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*Changed Characteristics-handling from an array to a Map.
*Renamed AF_ChangeState to AF_SetState. SetState can be used with a Transform,Flip or NewState parameter. *Rewrote Clones to use Characteristics. *Rewrote Morph to use Characteristics. *Added Ixidron Sakashima, the Impostor
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@@ -6,7 +6,7 @@ PT:0/3
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K:Defender
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A:AB$PutCounter | Cost$ 1 U | Defined$ Self | CounterType$ HATCHLING | CounterNum$ 1 | SubAbility$ DBTransform | SpellDescription$ Put a hatchling counter on CARDNAME. Then if there are five or more hatchling counters on it, remove all of them and transform it.
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SVar:DBRemCounter:DB$ RemoveCounter | CounterType$ HATCHLING | CounterNum$ All | ConditionCheckSVar$ X
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SVar:DBTransform:DB$ChangeState | Defined$ Self | ConditionCheckSVar$ X | SubAbility$ DBRemCounter
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SVar:DBTransform:DB$SetState | Defined$ Self | ConditionCheckSVar$ X | SubAbility$ DBRemCounter | Transform$ True
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SVar:X:Count$Valid Card.Self+counters_GE5_HATCHLING
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SVar:All:Count$CardCounters.HATCHLING
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SVar:Rarity:Rare
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