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update viewport
- Scaling to fillX, some MapStage are larger than the intended width.
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@@ -7,7 +7,8 @@ import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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import com.badlogic.gdx.scenes.scene2d.Group;
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import com.badlogic.gdx.scenes.scene2d.Stage;
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import com.badlogic.gdx.utils.viewport.ExtendViewport;
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import com.badlogic.gdx.utils.Scaling;
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import com.badlogic.gdx.utils.viewport.ScalingViewport;
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import forge.Forge;
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import forge.adventure.character.MapActor;
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import forge.adventure.character.PlayerSprite;
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@@ -48,7 +49,7 @@ public abstract class GameStage extends Stage {
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}
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public GameStage() {
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super(new ExtendViewport(Scene.GetIntendedWidth(), Scene.GetIntendedHeight(), new OrthographicCamera()));
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super(new ScalingViewport(Scaling.fillX, Scene.GetIntendedWidth(), Scene.GetIntendedHeight(), new OrthographicCamera()));
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WorldSave.getCurrentSave().onLoad(new Runnable() {
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@Override
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public void run() {
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