delete PlayerZoneUtil.java (very few things used these functions, and should have been using AllZoneUtil functions anyways); moved one function to AllZoneUtil

This commit is contained in:
jendave
2011-08-06 23:23:25 +00:00
parent 86ce3ce47b
commit cd162a2d04
5 changed files with 64 additions and 95 deletions

1
.gitattributes vendored
View File

@@ -8705,7 +8705,6 @@ src/forge/PhaseUtil.java -text svneol=native#text/plain
src/forge/Player.java -text svneol=native#text/plain
src/forge/PlayerUtil.java -text svneol=native#text/plain
src/forge/PlayerZone.java svneol=native#text/plain
src/forge/PlayerZoneUtil.java svneol=native#text/plain
src/forge/PlayerZone_ComesIntoPlay.java svneol=native#text/plain
src/forge/PrintCardNames.java svneol=native#text/plain
src/forge/PrintCardPictures.java svneol=native#text/plain

View File

@@ -214,7 +214,7 @@ public class AllZoneUtil {
*/
public static boolean isCardInPlayerGraveyard(Player player, Card card) {
return PlayerZoneUtil.isCardInZone(AllZone.getZone(Constant.Zone.Graveyard, player), card);
return isCardInZone(AllZone.getZone(Constant.Zone.Graveyard, player), card);
}
//////// HAND
@@ -242,11 +242,24 @@ public class AllZoneUtil {
* @return true if the card is present in this player's hand; false otherwise
*/
public static boolean isCardInPlayerHand(Player player, Card card) {
return PlayerZoneUtil.isCardInZone(AllZone.getZone(Constant.Zone.Hand, player), card);
return isCardInZone(AllZone.getZone(Constant.Zone.Hand, player), card);
}
public static boolean isCardInPlayerLibrary(Player player, Card card) {
return PlayerZoneUtil.isCardInZone(AllZone.getZone(Constant.Zone.Library, player), card);
return isCardInZone(AllZone.getZone(Constant.Zone.Library, player), card);
}
public static boolean isCardInZone(PlayerZone pz, Card card) {
if(card == null)
return false;
Card c[] = pz.getCards();
for(int i = 0; i < c.length; i++)
if(c[i].equals(card))
return true;
return false;
}
////////////// EXILE
@@ -338,8 +351,7 @@ public class AllZoneUtil {
///Check if a certain card is in play
public static boolean isCardInPlay(Card card) {
return PlayerZoneUtil.isCardInZone(AllZone.Computer_Battlefield, card)
|| PlayerZoneUtil.isCardInZone(AllZone.Human_Battlefield, card);
return getCardsInPlay().contains(card);
}
/**
@@ -618,6 +630,15 @@ public class AllZoneUtil {
}
};
/**
* a CardListFilter to get all equipment
*/
public static CardListFilter equipment = new CardListFilter() {
public boolean addCard(Card c) {
return c.isEquipment();
}
};
/**
* a CardListFilter to get all unenchanted cards in a list
*/

View File

@@ -774,32 +774,33 @@ public class ComputerUtil
static public boolean chooseLandsToPlay()
{
Player computer = AllZone.ComputerPlayer;
ArrayList<Card> landList = PlayerZoneUtil.getCardType(AllZone.Computer_Hand, "Land");
CardList landList = AllZoneUtil.getPlayerHand(computer);
landList = landList.filter(AllZoneUtil.lands);
if (AllZoneUtil.getPlayerCardsInPlay(computer, "Crucible of Worlds").size() > 0)
{
CardList lands = AllZoneUtil.getPlayerTypeInGraveyard(computer, "Land");
for (Card crd : lands)
landList.add(crd);
}
if (AllZoneUtil.getPlayerCardsInPlay(computer, "Crucible of Worlds").size() > 0)
{
CardList lands = AllZoneUtil.getPlayerTypeInGraveyard(computer, "Land");
for (Card crd : lands)
landList.add(crd);
}
while(!landList.isEmpty() && computer.canPlayLand()){
// play as many lands as you can
int ix = 0;
while (landList.get(ix).isReflectedLand() && (ix+1 < landList.size())) {
// Skip through reflected lands. Choose last if they are all reflected.
ix++;
}
while(!landList.isEmpty() && computer.canPlayLand()){
// play as many lands as you can
int ix = 0;
while (landList.get(ix).isReflectedLand() && (ix+1 < landList.size())) {
// Skip through reflected lands. Choose last if they are all reflected.
ix++;
}
Card land = landList.get(ix);
landList.remove(ix);
computer.playLand(land);
Card land = landList.get(ix);
landList.remove(ix);
computer.playLand(land);
AllZone.GameAction.checkStateEffects();
if (AllZone.Stack.size() != 0)
return false;
}
return true;
AllZone.GameAction.checkStateEffects();
if (AllZone.Stack.size() != 0)
return false;
}
return true;
}
static public Card getCardPreference(Card activate, String pref, CardList typeList){

