Standardize padding between quest and gauntlet screens

This commit is contained in:
drdev
2015-04-23 04:47:37 +00:00
parent 92ab4c8722
commit cc9162dfe9
2 changed files with 2 additions and 2 deletions

View File

@@ -151,7 +151,7 @@ public class LoadConquestScreen extends LaunchScreen {
float y = startY + 2 * PADDING; float y = startY + 2 * PADDING;
lblOldConquests.setBounds(0, y, width, lblOldConquests.getPreferredHeight(width)); lblOldConquests.setBounds(0, y, width, lblOldConquests.getPreferredHeight(width));
y += lblOldConquests.getHeight() + PADDING; y += lblOldConquests.getHeight() + PADDING;
lstConquests.setBounds(0, y, width, height - y - buttonHeight - 2 * PADDING); lstConquests.setBounds(0, y, width, height - y - buttonHeight - PADDING);
y += lstConquests.getHeight() + PADDING; y += lstConquests.getHeight() + PADDING;
float x = 0; float x = 0;

View File

@@ -152,7 +152,7 @@ public class LoadQuestScreen extends LaunchScreen {
float y = startY + 2 * PADDING; float y = startY + 2 * PADDING;
lblOldQuests.setBounds(0, y, width, lblOldQuests.getPreferredHeight(width)); lblOldQuests.setBounds(0, y, width, lblOldQuests.getPreferredHeight(width));
y += lblOldQuests.getHeight() + PADDING; y += lblOldQuests.getHeight() + PADDING;
lstQuests.setBounds(0, y, width, height - y - buttonHeight - 2 * PADDING); lstQuests.setBounds(0, y, width, height - y - buttonHeight - PADDING);
y += lstQuests.getHeight() + PADDING; y += lstQuests.getHeight() + PADDING;
float x = 0; float x = 0;