From cdca4c08de33756f7126063d66bb05aad57d641d Mon Sep 17 00:00:00 2001 From: Bug Hunter Date: Mon, 8 Mar 2021 15:10:22 +0000 Subject: [PATCH] information moved to wiki --- .../main/java/forge/ai/simulation/TODO.txt | 28 ------------------- 1 file changed, 28 deletions(-) delete mode 100644 forge-ai/src/main/java/forge/ai/simulation/TODO.txt diff --git a/forge-ai/src/main/java/forge/ai/simulation/TODO.txt b/forge-ai/src/main/java/forge/ai/simulation/TODO.txt deleted file mode 100644 index 5a8702ef659..00000000000 --- a/forge-ai/src/main/java/forge/ai/simulation/TODO.txt +++ /dev/null @@ -1,28 +0,0 @@ -High-level TODOs for AI simulation code: - - - When copying the game and simulating, copy what's on the stack. This will - allow AI to use effects that e.g. sacrifice their creatures that are targeted - by removal as well as play counterspells using the simulation framework. - - - When evaluating permanents with ETB effects (e.g. oblivion ring), simulate - all possible targets, just like SA targeting during simulation. - - - When evaluating what to play during combat, simulate until end of combat, so - that the AI takes into account how much life or chump blockers are saved when - killing an attacking creature, for example. - - - When evaluating game state, creature evaluations should take into account the - current turn and phase and what creatures the opponent has - so that for e.g. - if the opponent can kill you next turn with enough attacking creatures, then - effects that produce blockers are rated higher. - - - AI is too eager to play spells. For example, the AI may want to play an instant - during draw phase, since that's the best spell to play at that point, whereas - in reality, waiting till MAIN1 and playing a creature or sorcery may be the - better decision. - - - AI needs to ration mana somehow. Right now, it's a "greedy play best spell" - system. It fails to take into account situations where playing two cheap - spells is a better alternative than playing one expensive spell whose effect - is better than each cheap spell, but not than both of them. -