View File

@@ -507,8 +507,7 @@ public class GameAction {
GameActionUtil.stPump.execute();
//System.out.println("checking state effects");
ArrayList<Card> creature = PlayerZoneUtil.getCardType(AllZone.Computer_Battlefield, "Creature");
creature.addAll(PlayerZoneUtil.getCardType(AllZone.Human_Battlefield, "Creature"));
CardList creature = AllZoneUtil.getCreaturesInPlay();
Card c;
Iterator<Card> it = creature.iterator();
@@ -538,8 +537,8 @@ public class GameAction {
}//while it.hasNext()
ArrayList<Card> enchantments = PlayerZoneUtil.getCardType(AllZone.Computer_Battlefield, "Enchantment");
enchantments.addAll(PlayerZoneUtil.getCardType(AllZone.Human_Battlefield, "Enchantment"));
CardList enchantments = AllZoneUtil.getCardsInPlay();
enchantments = enchantments.filter(AllZoneUtil.enchantments);
Iterator<Card> iterate = enchantments.iterator();
while(iterate.hasNext()) {
@@ -563,8 +562,8 @@ public class GameAction {
}//while iterate.hasNext()
//Make sure all equipment stops equipping previously equipped creatures that have left play.
ArrayList<Card> equip = PlayerZoneUtil.getCardType(AllZone.Computer_Battlefield, "Equipment");
equip.addAll(PlayerZoneUtil.getCardType(AllZone.Human_Battlefield, "Equipment"));
CardList equip = AllZoneUtil.getCardsInPlay();
equip = equip.filter(AllZoneUtil.equipment);
Iterator<Card> iter = equip.iterator();
while(iter.hasNext()) {
@@ -2176,18 +2175,17 @@ public class GameAction {
//is this card a permanent that is in play?
public boolean isCardInPlay(Card c) {
return PlayerZoneUtil.isCardInZone(AllZone.Computer_Battlefield, c)
|| PlayerZoneUtil.isCardInZone(AllZone.Human_Battlefield, c);
return AllZoneUtil.isCardInPlay(c);
}
public boolean isCardInGrave(Card c) {
return PlayerZoneUtil.isCardInZone(AllZone.Computer_Graveyard, c)
|| PlayerZoneUtil.isCardInZone(AllZone.Human_Graveyard, c);
return AllZoneUtil.isCardInZone(AllZone.Computer_Graveyard, c)
|| AllZoneUtil.isCardInZone(AllZone.Human_Graveyard, c);
}
public boolean isCardExiled(Card c) {
return PlayerZoneUtil.isCardInZone(AllZone.Computer_Exile, c)
|| PlayerZoneUtil.isCardInZone(AllZone.Human_Exile, c);
return AllZoneUtil.isCardInZone(AllZone.Computer_Exile, c)
|| AllZoneUtil.isCardInZone(AllZone.Human_Exile, c);
}
/**
@@ -2213,11 +2211,9 @@ public class GameAction {
//removes all damage from player's creatures
public void removeDamage(Player player) {
PlayerZone p = AllZone.getZone(Constant.Zone.Battlefield, player);
ArrayList<Card> a = PlayerZoneUtil.getCardType(p, "Creature");
Card c[] = CardUtil.toCard(a);
for(int i = 0; i < c.length; i++)
c[i].setDamage(0);
CardList list = AllZoneUtil.getCreaturesInPlay(player);
for(Card c:list)
c.setDamage(0);
}
//for Quest fantasy mode

View File

@@ -1,48 +0,0 @@
package forge;
import java.util.ArrayList;
public class PlayerZoneUtil
{
//TODO(sol) this whole class is pretty useless
public static ArrayList<Card> getCardType(PlayerZone zone, String cardType)
{
Card c;
ArrayList<Card> list = new ArrayList<Card>();
for(int i = 0; i < zone.size(); i++)
{
c = zone.get(i);
if(c.isType(cardType))
list.add(c);
}
return list;
}
public static ArrayList<Card> getUntappedCreatures(PlayerZone zone)
{
ArrayList<Card> all = getCardType(zone, "Creature");
ArrayList<Card> untapped = new ArrayList<Card>();
for(int i = 0; i < all.size(); i++)
if(((Card)all.get(i)).isUntapped())
untapped.add(all.get(i));
return untapped;
}
static public boolean isCardInZone(PlayerZone pz, Card card)
{
if(card == null)
return false;
Card c[] = pz.getCards();
for(int i = 0; i < c.length; i++)
if(c[i].equals(card))
return true;
return false;
}
}