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GameAction: add canBeSacrificed check, no need to do the other checks later
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@@ -1089,6 +1089,9 @@ public class GameAction {
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if (!c.getType().hasSubtype("Saga")) {
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if (!c.getType().hasSubtype("Saga")) {
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return false;
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return false;
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}
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}
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if (!c.canBeSacrificed()) {
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return false;
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}
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if (c.getCounters(CounterType.LORE) < c.getFinalChapterNr()) {
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if (c.getCounters(CounterType.LORE) < c.getFinalChapterNr()) {
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return false;
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return false;
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}
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}
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