From ccf556f01bbd16dca30234c2a2d142a97a049aa2 Mon Sep 17 00:00:00 2001 From: leriomaggio Date: Fri, 15 Oct 2021 20:32:59 +0100 Subject: [PATCH] Setting accept button label properly New Deck is set when current deck is empty Signed-off-by: leriomaggio --- .../src/main/java/forge/screens/deckeditor/DeckImport.java | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/forge-gui-desktop/src/main/java/forge/screens/deckeditor/DeckImport.java b/forge-gui-desktop/src/main/java/forge/screens/deckeditor/DeckImport.java index 2ecafbeae4c..be7ced15d0a 100644 --- a/forge-gui-desktop/src/main/java/forge/screens/deckeditor/DeckImport.java +++ b/forge-gui-desktop/src/main/java/forge/screens/deckeditor/DeckImport.java @@ -236,7 +236,8 @@ public class DeckImport extends FDialog { this.currentGameType = currentGameType.name(); this.controller.setAllowedSections(supportedSections); - this.cmdAcceptButton = new FButton(IMPORT_CARDS_CMD_LABEL); + String cmdBtnLabel = currentDeckIsNotEmpty ? IMPORT_CARDS_CMD_LABEL : CREATE_NEW_DECK_CMD_LABEL; + this.cmdAcceptButton = new FButton(cmdBtnLabel); this.statsView = new VStatisticsImporter(this.controller.currentGameFormatAllowsCommander()); this.cStatsView = new CStatisticsImporter(this.statsView); initUIComponents(g, currentDeckIsNotEmpty);