- Implemented biasing random (simulated) AI vs AI matches towards decks with higher draft rank value.

- Better name for the random decision simulation option.
This commit is contained in:
Agetian
2017-01-01 20:14:13 +00:00
parent 56cf064e0b
commit cc3a587e42
5 changed files with 59 additions and 9 deletions

View File

@@ -441,10 +441,10 @@ public enum VSubmenuQuestPrefs implements IVSubmenu<CSubmenuQuestPrefs> {
pnlDraftTournaments.removeAll();
pnlDraftTournaments.add(lblErrDraftTournaments, "w 100%!, h 30px!, span 2 1");
FLabel randomAIMatches = new FLabel.Builder().text("Do Not Play AI Matches").fontAlign(SwingConstants.RIGHT).build();
FLabel randomAIMatches = new FLabel.Builder().text("Simulate AI vs. AI Results").fontAlign(SwingConstants.RIGHT).build();
randomAIMatches.setToolTipText("If set to 1, AI vs. AI matches in draft tournaments will not be played and their outcome will be decided randomly instead.");
pnlDraftTournaments.add(randomAIMatches, labelConstraints);
pnlDraftTournaments.add(new PrefInput(QPref.RANDOMLY_DECIDE_AI_VS_AI, QuestPreferencesErrType.DRAFT_TOURNAMENTS), fieldConstraints);
pnlDraftTournaments.add(new PrefInput(QPref.SIMULATE_AI_VS_AI_RESULTS, QuestPreferencesErrType.DRAFT_TOURNAMENTS), fieldConstraints);
}