*Changed Characteristics-handling from an array to a Map.

*Renamed AF_ChangeState to AF_SetState. SetState can be used with a Transform,Flip or NewState parameter.
*Rewrote Clones to use Characteristics.
*Rewrote Morph to use Characteristics.
*Added
	Ixidron
	Sakashima, the Impostor
This commit is contained in:
Hellfish
2011-11-15 17:14:53 +00:00
parent d4fe16cc7a
commit cbf36eeef0
55 changed files with 501 additions and 383 deletions

View File

@@ -6,7 +6,7 @@ PT:0/3
K:Defender
A:AB$PutCounter | Cost$ 1 U | Defined$ Self | CounterType$ HATCHLING | CounterNum$ 1 | SubAbility$ DBTransform | SpellDescription$ Put a hatchling counter on CARDNAME. Then if there are five or more hatchling counters on it, remove all of them and transform it.
SVar:DBRemCounter:DB$ RemoveCounter | CounterType$ HATCHLING | CounterNum$ All | ConditionCheckSVar$ X
SVar:DBTransform:DB$ChangeState | Defined$ Self | ConditionCheckSVar$ X | SubAbility$ DBRemCounter
SVar:DBTransform:DB$SetState | Defined$ Self | ConditionCheckSVar$ X | SubAbility$ DBRemCounter | Transform$ True
SVar:X:Count$Valid Card.Self+counters_GE5_HATCHLING
SVar:All:Count$CardCounters.HATCHLING
SVar:Rarity:Rare