- Cipher will now only trigger when damage is dealt to players.

This commit is contained in:
Sloth
2013-01-30 19:06:23 +00:00
parent b2dd23e540
commit cc54678fd0

View File

@@ -91,7 +91,7 @@ public class EncodeEffect extends SpellEffect {
// add trigger
final int numEncoded = choice.getEncoded().size();
final StringBuilder cipherTrigger = new StringBuilder();
cipherTrigger.append("Mode$ DamageDone | ValidSource$ Card.Self | Execute$ PlayEncoded").append(numEncoded);
cipherTrigger.append("Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ PlayEncoded").append(numEncoded);
cipherTrigger.append(" | CombatDamage$ True | OptionalDecider$ You | TriggerDescription$ ");
cipherTrigger.append("Whenever CARDNAME deals combat damage to a player, its controller may cast a copy of ");
cipherTrigger.append(movedCard).append(" without paying its mana cost.");