diff --git a/forge-gui/res/cardsfolder/g/ghouls_night_out.txt b/forge-gui/res/cardsfolder/g/ghouls_night_out.txt index 56512b81c5f..3a8bfed4464 100644 --- a/forge-gui/res/cardsfolder/g/ghouls_night_out.txt +++ b/forge-gui/res/cardsfolder/g/ghouls_night_out.txt @@ -5,7 +5,7 @@ A:SP$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBChoose | SubAbili SVar:DBChoose:DB$ ChooseCard | Defined$ You | Choices$ Creature.RememberedPlayerCtrl | ChoiceZone$ Graveyard | Mandatory$ True | Amount$ 1 | ChoiceTitle$ Choose a creature card in this player's graveyard | ImprintChosen$ True SVar:DBChangeZone:DB$ ChangeZone | Defined$ Imprinted | RememberChanged$ True | GainControl$ True | Origin$ Graveyard | Destination$ Battlefield | StaticEffect$ Animate | SubAbility$ DBPump | StackDescription$ None SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Zombie | AddColor$ Black -SVar:DBPump:DB$ Pump | Defined$ Remembered | Keywords$ Decayed | Duration$ Permanent | SubAbility$ DBCleanup +SVar:DBPump:DB$ Pump | Defined$ Remembered | KW$ Decayed | Duration$ Permanent | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True | ClearImprinted$ True | ClearRemembered$ True DeckHas:Ability$Graveyard & Type$Zombie Oracle:For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)