17 @@ public class ExploreAi extends SpellAbilityAi {
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*/
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@Override
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protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
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// Explore with a target (e.g. Enter the Unknown)
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if (sa.usesTargeting()) {
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Card bestCreature = ComputerUtilCard.getBestCreatureAI(aiPlayer.getCardsIn(ZoneType.Battlefield));
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if (bestCreature == null) {
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return false;
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}
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sa.resetTargets();
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sa.getTargets().add(bestCreature);
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}
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return true;
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}
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