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- Cipher will now only trigger when damage is dealt to players.
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@@ -91,7 +91,7 @@ public class EncodeEffect extends SpellEffect {
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// add trigger
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final int numEncoded = choice.getEncoded().size();
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final StringBuilder cipherTrigger = new StringBuilder();
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cipherTrigger.append("Mode$ DamageDone | ValidSource$ Card.Self | Execute$ PlayEncoded").append(numEncoded);
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cipherTrigger.append("Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ PlayEncoded").append(numEncoded);
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cipherTrigger.append(" | CombatDamage$ True | OptionalDecider$ You | TriggerDescription$ ");
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cipherTrigger.append("Whenever CARDNAME deals combat damage to a player, its controller may cast a copy of ");
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cipherTrigger.append(movedCard).append(" without paying its mana cost.");
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